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Ice Block Help PlxFollow

#1 Mar 22 2008 at 7:00 PM Rating: Decent
My main is a lock and i'm currently lvling a mage to 70. As a lock i've fought many frost mages who summon their water elemental then ice block. i'm wondering what the best times to use ice block is as a mage and which circumstances are the best to use it.
#2 Mar 22 2008 at 11:37 PM Rating: Good
it really depends on the situation even more in PvP. In PvE just use it as a "oh ****" button if you pull agro.

In PvP it depends on who your up against. If you can spare it the best option is to pop your ele and use it's nova to your advantage, hit IB while it's still DPSing for you, come out and use it's nova again. But this can really depend on who your up aganst. Using IB when a BM hunter pops big red is alwasy a must if he's on you. But popping ele first would be pointless since a hunter and 1-2 shot him. Also a lock can banash your ele if you don't have CS up.

Here's how I use my ele and IB in certian situations that differ from normal ones

BM Hunter - Insta cast him down till he pops big red. When he does do your best to get away from his pet before poppin IB, taking up as much time as possible. When him/pet gets to you hit IB for the rest of big red, then pop ele and pwn.

Locks - A great tricks against locks is you hold off ele, IB till your all dotted up and at about half HP. Then pop ele and hit IB to wipe dots. Many locks will try to banish your ele. So pop out out IB and CS his banish and smash away.

Rogues - Alot of rogues will try and hit vanash when you pop ele and wait it out. You can either pop her out early and get a nova off (after they have used SS and Cloak of Noobs) and if they vanash drink/eat. If they wait out the ele time you can drink/eat back to full. If they don't they'll attack you right away. Then hit IB asap as they blow the rest of their CDs, cold snap, and ele back out.

For anyone else use them to your advange. Never IB at low HP unless you have a healer that can get to you. And remember, you don't need to wait out the whole duration of IB, many times I'll pop it then pop right back out asap (use a macro).

The biggest advantage of ele is her extra frost nova. I tend to use her's first to try and get off a early shatter combo, then mine, mine again, then hers.
#3 Mar 23 2008 at 9:26 AM Rating: Decent
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PvE: Oh **** button

PvP: Warrior: Shouldnt really have to use it, if at all use it when they actually get on you.

Rogue: CoS, Sprint, run til they reach you than IB

Lock: Death Coil

Pally: If Ret, after they heal and are still in a bubble, if holy, not really needed

Druid: If feral, same as warrior, if resto, when you have less than half and they are trying to finish you off, or during entangling roots

Hunter: Run during "Red Doom" until you cant, and than use it

Mage: When they are about to unload all their damage

Priest: If shadow, same as mage, if a healer, when they have power infusion if at all.

Shaman: If enhancment, when they reach you, if elemental, when they are about to unload, if resto, you should really need to.
#4 Mar 24 2008 at 7:56 AM Rating: Excellent
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Quote:
Lock: Death Coil


Oh, nooo, I agree with DarkHybridX on this... wait til you're dotted up, then summon ele & IB. IB then wipes the dots, the lock will probably try to banish the pet, then CS his banish and bash away. You will probably still lose, but this will give you a fighting chance. Death Coil does instant damage that heals the lock and fears you for a short duration. IB here is worthless as you've already soaked up the damage from the DC.

Quote:
Mage: When they are about to unload all their damage


Is that when they glow green or something? I was unaware that a mage gave you an indication of when they are 'about to unload all their damage'... unless you're talking about the arcane specced mage, when they have the cool lightning flying around them from arcane power (Spellsteal?)

#5 Mar 24 2008 at 8:55 AM Rating: Good
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Quote:
Quote:
Mage: When they are about to unload all their damage


Is that when they glow green or something? I was unaware that a mage gave you an indication of when they are 'about to unload all their damage'... unless you're talking about the arcane specced mage, when they have the cool lightning flying around them from arcane power (Spellsteal?)



40/21/0 (and 41/20/0) mages will show AP, and if you look at their buff list, you may see a Presence of Mind that may mean incoming Pyroblast. Or, you may see the big Pyroblast itself.

For 17/0/44 or whatever Frost variants, you can Ice Block when you see the Water Elemental pop out, because it's often done so that one can use the Elemental's Freeze and you will receive a Frostbolt + Ice Lance Shatter Combo.

Edited, Mar 24th 2008 12:56pm by Raglu
#6 Mar 24 2008 at 9:25 AM Rating: Excellent
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1,262 posts
Quote:
For 17/0/44 or whatever Frost variants, you can Ice Block when you see the Water Elemental pop out, because it's often done so that one can use the Elemental's Freeze and you will receive a Frostbolt + Ice Lance Shatter Combo.


kk, true enough. ;-) I think I liked the 'smart-alecy'-ness of my response more than fact....
#7 Mar 24 2008 at 11:46 AM Rating: Decent
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128 posts
In my many warlock encounters, i have found it helps alot to get the W.E. out as quickly as possible in order to hopefully deal relatively good damage in a short amount of time.

With this method i find they first will try to dot up, but than deathcoil to get space, and after they death coil me, i would ice block to wipe the dots i do have on me and so that i can stop the incoming Drain Life, which between that, death coil, and siphon life, they are going to get alot of health, and i want them to stay low.

(this is only realy with SL/SL, if its anything else i agree with your answer)


And about the mages, by that i either mean, you see a ap/trinket/pom pyro flying at you and you dont want to die or you see a shatter combo heading your way, or something else along those lines.
Anything of that sort is what i mean by "when they are about to unload damage"
#8 Mar 24 2008 at 1:56 PM Rating: Decent
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55 posts
Raglu- I'm not saying your wrong about this or anything, just something that i've noticed that i'm wondering if anyone has an answer to and since you were the on that brought up an example I was hoping you would know ("Or, you may see the big Pyroblast itself.") I've noticed spells sometimes deal the damage before the projectile whatever it may be actually strikes and i've heard varying beliefs on when the damage is actually counted varying from when the spell is cast to when the blast lands. Does anyone actually know at what point that game says "too late buddy it hit you..." ? I hope this doesn't sound like too noob of a question... =/
#9 Mar 25 2008 at 12:33 AM Rating: Decent
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3,761 posts
Quote:
My main is a lock and i'm currently lvling a mage to 70. As a lock i've fought many frost mages who summon their water elemental then ice block. i'm wondering what the best times to use ice block is as a mage and which circumstances are the best to use it.


Thats a pretty bad strat against a lock, odds are they will banish or fear the elemental while you're ice blocked.

Unless you use the strat to wipe dots, then immediately pop back out and CS their fear/banish, then it can work. Usually against a lock, you want the water elemental out immediately.


edit- try to be extremely fast on ice blocks. Make the deathcoil hit your wall of ice, but if you do get hit ice block out of it. But really, you should aim for lightning reflexes, so things like pom pyros, chain lightnings and deathcoils all bounce innocently off your ice block.

And remember its easy to ice block a deathcoil from 30 yards, its something else to to ice block them from 8 yards when you're moving in range to frost nova.

Edited, Mar 25th 2008 4:36am by mikelolol
#10 Mar 25 2008 at 4:44 PM Rating: Excellent
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1,245 posts
Tokijinn wrote:
Raglu- I'm not saying your wrong about this or anything, just something that i've noticed that i'm wondering if anyone has an answer to and since you were the on that brought up an example I was hoping you would know ("Or, you may see the big Pyroblast itself.") I've noticed spells sometimes deal the damage before the projectile whatever it may be actually strikes and i've heard varying beliefs on when the damage is actually counted varying from when the spell is cast to when the blast lands. Does anyone actually know at what point that game says "too late buddy it hit you..." ? I hope this doesn't sound like too noob of a question... =/


Spells with a traveling animation deal damage at the contact of the animation. I was at first reluctant to believe it, but I quickly saw that if I cast a Fireball at a damaged, far target and then IMMEDIATELY hit Fire Blast, I would see (and the combat log would show) that the Fire Blast had dealt damage and killed it, and the Fireball didn't show up at all in the combat log or with numbers on the mob.

If it happens you take the damage and then receive the animation, that could be with several issues:

Server lag to your computer.
Your graphics.

And, I THINK I have consistently seen this problem: a spell being cast while I'm in range, and I blink out of normal range. It seems that I take the damage and then receive the animation. It may be that once the shadowbolt has covered the 40 yards. that was between us when it was cast, it will do the damage, regardless of the animation having to travel 55 or whatever yards.

But that's ENTIRELY my speculation, and it could be lag on my part.
#11 Mar 31 2008 at 1:57 AM Rating: Decent
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55 posts
i'm on a pretty terrible internet connection being at school so your explantion makes sense, thanks raglu =D
#12 Mar 31 2008 at 5:39 AM Rating: Good
Raglu wrote:
Tokijinn wrote:
Raglu- I'm not saying your wrong about this or anything, just something that i've noticed that i'm wondering if anyone has an answer to and since you were the on that brought up an example I was hoping you would know ("Or, you may see the big Pyroblast itself.") I've noticed spells sometimes deal the damage before the projectile whatever it may be actually strikes and i've heard varying beliefs on when the damage is actually counted varying from when the spell is cast to when the blast lands. Does anyone actually know at what point that game says "too late buddy it hit you..." ? I hope this doesn't sound like too noob of a question... =/


Spells with a traveling animation deal damage at the contact of the animation. I was at first reluctant to believe it, but I quickly saw that if I cast a Fireball at a damaged, far target and then IMMEDIATELY hit Fire Blast, I would see (and the combat log would show) that the Fire Blast had dealt damage and killed it, and the Fireball didn't show up at all in the combat log or with numbers on the mob.

If it happens you take the damage and then receive the animation, that could be with several issues:

Server lag to your computer.
Your graphics.

And, I THINK I have consistently seen this problem: a spell being cast while I'm in range, and I blink out of normal range. It seems that I take the damage and then receive the animation. It may be that once the shadowbolt has covered the 40 yards. that was between us when it was cast, it will do the damage, regardless of the animation having to travel 55 or whatever yards.

But that's ENTIRELY my speculation, and it could be lag on my part.


I believe that is correct, assuming you are standing still. I have been on my epic flier and flown past NPCs who use projectiles (cannons, fireballs, arcane missiles, etc) and have taken damage while the blast is still a far distance behind me. I've gone from SMV to Shattrath then gotten hit by the cannon ball, didn't take any damage when that hit me, but had already taken it.
#13 Mar 31 2008 at 6:44 AM Rating: Good
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Anobix wrote:
I believe that is correct, assuming you are standing still. I have been on my epic flier and flown past NPCs who use projectiles (cannons, fireballs, arcane missiles, etc) and have taken damage while the blast is still a far distance behind me. I've gone from SMV to Shattrath then gotten hit by the cannon ball, didn't take any damage when that hit me, but had already taken it.


I think the damage lands when the projectile goes the distance you were away from the person attacking when it launched. Could be wrong though.
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