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Murder vs Puncturing WoundsFollow

#1 Mar 26 2008 at 3:35 AM Rating: Default
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Any thoughts on that? I'm very tempted now to move at least the 2 points I have in Murder over to Puncturing Wounds, but I'm somewhat hesitant to give up a flat 2% increase for just a chance on an extra CP (and the extra damage of course)
#2 Mar 26 2008 at 4:48 AM Rating: Good
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2% is nothing compared to 15% critical strike chance, especially when you have Lethality. Definetly move those points into puncturing wounds
#3 Mar 26 2008 at 5:29 AM Rating: Decent
Why are you deciding between Murder and Punctured Wounds?

O.o

Edited, Mar 26th 2008 11:53am by Kavekk
#4 Mar 26 2008 at 5:40 AM Rating: Good
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340 posts
Kavekk wrote:
Why are you deciding between Murder and Lethality?

O.o


^this. Murder is valueable. Take points from somewhere else.
#5 Mar 26 2008 at 6:33 AM Rating: Decent
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400 posts
Blah? At least that is the way I would be inclined to do things considering the reduction of poison immunity.

Suppose if you were really fussy you could re-spec depending upon the encounter for Improved Eviscerate. I dropped my 2 points from Fleeted Foot btw, can anyone sell its usefulness to me?

Have never had a problem getting behind mobs in PvE personally.

Edited, Mar 26th 2008 10:35am by Flubgaurd
#6 Mar 26 2008 at 7:21 AM Rating: Decent
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Guess I'll try taking them out of Improved Poisons then and see where that goes. I'm still leveling, so Fleet Footed is something I don't want to give up for now.
#7 Mar 26 2008 at 8:14 AM Rating: Decent
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1,875 posts
Quote:
Suppose if you were really fussy you could re-spec depending upon the encounter for Improved Eviscerate. I dropped my 2 points from Fleeted Foot btw, can anyone sell its usefulness to me?


shiv + lag = 5 yard away but too far from target

anything that can kite you CANT if your faster then them, plus snare resistance tied in
#8 Mar 26 2008 at 8:16 AM Rating: Decent
Flubgaurd wrote:
Blah? At least that is the way I would be inclined to do things considering the reduction of poison immunity.

Suppose if you were really fussy you could re-spec depending upon the encounter for Improved Eviscerate. I dropped my 2 points from Fleeted Foot btw, can anyone sell its usefulness to me?

Have never had a problem getting behind mobs in PvE personally.

Edited, Mar 26th 2008 10:35am by Flubgaurd


Fleet footed > master poisoner fyi

According to the theorycrafters, it is not beneficial to have more than one point(if any) in Master Poisoner. Of course Vile > Imp, except in the rare occasion you use a fast OH.

http://elitistjerks.com/f31/t19583-rogue_mutilate_raid_dps_discussion/p24/

It has some useful information. If you plan on raiding with Muti, you need to look over this, especially the last 6 or 7 pages.
#9 Mar 26 2008 at 11:12 AM Rating: Decent
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704 posts
Salwrathis wrote:
Flubgaurd wrote:
Blah? At least that is the way I would be inclined to do things considering the reduction of poison immunity.

Suppose if you were really fussy you could re-spec depending upon the encounter for Improved Eviscerate. I dropped my 2 points from Fleeted Foot btw, can anyone sell its usefulness to me?

Have never had a problem getting behind mobs in PvE personally.

Edited, Mar 26th 2008 10:35am by Flubgaurd


Fleet footed > master poisoner fyi

According to the theorycrafters, it is not beneficial to have more than one point(if any) in Master Poisoner. Of course Vile > Imp, except in the rare occasion you use a fast OH.

http://elitistjerks.com/f31/t19583-rogue_mutilate_raid_dps_discussion/p24/

It has some useful information. If you plan on raiding with Muti, you need to look over this, especially the last 6 or 7 pages.


That is pretty much my build, only I have the 5 in Imp instead of Vile. Should I swap them? I also thought that application was more important for mutilate, but I guess with Shiv it can be offset.
#10 Mar 26 2008 at 11:21 AM Rating: Decent
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988 posts
Well, at level 64 I'm far away from raiding, and my focus right now is on 5-mans with questing in between.

A muti crit means starting a fight with a 5-point finisher, and I sure like it when that happens.

Wish they had refunded talent points this time. Now I'll be paying yet again...
#11 Mar 26 2008 at 11:41 AM Rating: Decent
AtrophyGFour wrote:
Salwrathis wrote:
Flubgaurd wrote:
Blah? At least that is the way I would be inclined to do things considering the reduction of poison immunity.

Suppose if you were really fussy you could re-spec depending upon the encounter for Improved Eviscerate. I dropped my 2 points from Fleeted Foot btw, can anyone sell its usefulness to me?

Have never had a problem getting behind mobs in PvE personally.

Edited, Mar 26th 2008 10:35am by Flubgaurd


Fleet footed > master poisoner fyi

According to the theorycrafters, it is not beneficial to have more than one point(if any) in Master Poisoner. Of course Vile > Imp, except in the rare occasion you use a fast OH.

http://elitistjerks.com/f31/t19583-rogue_mutilate_raid_dps_discussion/p24/

It has some useful information. If you plan on raiding with Muti, you need to look over this, especially the last 6 or 7 pages.


That is pretty much my build, only I have the 5 in Imp instead of Vile. Should I swap them? I also thought that application was more important for mutilate, but I guess with Shiv it can be offset.


Vile Poisons is greater than Imp Poisons, unless you are severely lacking hit rating(read: less than 200), or use an OH of 1.5 speed or faster. Shiv is a waste of energy, and shouldn't be used. I really didn't have any problems at all keeping deadly poison on.

It looks like the spreadsheet assumes that your mutilates will be against poisoned targets, so it may be beneficial to use GoA(which, according to my spreadsheet, gives a flat 10dps more than WF anyways), and use dual deadly if you are having problems keeping poisons up.
#12 Mar 26 2008 at 1:20 PM Rating: Decent
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103 posts
It's not hard to get to the back of mob in pve, but how about pvp? Everyone will try to kite rogue and everyone will try to face rogue. Mutilate rogues lack of mobility, so I think Fleet Footed is very useful in pvp, especially when combined with Surefooted enchant and meta gem. Not only you get to avoid being kited, but also to catch up with that running target when sprint is on cd and no cp for deadly throw.
#13 Mar 26 2008 at 1:30 PM Rating: Default
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13,048 posts
http://www.wowhead.com/?talent=f0efoEMoizVohfV0bV

You're welcome.
#14 Mar 26 2008 at 1:32 PM Rating: Decent
Overlord Theophany wrote:
http://www.wowhead.com/?talent=f0efoEMoizVohfV0bV

You're welcome.


And that's exactly what my PvE build looks like.
#15 Mar 26 2008 at 1:42 PM Rating: Default
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13,048 posts
Salwrathis wrote:
Overlord Theophany wrote:
http://www.wowhead.com/?talent=f0efoEMoizVohfV0bV

You're welcome.


And that's exactly what my PvE build looks like.

I didn't even read the thread, but I don't understand why it's such a hard build to come up with.
#16 Mar 26 2008 at 2:33 PM Rating: Decent
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988 posts
Exactly what I ended up doing in the Assassination tree. 35.18% crit chance on my Muti now which I guess isn't too bad at my level considering the lack of enchants and gem slots. Need to find me a permanent druid tank...
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