Thesleepyrogue wrote:
This i understand, but in PvP asking nicely for someone to stay put just enough to complete your rotation just doesnt work
See my second answer in this post.
Basically, there are no rotations in PvP, and yes, Mut is a burst build, but it's a burst build because of how the ability functions, not because you gear for it (outside of Renataki's or BLB).
Thesleepyrogue wrote:
Not sure i follow you on this, isn't Muti a burst dmg build? Doesn't a higher top end damage OH increase your Muti. damage? maybe i phrased this incorrectly.
Still have wrong information. Average damage is what gives you higher crits. A high top end in general will give you higher crits, but also lower crits.
In PvP, it's generally good to have a tight damage range so you can't get boned by RNG.
ThomasMagnum wrote:
Overlord Theophany wrote:
For PvE Mut, you should be speccing: http://wowhead.com/?talent=f0efoEMoizVohfV0bV
For PvP, it's a little more complicated. I'll go into detail if you really want, but I'd rather not waste the time if you don't need it.
I'm trying to come up with a viable build for both. Small changes
http://www.worldofwarcraft.com/info/classes/rogue/talents.html?3053231054001025010510233052000050000000000000000000000000000000000
What do you think?
Nope.
Still bad.
Edit: Actually, in going back and looking at it, you have
no idea what talents to take for PvP.
So let me educate you.
For Mut PvP, these talents are
REQUIRED:
Mutilate
Malice
Fleet Footed
Imp KS
Quick Recovery
Vile Poisons
Puncturing Wounds
Cold Blood
Seal Fate
Master Poisoner (at least 1/2)
Vigor
Find Weakness
Leathality
A typical Mut PvP build that are used today in arena looks like
this. A Mut/combat build for arena (typically used in 5s, not so much in 2s or 3s) looks like
this.
Edited, Mar 27th 2008 2:11pm by Theophany