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Patch 2.4 ResponsesFollow

#1 Mar 19 2008 at 8:10 AM Rating: Good
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So now they 2.4 preview has been put up, the PTR is down and the background downloader has been hard at work on many a machine. This means that patch 2.4 is close to being out of the door and no more major changes will likely be made to it.

So the question is, given These patch notes, are you satisfied with what they are doing with your class?

As for me personally I am disappointed. We where told that this patch would be the patch that saved our class in pvp, yet I see nothing except a minor earth shield change and the toughness talent change that helps us in pvp at all. This was not going to be enough to help shamans be more viable.
#2 Mar 19 2008 at 8:43 AM Rating: Decent
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2,396 posts
You really picked the wrong board to ask that question on.

No, I am not even remotely near satisfied, and neither are the majority of the rest of the people here. Most of the changes they made to the class amounted to minor/general fixes, and the few PvP-applicable changes they made either only benefits Enhancement (toughness) or won't help much, if at all (GW, while potentially instant, doesn't break movement-impairing effects).

To be frank, the only changes I am even the least bit excited about are the .5 second GCD reduction to totems and the totem buff timers. Other than that, Blizzard can go !@#$ themselves with this patch.
#3 Mar 19 2008 at 9:08 AM Rating: Decent
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No, I am not even remotely near satisfied,
#4 Mar 19 2008 at 10:05 AM Rating: Default
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2,069 posts
I'm so switching back to Enhance so's I can see that new tool tip for SS!
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#5 Mar 19 2008 at 10:24 AM Rating: Decent
The lead developer came by the O-boards and promised buffs--and now seeing the notes, I'd have to call him a liar. Granted, I'm already pretty satisfied with my PvE resto shaman... but that's probably because I only PvP for fun (lol cannon fodder).


As primarily a PvE raid healer, I absolutely hate the Earth Shield change. It's a PvP change that will make me waste more GCD's and force me to be more attentive to it. Poor attempt to fix PvP.

Ghost Wolf is apparently one of the few good things to come from this patch, but I haven't been enhancement in months. Thus I reserve comment. However, I am happy that I get to run from Supremus 1 second faster!

Toughness/Shamanistic Rage: reserve comment for my enhancement brethren.

GCD reduction on totems: a Godsend, in both PvE and PvP. Something shamans have been justifiably asking for for years (literally). Only real thing I'm looking forward to.

Totem "UI": I admitedly haven't seen/tried it. However, from what it sounds like, we'll still need add-ons to manage totems anyway. I also don't understand why you would only want to destroy one totem. If you need to replace it with another, just do it. If the fight's over or pats threaten, recall 'em for mana. /boggle

Tremor Totem change is okay, but still doesn't fix the core problem of a wand/pet/rank 1/critter/3-month-old-infant from very easily destroying the totem, which I think is the bigger problem. I have yet to meet a lock yet who doesn't have a totem-killing macro. With Totemic Mastery, the problem is not so much pulse timers (it's only 1 less second of their DoT's ticking) but destruction of the totem itself (see below). This buff really should have went to poison/disease totem, which rogues can stack absurdly quickly.

Healing Grace: It's better than nothing, I guess, but still "meh" and makes the resto tree even more bloated. Other healers still have many more "dispell fodder" options (and have had dispell resist talents for a loooong time). Earth Shield and Bloodlust are such powerful buffs that I doubt this will deter dispellers for very long. Our dispell protection should protect our REAL buffs: totems.

Chain Lightning change isn't a buff, it's noob protection.

Call of Thunder: Why? Just why??


Rest are just bug fixes. And with that, /endrant.

However, one thing that I do think the shaman community is overlooking is the indirect (supposed) buff to Bloodlust. Spell Haste will now lower the GCD, so bloodlust should now affect 1.5 second casts.
#6 Mar 19 2008 at 10:41 AM Rating: Decent
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120 posts
Unless I missed it somewhere, it doesn't look like they are adding the healing debuff for flame shock. In the PTR, it looked like it would have a healing debuff like Mortal Strike. That's dissapointing. But then again, so is most of this patch for us.
#7 Mar 19 2008 at 10:54 AM Rating: Decent
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Unless I missed it somewhere, it doesn't look like they are adding the healing debuff for flame shock. In the PTR, it looked like it would have a healing debuff like Mortal Strike. That's dissapointing. But then again, so is most of this patch for us.


It was Flametongue (both the imbue AND the totem), and yes it was removed. I'm actually glad for that: it would have potentially been unbalanced. Besides, as a healer, I'm biased against any type of MS effect.
#8 Mar 19 2008 at 3:04 PM Rating: Decent
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2,396 posts
Viduus the Vile wrote:
It was Flametongue (both the imbue AND the totem), and yes it was removed. I'm actually glad for that: it would have potentially been unbalanced. Besides, as a healer, I'm biased against any type of MS effect.

It also would have been potentially retarded. Shaman don't need an MS effect. We don't need anything except either a CC or movement-imparing-effect-breaking-ability. Either of those two things would immediately fix 90% of the class' problems in PvP.
#9 Mar 19 2008 at 5:20 PM Rating: Decent
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493 posts
deleted for wrong forum.

Edited, Mar 19th 2008 9:23pm by BonYogi
#10 Mar 19 2008 at 8:21 PM Rating: Default
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1,121 posts
I don't know why every shaman was so against this MS buff to FT, it would have been a great off hand weapon buff finaly and would have made enhancement have a better chance against a warrior in arena's...

but whatever you guys don't want it and blizz actualy listened for a change.
#11 Mar 19 2008 at 9:01 PM Rating: Good
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1,188 posts
jmfmb wrote:
I don't know why every shaman was so against this MS buff to FT, it would have been a great off hand weapon buff finaly and would have made enhancement have a better chance against a warrior in arena's...

but whatever you guys don't want it and blizz actualy listened for a change.


It would have been a useless buff, it was something we didn't need, we recieved a half-assed attempt of a buff to try and appease our PvP needs.
#12 Mar 20 2008 at 8:31 PM Rating: Decent
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782 posts
TheYardstick wrote:
jmfmb wrote:
I don't know why every shaman was so against this MS buff to FT, it would have been a great off hand weapon buff finaly and would have made enhancement have a better chance against a warrior in arena's...

but whatever you guys don't want it and blizz actualy listened for a change.


It would have been a useless buff, it was something we didn't need, we recieved a half-assed attempt of a buff to try and appease our PvP needs.


While I do agree that the FT "buff" might have been a 1/2 **** attempt to trying to "Fix" a PvP problem, and frankly it wasn't going to change much. The other side of the coin was it "WAS" something. And as we know "something" is better than NOTHING!

...though what do we get in the end regarding this topic?

N O T H I N G!!!!

I find it really odd, that "hypothetically" speaking, lets loosely assume that Blizzard actually "listened" to us on the O Boards (Yes, I use the word "listened" very very loosely). It took them what? THREE FRICKEN YEARS to even make them wonder, "Well golly gee, I think them sham's might be broke I reckn, tink we shoud do sumtin?" We needed something to be EVEN with other classes, and they gave us somethings that ermm...umm...that maybe togather add up to about 1% of the "something" solution that we needed. (Way to fircken go on 1% btw Blizz :P)

But, then that "little" something, we complained about...which they QUICKLY (here's the irony)...I said QUICKLY took it AWAY! WOW! Talk about a TIME to listen! Takes fricken 3 years to do SOMETHING, and less than a week to "listen" to us and remove it! O_o

IMO, its like a man starving, dehydrated, and injured in the dessert. Its not a matter of picking 1 of the 3, because frankly you NEED all 3 things resolved, to LIVE! For the sake of the story though, a fat little executive man from Blizz comes walking along with a full double gulp, a 1ft long subway sandwich, and a first aid kit. The Blizzard Exec. offers the man a single bite of their sandwich (how gracious of them huh -_-). And the man replies, "I wanted a BLT not a ham sandwich, GEEZ!" The Blizz exec. smile and walks away with NO intention of helping anymore, and leaves the man to be, which is thristy, starving and injured STILL!

SO! Who's the idiot? The Blizz exec, who obviously didn't really "help" the man? Or the man for being too picky, despite the facts of their situation? Or did both partys get what they "wanted", and not what they needed? Think about it...


Hmmm...
#13 Mar 20 2008 at 8:42 PM Rating: Excellent
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1,245 posts
I'm sorry, Burning Crusade came out January 2007. It is currently March 2008. That's one year, three months.

Shaman problems in PvP have not been so bad for an entire full three years.


The Flametongue-MS idea was a terrible fix. The reason that it was terrible was not because it was "making MS available everywhere". It was only a change to increase shaman desirability in Arena groups.

However, it did not address the actual weaknesses of shaman, and if they were to do that, then the shaman would be both more desirable to have in an Arena group and to actually play in an Arena group and not feel like you're the underdog of every conflict.
#14 Mar 20 2008 at 9:08 PM Rating: Decent
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782 posts
Quote:
I'm sorry, Burning Crusade came out January 2007. It is currently March 2008. That's one year, three months.

Shaman problems in PvP have not been so bad for an entire full three years.


Well ya got me on the timeline, I did intend to abstract it some. While I do not inclued the OP days of Multi WF procs (and I'm not arguing for a return to our golden BG days), I do NOT concider that shaman's haven't had the same PvP problems we have now in a post TBC era. Which from that perspective its been MORE than 1 year 3 months!

We've had mobility issues, CC problems, and aggro generation issues WAY before TBC. These have been on the "dead horse" list for a LONG time.

While yes I do agree MS FT wasn't a great idea, it was "something". And now that its gone, we have NOTHING (which makes us right back to NOT being desirable in arena AND a underdog blah blah blah). I do think there's was a overwhelming degree of arrogance in the shaman community that shouted, "TAKE THIS AWAY and BRING ME SOMETHING BETTER!" Blizzards reply, "Oh I heard ya...I'LL take it AWAY, thats for sure!" Period.
#15 Mar 21 2008 at 12:23 AM Rating: Excellent
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1,245 posts
gpyfb wrote:
We've had mobility issues, CC problems, and aggro generation issues WAY before TBC. These have been on the "dead horse" list for a LONG time.

While yes I do agree MS FT wasn't a great idea, it was "something". And now that its gone, we have NOTHING (which makes us right back to NOT being desirable in arena AND a underdog blah blah blah). I do think there's was a overwhelming degree of arrogance in the shaman community that shouted, "TAKE THIS AWAY and BRING ME SOMETHING BETTER!" Blizzards reply, "Oh I heard ya...I'LL take it AWAY, thats for sure!" Period.


I don't believe that. The reason why Shaman do so badly now and did so well before is because TBC introduced new ABILITIES (and passive talents) to classes, and Shaman don't get, nor ever had, effective counters to the new abilities of other classes.

Frost Shock was the first snare to be given diminishing returns because the Shaman class could near kite every other class with it (every other as in half, not every single class other than the Shaman).

Aggro generation issues? Well, honestly, I don't have the actual proof to back anything I say up in that aspect. I fought against shaman in duels, but didn't play one or raid with one. The shaman class was considered overpowered by many long ago (people say that paladins were considered overpowered by the opposite faction at the time, but I was a Hordie and paladins were laughed about and called the noob class by everyone I knew). However, a problem with raiding using hybrids in Pre-BC WoW was that the best gear, Tier gear, was always meant for a certain spec. There was elemental shaman gear, and there was resto shaman gear. Enhancement shaman didn't use dual-wield, and didn't use great gear. I can't imagine them getting a pivotal spot in raids back then, let alone getting high aggro. I don't know the capabilities of elemental shaman of then at all.

CC problems and mobility? People had problems with Shamans using Frost Shock back then, while now it's no problem. Everything had proportionally lower health, and shaman could WTFPWN other players in 3-4 hits.

Heroics didn't exist back then.







Look, basically, what I'm saying is that, yeah, I understand that the shaman class is in serious need of buffing.

But the yelling and whining of being so victimized needs to be put in proportion. Shamans DID enjoy a time of unparalleled power in PvP.


And perhaps that's why Blizzard was so reluctant in giving Shamans new powerful TBC stuff.






And MS FT was a terrible idea. It was something, alright. It's like a hungry beggar asking for food, and you grab a handful of dirt and say, "This should hold you over, right?"
#16 Mar 21 2008 at 2:48 AM Rating: Decent
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2,396 posts
Raglu wrote:
Everything had proportionally lower health, and shaman could WTFPWN other players in 3-4 hits.

Everthing else you said was more or less superfluous, but you at least managed to nail the heart of the issue with this sentence. Shaman have always had the problems they have now: low health/mana pool, lack of mobility, no CC, etc. However, that tended not to matter when just a couple crits/WF procs was enough to kill anyone. They only had to get close to you once for a couple seconds and it was game over.

What killed Shaman in PvP was the fact that health totals trippled, resilliance was introduced, and other classes scaled up in power, utility, and survivability whereas Shaman stayed largely the same other than our damage which increased proportionately with the game content.

It was never that we got "bad" or "worse". Everyone else just got better while we stagnated. And Blizzard has left us stagnant for so long that we've faded into obscurity. I mean, let's be honest: if it weren't for the fact that Alliance didn't have access to the class before TBC and that it was the flagship class of their new race, the Shaman population would be even lower than it is right now, and it's already abysmal.

Edited, Mar 21st 2008 2:10pm by Gaudion
#17 Mar 21 2008 at 6:54 AM Rating: Good
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1,245 posts
Gaudion wrote:
Shaman have always had the problems they have now: low health/mana pool,


The regen from Water Shield is ridiculous.
Shamanistic Focus cuts a great proportion of mana, and is always up for an enhancement shaman.
Shamanistic Rage regens mana.
Elemental Focus cuts an even greater proportion of mana, and goes up often for a elemental shaman who can get 33% spell crit with lightning spells.


The pool isn't as big as a mage's, but the mana issue has been covered to death. (I view Water Shield as unfavorable, personally.)
#18 Mar 21 2008 at 10:08 AM Rating: Decent
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2,396 posts
Raglu wrote:
The regen from Water Shield is ridiculous.

Assuming you're getting hit and/or it's not getting dispelled.

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Shamanistic Focus cuts a great proportion of mana, and is always up for an enhancement shaman.

Assuming you're masochistic enough to be Enhancement in PvP.

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Shamanistic Rage regens mana.

Assuming you're both masochistic enough to be Enhancement in PvP and retarded enough to take it over NS. We are talking about PvP, remember?

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Elemental Focus cuts an even greater proportion of mana, and goes up often for a elemental shaman who can get 33% spell crit with lightning spells.

-10% from resilliance and probably a few more from anti-crit talents. Besides, as we've already been over, standing still and spamming Lightning Bolts is not how an Elemental Shaman PvP's. It's how they die in PvP.

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The pool isn't as big as a mage's, but the mana issue has been covered to death. (I view Water Shield as unfavorable, personally.)

The issue is immaterial in light of the fact that it still doesn't change what I said one bit. The mana pool issue may be the least of our problems, but it is one in a long series of problems that is Shaman PvP, and right now they all add up to suck no matter how you do the math.

Edited, Mar 21st 2008 2:08pm by Gaudion
#19 Mar 21 2008 at 11:49 AM Rating: Good
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1,245 posts
Oh, damn, we were talking PvP. You've got me there then, 'cept here:

Gaudion wrote:
Raglu wrote:
The regen from Water Shield is ridiculous.

Assuming you're getting hit and/or it's not getting dispelled.


If it's PvP, we're assuming that you're getting hit. That's what happens in PvP.
If it's getting dispelled, all water shield costs is a global cooldown, not mana, and if you're elemental, you're not casting lightning bolts all the time and can reactivate water shield while running around for your life, or inbetween shock cooldowns or totem placements.

If you're resto in Arena, do you use Earth Shield on yourself or on allies usually?

And also, the fact that Enhancement is not used in high-rating Arena matches is irrelevant to my point. My point is that if there were to be an enhancement shaman in PvP, the enhancement shaman would NOT have mana problems. The mana problems of enhancement shaman are covered--the problems of enhancement shaman are not.
#20 Mar 21 2008 at 1:45 PM Rating: Decent
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2,396 posts
Raglu wrote:
Gaudion wrote:
Raglu wrote:
The regen from Water Shield is ridiculous.

Assuming you're getting hit and/or it's not getting dispelled.


If it's PvP, we're assuming that you're getting hit. That's what happens in PvP.

If you're dueling, yes. In the arena or a BG, no, you're not guaranteed to get hit.

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If you're resto in Arena, do you use Earth Shield on yourself or on allies usually?

Not sure why this is applicable, but it depends on who's getting focused on.

Quote:
And also, the fact that Enhancement is not used in high-rating Arena matches is irrelevant to my point. My point is that if there were to be an enhancement shaman in PvP, the enhancement shaman would NOT have mana problems. The mana problems of enhancement shaman are covered--the problems of enhancement shaman are not.

Your only point is that you have none. You're an argu-oholic. You argue simply for the sake of arguing, and my patience is wearing paper-thin with you.
#21 Mar 21 2008 at 3:14 PM Rating: Excellent
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1,245 posts
Gaudion wrote:
Raglu wrote:
Gaudion wrote:
Raglu wrote:
The regen from Water Shield is ridiculous.

Assuming you're getting hit and/or it's not getting dispelled.


If it's PvP, we're assuming that you're getting hit. That's what happens in PvP.

If you're dueling, yes. In the arena or a BG, no, you're not guaranteed to get hit.

Quote:
If you're resto in Arena, do you use Earth Shield on yourself or on allies usually?

Not sure why this is applicable, but it depends on who's getting focused on.

Quote:
And also, the fact that Enhancement is not used in high-rating Arena matches is irrelevant to my point. My point is that if there were to be an enhancement shaman in PvP, the enhancement shaman would NOT have mana problems. The mana problems of enhancement shaman are covered--the problems of enhancement shaman are not.

Your only point is that you have none. You're an argu-oholic. You argue simply for the sake of arguing, and my patience is wearing paper-thin with you.


1) If you're not getting hit in Arena, then your Water Shield is up and you're still getting significant regeneration.

2) It's a question. I don't know how Resto Shaman work in Arenas, so I'm asking you if Resto shaman keep their Water Shield up for regen and Earth Shield others, or if they generally keep Earth Shield on themselves, gimping their mana management in Arena.

3) My apologies then for that. I'm making counterpoints to your statements because I'm trying to learn exactly why things are as they are with shaman. It's a process of getting out answers, and I'm not satisfied with simple end-all statements without asking the annoying "Why?" questions. I came to this forum quite a while ago to learn about shaman, and all I got was a bunch of Draeneipally's and jmfbg's (or whatever his name is)'s ignorant dribble, and then your gems of knowledge, carefully contained with a cynical attitude that often refused to reveal the why's, covered with "Don't bother, just don't spec Suicide anymore, it's terribad"s and "Elemental Shaman don't work before level 62, level Enhancement only"s. I leave you alone for today, but I'm just trying to eek out everything I can.
#22 Mar 23 2008 at 3:05 AM Rating: Default
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most resto shammies i see in arena put ES on whatever the focus fire target is, and then water shield themselves. most resto shammies i see in arena also travel with a pally, so conc aura gives them 100% pushback ignore without relying on earth shield. also, a resto shammy who isnt getting attacked in pvp is a resto shammy who is fighting stupid players. the resto will, at the very least, be controlled in some way, and that will eventually result in some kind of offensive attack being used on the shammy, which will proc water shield.

as for the ghost wolf snare break change, thatll never happen unless ghost wolf mana cost is increased to match that of druid shapeshift mana costs, and i dont think shaman want to be paying 25-30% of their base mana just to break a snare.
#23 Mar 23 2008 at 6:07 AM Rating: Decent
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2,396 posts
Quor wrote:
most resto shammies i see in arena put ES on whatever the focus fire target is, and then water shield themselves. most resto shammies i see in arena also travel with a pally, so conc aura gives them 100% pushback ignore without relying on earth shield.

Resto Shaman + Ret Paladin for 2v2? Not a duo I would take part in. Resto Shammy + Ret Pally + ??? for 3v3? Um... again, not something I want to be a part of. Resto Shaman + Holy Pally + Warrior has been done, but if you'll check all the arena rankings, you'll note that it's not a team that typically makes a strong showing. 5v5, maybe, but 5v5 is already the one area where Shaman are viable, so... Yay?

Quote:
also, a resto shammy who isnt getting attacked in pvp is a resto shammy who is fighting stupid players. the resto will, at the very least, be controlled in some way, and that will eventually result in some kind of offensive attack being used on the shammy, which will proc water shield.

I was thinking more in terms of all Shaman, not just Resto. And while the healer of any team is usually the focus most of the time, as I have already said and you've agreed on, if the Shaman is getting focused then he's got Earth Shield up on himself, which denies him the benefit of Water Shield. Earth Shield is the only thing we have that even comes close to passing as an instant heal; without it, even the durable Resto Shaman is going to bite it, and rather quickly with as easy as our heals are to interrupt. Crazy mana regen doesn't really do us all that much good if we die while receiving it.

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as for the ghost wolf snare break change, thatll never happen unless ghost wolf mana cost is increased to match that of druid shapeshift mana costs, and i dont think shaman want to be paying 25-30% of their base mana just to break a snare.

Don't start with ridiculous overexaggerations, please. Druids do not pay 25-30% of their base mana to break snares. In any case, I would not mind seeing Ghost Wolf's mana cost increase significantly if it meant it would break snares and roots. As I've already said numerous times, having an ability that would break movement-impairing effects or CC/root the enemy would immediately solve 90% of this class' problems in PvP.
#24 Mar 23 2008 at 12:35 PM Rating: Decent
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Quote:
Resto Shaman + Ret Paladin for 2v2? Not a duo I would take part in. Resto Shammy + Ret Pally + ??? for 3v3? Um... again, not something I want to be a part of. Resto Shaman + Holy Pally + Warrior has been done, but if you'll check all the arena rankings, you'll note that it's not a team that typically makes a strong showing. 5v5, maybe, but 5v5 is already the one area where Shaman are viable, so... Yay?


resto shammy + ret pally + sword spec war. you're the RNG death squad. if something procs, somebody is dying, and you have a pretty high chance of something proccing with that setup.

Quote:
Don't start with ridiculous overexaggerations, please. Druids do not pay 25-30% of their base mana to break snares. In any case, I would not mind seeing Ghost Wolf's mana cost increase significantly if it meant it would break snares and roots. As I've already said numerous times, having an ability that would break movement-impairing effects or CC/root the enemy would immediately solve 90% of this class' problems in PvP.


youre right. i was wrong.

they actually pay 35%

unless of course youre talking about travel form, which only costs 13%

but even then with a "mere" 13% youre still looking at a cost thats almost twice that of ghost wolf *after* talent reductions. then theres the factor of armor to consider; a travel forming druid is much more vulnerable than a ghost wolfing shaman on account of the shaman having 2.5-3 times as much armor. so youre asking for what amounts to a better snare break for less cost. i dont care who you are, but 7 talent points to do that is a bargain regardless of what spec you are.

so it wont happen. unless, of course, the cost is increased to balance out the gain. and given that shaman retain their armor in ghost wolf, it wouldnt be a stretch to call this shift closer to bear cost than travel form cost. so...feel like paying 25% of your base mana to break snares?

Edited, Mar 23rd 2008 1:39pm by Quor
#25 Mar 24 2008 at 6:41 AM Rating: Excellent
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2,396 posts
Quor wrote:
they actually pay 35%

unless of course youre talking about travel form, which only costs 13%

35%? What, if they're naked an untalented? Look, I'm no number cruncher, but I don't need to go look anything up on any website to know that I've seen Druids shift more than twice in any given PvP match, and they're always casting a ton of spells in humanoid form to boot. If you'd like I can send some of the videos I've got saved.

Quote:
but even then with a "mere" 13% youre still looking at a cost thats almost twice that of ghost wolf *after* talent reductions. then theres the factor of armor to consider; a travel forming druid is much more vulnerable than a ghost wolfing shaman on account of the shaman having 2.5-3 times as much armor.

The difference being, of course, with the snare/root break, the Druid can actually get away in Travel Form so it's unlikely that he's actually going to be standing there taking a beating. Our armor isn't saving us outside of GW at the moment; it's certainly not going to do it in GW.

Quote:
so youre asking for what amounts to a better snare break for less cost. i dont care who you are, but 7 talent points to do that is a bargain regardless of what spec you are.

What I am asking for is either a snare/root break or a root/CC of our own to allow us to actually accomplish what we need to in PvP. I don't care where it comes from. If they have to up the mana cost on GW, great, fine, grand. I'm already sold.

Those 7 talent points, BTW, are not just lying around waiting to be used. All Shaman PvP builds are stretched extremely thin at he moment. That seven points means Elemental builds can't go far enough into Resto for Focused Mind, Nature's Swiftness, and Tidal Mastery. Resto can manage it, but just barely.

Quote:
so it wont happen. unless, of course, the cost is increased to balance out the gain. and given that shaman retain their armor in ghost wolf, it wouldnt be a stretch to call this shift closer to bear cost than travel form cost. so...feel like paying 25% of your base mana to break snares?

Just as soon as you do. If all I had to do was force Druids to shift four times before I could chalk up a W, I would be on easy street.
#26 Mar 24 2008 at 6:44 AM Rating: Excellent
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Quote:
then theres the factor of armor to consider; a travel forming druid is much more vulnerable than a ghost wolfing shaman on account of the shaman having 2.5-3 times as much armor. so youre asking for what amounts to a better snare break for less cost. i dont care who you are, but 7 talent points to do that is a bargain regardless of what spec you are.


Ive been avoiding this thread, but this is just goddamn ridiculous.

For a start, Druids regen mana more efficiently through gear, and spend it more slowly through spells. There is no direct comparison to be made here between one of the most mana-efficient classes and what is absolutely the least. Switching into a new form grants Druids new abilities, with the exception of travel form, which as youve stated costs very little mana for this very reason.

2.5-3 times more armour is also a spurious comment, top-end mail has (typically) 2x the armour of leather, and to be quite frank until you get to >7k armour that isnt going to save anyone anyway.

Mana cost is NOT the issue here, a number of snares can be dispelled for a far lesser mana cost than they are cast for. The fact that Ghost Wolf is essentially useless when untalented is the issue, so I say either make it base instant case and talent to give a 40/80% chance to break snares or give it a base chance to break snares, and talent up for instant.

And to be honest, YES, increase the damn mana cost if you must. Being CC'd down EVERY SINGLE TIME and having essentially no way to defend AT ALL besides significant out-gearing is getting extremely tiresome.
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