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Healing 64-70Follow

#1 Mar 22 2008 at 3:42 AM Rating: Excellent
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So I finally specced resto a couple of levels ago (66 now) seeing at I've hit Outland and got burnt out on solo quests/grinding when I spent a day getting from just over 62 to 64 for Lifebloom. Which has left me with instances as my prime levelling spot, which I like, this isn't a complaint.

I'm just trying to get better at healing, really. Right now I'm sitting around 7k mana, 77 or so MP5 and 620 +healing. The +healing goes up if I've a paladin in the group since I can ditch my MP5 offhand pretty safely due to wisdom.

Spec wise I'm 1/11/X since I like to PvP a bit, with 5/5 Sub, 3/3 Intensity, 3/3 Imp Rejuv, 5/5 Imp Regrowth, 5/5 Gift of Nature, 3/3 Living Spirit, 3/3 Natural Perfection, 5/5 Empowered Rejuvenation, NS, Swiftmend and Tree.

Since I'm running PuGs for the most part, I'm looking for general advice. So far I think I've done pretty well with only a few problems: such as the AoE on the last Ramps boss, those damn Blood Furnace mines the first time I ran and Slave Pens.

I've healed everyone from a Prot Pally in 60 PvP epics to an ex MC/BWL Arms warrior. Generally by strategy is to wait until they're missing around 700 health and throw one LB on and wait until it expires. Since although I have no issue with threat generally it helps the tank get some on all those aggro-monkey DPS that PuGs too often consist of.

I try and do this all the time, throwing on a rejuv if he's going down too quickly before the first LB has bloomed and I can start 3-stacking.

In emergengy situations, I'm also wondering what's the best thing to do. Right now I keep LB 3-stacked all the time, so if things start to go heads up I refresh it, throw on rejuv, swiftmend. If it's still not working out, throw on rejuv again, regrowth and refresh LB. If that's not keeping him up until swiftmend is off cooldown, I seriously down I'll be able to even blowing NS>HT before I draw the aggro of whatever hits that damn hard.

TL;RD version: Stats and spec as above, looking to hear if my gear is holding up, if there are any nice pieces I should be aiming for via instances and general tips on healing.

I've only thus far ventured into SP/Underbog since they're easier to find groups for, and I just wanted to ask these things before moving onto instances more suited to my level.

Thanks for any replies, in advance.
#2 Mar 22 2008 at 5:35 AM Rating: Good
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2,717 posts
For level 66, your gear is plenty fine. When you hit 70, you're likely to go for better gear (probably want at least 8k mana, 125 mp/5, and 1k +heal before entering kara), but my first time through slabs the druid healer was barely better geared than you. Granted he was a bit undergeared...but you should be fine.

Your spec is just fine as well. It'd be nice if you could link either your armory (from armory.worldofwarcraft.com) or your spec via www.wowhead.com (go to their tools - talent calculator), but from what I can tell you've picked up all the must haves.

As to healing:
If 1 lifebloom will do the trick, that's pretty much all you should use. However, if the choice is 1x lifebloom + rejuv or rolling 3x lifebloom, I would roll 3x lifebloom (rolling meaning refreshing every 6 seconds, rather than waiting for 7 and letting it bloom). Reason being that that is the most mana efficient heal, a 3x rolling LB. After that, pop a regrowth onto people.
In emergencies, you have to decide what to do based on how much health the person has, how far along rejuv (or regrowth) is, and what your CD's are. NS+HT is a very hefty mana cost if you count switching back to tree of life (especially if you're without Natural Shapeshifter), and in most situations a regrowth will do just fine. You spent the points in imp regrowth, might as well use it. If the person is very low on health and you need the insane burst, NS+HT.
The AoE on the last ramps boss shouldn't be an issue, neither should the BF mines, as people should be getting out of the way. If the tank properly positions the dragon, he'll be the only person taking AoE. It's their job to make it easier for you. Other AoEs, such as chain lightning, arcane explosions, etc. can't be avoided. For these, passing out HoTs (I prefer rejuv because it wont give the DPS extra aggro, if it's a mana intensive fight go with lifebloom and if you're fine on mana but need the extra HPS then go with regrowth).
As to HT, sometimes you need to be in caster form and just cast this. For example, the second-to-last boss in shattered halls (you're a bit low, but it's good advice, especially if you're gonna do this a lot for your healing glyph) drops aggro every so often, so to prevent a hot from drawing aggro right to me I stay in caster form and use a down-ranked HT to spam during that fight.
#3 Mar 22 2008 at 5:42 AM Rating: Good
41 posts
IF your only problem areas are when people (assuming these are new players also) are standing in AoE like the Dragon's breathe and Mines - Then you are doing fine lol.

Give those people a HoT (which one depending on your mana, their health, and whether they are in the foreseeable future going to get hit again) and move on.


#4 Mar 23 2008 at 10:43 AM Rating: Good
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50 posts
Spec is: http://www.wowhead.com/?talent=0zZVMhoZVMIxcq0est

I really wasn't thinking of where I'd go from there, since points in Balance are pretty much half-used until 70 and cyclone for PvP. I'd link the armoury but I think I logged out in RP gear so it would be totally useless, and I don't plan on logging in any time soon.

Thanks for the advice, if there's anything more to suggest I'd love you hear it.
#5 Mar 24 2008 at 9:21 PM Rating: Decent
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231 posts
skribs wrote:
If 1 lifebloom will do the trick, that's pretty much all you should use. However, if the choice is 1x lifebloom + rejuv or rolling 3x lifebloom, I would roll 3x lifebloom (rolling meaning refreshing every 6 seconds, rather than waiting for 7 and letting it bloom). Reason being that that is the most mana efficient heal, a 3x rolling LB. After that, pop a regrowth onto people.

versus
Erenyin wrote:
I try and do this all the time, throwing on a rejuv if he's going down too quickly before the first LB has bloomed and I can start 3-stacking.

Seems as though the OP knows to use a "rolling" lifebloom (or "3-stacking"), though skribs still got a rate up for the post! :D

Erenyin wrote:
Since I'm running PuGs for the most part, I'm looking for general advice. So far I think I've done pretty well with only a few problems: such as the AoE on the last Ramps boss, those damn Blood Furnace mines the first time I ran and Slave Pens.

LIIIIIIIIIIES!!!!! If those are the only problems you've had in pugs since you respecced, you are a god. PUGs=Problems

Erenyin wrote:
In emergengy situations, I'm also wondering what's the best thing to do. Right now I keep LB 3-stacked all the time, so if things start to go heads up I refresh it, throw on rejuv, swiftmend. If it's still not working out, throw on rejuv again, regrowth and refresh LB. If that's not keeping him up until swiftmend is off cooldown, I seriously down I'll be able to even blowing NS>HT before I draw the aggro of whatever hits that damn hard.

I'd suggest Regrowthing more often in these situations, since it does mad crazy direct-healing and HoTing, especially with talents. Also, the latest PTR patch notes are showing a -20% mana cost on Regrowth, so /drool all over it you want.

I also enjoy swiftmending Regrows more than Rejuvs... dont know why.

Erenyin wrote:
I really wasn't thinking of where I'd go from there, since points in Balance are pretty much half-used until 70 and cyclone for PvP.

Without gimping your PvE Resto Talents, I'd say the best PvP upgrades would be to fill out Nature's Focus and pick up Omen of Clarity (in reverse order, actually), but that's because i cant live without OoC.

Sorry for being Quote happy tonight.
#6 Mar 24 2008 at 9:42 PM Rating: Decent
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2,717 posts
Quote:

I'd suggest Regrowthing more often in these situations, since it does mad crazy direct-healing and HoTing, especially with talents. Also, the latest PTR patch notes are showing a -20% mana cost on Regrowth, so /drool all over it you want.


It does mad crazy direct-heal, but the HoT isn't very powerful. Lifebloom at 2 stacks ticks for way more than regrowth (while rejuv is well above 3 stacks per tick), even though it's every second instead of every three. The burst heal is also not as powerful as you can get from HT, as my regrowth crits for 2.8-3k every 2 seconds right now, while HT hits for about 4.8-5.2k every 3 seconds. Average that out, and you get about 200 more HPS out of healing touch. The advantage regrowth has is that it's the quickest way to heal people without dropping form, and used as a supplement to the other hots when tanks are taking heavy damage it can help a lot too, but it is not a mad crazy direct-heal and HoT.

I should also mention that in my current gear, swiftmending a rejuv is about 2950 health, while regrowth is 2275 (not in tree form, but the difference would be about the same in tree form) so I'd try to swiftmend the rejuv's if you can. Get an extra 700 health out of it if you're about as geared as I am (1350 +heal). For an instant cast, that's the equivilant of 1633 +heal difference between the two spells.

Quote:

LIIIIIIIIIIES!!!!! If those are the only problems you've had in pugs since you respecced, you are a god. PUGs=Problems


Note he respecced at 64, he's currently 66, and he's healing low 60's instances. He's probably 3-5 levels above the instances he's doing (ramps, BF, and SP) and thus shouldn't have many problems. Me and my friend duo'd VC at 24. I know it's VC, but same principle, being 3-4 levels over means you dont have to be a "god" to do a good job healing.

Edited, Mar 24th 2008 10:42pm by skribs
#7 Mar 26 2008 at 2:25 AM Rating: Decent
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231 posts
@ skribs:
1) Correct me if im wrong (and i may be), but i thought Regrow's HoT was equal to its direct heal (including +healing)? In tree form, with talents and your +heal, Regrow = 2.9k crits, 1.45k hits, critting over 50% of the time with 1.45k HoT's, that's an average of 3.625k in 2 seconds
HT = 5k in 3 seconds, plus shifting mana cost and global cd cost

I prefer using regrow on dps who grab aggro and need some hp boost immediately before they drop, and some HoTing until the tank grabs aggro back. This could be a Rejuv + Swiftmend, a lower rank HT + Rejuv + Swiftmend, or a Regrow and continued focus on the tank's health.
If you are referring to healing just the tank in when he's getting hit too hard for LB and Rejuv, then i'd still stick with Regrow since this bad situation might bring something else unexpected. Shifting times and HT cast times make me uneasy. I'm not saying that HT is the wrong way to do it, but that I get better use out of talented and now more mana efficient Regrows.

2) Even if OP is above level for the instance, the rest of the group usually ***** up in some way. I know that my hunter pissed off some groups before I came to these boards and learned the error of my ways.
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