I was planning out my build for my mage, and I know the basic 0/47/11+3 build, but I felt like taking the 3 out of imp fire blast for the moment (since 6.5 seconds would still mean dead time between casts), and for the extra 3 abilities (since I've got the requisites for all of them) getting dragon breath, pyroblast, and blast wave. My problem is what to do with the last 3 points.
The purpose of this build is for PvE DPS, although a little control in AoE situations or PvP situations is not unwelcome.
0/47/11 R3 is what I've come up with so far. I pick up what appear to me as the important talents for DPSing as fire, while also allowing me a tremendous amount of control over the battlefield should I be caught up in world PvP or oh sh* situations. But I have 3 talent points to spend...
Lower tier arcane looks all right, because even though I'll do my best to be spell-hit capped, if I'm only going for 13% (since I get 3% with elemental precision) I may want the extra 4% hit on polymorph. But that's 2 points, and none of the other talents in that set appeal to me. If I did that, I'd probably put the last point in imp fireblast, because at 7.5 second CD it's at least a multiple of the GCD.
I could also put 3 points back into imp Fireblast. It doesn't seem optimal to me, but would help with kiting.
The third option I see is imp flamestrike. While it doesn't appear to be too optimal for DPS, if I get enough mobs with it, and I get a regular amount of crits, I can probably spam flamestrike will relatively little mana cost. If I'm wrong on the mechanics of Master of Elements, please tell me.
The fourth option I see is to put points into Improved Blizzard. Sort of add to the AoE control I would have with dragon's breath, blast wave, cone of cold, and improved frost nova.
I could also do combinations of some.
So...where to put the points? Arcane Focus, Imp Fireblast, Imp Flamestrike, and Imp Blizzard are all up for grabs, which one should I get?
Edited, Mar 25th 2008 10:35am by skribs