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2.4 stealth hunter changes?Follow

#27 Mar 31 2008 at 10:40 AM Rating: Decent
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digitalcraft, Goblin in Disguise wrote:
I've noticed some bugs. Oddly enough, they've only been on my hunter...


1) escape key doesn't work. This seems to happen completely randomly. I'll hit escape to close my bags, or lose a target and nothing happens. It'll be that way for a while then not.

2) auto shot doesn't start autoshot. I have to use my steady shot macro to start it, which isn't ideal in a battleground.

3) Ability not learned! Every now and again when I try to feed pet it'll tell me I don't know the ability. wtf?
1) check your keyboard/keybindings or whatever.
2) bind your auto attack and auto shot together again in the setup thing. (i think)
3) euhm... you fail? :P now go delete your WTF and WDB folders and restart WoW

Just giving the answers Blizz would, sort of...
#28 Mar 31 2008 at 10:43 AM Rating: Decent
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1,519 posts
digitalcraft, Goblin in Disguise wrote:
I've noticed some bugs. Oddly enough, they've only been on my hunter...


1) escape key doesn't work. This seems to happen completely randomly. I'll hit escape to close my bags, or lose a target and nothing happens. It'll be that way for a while then not.

2) auto shot doesn't start autoshot. I have to use my steady shot macro to start it, which isn't ideal in a battleground.

3) Ability not learned! Every now and again when I try to feed pet it'll tell me I don't know the ability. wtf?


OMG! I'm not the only one. Last night, my escape key wasn't working on my laptop, and I was freaking out. At first I thought that maybe it had gotten stuck, so I tried hitting "ctrl Esc," and that worked. Then I started to look through my key bindings to see if I had bound something stupid, and I hadn't. It spontaneously started to work again late last night.

I haven't noticed the autoshot thing yet, but that's probably because I've been playing on a computer without an autoshot timer.

AND YES! Ability not learned is really upsetting me. It's mostly been happening with Feed Pet. I thought it was my feed pet macro messing up, but I went in and rewrote it, and it still didn't work. When that happens, I either have to relog or die to fix it.

Edit: It actually happened to me RIGHT after I had deleted my WTF folder. My PC was getting weird crashes, so I had to raid on my laptop. Since it had been a while since I had played on it, I deleted the WTF and Interface folder, and redownloaded all of my add-ons fresh. I had already been getting that Feed Pet thing on my PC, but the esc thing has only happened on my laptop.

Edited, Mar 31st 2008 2:48pm by ProjectMidnight
#29 Mar 31 2008 at 12:24 PM Rating: Good
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88 posts
I haven't noticed any "stealth changes", but I have noticed that Blizzard claimed to "fix" (I use this term VERY loosely here as I don't think it ever needed fixen) the whole "issue" of Multi-Shot hitting CCed mobs. I was running Magister's Terrace the day of the patch and I was thinking to myself, "Sah-weet, I can just throw out Multis whenever I want now and not have to worry about CC!" Well as we went through the instance I started thinking I might be breaking a sheep here, a sap there. It was really irking me throughout the run.

I had to figure it out so I went to see for sure if Multi broke CC or not. So after the run I went out and got my pet tanking a mob, grabbed a second mob, and trapped it right near where my pet was. Then I targeted my pet's target, shot a multi, and broke the trap on the other mob. (I specify to discourage people from saying, "You do know if you are targeting a CCed mob and shoot Multi at said mob it will break the CC, right?") So yeah, I'm still playing with Multi like Blizzard never said a word about changing it... Has anyone else noticed this or had this "problem"? (Again, using this term VERY loosely)
#30 Mar 31 2008 at 1:55 PM Rating: Default
I have been affected during boss fights with a decrees in mana. This weekend during Curator I ran out of mana 4 times where normally I would not even have to pop a pot. And yes I use aspect of the viper and mana oil. I also noticed I can pull agro a lot faster off my pet.

PMEL (Precision Measurement Equipment Laboratory)
#31 Mar 31 2008 at 2:11 PM Rating: Decent
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27,272 posts
toddtari wrote:
I have been affected during boss fights with a decrees in mana. This weekend during Curator I ran out of mana 4 times where normally I would not even have to pop a pot. And yes I use aspect of the viper and mana oil. I also noticed I can pull agro a lot faster off my pet.

PMEL (Precision Measurement Equipment Laboratory)
i'm sorry, but i'm going to LOL at you now.

edit: @ cart, the change was reversed for those abilities with the exception of tanks abilities.
(like cleave for example)

Edited, Apr 1st 2008 12:13am by Aethien
#32 Apr 01 2008 at 2:41 AM Rating: Good
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423 posts
I get all of the crappy bugs mentioned above too. I think it's all connected to kill command sticking, check your KC icon when it happens.

The escape thing in particular is really annoying me.
#33 Apr 01 2008 at 2:43 AM Rating: Default
You know Aethien if your going to be rude by saying

i'm sorry, but i'm going to LOL at you now.

edit: @ cart, the change was reversed for those abilities with the exception of tanks abilities.
(like cleave for example)

at the very least give some more reasoning. Just because you have posted 5430 posts (that is at time of writing) dose not make you a perfect hunter. All I was saying was my mana drain has changed and not just on curator on everything I do. Just because you do not see it dose not make it less real. And yes I know you’re going to try to say something witty to my response to show that you are the best poster so go on and do it. The fact is I have four hunters in my guild at various levels gear wise and every one of them is having mana issues. Usually during the pre 2.4 patch daily quest I could do them all with out using any mana regeneration items. Now with 2.4 I can barely complete one quest with out mana regeneration. Now I realize you are a value member of the hunter posting community and you do have a lot of useful information, so if you could please post a well thought out post to the explanation of why I’m losing more mana know and how to fix it I would greatly appreciate it.

PMEL (Precision Measurement Equipment Laboratory)
#34 Apr 01 2008 at 4:06 AM Rating: Decent
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415 posts
Seems to be a lot more mana issues compared prior to 2.4 I have to gulp mana pots like no tomorrow now and drink a lot more frequently in between trash. I tried switching to my inferior mail with int instead of my 2 leather and it didn't make it any better.

Edited, Apr 1st 2008 8:07am by Elustriel
#35 Apr 01 2008 at 4:40 AM Rating: Decent
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27,272 posts
If you would have payed attention to the changes you would have known that it changes nothing whatsoever for hunters in bossfights with very few exceptions or unless you absolutely fail as a hunter.
#36 Apr 01 2008 at 5:09 AM Rating: Default
This is not true I have changed I use mana like it is my life blood like I said in the previous post. I run kara on a regular basis and have never run into this problem before. It is like I get no mana regain from aspect of the viper or anything else. I am not trying to say I am the best hunter I am not I know that but when I have not changed anything from 2.3 to 2.4 and I can not hold on to mana then something has changed. You might not see it because your intellect is above 300 but for anyone below that number a greater mana drain is there. All I am saying is during curator on the week before 2.4 came out I was able to last the whole fight without using any mana pots. After 2.4 came out I had to use mana pots every time the cool down was up. And as you say this should not affect boss fights? Why did it affect me and other hunters in my guild during a boss fight? I understand it did not affect you but not all of us have the best gear in the game. I my self have decent gear but not the best. The fact is I drop a lot more mana now then before 2.4 came out. Could someone please confirm this? And I do not fail as a hunter you do not know me I do not know you saying something like that you must have insecurities about your own hunterness. I have read all the patch notes and did see these changes.

If you would have payed attention to the changes you would have known that it changes nothing whatsoever for hunters in bossfights with very few exceptions or unless you absolutely fail as a hunter.

This is what you wrote now I can prove this is not correct it has affected boss fights. And it was not just curator it was all the boss fights.

Now let’s hear you post the same response you have been saying to try and prove you are so much better then me. And just to let you know I do not think you are paying attention to my post or the questions I am asking because I have not gotten a true response from you.

All I want is a bias response saying if your mana regeneration has been less now that patch 2.4 is out or not and not just in boss fights.

PMEL (Precision Measurement Equipment Laboratory)


Edited, Apr 1st 2008 9:12am by toddtari
#37 Apr 01 2008 at 5:23 AM Rating: Decent
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902 posts
Quote:
All I want is a bias response saying if your mana regeneration has been less now that patch 2.4 is out or not and not just in boss fights.


So you're saying that you them to answer a question tailored to your needs? That doesn't make sense whatsoever, it will just give you the information that you want.
#38 Apr 01 2008 at 5:25 AM Rating: Decent
I am not saying that all I want to know is if this is just happening to me or dose anyone else see this?

PMEL (Precision Measurement Equipment Laboratory)
#39 Apr 01 2008 at 7:10 AM Rating: Good
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27,272 posts
The changes were made to SPIRIT BASED MANA REGEN.
This kind of mana regen only starts after you stop casting any mana consuming abilities for 5 seconds.
If this affects you as much as you say it does during bossfights you fail horribly.

and here check my gear, it aint that good.

All this "change" you noticed is you simply you paying way more attention to this because its just after the patch.
Also, there's a distinct difference between reading and paying attention.

And please for god's sake learn to use your [enter] button.
#40 Apr 01 2008 at 8:28 AM Rating: Good
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830 posts
I agree with Aethien, I did some testing last night and noticed no significant change in my mana regen rates during combat. So, all that potential loss was nothing to me, at least that I noticed.

I even did some grinding and 'questing' and found I had to take mana breaks at the same places with AotH on instead of AotV. I switched to AotV and it took me a shot or two more to kill something but I was never OOM.

That was all normal. So the 'nerf' isn't much of a 'nerf' if there is one at all. I take back anything I said to the contrary.
#41 Apr 01 2008 at 8:40 AM Rating: Decent
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902 posts
Todd, check here, a bunch of people have been saying that they are going OOM on most fights too.
#42 Apr 02 2008 at 3:40 PM Rating: Good
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1,519 posts
All these people who are talking about going OOM during a boss fight, when they didn't before the patch just need to log out, and hit "Delete character"

Seriously, why don't you read a little bit more about the mechanics of a change before you just start jumping in with the initial crowd of QQers? If you are, and always have been playing your hunter to its full potential, you did NOT see a decrease in your mana pool, and you're NOT running out of mana any faster. Your Mana regen WHILE NOT CASTING was nerfed. This should not effect you in any way shape or form while raiding. The only time it should be bothersome is during solo grinding... BUT OH NOEZ! WE'RE A LITTLE LESS OP! WE HAVE TO PLAN OUR FIGHTS AND ACTUALLY SIT TO EAT EVERY ONCE IN A WHILE.
#43 Apr 03 2008 at 8:05 AM Rating: Decent
I am not the only one having problems with mana look at this page.

http://www.wowinsider.com/2008/03/27/2-4-leaves-hunters-low-on-mana/

I have read it and understand that it is "Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit."

All I can say is that I being a hunter having kara on farm have noticed a big difference in my mana regeneration during every encounter after 2.4 came out.

I am not trying to be smart blank about this all I am looking for is nothing I know what I see now and just have to adjust my playing style to fit it.

What I do not understand is why everyone has to be so defensive about this. Just because you do not see the problem dose not make it less real.

You keep saying the same thing about it should not affect anyone in raids so if this is the case what should I be doing different to counter act this?

I use a 3:2 shoot rotation in normal encounters with other shoots rolled into it by manually pressing the button. This is the same shoot rotation I was using before 2.4 came out.

PMEL (Precision Measurement Equipment Laboratory)




#44 Apr 03 2008 at 11:55 AM Rating: Good
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2,717 posts
I'm reading through the article on wowinsider that you linked, and there are a few things that make me say "wtf?"

i.e.:
Quote:
# The hunter takes on the aspects of a viper, regenerating mana equal to up to 55% of <his/her> Intellect every 5 sec. The lower the hunter's current mana, the more mana will be regenerated. Only one Aspect can be active at a time.
# The beauty of this talent is twofold. First of all, it ensures that indeed, we do not need to stack intellect to have better regen. This is great because we ought not to be stacking too much of it anyway.

Uh...right. So an ability that has regen that scales with intellect does not require stacking of intellect? That's like saying that since arcane shot has a base damage, we don't need to stack attack power to buff it.
Quote:
Intellect is one of the stats that does not buff our pets, unless you have a caster pet, which is not always advisable, partly because of the impact of intellect, and partly because of the pet's use of intellect.

Does this guy know that intellect does not buff pets at all, even if caster pets? Caster pets simply have higher base intellect (which does not scale) which does ABSOLUTELY NOTHING.

Even though I don't play my hunter much anymore (love the class, dont love the realm it's on), but simple math should tell you that hunters should NOT have been hit on raid DPS. If you're going OOM, seek a more mana-efficient shot rotation, use AotV "Oh no I lose some DPS!" Well guess what, other classes sacrifice DPS or HPS for longevity, you might as well too.
#45 Apr 03 2008 at 1:10 PM Rating: Good
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428 posts
All the back-and-forth aside...

For you boar-using grinders, would make any sense to turn Growl off and let your pet's next attack be Gore or Bite or whatever, such that at least the attack would get the AP bonus? Then manually /cast Growl?

My hunter is only 19 (and I learned how to teach my pet abilities, oh, earlier today--what, who me?), so this may make no sense at all. Just a thought.
#46 Apr 03 2008 at 1:36 PM Rating: Good
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10,601 posts
Yeah, scribs that guy was basically an idiot.

So to discuss specifics.

1) Viper has nothing to do with spirit. So your regen due to viper was completely unchanged by the spirit change.

2) Spirit has absolutely no effect on mana regen while fighting a boss. So your regen in a boss fight was completely unchanged by the spirit change.

3)When you're ginding or doing trash you will spend time out of the 5 second rule, this is the only time we get spirit based mana regen, so this is the only time we would notice the spirit change.

I have not noticed any difference in mana use on the 2 kara runs I have done since the patch.

So as I said before, anyone noticing a change with mana use or regen during combat is either making things up in their head, or has a different unrelated issue. Perhaps something is wrong with your character that you have not realised, We're not saying what you noticed is invalid, we're saying that your reasoning is flawed and you need to look for another cause.

You will notice more mana use on trash, simply because your regen due to spirit is lower, but this is not connected to boss fights.
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#47 Apr 03 2008 at 2:04 PM Rating: Decent
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Quote:

For you boar-using grinders, would make any sense to turn Growl off and let your pet's next attack be Gore or Bite or whatever, such that at least the attack would get the AP bonus? Then manually /cast Growl?


I think it was that the AP didn't apply to growl, so that would be mute.
#48 Apr 03 2008 at 2:35 PM Rating: Good
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830 posts
skribs...

Unless you are making a pun on the concept of growl, it would be "moot", but mute is entirely more funny and I approve!

LOL!
#49 Apr 04 2008 at 5:02 AM Rating: Good
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428 posts
skribs wrote:
I think it was that the AP didn't apply to growl, so that would be mute.

That's exactly my point. I guess the question I should ask is: since the AP bonus only applies to the next attack, will it apply to the next melee attack after Growl? My thought was that, if not, you should Charge, Melee Attack (Gore or w/e), THEN Growl.

Another way to put it: does Growl count as an attack and thus consume the AP bonus, even though it doesn't actually benefit from the bonus?

From Good Intentions
GI wrote:
Charges an enemy, immobilizes it for 1 sec, and adds 50 attack power to your next attack.

#50 Apr 04 2008 at 6:18 AM Rating: Decent
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27,272 posts
The whole good thing about charge was that the bonus applied to growl, and because growl scales with AP you'd get a huge growl off.
#51 Apr 04 2008 at 8:57 PM Rating: Good
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377 posts
ITT people who don't know how mana regen works.
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