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Flowery Scope....Follow

#1 Mar 25 2008 at 10:54 PM Rating: Decent
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Well now that 2.4 is out, it is time to cash in all those shiny little badges that I’ve been so desperately saving. Being a BM through and through, I had my eye on the new crossbow of flowery doom as soon as it hit the net.

Once the NPC becomes available on my sever, it will be in my hot little hands, but then what should I scope it with. I have read enough math and seen enough posts for me to decide to use the Crit scope on my current weapon. However now I am wondering if the +12 be the better scope being a BM and all. I'm aware that crit is defiantly the way to go for PVP, MM and SV, but what about BM?

As BM we do a lot more white damage in our rotations and pump out the shots a lot faster. Therefore I was curious if the +12 scope would be a more DPS viable for my new toy. Any thoughts…?


Edited, Mar 25th 2008 11:54pm by Darcubus
#2 Mar 25 2008 at 11:00 PM Rating: Decent
Crit scope affects all shots, +12 only affects auto shot. Crit is way better.
#3 Mar 25 2008 at 11:35 PM Rating: Decent
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27,272 posts
Crit is always way better, and way more expensive :P
#4 Mar 26 2008 at 3:37 AM Rating: Decent
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1,395 posts
Dilbrt wrote:
Crit scope affects all shots, +12 only affects auto shot. Crit is way better.

Actually, both Steady Shot and Multi-Shot have weapon damage in their formulas. What makes the crit scope better is that your shots scale better with +crit than they do with +dmg.
#5 Mar 26 2008 at 4:09 AM Rating: Decent
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27,272 posts
oh the irony, the burning irony XD
#6 Mar 26 2008 at 7:07 AM Rating: Good
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10,601 posts
Utarius wrote:
Dilbrt wrote:
Crit scope affects all shots, +12 only affects auto shot. Crit is way better.

Actually, both Steady Shot and Multi-Shot have weapon damage in their formulas. What makes the crit scope better is that your shots scale better with +crit than they do with +dmg.
This. This weapon is probably the best one you'll get unless you get the legendary from the sunwell. As your gear improves the +crit just keeps on scaling and getting better, while the +damage is a constant dps increase.
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