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Do I really need Spirit?Follow

#1 Mar 19 2008 at 6:31 AM Rating: Good
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I've recently switched back to my level 50 Balance druid. I have 10 characters between 45-70. One for each class (2 warriors for some reason). I like to think that I have a decent grasp of the value of attributes for specific classes. But Spirit stymies me a little bit.

Thus far I have avoided Spirit like the plague for most of my characters. It doesn't seem to contribute very much to any of them. Why take Spirit when I could get mp/5 or some other more effective stat in it's place? But I had some vague notion that it was important for druids. I see that it is included in the sticky as an important stat for Balance druids. But I'm not sure why. It is clearly important for Resto Tree form...but why Balance? It seems that Spirit doesn't contribute anything beyond the non-casting/non-combat regenerations. These regenerations are nice and all...but seem hardly essential with the availability of mp/5 gear.

Am I missing some important feature of Spirit? Or some key element of Spirit's contribution to Balance Druids?
#2 Mar 19 2008 at 6:44 AM Rating: Excellent
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I rarely pay attention to Spirit. I think the only thing it really affects aside from out-of-combat regeneration is how much mana you get from Innervate. And in raids, I rarely get to use it on myself anyway.

With Dreamstate, it's all about the Int for me.
#3 Mar 19 2008 at 7:09 AM Rating: Good
Later on your healing bonus will be underlined by Spirit yes?

When I roll casters I worry about INT/Spirit, then worry about Stamina. Which is why all of my toons would get owned early in Battlegrounds. I don't even bother until I get to EotS levels lol.

Leveling my Priest and Mage after the wand levels are when I really noticed the +mp regen from spirit. Nova and wand, PW-Shield and wand. Mob dies and I'm back at full MP.

I'd prefer mp5 later on because it does not rely on you not-casting for 5 seconds. I certianly would not avoid it... you can't cast all the time. For Feral I avoid it, in form I am casting and regen mp while fighting.

If you cast, spirit should be a stat you stock up on IMO
#4 Mar 19 2008 at 7:14 AM Rating: Good
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What Kusa said. Spirit is useful for Balance druids before 40 because you just can't find much gear with mp/5 on it. Once you get Dreamstate, it's a lot less useful.

Resto Druids stack Spirit for the Tree of Life aura, all allies in your party within 40 yards have a bonus to healing recieved, 25% of your spirit. Put a resto druid in the main tank party and all your healers get an extra ~150 bonus healing.

* The big difference between Balance druids and other casters is that druids can't use wands. We have to either keep nuking or melee. This can be offset when you get Moonkin form and you're meleeing with 5x armor, but at lower levels you're gonna get pummeled if you try to melee something down for the last 10% or so.

Edited, Mar 19th 2008 11:17am by AstarintheDruid
#5 Mar 19 2008 at 7:16 AM Rating: Good
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If you are in a raid with a priest with improved divine spirit, 10% of your spirit will add directly to your spell damage.
#6 Mar 19 2008 at 7:19 AM Rating: Decent
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533 posts
Quote:
I rarely pay attention to Spirit. I think the only thing it really affects aside from out-of-combat regeneration is how much mana you get from Innervate. And in raids, I rarely get to use it on myself anyway.

With Dreamstate, it's all about the Int for me.


Ditto.
#7 Mar 19 2008 at 7:33 AM Rating: Decent
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The big difference between Balance druids and other casters is that druids can't use wands. We have to either keep nuking or melee.

I was leaning more toward Root and wait 5 seconds while DoT'ing. At lv 50 there's not much mp5 stuff out there... is there, I don't really know I changed to Moonkin for a hour at lv50 and did not like it?


As you said the main way Boomkins kill is by casting, to me that means any help getting that MP back would be nice. Meh, again, I respec'd after 2-3 hours the 1st night of going Ballance, it just was not for me. Just throwing my Smiley: twocents in
#8 Mar 19 2008 at 7:43 AM Rating: Decent
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539 posts
The way I see it,spirit is only useful if your build includes Intensity 3/3.

Then more spirit= more mp/5 ,which is always good ;)

But all in all,I would take int over spirit any day of the week,and twice on sundays :D
#9 Mar 19 2008 at 7:45 AM Rating: Excellent
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249 posts
GYFFORD, Pie Eating Champion wrote:
Later on your healing bonus will be underlined by Spirit yes?


As Astarin already pointed out, if you're Resto, yeah Spirit is important. I think Paladense was mostly asking about Balance Druids though.

GYFFORD, Pie Eating Champion wrote:
Leveling my Priest and Mage after the wand levels are when I really noticed the +mp regen from spirit. Nova and wand, PW-Shield and wand. Mob dies and I'm back at full MP.

AstarintheDruid wrote:
The big difference between Balance druids and other casters is that druids can't use wands. We have to either keep nuking or melee.


Yeah, it's a shame Druids can't use Wands. Once we're out of mana our DPS drops to zero unless you equip a melee staff and have at it (waiting for Terestian's Stranglestaff from Ilhoof to drop XD). Moonkin form is also nice for that because of the Attack Power-based mana recovery.

DKDruid wrote:
If you are in a raid with a priest with improved divine spirit, 10% of your spirit will add directly to your spell damage.


Ooh I didn't know about that talent, but I checked the Armory for the Disc/Holy Priest in our Kara group and she doesn't have it. Oh well. XD

Also, with 3/3 Lunar Guidance you'll get 25% spell damage/healing from your Int.

To me, Spirit is just a bonus stat. If my gear upgrade has it, great! But I'm not actively looking for it as a Balance Druid.
#10 Mar 19 2008 at 8:02 AM Rating: Good
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207 posts
With the next patch you will want spirit. Lots of it.
#11 Mar 19 2008 at 8:03 AM Rating: Good
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277 posts
Thx for the input folks. It looks like I will continue my policy of placing a low priority on spirit.

Quote:
To me, Spirit is just a bonus stat. If my gear upgrade has it, great! But I'm not actively looking for it as a Balance Druid.


Pretty much sums up my thoughts on the matter too.
#12 Mar 19 2008 at 4:34 PM Rating: Decent
36 posts
Modus is right, they've changed the way spirit and intellect work in deciding mana regeneration. They do alot of math over on http://www.resto4life.com/ but I think the gist is, you want a 2:1 Intel to Spirt ratio on your gear now, if the balance is wrong, then it's less efficient(or something, this theory craft stuff is too much math for anarts major like me).

So yeah, change is afoot.
#13 Mar 20 2008 at 5:08 AM Rating: Good
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277 posts
Quote:
you want a 2:1 Intel to Spirt ratio on your gear


I'm not sure how I feel about this. I'll have to re-evaluate some of the equipment on my higher level characters. But then again maybe it will make 65+ green gear with spirit more than just vendor trash. I groan evertime I get a drop with spirit on it.

Spirit just seems like a worthless stat for most classes at the moment. So I guess I'm happy that they are doing something to make it worthwhile.
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