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#1 Mar 24 2008 at 1:06 PM Rating: Decent
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Heya, its been a while since I've posted on Alla's forums. Well last time I was ehar I was a proud as hell Boomkin. But Alas times change and my guild needs a tank for our next kara group and it seems our server is tank starved all the sudden. So they came to me asking that I respecc. Was very reluctant but I decided to go ahead with it.

Anyways my problem is that I need a tanking weapon besides Earthwarden. In my mad rush to 70 I did not follow the guide on how to best get rep for Cenarion. Besides I never though I would be tanking and theres nothing that Cenarion's quartermasters have that balance druids must have. I'm sitting at about 3/4 honored with every single quest completed. Thats just way to much instancing and I only have about 2 weeks to get fully geared anyways. So heres the weapons I have decided on, and I would appreciate if you tanks give me some feedback. Also keep in mind that i have already considered each of these weapons usefulness with a 35 agility enchant on them.

Braxxis' Staff of Slumber

Personally, I despise this weapon. The 39 stam is easily replaced and the FAP is downright pitiful. Theres druids on my server whose gone into Kara with this wep and have done mediocre, but I simply do not like it. Now the only problem is I am armor starved at the moment. I'm still in some greens but I plan on getting some PvP gear to boost my armor. Still I dont see how I'm gonna make 20k+ armor by the time I'm finished. Soo that 2k extra armor sure is nice...

Fleshling Simulation Staff

This is what I am currently leaning towards. Fact is I already have it and when you slap that 35 agility on it that a lovely amount of dodge and crit (not to mention that tad bit more armor). It has less 12 less stam then Braxxis but like I said before, thats easily replaced. All I need is for someone to say, "Yes, you can MT/OT Kara with that" and this is what I'm going with no matter how much better the other staves are. Time is of the essence :/

Greatstaff of the Leviathan

This was originally the staff I was going for. Something always goes wrong so I can never reach the boss. I have pretty much given up on getting this staff, so I will attempt getting it again ONLY if it is not possible to tank with the other to staves.





Edited, Mar 24th 2008 8:35pm by Setai
#2 Mar 24 2008 at 1:21 PM Rating: Excellent
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Maybe you ruled it out because it's superspendy, but what about Staff of Natural Fury?

It's a lot like the Greatstaff of the Leviathan you've kinda given up on. A little less armor (320 to GotL's 360), 5 less stamina, 4 less strength...but it's got 173 more AP...which is nice for threat generation.

I splurged on one for DPS/PvP because of the -200 mana on shifts, but find myself using it for tanking quite a bit lately. When threat's not a problem I equip Braxxis for the extra armor because it does seem to make a difference, and when surviving is not a problem I swap to SoNF for more damage/threat.

#3 Mar 24 2008 at 2:56 PM Rating: Good
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Link. To. Allakhazam!

Wowhead is neat and all, but if you use Allakhazam links to items, like JeeBar did, it will show the item's info when you hover the mouse over the link. Waaaay cooler.

As for weapons, I personally need Braxxis', because my armor rating is laughable.
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#4 Mar 24 2008 at 4:28 PM Rating: Decent
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Link. To. Allakhazam!

Wowhead is neat and all, but if you use Allakhazam links to items, like JeeBar did, it will show the item's info when you hover the mouse over the link. Waaaay cooler.


Alright, that sounds reasonable.

So I got 1 for Braxxis.

Quote:
Maybe you ruled it out because it's superspendy, but what about Staff of Natural Fury?


As a matter of fact, yes I had ruled it out because of expences. I already have a bid of 1100 for Badge of Tenacity up at the moment. My heart sank when I learned that the Badge was a must have for feral druid tanks >.<

But yea I've already lost around another 1k gold from enchants, buying armor, and socketing them. I have always been terrible at making money and it took me around a month and a half just to make that. So another 1.2k+ out of my pocket is not to appealing...
#5 Mar 24 2008 at 4:37 PM Rating: Excellent
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Maybe you didn't notice, but Braxxis and Earthwarden both have +39 Stam. Also, Braxxis gives 3k armor in bear with 3/3 Thick Hide. (550 + 550 x 4) x 1.1 = 3025 bear armor. Anything with no armor bonus isn't a tanking weapon, especially past normal 5-mans*. 3k armor at the level you're at is ~9% more damage taken.

20k armor is 63% mitigation, so you're taking 37%
23k armor is 66% mitigation, so you're taking 34%
37/34 = 1.09%

Or, if the boss is hitting you for 2k white damage with Braxxis, he'll be hitting for around 2180 without it.

If you're worried about threat problems, make sure you have at least 1 paladin for Salv. Beyond that, the 4 most common DPS classes (Hunter, Mage, Warlock, and Rogue) all have either a 50% (Soul Shatter) or 100% (Feign Death, Invisibiliy, Vanish) aggro dump.

Bottom line, I can't reccomend anything for entry-level tanking besides Braxxis or Earthwarden.

* Unless you drastically outgear the instance. If you're over 30k armor, I can see using a DPS weapon to make clearing farm content faster.
#6 Mar 24 2008 at 5:06 PM Rating: Decent
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Quote:
Maybe you didn't notice, but Braxxis and Earthwarden both have +39 Stam. Also, Braxxis gives 3k armor in bear with 3/3 Thick Hide. (550 + 550 x 4) x 1.1 = 3025 bear armor. Anything with no armor bonus isn't a tanking weapon, especially past normal 5-mans*. 3k armor at the level you're at is ~9% more damage taken.


Ah, yes... I had forgotten about Thick Hide. I do know that Braxxis and Earthwarden both have 39 stam as their only stat, but Earthwarden has a huge amount more FAP. Also it has defence and expertise, while Braxxis has nothing of the sort.

Thanks for the percentages. Rate up for that. I have really been trying to study the formulas on the wiki, but it is a bit confusing for a 15 year old stuck in algebra 1.

Quote:
If you're worried about threat problems, make sure you have at least 1 paladin for Salv. Beyond that, the 4 most common DPS classes (Hunter, Mage, Warlock, and Rogue) all have either a 50% (Soul Shatter) or 100% (Feign Death, Invisibiliy, Vanish) aggro dump


Threat is not really an issue for me. It is just the beginning of pulls that get me. I am usually rage starved so if I missed my first attack I am usually in trouble. Thats another reason why I was drawn to the Fleshling Simulation Staff because it had the extra hit and expertise. I dont even start pulls with mangle anymore because it almost always misses for me. Well since I'm on the subject I might as well check up on my rotation:

Lacerate
Swipe (tab)
Lacerate (tab)
Lacerate (back to first target)
Growl
Mangle
Lacerate
Swipe

I guess I should only use growl in emergencies, but I really have issues with our healer who is always starting to soon. So I try to build threat on the other mobs as fast as possible, and just growl on the primary target to put me back on top of the threat meter. After that I just Lacerate 2x before every swipe, and add in maul and demo shout if my rage is sufficient.

Anyways if one more person says to go with Braxxis, then Braxxis I shall use. Thanks again all.
#7 Mar 24 2008 at 7:13 PM Rating: Excellent
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Growl has zero effect if you're at the top of the threat meter. It simply sets your threat to that of the highest on the list, which would be you if you've got aggro.

At least that's what I've been told.
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#8 Mar 24 2008 at 8:09 PM Rating: Good
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Setai wrote:

So I got 1 for Braxxis.


Consider mine a recommendation/vote for Braxxis too, please. Totally. That's been my bread-n-butter tanking weapon from level 64 through heroics and entry-level Kara, and it continues to serve me very well on grind toward Earthwarden.

Staff of Natural Fury is more of a novelty since it was purchased for DPS/PvP and is crazy expensive. I only mentioned it because it does have the 300+ armor and good stamina, and the crazy amount of FAP, so it's good when threat is more important than survivability...which really means situations where you have a healer and DPS that outgear you.
#9 Mar 24 2008 at 8:57 PM Rating: Decent
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(note: my only 70 is a Kara+ geared hunter, so I have no direct experience)

Do you have problems with aggro on single targets (when enough CC is present, which should always be the case in kara)? It's almost always the other case with feral tanks that i have grouped with... They muster the MOST initial aggro compared to Warriors and Pallies.
#10 Mar 24 2008 at 10:19 PM Rating: Good
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Growl has zero effect if you're at the top of the threat meter. It simply sets your threat to that of the highest on the list, which would be you if you've got aggro.

At least that's what I've been told.


100% correct.

If you have agro, growling does absolutely nothing. If you don't have agro, it jumps your threat to equal to the highest persons threat and forces the mob to attack you for a few seconds. This means that the offending DPS needs to get to 110% of your threat (130% if they are ranged) to pull agro again. If they do this it means they didn't stop DPS even though they had pulled agro and they are idiots - I include me in this category at times :) DPS is addictive (just never admit that to DPS when you are tanking! :)
#11 Mar 24 2008 at 11:03 PM Rating: Decent
I'd definetly go braxxis, it was tied for first on my tank item list when I hit 70 along with the heavy clefthoof set.
#12 Mar 25 2008 at 2:36 AM Rating: Good
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Quote:
Growl has zero effect if you're at the top of the threat meter



I've seen a number of personal encounters where taunting while already on top of the list was helpful largely when dealing with opponents who fear.

Not always the wisest to randomly taunt because yes, the effect is more or less useless if you're already on top, but in some cases it's been a great tool in forcing an opponent to continue attacking me even after they've feared and would have normally run after something else.

Won't try to claim it as the most reliable thing in the world, but yeah, taunting while already on top can have its uses.


The OP should just spam normal Steam Vaults 'til exalted, Cenarion Expedition rep is really not all that hard to get. You'll get something like 1300 to 1400 rep I think per normal run without even fully focusing on kills for rep. On top of that you'll get Coilfang Armaments that you can trade in at Cenarion Refuge for 75 rep per turn-in (250 for the first) and you can even buy these off of folks in your instance group as they drop at a discount price in some cases... just try and ask.

If you have the funds available to you, consider watching the AH prices for the Armaments as occasionally there's a half decent steal. I'd just advise not to rely too much on purchasing the armaments for rep purposes as it's quick to go flat broke doing so.

x16 SV runs should get you from barely revered to exalted... that's 21k rep... without even talking about armaments. You could do 1/4th of that (4 runs) on a daily basis and have made 21k rep over the course of 4 days.

So all you have to do is get that last 1/4th of Honored out of the way and get yourself into revered status and then another 16 runs/4 days later... you're done...

Edited, Mar 25th 2008 6:58am by Torzak
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#13 Mar 25 2008 at 4:25 AM Rating: Default
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I picked up the Braxxis as soon as I was the rigth level for it. I just recently picked up the EW and was just like you in my case of doing all of the CE rep quests while leveling and was stuck with running SV a crazy amount of times. But before I had the EW I tanked everything in Kara (Except Nightbane) just fine using the Braxxis. So throw my vote that way!
#14 Mar 25 2008 at 9:46 AM Rating: Decent
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Torzak wrote:
I've seen a number of personal encounters where taunting while already on top of the list was helpful largely when dealing with opponents who fear.

Not always the wisest to randomly taunt because yes, the effect is more or less useless if you're already on top, but in some cases it's been a great tool in forcing an opponent to continue attacking me even after they've feared and would have normally run after something else.

Won't try to claim it as the most reliable thing in the world, but yeah, taunting while already on top can have its uses.


While this may have been true, it is no longer. In one of the recent patches (2.3 I believe) mobs were changed to attack the highest threat target, even if they are feared. So don't waste your growl unless you need to get aggro back.

To the OP: My vote is definitely Braxxis' Staff. The armor is just too good to pass up. The only other thing I'd even consider (other than Earthwarden of course) is one of the Gladiator maces. They've got some really nice stats, a ton of FAP, and resilience to help with crit immunity.
#15 Mar 25 2008 at 11:50 AM Rating: Default
Not entirely true Camel.

Go tank the champions in heroic sp. When they use a fear effect on you (I assume its a fear effect - although i've never entirely checked), the aggro is put onto those who have not got feared.

Quite annoying if you have dps that are gimps and can't stun/cc it.
#16 Mar 25 2008 at 12:15 PM Rating: Good
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I had Braxxis, and honestly, for the gold/time invested to worth ratio, it's the best. However, I picked up the Staff of Natural Fury as soon as I could, because it's better than good for tanking and better than good for DPS. It's holdinh me over until I get the honor to get a PvP item for DPS, and I get Earthwarden for tanking.

Honestly, if you already bought the BoT, SoNF isn't all that much. I got mine for 1400. Best purchase ever (well, I got my badge for 900, which was pretty damn cheap too).
#17 Mar 25 2008 at 1:51 PM Rating: Decent
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The effect that you're talking about in heroic SP isn't atually a fear effect on the main tank. It's an incapacitate, like Gouge, on the mob's target, and an AoE fear on everyone else. It works exactly like the warrior ability Intimidating Shout. This is being changed in 2.4 I believe to be a fear effect on everyone.

Yep, here it is:
Quote:
Creature versions of Intimidating Shout have been changed to Frightening Shout, and the primary target of the ability is now feared instead of stunned.


There's a difference between Growl/Taunt and Mocking Blow/Challenging Roar/Challenging Shout that there seems to be some confusion over. Here's how it works.

A mob will choose a new target any time someone in melee range has 10% more threat than the current target, or when anyone else has 30% more threat than the current target. So, it's possible for the person with aggro to not have the most threat.

Tank: 10,000 threat
Melee DPS: 9,500 threat
Ranged DPS: 9,500 threat

As long as the tank had aggro to begin with, the mob isn't going to go after anyone else.

Tank: 10,000 threat
Melee DPS: 11,001 threat
Ranged DPS: 10,500 threat

Now the mob turns to hit the melee DPS. Tank uses Growl/Taunt to get aggro back. He is equal to the melee DPS in threat and forces the mob to switch targets.

Tank: 11,001 threat
Melee: 11,001 threat
ranged DPS: 11,000

Right after the tank uses taunt, however, the ranged DPS does something to generate 4k threat.

Tank: 11,001
Melee: 11,001
Ranged: 15,000

Even though the tank just used taunt, the mob will run after the ranged DPS. Why? Taunt and Growl force the mob to change targets, but the mob doesn't have to stay there. Mocking Blow and Challenging Roar/Challenging Shout force the mob to change targets and stay that way for X seconds. Challenging Roar/Challenging Shout don't actually increase the tank's threat, they just give him a few seconds to spam aggro-generating abilities.
#18 Mar 25 2008 at 5:30 PM Rating: Decent
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Alright Braxxis it is. But I'm not to happy about it, hehe.

Quote:
Growl has zero effect if you're at the top of the threat meter. It simply sets your threat to that of the highest on the list, which would be you if you've got aggro.

At least that's what I've been told.


I know this.

Quote:
A mob will choose a new target any time someone in melee range has 10% more threat than the current target, or when anyone else has 30% more threat than the current target. So, it's possible for the person with aggro to not have the most threat.


This is what I was getting at. I figured 2 lacerates and a swipe will not keep my aggro to high when I have any decent DPS in my group. I figured my melee DPS would have at least 5% more threat then me by the time I rotate back to it. So by using growl I assumed that would push me back to the top of threat meter.

Quote:
Do you have problems with aggro on single targets (when enough CC is present, which should always be the case in kara)? It's almost always the other case with feral tanks that i have grouped with... They muster the MOST initial aggro compared to Warriors and Pallies.


Absolutely so. I have no problem with single target threat. I just have issues with my first attack. It always seem to miss which is really bad in heroic/raid situations. Thats why I do not start fights with Mangle because it uses more rage then Lacerate.

Thanks for the help again guys :) Hopefully by April 7 I will have my bear fully geared.
#19 Mar 26 2008 at 1:32 AM Rating: Good
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Quote:
While this may have been true, it is no longer. In one of the recent patches (2.3 I believe) mobs were changed to attack the highest threat target, even if they are feared. So don't waste your growl unless you need to get aggro back.


First a mere intro to get everyone on a similar level of understanding... For me, wether it's actually called "Fear" or it's called something else doesn't really matter to me. It makes my character go run all over the place with the same animation just the same as a warlock would and it's lumped into a generalized name of "fear" for me. I guess as long as I understand how the varying opponent's vary in their versions is all that matters to me and not the exact name. Just stating this because I think a lot of people are in the same boat as myself when they call a certain mechanic "fear". Sure it might not be "fear", but it's close enough that the average person is probably going to call it that.

The specific example of a fear mechanic I was actually talking about would be the Fel Guard things in Shadow Labs. The ones that have the aoe fear that resets threat and then wildly goes and chases whatever it feels like. On those targets the fel guards rarely, if ever, continue attacking the tank after they've used their mechanic unless you've placed a lucky taunt before the mechanic was used.

Other fear mechanics like the first boss of shadow labs, it doesn't matter if you taunt prior to being feared (or at least not near as much), because that particular case of the fear mechanic doesn't reset threat and assumming you have a comfortable lead over everyone else on threat, that boss is going to attack you regardless of your use of taunt prior to the fear. Not only that, but the first boss of shadow labs version of fear doesn't break until it's duration has worn off (or some other intervention), where the fel gaurd's version will break simply by them hitting you.

There are other similar situations with Wing Clip effects and such that work the same if you taunt prior to the effect landing on you.

So as I before said, I have found use for taunting even when I'm alread on top of the threat, though it's not something that's overly reliable, it's more a lucky fortunate accident, but an accident that only happens if you taunt even though you're already on top and probably best reserved for single target pulls.

Edited, Mar 26th 2008 5:40am by Torzak
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#20 Mar 26 2008 at 6:14 AM Rating: Decent
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If you have aggro and are ahead in threat, Taunt/Growl does absoluely nothing. It doesn't force the mob to keep attacking you for X seconds, that's Mocking Blow and Challenging Shout/Challenging Roar. And The fel guard mobs in SL used the same ability as the nagas in SP, Intimidating Shout. If you watch, the tank isn't running around uncontrolled, he's just standing there. This was changed in 2.4 to be Frightening Shout, presumably a regular AoE fear.

If you want an easy way to see what I'm talking about, duel a warrior. Ask him to use Intimidating Shout while he's targetting you, then when it's off CD, ask him to use Intimidating Shout targetting anything except you.



Edited, Mar 26th 2008 10:16am by AstarintheDruid
#21 Mar 26 2008 at 7:01 AM Rating: Decent
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I've MT'd Kara with Braxxis.

Killed everything but NightBane.

So don't bypass it just for the lack of FAP, it's still a stellar Druid Tanking weapon.
#22 Mar 26 2008 at 7:11 AM Rating: Decent
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My vote is for Braxxis Staff of Slumber. I picked mine up from the AH for 40g on my realm and I love the amount of armor on it. Aside from STA and AGI/+dodge, you don't need all the additional bonuses for tanking anyway. And I have main tanked heroics and Kara with it and it's more than adequate.
#23 Mar 26 2008 at 8:22 AM Rating: Good
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Quote:
If you have aggro and are ahead in threat, Taunt/Growl does absoluely nothing. It doesn't force the mob to keep attacking you for X seconds, that's Mocking Blow and Challenging Shout/Challenging Roar.


You're clearly playing a different game.


Go pick a fight on something in bear form, and taunt it. You will clearly see an icon buff/debuff pop up on your enemy that lasts probably exactly 2 seconds.

Quote:
And The fel guard mobs in SL used the same ability as the nagas in SP, Intimidating Shout.


And if you taunt before they use it... guess what? The opponent breaks the crowd control mechanic by hitting you, and you get to keep threat without it running off for someone else.
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#24 Mar 26 2008 at 10:31 AM Rating: Decent
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SS, Blue post, or any other reliable source? The demon mob in SL you're talking about is a Fel Overseer, prior to 2.4 they used Intimidating Shout. Intimidating shout never reset threat. Before 2.3, mobs would ignore feared targets if there was an unfeared target on their aggro table. After 2.3, mobs would still consider attacking feared targets as part of their normal aggro table.

2.3 Patch Notes wrote:
World Environment

Creature AI has been changed to no longer prioritize attacking unfeared targets over feared targets.


From 2.3 to 2.4, there was one effect that wasn't changed, Intimidating Shout. Unlike Psychic Scream (Priest AoE fear) or Howl of Terror (Warlock AoE fear), Intimidating shout incapacitates the main target and fears everyone else. That's why the main target (usually the tank) was left standing still while everyone else was running around. It's a technical, but important difference. Like the change to Shamanistic Rage in 2.4; it's now a physical effect (was a magic effect) and can't be dispelled.

If I can get a DPSer w/ some instant abilities in my guild to sign on in the next hour, I'll be back with the results.
#25 Mar 26 2008 at 11:01 AM Rating: Default
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I know you already decided to go with the consensus but i'm throwing my vote in with Braxxis'
#26 Mar 26 2008 at 4:35 PM Rating: Default
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Quote:
SS, Blue post, or any other reliable source?


How about you accept because I said so?

Seriously, instead of carrying on about how wrong I am, and how you must correct me, or imply that I'm just flat out lying for the hell of it, you could have said you'd go test it like a post or two back.

I have no reason to lie about the specific mechanic in Shadow Labs. It's really that simple... a lucky taunt prior = the mob keeps attacking you...
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