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#27 Mar 24 2008 at 10:21 AM Rating: Good
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35%? What, if they're naked an untalented? Look, I'm no number cruncher, but I don't need to go look anything up on any website to know that I've seen Druids shift more than twice in any given PvP match, and they're always casting a ton of spells in humanoid form to boot. If you'd like I can send some of the videos I've got saved.


base mana refers to the mana a character has before any other additional +mana effects such as int or raw +mana are factored in. as your int goes up, the relative % cost of the spell goes down, but its still a hefty amount of mana, especially if its being used more than once within the 5s rule. for bear form, thats 829 mana before talents, and 580 after. travel form sits at 308 mana before talents and 215 after. so if a druid is at a high % of life and thinks s/he can get away, said druid is spending 215 mana per snare break. if the druid is low and needs to break snares, s/he is spending 580 mana per snare break.

but this is assuming all druids have natural shapeshifter (which, if theyre resto or feral and pvping, they had better). so if we make the assumption that all druids have nat. SS, then we can make the assumption that all shaman will have imp. GW. for 8 talent points a druid is paying just slightly twice the mana a shaman would for the same speed boost the shaman would be getting, the same snare/root break effect, but with less armor and a polymorph immunity.

thats not gonna happen. not unless the cost of ghost wolf is upped to compensate.

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The difference being, of course, with the snare/root break, the Druid can actually get away in Travel Form so it's unlikely that he's actually going to be standing there taking a beating. Our armor isn't saving us outside of GW at the moment; it's certainly not going to do it in GW.


the fact remains that shaman would have a very low cost way of breaking snares while also maintaining a high amount of armor. if youre under focus fire, youve got a shield on you, plain and simple. any benefit the druid derives from this the shaman derives as well, only better because the shaman is higher armored. the only drawback as stated thusly is that the shaman is not immune to polymorph, but if youre being focused then thats a non-issue anyway.

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What I am asking for is either a snare/root break or a root/CC of our own to allow us to actually accomplish what we need to in PvP. I don't care where it comes from. If they have to up the mana cost on GW, great, fine, grand. I'm already sold.

Those 7 talent points, BTW, are not just lying around waiting to be used. All Shaman PvP builds are stretched extremely thin at he moment. That seven points means Elemental builds can't go far enough into Resto for Focused Mind, Nature's Swiftness, and Tidal Mastery. Resto can manage it, but just barely.


i dont know a single class who isnt "stretched thin" when it comes to talents. i also dont know a single class that would pass down a spammable instant root/snare break for only 120 mana, even if it took 7 points into a possibly unrelated tree. even elemental could just take 7 points out of elem and stick them into enh for this change if need be, altho i dont know exactly how valuable LO is in a pvp setting, so i cant say what the cost of that would be.

but it *is* possible. and if mobility is such an issue, then 7 talents to completely negate almost every kind of anti-mobility move for 120 mana is a steal. plus you get the side benefit of a spammable counter to shatter combos.

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Just as soon as you do. If all I had to do was force Druids to shift four times before I could chalk up a W, I would be on easy street.


see above explanation about base mana.

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For a start, Druids regen mana more efficiently through gear, and spend it more slowly through spells. There is no direct comparison to be made here between one of the most mana-efficient classes and what is absolutely the least. Switching into a new form grants Druids new abilities, with the exception of travel form, which as youve stated costs very little mana for this very reason.


mana efficient? druids are horridly efficient in arena combat; really, all non-paladin healers are, and pallies only win if they can spam FoL on a BLighted target. the only benefit druids have is an ease of drinking compared to other classes, which is another benefit that shaman would derive from this change.

but again, the difference is in cost; the current incarnation of ghost wolf as a 120 mana spell would not work. thats WAY too cheap for what it allows to happen.

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2.5-3 times more armour is also a spurious comment, top-end mail has (typically) 2x the armour of leather, and to be quite frank until you get to >7k armour that isnt going to save anyone anyway.


and this is part of why, because with a shield a shaman easily tops 10k armor. even without a shield the shaman is looking at more physical mitigation then any other class but plate (-dmg buffs such as focused will and natural perfection notwithstanding because a shaman can deal with those pretty easily). druids using travel form are doing so at the cost of defensive power; theyre banking on the maneuverability to help them get away, as well as support from their team.

as it stands, the suggested change to ghost wolf is a hybrid of what bear and travel form do. thus, it should have a cost to reflect that, something between bear and travel form. there is no poly immunity, so that decreases the cost. there is higher armor than travel form, as well as identical speed to travel form, so that increases the cost over travel form. you dont get extra stamina or armor from ghost wolf, so that decreases it under bear form. hence, 25% base mana sounds about fair.

now, for a resto or an elemental that isnt too bad. both of those specs usually sit over the 9k mana range in pvp, and youre talking a cost of 700ish. not cheap, but for what it does its nice. enh would kinda be screwed because enh doesnt really stack int to any degree. 700 mana is what, a 7th of an enhancement shammies mana pool? a little less maybe?

in short, up the mana cost significantly and ill say that a specced snare/root break from a talent isnt a bad idea. but theres no way a spammable root/snare break should happen for 120 mana at level 70.

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And to be honest, YES, increase the damn mana cost if you must. Being CC'd down EVERY SINGLE TIME and having essentially no way to defend AT ALL besides significant out-gearing is getting extremely tiresome.


stop by the warrior boards; we've been like this since retail. we have a support group for it actually. we call it "LOL warriors get a healer nubz!" altho i guess in this case its more like "LOL shaman get a dispeller nubz!"

Edited, Mar 24th 2008 11:22am by Quor
#28 Mar 24 2008 at 1:22 PM Rating: Decent
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Quor wrote:
base mana refers to the mana a character has before any other additional +mana effects such as int or raw +mana are factored in. as your int goes up, the relative % cost of the spell goes down, but its still a hefty amount of mana, especially if its being used more than once within the 5s rule. for bear form, thats 829 mana before talents, and 580 after. travel form sits at 308 mana before talents and 215 after. so if a druid is at a high % of life and thinks s/he can get away, said druid is spending 215 mana per snare break. if the druid is low and needs to break snares, s/he is spending 580 mana per snare break.

So yeah, basically, everything you said in that last post was a ridiculous overexaggeration. Thanks for agreeing with me.

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but this is assuming all druids have natural shapeshifter (which, if theyre resto or feral and pvping, they had better).

They do.

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so if we make the assumption that all druids have nat. SS, then we can make the assumption that all shaman will have imp. GW.

Only we can't. Enhancements would obviously be retarded not to pick it up, Restos can fit it, but Elementals have to seriously gimp their build in order to grab it. It remains to be seen at this point if it's worth it; in my opinion, right now it looks like it isn't.

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for 8 talent points a druid is paying just slightly twice the mana a shaman would for the same speed boost the shaman would be getting, the same snare/root break effect, but with less armor and a polymorph immunity.

So double the mana cost of GW, give us the snare/root break, and call it even? Make a deal? Yeah?

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the fact remains that shaman would have a very low cost way of breaking snares while also maintaining a high amount of armor. if youre under focus fire, youve got a shield on you, plain and simple. any benefit the druid derives from this the shaman derives as well, only better because the shaman is higher armored. the only drawback as stated thusly is that the shaman is not immune to polymorph, but if youre being focused then thats a non-issue anyway.

"Would" is the key word there. Right now we don't. For the bajillionth time, I don't think a single Shaman on this board has stated opposition to raising the cost of GW if it would be instant and break movement-impairing effects. I'd rather have the more expensive, more useful one than the cheap, gimpy one.

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i dont know a single class who isnt "stretched thin" when it comes to talents. i also dont know a single class that would pass down a spammable instant root/snare break for only 120 mana, even if it took 7 points into a possibly unrelated tree. even elemental could just take 7 points out of elem and stick them into enh for this change if need be, altho i dont know exactly how valuable LO is in a pvp setting, so i cant say what the cost of that would be.

LO is actually pretty worthless for PvP anyways. It's not being able to grab Focused Mind, Nature's Swiftness, and losing 5% crit from Tidal Mastery all over in Resto that hurts more. Because none of those talents are an option if Elementals want the instant GW. Not worth it now; potentially worth it if it broke snares/roots.

And I can think of quite a few builds that are able to comfortably grab all the talents they want. Comes immediately to mind? Feral Druids.

Go back to the Druid boards. Please.
#29 Mar 25 2008 at 12:17 AM Rating: Good
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LO is actually pretty worthless for PvP anyways. It's not being able to grab Focused Mind, Nature's Swiftness, and losing 5% crit from Tidal Mastery all over in Resto that hurts more. Because none of those talents are an option if Elementals want the instant GW. Not worth it now; potentially worth it if it broke snares/roots.


of course they can get all that stuff!

now, i dont know the efficacy of such a build, but it *is* quite possible, and it takes all the talents *i* personally would want if i were an elemental shammy in need of a cheap spammable snare break.

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"Would" is the key word there. Right now we don't. For the bajillionth time, I don't think a single Shaman on this board has stated opposition to raising the cost of GW if it would be instant and break movement-impairing effects. I'd rather have the more expensive, more useful one than the cheap, gimpy one.


ya, but not a single shaman ive seen post seems to understand that there will even *be* a cost. its all just been "ooh, make it break snares! yeah!". there has been little-to-no discussion on the drawbacks of that. just endless parroting of "druids can do it, why cant we?!"

so there. now you have a cost. y'all seem more than willing to accept it. maybe a post on the O-boards suggestion forums is in order.

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So yeah, basically, everything you said in that last post was a ridiculous overexaggeration. Thanks for agreeing with me.


you not understanding basic game mechanics doesnt mean i overexaggerated.

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And I can think of quite a few builds that are able to comfortably grab all the talents they want. Comes immediately to mind? Feral Druids.


yeah, those damn feral druids. why they perform almost 80% as well as elemental shaman do in 5's! all the anti-druid sentiment, ostensibly focused on the restos, now reveals itself to be a mere feint! the true target was the uber pvp god-ferals all along! mwahahahahah!

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Go back to the Druid boards. Please.


oh quit your kvetching.

i tell ya, the shaman tell me to go back to the druid forums, the druids tell me to go back to the warrior forums, the warriors tell me to go back to the druid forums....theres no surer sign that i have an unbiased view of class balance than that.
#30 Mar 25 2008 at 5:20 AM Rating: Decent
Shaman

* Call of Thunder: (Rank 5) now gives 5% critical strike chance, down from 6%.
* Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
* Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
* Flametongue Weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
* Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
* The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
* Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
* Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
* Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.
* Stormstrike has a new icon.
* Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
* Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.
* Tremor Totem now pulses every 3 seconds, down from 4 seconds.
* The Shaman spell Fire Nova Totem will no longer sometimes detonate without doing any damage..
#31 Mar 25 2008 at 5:41 AM Rating: Good
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Draeneipally wrote:
Shaman


* Stormstrike has a new icon.



PVP Buff?
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#32 Mar 25 2008 at 7:03 AM Rating: Decent
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Quor wrote:
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LO is actually pretty worthless for PvP anyways. It's not being able to grab Focused Mind, Nature's Swiftness, and losing 5% crit from Tidal Mastery all over in Resto that hurts more. Because none of those talents are an option if Elementals want the instant GW. Not worth it now; potentially worth it if it broke snares/roots.


of course they can get all that stuff!

now, i dont know the efficacy of such a build, but it *is* quite possible, and it takes all the talents *i* personally would want if i were an elemental shammy in need of a cheap spammable snare break.

You forgot Focused Mind, which is so infinitely more important than Nature's Swiftness that it's not even funny. As Shaman lack an escape or control tool at the moment (and our interrupt blows), we really have no choice but to get silenced/interrupted by the enemy at will; hence Focused Mind.

The problem with the instant GW is that it doesn't break snares or roots. So it's effectively worthless against Mages (who rape us), Hunters (who can dispell GW while continuing to rape us), and Druids (who can keep us in place so others can rape us), and the unlucky Imp. Spamstring proc. Furthermore, as it's a 40% speed increase, it essentially allows us to move at 90% of normal speed since it doesn't break snares. Not exactly phenominal. In order for it to be useful currently, we have to either A.) not be snared (fat chance) or B.) remove our snare (currently Crippling Poison is the only poison-based snare, thus the only one we're able to remove) OR C.) Frost Shock someone before we shift into GW (which is not going to happen against Druids, Mages, or Hunters, but possible against Warriors and Rogues).

Now, I'm not saying it's worthless. I would absolutely go 0/7/54 for my current arena build. But for an Elemental, you have to go from this (or something like it) to something like your build. Which, by the way, is a complete wreck. No Elemental Shields, no Storm Reach, no Elemental Precision... lots to miss with that build. Instant GW is great, but as you can (hopefully) see you have to give up on a lot of what makes the current Elemental build work.

And this is the first reason I told you to go back to the Druid boards... you are obviously lacking in your Shamanistic know-how.

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"Would" is the key word there. Right now we don't. For the bajillionth time, I don't think a single Shaman on this board has stated opposition to raising the cost of GW if it would be instant and break movement-impairing effects. I'd rather have the more expensive, more useful one than the cheap, gimpy one.


ya, but not a single shaman ive seen post seems to understand that there will even *be* a cost. its all just been "ooh, make it break snares! yeah!". there has been little-to-no discussion on the drawbacks of that. just endless parroting of "druids can do it, why cant we?!"

Which is the second reason I told you to go back to the Druid boards. You don't really have enough of a grasp of what is and has been going on here to come in and make posts like this.

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So yeah, basically, everything you said in that last post was a ridiculous overexaggeration. Thanks for agreeing with me.


you not understanding basic game mechanics doesnt mean i overexaggerated.

I understnad how the basic game mechanics work perfectly, which is why I was easily able to spot your overexaggeration. You implied that shifting was both costly and prohibitive for Druids in PvP; you tried to reinforce your argument by pulling out intimidating figures like 25% and 35%, because all Druids PvP naked with a 0/0/0 build, amirite? You then went on to imply that Shaman should pay an equally prohibitive cost to break movement impairing effects with Ghost Wolf. Which, if you expect Shaman to pay 25-35% of their total mana to shift and break movement-impairing effects in PvP, they would be paying far, far more than Druids are at the moment.

Which is the third reason I told you to go back to the Druid boards. If you're not going to be reasonable at all, then I don't want to interract with you on this or any other board.

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And I can think of quite a few builds that are able to comfortably grab all the talents they want. Comes immediately to mind? Feral Druids.


yeah, those damn feral druids. why they perform almost 80% as well as elemental shaman do in 5's! all the anti-druid sentiment, ostensibly focused on the restos, now reveals itself to be a mere feint! the true target was the uber pvp god-ferals all along! mwahahahahah!

I actually have nothing at all against Druids. Or Priests. I've never once complained about any of the other healers being overpowered; I would simply like Shaman to be an equally viable alternative (Paladins need a little buff too). Not saying Feral Druids are overpowered either, just reasonably pointing out that their builds are fairly comfortably achieved. I can think of others too. Holy Pallies, etc.

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i tell ya, the shaman tell me to go back to the druid forums, the druids tell me to go back to the warrior forums, the warriors tell me to go back to the druid forums....theres no surer sign that i have an unbiased view of class balance than that.

No, I... think you misunderstand. Completely. Still, it must be nice to be so self-gratifying.

Edited, Mar 25th 2008 12:27pm by Gaudion
#33 Mar 25 2008 at 8:49 AM Rating: Good
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PVP Buff?


Mega pvp buff, everyone will run in fear of enhancements new icon. I can see it now *AV*

Hunter: OMG!!!! look at dat lametard enheeencemant shamen...I shall go kitt hiem
Shaman: SS
Hunter: OH NOEZ!!! A NEW ICONZ!
#34 Mar 25 2008 at 10:16 AM Rating: Decent
two words in regards to shaman:



HORRIBLE PATCH


That being said. And Emphasized.

1. New Stormstrike icon? what was wrong with the old one?
2. Attaching movement speed/snare reduction to a talent NOONE IN THEIR RIGHT MIND EVER SPECCED INTO PAST 40? General Ignorance in the actual gameplay of a shammy. Now we got to waste 5 points to spec in it, for negligable help in being kited? FAIL.
3. Reduction in crit for Elem by 1%??? WTF with resil, 1% crit isnt much of a change anyway. PVP ISNT ABOUT YOUR CRIT RATING, ITS ABOUT THEIR RESIL RATING.
4. Ghost Wolf changes: AGAIN, Now your supposed to spend them precious talent points to reach an instant cast ghost wolf.. WICH IS USELESS ALL CLASSES.. if your running, your not fighting or healing.
5. Cost reduction of mana cost of earth sheild/reduction of shields = now you spend less to get less.


The only thing I saw in patch, that was remotely decent was the change of shamanistic rage, into not being dispellable.

Overall, I see 5 big steps backward vs. 2 small steps forward.
#35 Mar 25 2008 at 11:48 AM Rating: Decent
They truly need to buff Frost Shock to 60%slow, because once we're kited we can't do anything about it. and the range of our shocks is very limited anyways. Frost Aura trap ownz frost shock...QQ
#36 Mar 25 2008 at 11:55 AM Rating: Good
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orickruns wrote:
two words in regards to shaman:



HORRIBLE PATCH


That being said. And Emphasized.

1. New Stormstrike icon? what was wrong with the old one?
2. Attaching movement speed/snare reduction to a talent NOONE IN THEIR RIGHT MIND EVER SPECCED INTO PAST 40? General Ignorance in the actual gameplay of a shammy. Now we got to waste 5 points to spec in it, for negligable help in being kited? FAIL.
3. Reduction in crit for Elem by 1%??? WTF with resil, 1% crit isnt much of a change anyway. PVP ISNT ABOUT YOUR CRIT RATING, ITS ABOUT THEIR RESIL RATING.
4. Ghost Wolf changes: AGAIN, Now your supposed to spend them precious talent points to reach an instant cast ghost wolf.. WICH IS USELESS ALL CLASSES.. if your running, your not fighting or healing.
5. Cost reduction of mana cost of earth sheild/reduction of shields = now you spend less to get less.


The only thing I saw in patch, that was remotely decent was the change of shamanistic rage, into not being dispellable.

Overall, I see 5 big steps backward vs. 2 small steps forward.



This is the reason why I keep talking here. Shamans have every right to complain that the changes that they have received aren't enough.

But shamans don't need to rant about how TERRIBLE it is that they got tiny buffs. Would you really prefer that the base cast time of Ghost Wolf was NOT increased? Would you prefer that Toughness did NOT have snare-duration reduction? And who cares about the Stormstrike icon? The warlock boards have no one complaining, "Blood Pact has a tooltip now! What was wrong with not having it?!" It's a fricken cosmetic change. Shut up. It's not supposed to elicit ANY reaction.

Go ahead and say, "These changes are not strong enough to make the shaman viable in smaller-scale PvP." It's true. But please, stay away from just pure zealous whining.


And for the record, new Earth Shield's slight PvE nerf, slight PvP buff. It uses more global cooldowns in PvE, and makes reapplying after a dispel in PvP less mana-intensive.
#37 Mar 25 2008 at 12:13 PM Rating: Good
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Raglu wrote:
This is the reason why I keep talking here. Shamans have every right to complain that the changes that they have received aren't enough.

But shamans don't need to rant about how TERRIBLE it is that they got tiny buffs. Would you really prefer that the base cast time of Ghost Wolf was NOT increased? Would you prefer that Toughness did NOT have snare-duration reduction? And who cares about the Stormstrike icon? The warlock boards have no one complaining, "Blood Pact has a tooltip now! What was wrong with not having it?!" It's a fricken cosmetic change. Shut up. It's not supposed to elicit ANY reaction.

Go ahead and say, "These changes are not strong enough to make the shaman viable in smaller-scale PvP." It's true. But please, stay away from just pure zealous whining.

Let them complain how they want to. There's no rule anywhere that says we can't vent on a message board, and you're not the vent police. If you don't like it, just ignore it and don't read it. Aside from the fact that, no, I don't expect it to significantly improve any Shaman's performance in PvP, I think most people's gripe is that it feels like Blizzard spent about five minutes considering our class when it came to making changes aimed at making us more viable in PvP. Aside from Toughness, nothing was really changed; a couple of things were just "tweaked", and not even in such a way as to make the significantly more applicable.

For the record, my thoughts on the changes:

Earth Shield change sucks in PvE, will hopefully save me some mana in PvP. I'll hopefully be trying it in both scenarios later.

I was actually extremely disappointed with the totem pseudo-UI. I was under the impression that the totem timers would going to show up as normal buff icons on the right side of the screen along the rest of my buffs, but instead they're under my character portrait, and they're tiny. Now, not only do I have to watch 10-25 people's health bars, the enemies on screen, my allies on screen, the chat/battle logs, and the buffs at the top right, I have to watch the timers under my bars in the top left. It's unnecessarily... inconvenient.

The .5 seconds shaved off the totem GCD seems like an eternity. Very glad to have had this gone through.

No comment on Tremor Totem yet. Should have some comments later after some PvP.

GW/Toughness. I don't feel any differently about these now than I did when they were announced. They're better than nothing, they still suck, terrible for Elemental, good for Enhancement, decent for Resto. I won't have any firsthand experience until I respec 0/7/54 (I'm currently 0/0/61 for PvE raiding), but still... not terribly excited.
#38 Mar 25 2008 at 1:15 PM Rating: Decent
Ive only one thing to say. F Blizzard. Simple as that. First off, they take away the chain lightning thing, just for fun. Then they take away the FT effect. Now they put it to where you can't elemental mastery and natures swiftness at the same time? Why the hell would you play a shaman now? Oh, we got a 2 second ghost wolf.....that doesn't break snares....... Why the hell do we keep getting screwed? Can't do sh*t right now and its pissing me off.


Sorry, back to your regularly scheduled program.
#39 Mar 25 2008 at 1:25 PM Rating: Good
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Soljourner wrote:
Now they put it to where you can't elemental mastery and natures swiftness at the same time?
Lucky for you, they took that back out, from what I've read.
#40 Mar 25 2008 at 4:10 PM Rating: Decent
Not satisfied in the slightest. OMG new Stormstrike icon!!! Time to give up healing for a new picture. And the totem gcd is bs. totem killing macros make the whole thing useless no matter how it is looked at. I am more excited to be able to download the patch on thursday and try and find my secret nerfs to my tank and lock.
#41 Mar 25 2008 at 4:42 PM Rating: Decent
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It's funny, really. I think back on the old times and remember the joke that circulated about the Shaman class' strength in PvP and PvE. It went a little something like...

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Shaman changes:
-Fixed a bug where Shamans sometimes died while in combat.


Whenever the servers crashed (they did that a lot back then), people would spam the General Forum on Blizzard's site with jokes about how someone might've killed a Shaman by mistake, or that a Shaman won the game.

Basically, take the "omgz imba liek 2taly!" hype we had about Warlocks a while back and change the name of the class to Shaman. Windfury was so powerful it was a joke. Not to mention Windfury could actually proc on Windfury procs (which consisted of two extra attacks back then) and it often did.

It wasn't unusual to see a Shaman one-shot a Mage or Rogue with a double Windfury proc. One hit, two procs, one kill. I have a video of it.

Edited, Mar 26th 2008 2:43am by Mazra
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#42 Mar 25 2008 at 6:37 PM Rating: Good
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Mazra wrote:
Not to mention Windfury could actually proc on Windfury procs (which consisted of two extra attacks back then) and it often did.

Windfury is still two extra attacks at increased attack power for the Shaman's personal imbues. It's only the totem that's one. But yeah, still not even 1/10th as frightening as it used to be. Oh, how the mighty have fallen, eh?

Further comments on 2.4:

Totem GCD change makes me feel like I'm moving at light speed. Nay, ludicrous speed... I've gone to plaid! I can barely cast my totems faster than the GCD can wear off (though I may admittedly be slower than some due to the fact that I have ALL of my totems in my cast bars and how they are arranged). Honestly, I can't give this change enough credit. It's amazing.

No real comment on the Tremor Totem change. Didn't get the chance to do any arenas, only BG's, and in the mass chaos that is such, I didn't really have a decent chance to get a feel for it.

Ghost Wolf/Toughness changes are, as I surmised, somewhere between barely noticeable and largely ignorable. I saw an Enhancement Shaman with both talents (I could see the instant GW, and upon inquirey later learned he had Tougness as well) go at it one-on-one with a Frost Mage in an EotS and he still would have gotten beaten pretty soundly if I hadn't stepped in and started healing him. And no, before you even start, he wasn't out-geared. He out-geared the Mage from what I could see. Both were playing well.

Um, what else, what else... Oh, Earth Shield. As far as PvP is concerned, it's a solid change. Only takes 4% of my mana now to cast it, though you should take that with a grain of salt as I am almost entirely PvE geared and have a substantially larger mana pool than most people in PvP gear are likely to see. It almost feels like an instant HoT (as long as your target is getting beat on); perhaps something akin to Renew. No comment on PvE yet. I no longer feel "guilty" for casting it in situations where it doesn't get fully used.

The 30% resist from Nature's Grace is barely noticeable. Yes, I know I was in BG's. Yes, I know there were tons of people beating on me. You still notice it when the first Arcane Shot to hit you strips your Water/Earth Shield. Earth Shield could really use an inherent resistance to dispell; 20% would be wonderful, bringing it up to 50% when paired with Nature's Grace. I don't think that would be in any way unfair. Other than that... well... it's pretty much what Shaman have been saying for weeks. There's not really much else we have to protect other than our shields...
#43 Mar 26 2008 at 5:20 AM Rating: Good
Draeneipally's Comments on 2.4 -

Earth Shield - This is a pretty good pvp buff. but, I am not a pvper when I'm on my shaman. I raid, and when I was trying to heal on HKM last night, we got him to 7%, all the other healers were dead, and I needed to put ES on the our off-tank so I could heal the tank. The only reason I had tp re-buff was because it only had 6 charges!!!! We almost wiped which is an insult for my guild. I wish it still had the 10 charges and the mana redcution. Then I'd be happy with this buff.

Tough-GW - This is retarded, these are both talents that are useless otherwise without these "buffs" but... these are stil barely noticeable. Especially when GW is dispellable.

Tremot Totem - Good buff for pve. I always get ******* at when my tremor totem doesn't work in a fight where the party gets feared a lot. People seem to think I never layed it down. Now i have less of a chance of that.

Totem GCD - Well... Gaudion said almost exactly what I said.
Quote:
Totem GCD change makes me feel like I'm moving at light speed. Nay, ludicrous speed... I've gone to plaid! I can barely cast my totems faster than the GCD can wear off (though I may admittedly be slower than some due to the fact that I have ALL of my totems in my cast bars and how they are arranged). Honestly, I can't give this change enough credit. It's amazing.


#44 Mar 26 2008 at 5:37 AM Rating: Good
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Draeneipally wrote:
Draeneipally's Comments on 2.4 -

Earth Shield - This is a pretty good pvp buff. but, I am not a pvper when I'm on my shaman. I raid, and when I was trying to heal on HKM last night, we got him to 7%, all the other healers were dead, and I needed to put ES on the our off-tank so I could heal the tank. The only reason I had tp re-buff was because it only had 6 charges!!!! We almost wiped which is an insult for my guild. I wish it still had the 10 charges and the mana redcution. Then I'd be happy with this buff.





Huge pve nerf...in a raid boss fight which can go for say 10 minutes, you have to cast this about 20 times instead of 10. That's 15 seconds of no cast time. A 25 man raid can wipe in less than that.

Edit: As Tim Gunn says..."Make it work"
Also..."This concerns me"

Edited, Mar 26th 2008 9:49am by Ailitardif
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#45 Mar 26 2008 at 6:00 AM Rating: Good
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So, is this the last content patch before the expansion? If so, maybe we'll get an official release date from Blizzard soon. I'm still guessing January, but wouldn't mind it sooner.
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#46 Mar 26 2008 at 6:48 AM Rating: Excellent
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Ailitardif, Star Breaker wrote:
So, is this the last content patch before the expansion? If so, maybe we'll get an official release date from Blizzard soon. I'm still guessing January, but wouldn't mind it sooner.

I wouldn't count on it. If the last expansion was any indication, we've got another six months of developement at least; January sounds like a reasonable release date to me, but Blizzard still did a lot of tweaking, tuning, and changing even during the final stages of the last expansion developement, not the least of which was releasing all of the new talents into the game pre-expansion for a test run (that they learned absolutely nothing from).
#47 Mar 26 2008 at 7:03 AM Rating: Good
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Good point...I think we'll see the test realm for the expansion in about 3-6 months, then 3-6 months of tweaking. I'm not in that much of a hurry, but I would like to see the new talents for lvl 80. I'd at least like to finish tier 4 and maybe some tier five, which will take at least three months for my guild (we're not big enough to do 25 mans yet.
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#48 Mar 26 2008 at 7:38 AM Rating: Decent
Try to get in the good with larger guilds on your server like myself. I'm in small guild that farms kara and ZA and does gruuls now and then. But I've made friends in the BT/Hyjal guilds on my server (only 6) and run gruuls/SSC with them.

With all due respect to blizzard, I'm going to lose all respect for them if Shaman pvp retardation isn't dealt with in the next patch or at least WoLK. I'm hoping that they do, if they don't then, well.... I'm actaully going to level my priest to 80...
#49 Mar 26 2008 at 8:35 AM Rating: Good
Post-2.4 first raid comments:

Totems: Plaid speed indeed! I had to resurrect my old /castsequence macro since the way my totems are arranged (by school) meant I couldn't cast as fast as the GCD by clicking. I actually had a specific case where the tank took a burst while I was laying totems, and I managed to get a NS/HW off. I didn't parse my log for the timing, but I'm pretty sure it was the extra 0.5 seconds that saved him. Awesome change.

Earth Shield: HATE it. It's just as bad as I feared; unquestionably a PvE nerf for the sake of PvP. Using a trinket to pump the **** shield up is now not nearly as effective, in addition to the aforementioned waste of GCD's and increased attention to it.

Ghost Wolf (untalented): Noticeable, but not by much. I only use it for one fight anyway.


The rest of the changes went completely unnoticed in my PvE raid (did they institute the totem timers?). I haven't BG'd or arean'd yet so I'll reserve PvP comments.
#50 Mar 26 2008 at 10:56 AM Rating: Decent
Draeneipally's 2.4 PVP comments -

Earthshield - Rediculous pvp buff. Still not adressing the problems to its full potentiol, but at least Ican now attempt to keep ES up when fighting a hunter or mage.

Totem GCD - I still Don't have time to use totems.

Tremor totem - Decent enough, more of a chance for me to own warlocks even worse than I do now.
#51 Mar 27 2008 at 11:33 AM Rating: Default
29 posts
First off, my highest character is a lvl 62 war, but I also have a 55 shaman. So I'm only referencing personal experience.

I read so many complaints about shaman and I'm not saying they're unfounded, but out of my experiences with the game I have to wonder if you guys complaining have fully considered the effects of blizzard implementing the types of cc breaks you're asking for. WoW is largely a game of rock-paper-scissors, there are just some classes that can't consistently trump others. If shaman had such a cc break along with their immense spike damage(wf goes off ALOT, I'd hardly consider it unreliable), I can't see most other classes having a chance at winning...at all. An undead shaman? Warlocks die even faster.
A gnome shaman? Please, most other classes are dead just as fast.

It would really unbalance things imo.
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