tommy, how in God's name do you top your raid's damage meter? Are they all as clueless as you are? That's the only conclusion I can come to.
The One and Only Poldaran wrote:
tommyguns wrote:
baseline for a dps role is so much more subjective than is with a healer or tank. healer undergeared = lose, tank undergeared = lose, dps undergeared = we'll get there eventually.
That's not entirely accurate. The worse your DPS players' gear, the more gear the tank and healers need to make it up(at least on Gruul). However, the flipside is that the gear portion is less of a hard minimum for DPS as skill can make up for a bit, but if a tank doesn't have the gear, then all the skill in the world won't save them.
Actually, I'd say that's not only not entirely accurate, it's bull!@#$. The less DPS you bring, the longer the tank has to take hits, the more chances people have to die (keeping 10-25 people healed is a difficult and imperfect science), and the harder the healers' mana is taxed (it's not infinate and they
will run out eventually). Plus, even if they are flawless, a lack of DPS can still wipe you on burn-down fights like Gruul and with enrage timers. It's that half-assed attitude towards DPS that has kept several of the guilds I've been in (that I've subsequently left) from progressing. I guess that mindset would make it easier for a Ret Pally to justify himself into a raid though...
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Bodh's advice is pretty solid. i'll sum it up though: if you cant pull 1st or 2nd consistently in a 5man, you are undergeared. if you are taking a coveted melee spot in a raid, you need to up the ante.
That's... a pretty retarded measuring stick.
Look, let me break it down for you: Destruction Warlocks (most Warlocks, actually, but Destruction especially) and Rogues are pretty much going to own the top DPS spots in any raid if they are geared and played right. Rogues sport the single highest melee DPS period, and Warlocks not only do ridiculous damage, they get to go balls-to-the-wall with threat as their only limiter due to Life Tap. A good Hunter is pretty mean too. And all of these classes have threat dumps whereas Pallies do not.
That's not anti-Ret propaganda; that's just the way it is. What you
should be looking at is how much of the total damage you are doing compared to the other classes. It's fine not to slot in at #1 or #2 as long as your percentage isn't too far behind the others. Not topping the meter is not a sure sign of failure. Realistically, you should expect to place somewhere in the middle or bottom half of the pack, but again, as long as your DPS isn't
that far behind everyone else, you can still be a raging success.
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also consider: it is just as important to NOT be a liability as it is to be beneficial. adding +3% dmg to the raid is nice, taking 40% of the heals is not nice. know every fight BEFORE you get there(websites, videos) and know what you need to do...the is especially true for a positioning fight like Gruul. dont be the "stupid pally that wiped the raid".
While true, the other classes that (should) beat you out in DPS can do that too, so it's still not justification for bringing your Ret-tarded *** along. If you want to prove to your guild/raid/whoever that you are worth bringing along for your DPS, then you don't need to be cutting any corners, especially as a Retribution Paladin when 99% of the in-game population is still biased against you. Be skilled, yes; I'm obviously not saying you should be an idiot, but work for the gear.
Edited, Mar 20th 2008 8:03am by Gaudion