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2.4 live today, muti changesFollow

#27 Mar 27 2008 at 7:15 AM Rating: Decent
I've been combat swords since level 40 (been 70 for awhile now)...When emerald ripper dropped from Moreoes last night I respeced the second i left kara..

I was getting really bored w/ my spec and am SO glad that I respecced mutilate...I haven't tried it in raid yet, but it works great for solo so far...a nice change....The crit damage from muti is awesome...thanks blizzard...i'm not bored anymore
#28 Mar 27 2008 at 7:50 AM Rating: Decent
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52 posts
Quote:
Thesleepyrogue wrote:
I think that we are forgeting that Muti. is a burst dmg build not a sustained DPS build, it is designed to hit hard and fast. In that case higher top end dmg weps would due you better.

Overlord Theophany wrote:
You're so wrong that you're almost right again.

You know, like a globe. You've gone all the way around the wrong way so that you're almost back to where you started.

Average damage matters, not top end. In this case, the question was pathetically easy to answer.

A 97.5 DPS OH compared to a 87.5 DPS OH is a no-brainer.

And FYI, normally a slow OH is better for mut, regardless of poison procs.


Not sure i follow you on this, isn't Muti a burst dmg build? Doesn't a higher top end damage OH increase your Muti. damage? maybe i phrased this incorrectly.


Edited, Mar 27th 2008 11:52am by Thesleepyrogue

Edited, Mar 27th 2008 11:52am by Thesleepyrogue
#29 Mar 27 2008 at 10:14 AM Rating: Excellent
Thesleepyrogue wrote:
Not sure i follow you on this, isn't Muti a burst dmg build?


Yes, but it is also a sustained damage build.


Thesleepyrogue wrote:
Doesn't a higher top end damage OH increase your Muti. damage? maybe i phrased this incorrectly.



Yes, but if you have a dagger that does 100-300, or one that goes 225-250, you should take the latter, since it will give you higher average damage mutilates(and white damage as well).
#30 Mar 27 2008 at 10:57 AM Rating: Good
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5,159 posts
Thesleepyrogue wrote:
Not sure i follow you on this, isn't Muti a burst dmg build?

There's no such thing as a burst damage build in reality. Unless you're only going to be allowed to attack for 10 seconds out of every 2 minutes, damage is damage, and it's damage over the course of the entire battle that matters.

Edit: So basically what I'm saying is, you can't neglect your regular DPS in favor of a slight spike to your burst damage, unless mathematically the boost is superior. That's what I meant to say and didn't get around to.

Edited, Mar 27th 2008 2:02pm by bismarckmajivo
#31 Mar 27 2008 at 11:04 AM Rating: Decent
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52 posts
This i understand, but in PvP asking nicely for someone to stay put just enough to complete your rotation just doesnt work
#32 Mar 27 2008 at 1:05 PM Rating: Default
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13,048 posts
Thesleepyrogue wrote:
This i understand, but in PvP asking nicely for someone to stay put just enough to complete your rotation just doesnt work

See my second answer in this post.

Basically, there are no rotations in PvP, and yes, Mut is a burst build, but it's a burst build because of how the ability functions, not because you gear for it (outside of Renataki's or BLB).

Thesleepyrogue wrote:
Not sure i follow you on this, isn't Muti a burst dmg build? Doesn't a higher top end damage OH increase your Muti. damage? maybe i phrased this incorrectly.

Still have wrong information. Average damage is what gives you higher crits. A high top end in general will give you higher crits, but also lower crits.

In PvP, it's generally good to have a tight damage range so you can't get boned by RNG.

ThomasMagnum wrote:
Overlord Theophany wrote:

For PvE Mut, you should be speccing: http://wowhead.com/?talent=f0efoEMoizVohfV0bV

For PvP, it's a little more complicated. I'll go into detail if you really want, but I'd rather not waste the time if you don't need it.



I'm trying to come up with a viable build for both. Small changes

http://www.worldofwarcraft.com/info/classes/rogue/talents.html?3053231054001025010510233052000050000000000000000000000000000000000

What do you think?

Nope.

Still bad.

Edit: Actually, in going back and looking at it, you have no idea what talents to take for PvP.

So let me educate you.

For Mut PvP, these talents are REQUIRED:

Mutilate
Malice
Fleet Footed
Imp KS
Quick Recovery
Vile Poisons
Puncturing Wounds
Cold Blood
Seal Fate
Master Poisoner (at least 1/2)
Vigor
Find Weakness
Leathality

A typical Mut PvP build that are used today in arena looks like this. A Mut/combat build for arena (typically used in 5s, not so much in 2s or 3s) looks like this.


Edited, Mar 27th 2008 2:11pm by Theophany
#33 Mar 27 2008 at 1:06 PM Rating: Decent
Thesleepyrogue wrote:
This i understand, but in PvP asking nicely for someone to stay put just enough to complete your rotation just doesnt work


I take it you don't use Kidney Shot much do you?
#34 Mar 27 2008 at 2:15 PM Rating: Decent
36 posts
hey theo and guys,

first off, thanks for all the great info from you guys, ie nooble, demea, theo, moogoose, etc (too long to list really). I used the combat mut spec from demea's post up to 2.4.

Now with puncturing wounds was wondering if my tweaking of the build was okay? I mostly do just battlegrounds for my pvp fix and run instances otherwise. I haven't done arena and probably won't for a while.

anyhoo, here's the build:

wouldn't mind the flames/comments/etc. can respec to the proper talents if needed.

here's my armory link:

thanks in advance!

Edited, Mar 27th 2008 6:17pm by xlpanda

Edited, Mar 27th 2008 6:17pm by xlpanda

Edited, Mar 27th 2008 6:19pm by xlpanda
#35 Mar 27 2008 at 2:43 PM Rating: Decent
Overlord Theophany wrote:
A typical Mut PvP build that are used today in arena looks like this. A Mut/combat build for arena (typically used in 5s, not so much in 2s or 3s) looks like this.


Edited, Mar 27th 2008 2:11pm by Theophany


0/2 Murder?

Blasphemy!

#36 Mar 27 2008 at 4:10 PM Rating: Decent
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59 posts
I'm leveling my first rogue as combat swords (level 61 right now) and I've never used anything else. Is mutilate a viable PVE leveling build at 61? Even if combat swords is slightly better, I'm keen to try something else for a little while for some variety. I am trying to decide between mutilate and combat fists.

#37 Mar 27 2008 at 4:49 PM Rating: Decent
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13,048 posts
xlpanda wrote:
hey theo and guys,

first off, thanks for all the great info from you guys, ie nooble, demea, theo, moogoose, etc (too long to list really). I used the combat mut spec from demea's post up to 2.4.

Now with puncturing wounds was wondering if my tweaking of the build was okay? I mostly do just battlegrounds for my pvp fix and run instances otherwise. I haven't done arena and probably won't for a while.

anyhoo, here's the build:

wouldn't mind the flames/comments/etc. can respec to the proper talents if needed.

here's my armory link:

thanks in advance!

You apparently missed my earlier Mut/combat build made for PvE.

Use that.
#38 Mar 27 2008 at 4:54 PM Rating: Default
Quote:
Is mutilate a viable PVE leveling build at 61?


It is perfectly viable, and arguably superior to combat swords for leveling. Mutilate is all about burst damage, and regular mobs are usually dead before your initial burst ends.

Edited, Mar 27th 2008 8:57pm by iamnotatree
#39 Mar 27 2008 at 4:57 PM Rating: Decent
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13,048 posts
iamnotatree wrote:
It is perfectly viable, and arguably superior to combat swords for leveling. Mutilate is all about burst damage, and regular mobs are usually dead before your initial burst ends.

No, no it's not.

Combat swords is superior in every way to Mut for leveling.

It's viable, but not optimal.
#40 Mar 27 2008 at 5:15 PM Rating: Default
"Optimal"? That's such a cold word. It's not like people are going to abandon a spec they prefer because it isn't "optimal". If you want to wade through trash one at a time with as little down-time as possible, then I'd go with Mutilate; you can drop them before they get a hit on you, so no down-time needed at all. Plus, you won't die of boredom doing it.
#41 Mar 27 2008 at 5:29 PM Rating: Decent
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13,048 posts
iamnotatree wrote:
"Optimal"? That's such a cold word. It's not like people are going to abandon a spec they prefer because it isn't "optimal". If you want to wade through trash one at a time with as little down-time as possible, then I'd go with Mutilate; you can drop them before they get a hit on you, so no down-time needed at all. Plus, you won't die of boredom doing it.

And you'll spend all of your time doing CS > Mut > KS > Mut > Gouge > Mut > Evis. Yup, lots of fun grinding slower in addition to having to worry about positioning.

I did one or two levels of Mut, in addition to playing Mut for most of S2 in PvP, so I kinda know what I'm talking about.
#42 Mar 27 2008 at 5:36 PM Rating: Default
As opposed to click-click-click-click-click-(move mouse slightly)-click
#43 Mar 27 2008 at 5:36 PM Rating: Decent
Quote:
I have over four thousand (4,000) posts as a scholar.

Unfortunately 3,999 of those are without any useful content.

Quote:
My UI threads are all at the highest possible karma, and I get regular rate-ups from a lot of my funnier posts; why do you think I care at this point?

Nobody gives a **** if you care or not. You're a slime on the *** of a maggot, posing as someone important. Stop posting and go back to your worthless life.
#44 Mar 27 2008 at 5:55 PM Rating: Decent
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13,048 posts
CyanCentaur wrote:
Quote:
I have over four thousand (4,000) posts as a scholar.

Unfortunately 3,999 of those are without any useful content.

Quote:
My UI threads are all at the highest possible karma, and I get regular rate-ups from a lot of my funnier posts; why do you think I care at this point?

Nobody gives a sh*t if you care or not. You're a slime on the *** of a maggot, posing as someone important. Stop posting and go back to your worthless life.

Have fun being defaulted.

While I may occasionally post relevant information (I've done so at least twice in this thread), you haven't--ever.

iamnotatree wrote:
As opposed to click-click-click-click-click-(move mouse slightly)-click

I'm not a clicker.

And clickers are bad.
#45 Mar 27 2008 at 6:45 PM Rating: Good
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155 posts
Quote:
"Optimal"? That's such a cold word. It's not like people are going to abandon a spec they prefer because it isn't "optimal". If you want to wade through trash one at a time with as little down-time as possible, then I'd go with Mutilate; you can drop them before they get a hit on you, so no down-time needed at all. Plus, you won't die of boredom doing it.


Trash mobs =/= leveling mobs. Trash mobs are usually the mobs you have to go through to get to the boss/objective, which is usually geared towards dungeons.

If you are to argue that you have to go through trash mobs for regular leveling in order to get to your objective, you would be right if it was for another class. As a rogue though, you only have to stealth your way through to your objective and avoid those so called trash mobs.

So saying that you'll finish off trash mob as mutilate is superior than combat for leveling is contradictory. Oh btw, some people will abandon a spec because its not efficient while leveling, and hold off until raids to go back to that spec. Many people do not like leveling and would want to get it over with as soon as possible.
#46 Mar 28 2008 at 1:19 AM Rating: Decent
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988 posts
2.3 and the changes to xp/quest and xp/level put an end to all grinding as a viable way to level a character. Muti is just fine for killing quest mobs in order to complete the quests and everything but boring.

The only concern is finding a decent pair of daggers, especially now that people hardly ever go into the old instances. I made the switch to Muti at 48, when I had both the WSG dagger available to me, and got a good deal on a Widowmaker off the AH. The 58 WSG dagger lasted about 6 quests in Outland until I got the green set from the first quests there. They're just fine until the first blues come in at around level 65.

Bored of waiting for a group to do Underbog last night I went into AB to pass time. Despite being only level 64, using daggers, and a pure PvE spec, I managed to keep up with sword rogues in terms of killing blows and damage done.

The beauty of stealth is being able to pick your fights, and I think until game mechanics like resilience come into play, skill + good judgment > talent spec.

So if you're level 61 now and want to try something else, NOW would be the time.
#47 Mar 28 2008 at 3:10 AM Rating: Decent
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52 posts
Quote:
Thesleepyrogue wrote:
This i understand, but in PvP asking nicely for someone to stay put just enough to complete your rotation just doesnt work


I take it you don't use Kidney Shot much do you?


Of course not! why would i do that?

Sarcasm[A] is stating the opposite of an intended meaning especially in order to sneeringly, slyly, jest or mock a person, situation or thing. It is strongly associated with irony, with some definitions classifying it as a type of verbal irony intended to insult or wound. An example of sarcasm is using "that's fantastic" to mean "that's awful".



Edited, Mar 28th 2008 7:10am by Thesleepyrogue
#48 Mar 28 2008 at 3:46 AM Rating: Decent
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13,048 posts
Kanngarnix wrote:
2.3 and the changes to xp/quest and xp/level put an end to all grinding as a viable way to level a character. Muti is just fine for killing quest mobs in order to complete the quests and everything but boring.

The only concern is finding a decent pair of daggers, especially now that people hardly ever go into the old instances. I made the switch to Muti at 48, when I had both the WSG dagger available to me, and got a good deal on a Widowmaker off the AH. The 58 WSG dagger lasted about 6 quests in Outland until I got the green set from the first quests there. They're just fine until the first blues come in at around level 65.

Bored of waiting for a group to do Underbog last night I went into AB to pass time. Despite being only level 64, using daggers, and a pure PvE spec, I managed to keep up with sword rogues in terms of killing blows and damage done.

The beauty of stealth is being able to pick your fights, and I think until game mechanics like resilience come into play, skill + good judgment > talent spec.

So if you're level 61 now and want to try something else, NOW would be the time.

Really? You specced into Mut at 48?

That's interesting, because you need to be 50 to even get Mut.

http://www.wowhead.com/?talent=f0ecoeMsikVo
#49 Mar 28 2008 at 4:58 AM Rating: Decent
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988 posts
Quote:
Really? You specced into Mut at 48?

That's interesting, because you need to be 50 to even get Mut.


That doesn't keep me from having all other points aligned already, does it? In fact, because of the way I had my quests laid out I made the jump from 48 to 50 in a single evening without breaking a sweat. I was just backstabbing until I got the actual Mutilate. Not very effective maybe, but certainly more entertaining than SS spamming.
#50 Mar 28 2008 at 5:21 AM Rating: Default
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811 posts
Theo - Let me be a little more specific. I'm looking for a build that would be sufficient enough to raid and still do well on DPS (which I think it should) and still be viable enough for pvp...enough that I'm not going to be costing my ****** 1500's 5v5 anything major. Again - main focus here is raiding with enough pvp to be decent. Still a shi#@ build?
#51 Mar 28 2008 at 12:36 PM Rating: Decent
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13,048 posts
ThomasMagnum wrote:
Theo - Let me be a little more specific. I'm looking for a build that would be sufficient enough to raid and still do well on DPS (which I think it should) and still be viable enough for pvp...enough that I'm not going to be costing my sh*tty 1500's 5v5 anything major. Again - main focus here is raiding with enough pvp to be decent. Still a shi#@ build?

I know exactly what you were talking about, and yes, still a **** build.
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