Forum Settings
       
Reply To Thread

Max Fire DPS rotation?Follow

#1 Mar 23 2008 at 10:06 AM Rating: Good
Just wondering what you 70 fire mages are using as your dps rotation. I try a number of different ones, just as I am unsure which will max it out.

This is my armory profile, which should provide talents/trinket/gear info for you. One thing, I know that my spec is not THE MAX raid dps spec, however, i do enjoy this particular spec very much, and do not want to change it, even though I know there is a particular spec that might crank out a little bit more dps.

http://www.wowarmory.com/character-talents.xml?r=Demon+Soul&n=Deadkidd

A couple rotations I have played with on bosses with enough health that permit scorch stacking:


1) Pop trinket to try to make up some of the lost DPS from scroch spamming rather than fireball at start of fight. Scorch X 5. By now one trinket is on CD, the other is ready, pop combustion, pop second trinket, and spam fireball.

2) Scorch spam X 5 ( NO trinket with the scorches this time) pop combustion, pop trinket, fireball spam until boss is down.

3) Scorch spam X 5, combustion, trinket, fireball spam, once trinkets/combustion have expired, fireball spam, while fireblasting whenever cooldown permits.



You get the idea, only differences would be using trinks at different times.
Now, along with a Max DPS rotation, I have one additional question regarding fireblast.

Because it is instant, once it is used, it triggers your global cooldown, resulting in (I think 1.5 seconds) of standing there doing nothing - aka no damage done, or no spell charging to do damage. Aside from the very end of a fight (And i mean VERY END, like last 1-2 % where it is questionable whether you can charge another fireball/scorch) is fireblast worth using in the rotation? One thing I would like to point out is that it is talented for the shorter cooldown, so I dont know if that will make a big difference or not.


Thanks for the input in advance!
PS: I am working on my gems so dont rip on the few cheapies I still have :P
#2 Mar 23 2008 at 10:55 AM Rating: Excellent
***
1,245 posts
The only thing about your talent spec that matters is the fact that you have Improved Scorch, Improved Fireball, and Empowered Fireball, if you are asking about rotation and not maximum DPS that a mage can do altogether. And since you have them, that's good. ;)


Scorch is a 1.5 second cast, and as far as I know, it's not a special coefficient.
Spell damage coefficients by default are (casting time/3.5 x 100), and are based on the spell's base casting speed, not on haste rating, haste percentage puffs, nor cast-time-reductions from talents. That makes scorch have a spell damage coefficient of (1.5/3.5 x 100) 42.86.

Fireball, on the other hand, is originally 3.5 seconds (made 3 with talents), so it's (3.5/3.5 x 100), 100%. With Empowered Fireball, it becomes 115% coefficient.

This means that your scorches benefit from only 43% of your spell damage, whereas your fireballs' damage is increased by MORE than your actual spell damage.


As a result, the spell damage trinkets benefit fireballs more than twice as much as they benefit scorches.

The ideal rotations put trinkets AFTER the 5 scorches have been done.







For Fire Blast, the move is weaker to use because it too has a 42.86% spell coefficient, and has a 1.5 second cooldown in which you do nothing. You do more DPS completely omitting Fire Blast from the rotation all together. It should go Scorch x 5, Fireball spam x 6-9 depending on haste and lag, and then scorch once to keep the debuff on, and repeat Fireball spam, then scorch once, then fireball spam...

Fire Blast is not useless, however. Whenever you are moving in a raid encounter, in which many you will, you cannot cast a fireball or scorch. That means that casting the Fire Blast while relocating is fine.
#3 Mar 23 2008 at 2:45 PM Rating: Excellent
^^^

the only issue I have with fireblast is that it is a damn expensive spell to not help your dps that much.

Raglu pretty much nailed it though, don't waste your trinkets on scorches, use them whne you will be doing fireball spam (after your first 5 or after you refresh the fire vulnerability).

I recommend dropping a couple points from fire (you have that loaded) and put them into arcane subtlety for the AoE fights and if you need to lose some aggro but don't want to stop dpsing throw a few rounds of arcane missiles.

I would hold off on trinkets/combustion/etc until about 30 seconds into the fight when you know that an unlucky (or lucky) string of crits won't pull aggro (as combustion + trinket/etc can easily do).
#4 Mar 23 2008 at 4:04 PM Rating: Excellent
Citizen's Arrest!
******
29,527 posts
Movement fights aside, Fireblast actually does still have one use.

When combustion is up, and two crits have procced off of it, unleashing a fireball and following immediately with a fireblast can double dip off of the increased crit chance.
#5 Mar 23 2008 at 10:01 PM Rating: Decent
If you do 5 scorches or depending on how many fire mages you have until you get five scorches on a boss. Depending if you have no lag you can cast 8 fireballs and then apply another scorch. That will maximize your dps. But to be safe most mages do 7 fireballs and then renew the scorches. This is of course according to theory crafting.

If you don't already you should probably have your trinkets and abilities macro'd.
#6 Mar 25 2008 at 4:25 AM Rating: Decent
*
91 posts
Is there some etiquette regarding keeping scorch up? Since I can't see how much time is left when my scorch wasnt the first to hit the boss.

Is it like, only the dude who can see the timer should scorch, since he know's the exact moment to do so; resulting in more dps on the boss. Or is it like everyone should use the '7-8 fireball 1 scorch' rotation?
#7 Mar 25 2008 at 4:33 AM Rating: Excellent
Citizen's Arrest!
******
29,527 posts
gnetter wrote:
Is there some etiquette regarding keeping scorch up? Since I can't see how much time is left when my scorch wasnt the first to hit the boss.

Is it like, only the dude who can see the timer should scorch, since he know's the exact moment to do so; resulting in more dps on the boss. Or is it like everyone should use the '7-8 fireball 1 scorch' rotation?


8 fireballs then scorch, always.

If you're forced to be away from the mob for more than 1 cast duration(watery grave, multiple orbs following you on VR, scorch.

If you are going to have to do something else(AoE adds, for instance) for more than 5 seconds, scorch.

Every fire mage should be doing this.
#8 Mar 25 2008 at 10:23 AM Rating: Good
*
122 posts
Dot timer or X-perl frames are good helpers on your scorch timers. As Poldaran mentionned, fireblast is a very nice spell when relocating (I also use Ice Lance on VR while straffing).

Your build is a little heavy in the fire tree (blazing speed and imp fireblast are not all that good in PvE). If its for a regular dungeon boss fight :

- 5x Scorch
- Bladefist Breadth
- 8x Fireball
- Scorch
- Combustion + Icon of the silver crescent
- 8-9x Fireball

You just have to watch your aggro. If its a raid boss, try and use Combustion+Icon early as most of those boss fights will last longer than 3 minutes.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 149 All times are in CST
Anonymous Guests (149)