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Tough to maintain aggro...Follow

#1 Mar 24 2008 at 7:17 AM Rating: Decent
last night, i ran my 2nd Kara run in my Guild/PuG group.
it was not the smoothest run and i was having difficulty establishing and maintaining aggro in the fights.

i'm basically in tanking blues with some mix of epic S1 Chest, gloves off Maiden, Bracers of Green Fortress and Suneater, Gyro-Balanced Khorium gun and Netherwing Shield... in any case, better than posting my items...

BigApe

i may have logged out with my farming gear but i've just checked and changed gears... so the armory should show my correct gear.

last night's run, it seems that i had too much difficulty holding aggro.

well, yesterday's PuG was more PvP and DPSers and basically, everyone has better gear than me. way better, in terms of pvp gear.

a fellow warrior "mentor" of mine told me that it can be the nature of PvPers, fast to do damage, fast to crit and their playstyle is different for instance folks... makes sense... but i like to ask you guys to review and crit my build and makeup so far.

thanks...
#2 Mar 24 2008 at 8:24 AM Rating: Decent
The problem with any PUG is more than likely they won't have Omen or some sort of threat meter. I was told once that it's "not only the tanks job to hold aggro, it's the DPS job to watch aggro".

If it's one person, tell that guy to let you gain some threat, then go crazy on it.

If it's more than one person taking aggro... then consider +threat to gloves, and rethink your tanking style? Might be doing something wrong.
#3 Mar 24 2008 at 8:25 AM Rating: Decent
Is this threat on one target or multiple targets??

Is CC being used to prevent you from TC?? If so are you using a mouseover sunder macro??

Are you using Dev only after 5 sunders or ??

What is your threat rotation?? Dev , Sunder , Rev , Shield Bash , etc??

Your threat rotation should depend on the type of mob and what CC is being used.

Also I would think the DPS would give you a head start to build some threat,in 5 seconds you should be able to build 4K in threat pretty easily and keep that lead I would think.

Also if they have Omen , I would think they would be watching it and then downranking spells as needed to prevent them from overtaking you.

But all this is purely IMHO.

#4 Mar 24 2008 at 10:53 AM Rating: Decent
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1,395 posts
sideoutwow wrote:
Is this threat on one target or multiple targets??

Is CC being used to prevent you from TC?? If so are you using a mouseover sunder macro??

Are you using Dev only after 5 sunders or ??

What is your threat rotation?? Dev , Sunder , Rev , Shield Bash , etc??

You sure like your question marks don't you?



King: Your build and gear's fine. Crit's not higher than usual, and even if it was you're not gemming for or enchanting for crit so why would that be a problem? Your playstyle is extremely difficult for us to form opinions about with the info you've given.

If you can't hold aggro while using all your GCD's, ask the DPS to slow down, or double check that you're using the right abilities (you do that by telling us which abilities you use).


#5 Mar 24 2008 at 11:10 AM Rating: Good
sideoutwow wrote:
Are you using Dev only after 5 sunders or ??

Why have Sunder at all on your toolbars? Devastate works as a Sunder, plus it does a bit of damage that increases per stack. Once I spec'd Prot, I took Sunder off the old Toolbar.

The mouseover Sunder is not a bad idea for CC'd mobs, I don't use it tho XD Never had the need to have it.

#6REDACTED, Posted: Mar 24 2008 at 12:27 PM, Rating: Sub-Default, (Expand Post) that is why i asked how he was using Dev.
#7 Mar 24 2008 at 12:36 PM Rating: Good
perhaps it's my style also?

i remember one occassion, i was tanking maiden and ran in to get aggro and position...

basically, blood rage, pop shield block, TC, and move her into position in the center as i devastate, (i too removed Sunder from my bar) and immediately noticed that even before i had some devastate/sunders on her, she's off running to a DPS'er...

basically when tanking...

Devastate, SB, Rev, Shield Slam...

Demo & TC pending situation...
i tend to pop Taunt by habit... but i'm trying to use it more intelligently...
Shield Bash i tend to use only against casters... trying to time my interrup better...

well, i guess i need more practice?


thank you all for your replies.

Edited, Mar 24th 2008 4:38pm by Kinghong
#8 Mar 24 2008 at 12:39 PM Rating: Decent
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19,369 posts
Kinghong wrote:
perhaps it's my style also?

i remember one occassion, i was tanking maiden and ran in to get aggro and position...

basically, blood rage, pop shield block, TC, and move her into position in the center as i devastate, (i too removed Sunder from my bar) and immediately noticed that even before i had some devastate/sunders on her, she's off running to a DPS'er...

basically when tanking...

Devastate, SB, Rev, Shield Slam...

Demo & TC pending situation...
i tend to pop Taunt by habit... but i'm trying to use it more intelligently...
Shield Bash i tend to use only against casters... trying to time my interrup better...

well, i guess i need more practice?


thank you all for your replies.

Edited, Mar 24th 2008 4:38pm by Kinghong


Sounds like you need to let your dps know to allow you a little more time at the start of the boss fights for you to gain a little more agro.
#9 Mar 24 2008 at 1:30 PM Rating: Good
Kinghong wrote:
i remember one occassion, i was tanking maiden and ran in to get aggro and position...

basically, blood rage, pop shield block, TC, and move her into position in the center as i devastate, (i too removed Sunder from my bar) and immediately noticed that even before i had some devastate/sunders on her, she's off running to a DPS'er...

basically when tanking...

Devastate, SB, Rev, Shield Slam...

Bingo, You sank my battleship, Yatzee, and on and on...

Simply using shield block is not getting you threat, nothing in there had threat...except for Tclap... and that's pretty small compared to other abilities. I ALWAYS start off with Shield slam, ALWAYS. When I run up to the mob, I'm spamming S.slam. *when it misses I know, because my threat per second is around 600? instead of over 1k. Once Slam goes off, I start up the Devastate/Revenge/Slam trio of threat. You can throw in a T.Clap and Demo, maybe even a commanding shout, but after you establish the threat.

That move is the best burst threat move we got. Always keep it on CD. Don't waste the bloodrage on block, build the threat 1st, then start the block on CD, as well as revenges. Yes, you take a bit of damage not having the T.clap or Block up in the 1st 5 seconds of the fight, but I think a healer would prefer a plate wearer hit over a clothie.

Give that a shot, I bet you notice a big difference.

Edited, Mar 24th 2008 5:35pm by GYFFORD
#10 Mar 24 2008 at 2:00 PM Rating: Good
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10,601 posts
I have to disagree slightly Gyfford. Healing is generally weakest at the pull. Getting a crushing blow at that point is not what you want. I would say have SB up at all times if you can, but other then that follow Gyfford's advice. Especially about Shield slam. Also, tell your dps to lay off a bit, and maybe get a hunter to MD you if that's available. Generally dps should be starting after the pull is done and you are in position. Anything else is foolish.

Edited, Mar 24th 2008 5:01pm by Xsarus
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#11 Mar 24 2008 at 2:02 PM Rating: Decent
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1,395 posts
sideoutwow wrote:
Yes I like my question marks, is there a problem with that???? (LOL)

Yes.





King: I think your problem is mainly over-horny dee pee ezz. Tell them to hold on to their knickers for 5 Sunders, especially on bosses.
#12 Mar 24 2008 at 2:23 PM Rating: Decent
A reason to get improved blood rage, help get the rage for shield slam right off the bat.
#13 Mar 24 2008 at 4:26 PM Rating: Decent
your doing everything pretty much correct. just make sure that you tell your dps to back off. dpsers can get very excited sometimes and take the aggro. i know i have a RL 70 rogue freind. wow is it fun to watch him. he usually ends up tanking 1 or 2 guys and then gets mad at the tank. and he just wont listen to me.
#14 Mar 24 2008 at 4:54 PM Rating: Decent
Quote:
Healing is generally weakest at the pull. Getting a crushing blow at that point is not what you want


Am i mistaken or don't kara level warriors want to be uncrushable or is that uncritable? Just to clear things up for me....
#15 Mar 24 2008 at 6:06 PM Rating: Decent
ha ha ha... well, bout the BR, SB, TC move... well, i remember MC days, was always OT and never MT... gear and experience wise...

one day, our Class Lead told me that i'm MT... *gulp*
i go up against Magmadar... ok, so i go up to tha ugly... tap him on his shoulder and say.. "excuse me...", where he belches and kill me... lol... in front of 40 fellow raid mates... that was embarrassing...

the CL told me to try going in with SB up...

but thanks... i will try changing my initial attack sequence.

Dev/Rev/S.Slam

also i think i will need to make better use of Omen... i just have it minimized to see the length of bars... perhaps a bit bigger and i can take note of TPS?

i dont think i really need to see the threat bar for all the members in a 10 man team?
#16 Mar 24 2008 at 7:47 PM Rating: Decent
It is nice to see the threat bar for the rest of the group so you can call it out in vent (if you use it). Some people don't monitor it and some do, its a personal preference type of thing.

As for Shield Block, with Imp BR you should get enough rage to go into the fight and pop SB (which doesn't trigger a GCD) and still get a Shield Slam off. With that set up you can't fail because if the SS misses, you're bound to have revenge proc soon and thats at least some decent threat right there to get things started.

#17 Mar 25 2008 at 1:13 AM Rating: Decent
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1,505 posts
The Pull:

Bloodrage
Shield Slam
Revenge (heroic strike if not possible)
Devastate
Devastate

Rinse and repeat. Since the Global Cooldown is 1.5 secs your Shield Slam/Revenge cooldowns would be done after each rotation.

And use shield Block whenever its on cooldown ofc
#18 Mar 25 2008 at 3:36 AM Rating: Decent
32 posts
Addickt wrote:
Quote:
Healing is generally weakest at the pull. Getting a crushing blow at that point is not what you want


Am i mistaken or don't kara level warriors want to be uncrushable or is that uncritable? Just to clear things up for me....


Warriors would like to be both. For uncrittable, defense needs to be 490+ (for bosses). For uncrushable, def/block/parry needs to exceed 102.5% (I think) - with shield block up, warriors can get this. I believe it's possible to get gear that reaches the uncrushable threshold, but it's high-end stuff.

#19 Mar 25 2008 at 6:19 AM Rating: Decent
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842 posts
TheActuary wrote:
I believe it's possible to get gear that reaches the uncrushable threshold, but it's high-end stuff.



tankspot talks about a warrior named kungen who has achieved a passive total near-uncrushable 90%+, with dodge/parry/block/base miss%, before shield block is up
#20 Mar 25 2008 at 6:56 AM Rating: Decent
Quote:
Healing is generally weakest at the pull. Getting a crushing blow at that point is not what you want

As much as I totally agree with that, but crushing blow Vs a trash mob (can they even crush?) would no where near kill a decent geared tank. On bosses, it's even more important to get that burst threat as the very 1st hit possible so that boss don't go running about.. Nightbane turning to the side is deadly Smiley: wink, Prince debuffing the main tank is fatal also. Don't priest do that Prayer of Mending thing anyway? Free heal at start of fight? I know I always get one put on me when pulling.

One hit from the mob and you're on your shield block rotation. With that one hit, you'll get that rage for blocking, and the tanking rotation.

When I said get the threat 1st then block, I ment just get that initial burst from slam, then throw up block, devastates/revenges, etc.


Edited, Mar 25th 2008 11:18am by GYFFORD
#21 Mar 25 2008 at 7:13 AM Rating: Decent
Quote:
tankspot talks about a warrior named kungen who has achieved a passive total near-uncrushable 90%+, with dodge/parry/block/base miss%, before shield block is up


you mean THE kungen from europe? i think he's been raiding a lot and got some spiffy gear that helps him reach his near-uncrushable status...
#22 Mar 25 2008 at 9:20 AM Rating: Decent
29 posts
i believe Ciderhelm (of tankspot) built a gear set giving him pssive uncrushability, however the lack of other stats, namely stamina, made it unfeasible to use in real raid situations.
#23 Mar 28 2008 at 4:20 AM Rating: Decent
There was a lot of topic covered here but Ill give you an answer your your original question.

As most DPSers wont appreciate... Tanking really is a group effort as its is with healing. I read this in a tanking guide long ago and it has never failed, though it does seem strange. I am very confident that my guild has Kara on farm. And before anyone is allowed to go to Kara they MUST have a Threatmeter, not just the tanks EVERYONE. Pugs dont follow the same rules. Yes its is great if a hunter or Mage or more often a warlock can DPS up a sh*t storm. But if they dont have a Threatmeter or are Careful, they will pull aggro from the very best tank and die.

The concept is simple if a DPSers sees their threat get too high they should stop! If you have good gear and damage mitigation then its easy for the healer to keep the group alive. And so the group dynamic is very important. Sure ive done runs where I OT and our MT rocked and we cleared Kara very quick. And also others that took a little longer but the result was the same. If the DPSers dont understand the concept of holding back to aid the tank, then they deserve to die. Meanwhile they can look at the Threatmeter and know when to unload!

Final word is, I think that "US TANKS TAKE WAY TOO MUCH FLAK" and we put too much responsiblity on ourselves to keep everyone alive and happy. Truth is we do a pretty thankless job, if we *****-up, like hit the wrong button or move the wrong way we can easily cause a wipe. THEN its all your fault! But if we do a good job, save a few asses, ITS A GOOD JOB TEAM! Or even GOOD job healer, Or good DPS. We are just a VERY important cog in the wheel!

Edited, Mar 28th 2008 5:22am by Krullon

Edited, Mar 28th 2008 5:22am by Krullon
#24 Mar 28 2008 at 5:19 AM Rating: Decent
Krullon,

thanks, tho i agree with you mostly, part of the issue was myself as well, i'm not the best geared and in comparison to the raid, i was bold enough to come in blues in contrast to S2 and S3 arena gears...

but recent changes and gears have helped a tad... and folks are also somewhat making adjustments... a fellow guildie (DPS 2H warr) actually said, he can do more damage by doing less damage and staying alive longer... we all had a good chuckle.

good spirited group...

it's all a good learning experience...
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