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3:2 BM shot rotationFollow

#1 Mar 20 2008 at 10:27 PM Rating: Good
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Even though this is touched on a little bit in another thread, this REALLY has to be brought up on its own.

Since patch 2.3.2, there have been a few tweaks to the way the Global Cooldown (GCD) works, and speculation of a new BM shot rotation called the 3:2. There's a bit of controversy with it because it's less mana efficient than the 1:1 rotation, AND it delays auto shots by getting in 2 Steady Shots in a row. Here's what the rotation looks like:

Auto
Steady
Steady
Auto
Steady
repeat.

The Macro (spammed just like the 1:1) for this rotation is:

Quote:
/cast !Auto Shot
/cast Steady Shot


The ideal weapon speed for it seems to be about 2.9, and the Kill Command line can be put in between Auto Shot and Steady Shot.

This new shot rotation has gotten so much attention that it was added into Cheeky's Spreadsheet on March 18th, 2008.

If the Macro works in an ideal way (which isn't 100% because of latency issues), This Shot rotation can REALLY improve DPS for BM hunters with slower weapons.

With my current gear setup, with no buffs (except for Hawk), and assuming that I'm shooting at a raid boss, I came up with some REALLY surprizing numbers. (note, this is personal DPS, it does not include Pet DPS which would bump my numbers into the very high 900s)

Gladiator's Heavy Crossbow:
1:1 shot rotation = 672 DPS
3:2 shot rotation = 717 DPS!!!
Which is a 45 DPS increase!

Wolfslayer Sniper Rifle
1:1 = 720 DPS
3:2 = 715 DSP
Slight Decrease in DPS.

Sunfury Bow of the Phoenix
1:1 = 700 DPS
3:2 = 724 DPS
AN INCREASE IN DPS OVER WSSR!

****Results may vary. My results came from the gear that I currently have, which can be seen in my Armory link in my signature

Okay. So the increase in DPS may not be worth the extra mana that you have to use (the mana consumption is about that of the 1:1.5 rotation), but it IS at least a little bit of relief for all the hunters out there that have never seen the rifle drop. It's also really nice way to nearly match the DPS potential of the S1 Xbow/Sunfury to the Rifle while you wait for the rifle to drop... Or if you're beyond Kara, and are using the Bow from ZA, SSC or even the bow from Illidan

If you're having a tough time visualizing the rotation, don't worry. It's a difficult concept to wrap your mind around, since it delays an autoshot. It's really one of those things that you have to see in action.


Edited, Mar 21st 2008 2:36am by ProjectMidnight
#2 Mar 21 2008 at 11:59 AM Rating: Excellent
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249 posts
Interesting. My wife has WSSR, but she got Sunfury last week. She prefers bows to guns (personal preference), but if the DPS difference isn't that great and since 1:1 is more mana-efficient, I might just have her stick to WSSR.

(Plus she wouldn't have to shell out for another crit scope to stick on Sunfury, going for 350-450 on our server)
#3 Mar 21 2008 at 12:14 PM Rating: Excellent
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415 posts
I ran live tests(on dr boom and heroics as well as 25man). I have both Sunfury and WSSR with 28crit scope on both. 3:2 for me outperforms 1:1 with both weapons by avg of 50 dps or so. Raid buffed gap grows even higher. For shorter fights, such as trash WSSR 3:2 is the king for dmg, if a fight is a bit longer, like a boss. Sunfury edges out a little. The difference isnt great between the 2 though.

Last ZA I did, I maintained 1350 dps avg while killing eagle boss and its trash and Nalorakk. I hit personal high 1522dps on Nalorakk with Sunfury 3:2.

edit: just to make this clear. WSSR with 3:2 is superior to 1:1. Every test I did, I had significant dps boost over 1:1.

Edited, Mar 21st 2008 4:16pm by Elustriel
#4 Mar 21 2008 at 1:21 PM Rating: Good
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365 posts
Amazing!
#5 Mar 21 2008 at 2:30 PM Rating: Good
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I'll still have to do some more tests. I went out to Dr. Boom and tried it out. I was mostly just paying attention to whether or not the macro was working the way it should, and with a weapon speed of 3.1, it was doing auto, steady, steady, auto, steady, steady, auto over and over...

When I get more time, I'll go out there and actually watch my DPS with the normal 1:1 rotation, and then try to perfect the 3:2 and see what happens. It's really exciting that theoretically it should raise my DPS considerably, but the macro isn't working quite perfectly in practice. Maybe a 3.1 speed is just a teensy bit too slow for the 3:2 macro to work right, and I just have to try to do it manually.
#6 Mar 22 2008 at 10:44 AM Rating: Decent
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3:2 is indeed more dps, i thought everyone knew that by now...

It is however, also a LOT less mana effecient, so 1:1 with WSSR remains king for now.
(though 2.4 will see that changed to Parrot of relentless strikes + 1:1 + ~55 haste)
#7 Mar 22 2008 at 5:22 PM Rating: Good
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You use the 3:2 rotation if you have a shadow priest in your group, or a paladin putting down a judgement of wisdom. In those cases, it's hard for a hunter to use his mana anyway.

3:2 is useful when doing phases that require higher dps, such as phase 2 for prince. It's all about adjusting to the fight and how much mana you have.
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#8 Mar 22 2008 at 11:33 PM Rating: Decent
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Just adding: for any non BM, 1:1.5 with a 2.9 speed bow/gun still wins out.

And as BM (yes, i specced BM :P ) there arent many fights where i can just use a 3:2...
#9 Mar 24 2008 at 1:45 AM Rating: Default
Can i ask a stupid question?who can explain me what are the differences between 3:2,1:1,shot rotation?is it possible to spam 2 steady shots before auti shot?
#10 Mar 24 2008 at 2:15 AM Rating: Decent
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It's completely explained in the original post.

Edited, Mar 24th 2008 6:16am by ProjectMidnight
#11 Mar 24 2008 at 3:42 PM Rating: Decent
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Quote:
Just adding: for any non BM, 1:1.5 with a 2.9 speed bow/gun still wins out.


What is this 1:1.5 if you don't mind my asking.

Not trying to derail thread. I'm just an MM hunter trying to make a living. : )
#12 Mar 24 2008 at 8:32 PM Rating: Good
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377 posts
Mixing arcane and multi in with steady.
#13 Mar 24 2008 at 11:28 PM Rating: Decent
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steady > auto > steady > arcane > auto > steady > auto > steady > Multi > auto and repeat.
or:
/console Sound_EnableSFX 0
/castsequence reset=3/target !auto shot, steady shot
/castrandom arcane shot, multi-shot
/cast [exists,target=pettarget] kill command
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1

(remove multi shot if you cant handle the strain on your mana or if there's CCto think of)

edit: this macro as well as another 1.5:1, a 1:1 and a 3:2 macro are in the sticky.

Edited, Mar 25th 2008 9:29am by Aethien
#14 Mar 25 2008 at 6:07 AM Rating: Good
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For what it's worth that macro caused me clipping after a Multi would go off. Not sure what was up there, but it would seem to wait until after the auto went off.
#15 Mar 25 2008 at 6:35 AM Rating: Decent
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1,419 posts
Thanks.

I was already using this cast sequence, just didn't know there was a name to it.
#16 Mar 25 2008 at 6:52 AM Rating: Decent
what about the stings? where are these in your rotations
#17 Mar 25 2008 at 7:29 AM Rating: Decent
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27,272 posts
you dont use stings in your shotrotations, unless its a boss that hits physical dmg and your tanks are having trouble not kissing the bosses feet ;)
(and then you use scorpid sting ofcourse)

Ieatrocks wrote:
For what it's worth that macro caused me clipping after a Multi would go off. Not sure what was up there, but it would seem to wait until after the auto went off.
yes, that macro will cause you to clip unless you have an autoshot of 2.5 seconds or slower.
The waiting time is either your general cooldown or the hidden casttime on autoshot.
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