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raiding decisions regarding hit rating.Follow

#1 Mar 18 2008 at 12:04 PM Rating: Decent
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Being speced for Surefooted I believe my hit rating is only required to be at around 95 to be hitcapped... (If I am correct)

Currently I am wearing my PVP shoulders but when raiding usually wear the Kurenai shoulders with the same enchant as it gives me +15 to hit. (thinking about not doing it though)

Also I just got the Terokkar Tablet of Precision +22 to hit. But I don't know if I should switch that off with my Bladefist breadth that I am currently wearing in order to get me hitcapped. I will be losing some AP though the use of the trinket itself but will the capping of hit make up for the loss of that crit and extra AP when used?

Thanks for your time.

*EDIT*
Fixed the amount the item gave me to get the numbers more accurate.

Edited, Mar 18th 2008 1:34pm by HitashLevat
#2 Mar 18 2008 at 12:17 PM Rating: Decent
Armory has you at 3.55% hit. Hit cap is 9%. 9% - 3%(surefooted) - 3.55% = 2.45% below cap.

Level engineering, the helm adds a nice chunk to hit. As I've said 3 times now, hit has become the most important stat for basically every dps class in the game (whether melee or caster). So short answer, until you're at cap, yes its worth it to lose a little AP for hit, if you're going into raids.

I have an additional question though... why tank imp hunter mark (which is more often useless than not, if anyone else has it, or you don't have many melee in the raid) and not take combat experience, which increases your AP, Crit, Mana, and Mana regen all for 2 talent points. Not only that, wouldn't it also increase the int you get which would then increase your AP even more with careful aim?
#3 Mar 18 2008 at 12:31 PM Rating: Decent
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I am the only Hunter in the guild with it that is active.

I have thought about specing out of it however as I only remember to toss it up on bosses. And that is just because it's a cheap spell I can cast to keep myself busy while I wait out the explanation for a boss I have already fought.

I have about 35-37 +hit on items in the bank and didn't know if I would be hurting myself using these. My Blackened Leather Spaulders has 15 hit on them and I have the Scryer exalted chant on it as well but has no Int.

Also have the Beastlord Gloves gemmed with the proper gems to give me +3 hit. Though I don't think those gloves would make up for my tier 4 gloves I just got.

When Raid buffed I sit at around 29-30% crit so I am sure I could take Bladefist's Breadth off for the Terokkar Tablet of Precision.

Edited, Mar 18th 2008 1:35pm by HitashLevat
#4 Mar 18 2008 at 12:54 PM Rating: Good
Quote:
As I've said 3 times now, hit has become the most important stat for basically every dps class in the game (whether melee or caster).


Well, this isn't actually strictly true. More accurately, "hit is the most important stat for every DPS class until it stops effecting 100% of their attacks"; for Rogues it's huge the entire way, but for other classes where Hit continues to have effect past the special-attack cap (DW Fury Warriors, Enhance Shaman) it's generally inferior to other stats.

With that said, as a Hunter up until you reach the cap Hit is about 40% better than any other stat. It is, in fact, huge; if you want to justify it to yourself, just translate the 20 Hit Rating into 28 Crit Rating and figure out if you'd wear the item or not.
#5 Mar 18 2008 at 12:55 PM Rating: Good
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If you have a draenei in your group that isn't a caster, hit cap is actually only 8%. I find that at least in my guild this is never a problem, so make sure you take this into account. I have extra pieces that I can juggle to take this situation into account. Remember extra hit is wasted.

Also, why don't you have the S3 axe?

Edited, Mar 18th 2008 4:00pm by Xsarus
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#6 Mar 18 2008 at 12:56 PM Rating: Decent
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I used to have a really hard time remembering hunter's mark, but there are a few ways to make sure that it's always up. I bind hunter's mark to my 1 button, because I have pet attack bound to alt 1 (ctrl just isn't very natural, imo). This allows me to just send in my pet, and hit hunter's mark almost at the same time. I also added the line /cast hunter's mark to my trinket macro, since HM has a 2 minute duration, and most trinkets have a 2 minute cooldown. Also, if you use the UI mod Xperl, you can set your Debuffs to be twice as large as other Debuffs, so it's easier to notice when it's either not there, or about to wear off.

Okay, back on topic. I believe that the highest level trash in Kara is level 72, which you only need 6% hit for. So you're fine for the trash mobs. However the bosses do need 9%. If you're within 20 points of 95, I suggest taking along some Spicy Hot Talbuk for boss fights.

It shouldn't take you very long to get a few pieces with hit rating on it. You can easily get another 15-20 hit by either grinding arenas or getting that last little bit of honor hold rep to get the rep polearm.

And at least enchant your gloves, chest and boots. They're well worth it. Even Savagery on your weapon would be worth it.
#7 Mar 18 2008 at 1:26 PM Rating: Decent
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Yeah I just got the gloves last night and after I equiped them I logged. Plan on throwing a Chant on them if I can find someone to do it tonight. My Beastlord gloves has the 26 AP chant on them.

My helm is getting replaced in about 8k honor so I am not gonna throw the money into the new meta gem when it is going away in a couple days. Still need to get that stupid rep up for CE so I can get that helm chant.

(Lots of stuff still it looks like lol)

I only have 487 Arena points /cry

2 more weeks or so and I'll have it. unless you can get more than 240-247 points in 1 week... Thats all I seem to get is around that.

My team sucks. LOL.

Also I bring the fish that give me 20 agil for eating it for 10 sec or what ever. Can't remember it's name at the moment. Gonna have to dig up some of that spicy Hot talbuk for boss fights. That way I can throw on my trinket and be good without wearing the leather spaulders.
#8 Mar 18 2008 at 1:42 PM Rating: Decent
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So what is the hit cap for a BM huunter. I keep reading that you need to cap...but what is the actual number to get?
#9 Mar 18 2008 at 1:53 PM Rating: Decent
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143 I think if you don't have Surefooted.
#10 Mar 18 2008 at 2:32 PM Rating: Decent
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since 1% hit is technically something stupid like 15.77 points, it's argued that it's somewhere between 142 and 144. Honestly, even if you're at around 135-140, you're okay. 0.5% chance to miss a raid boss is nothing to cry about.
#11 Mar 18 2008 at 3:26 PM Rating: Decent
RPZip wrote:
Quote:
As I've said 3 times now, hit has become the most important stat for basically every dps class in the game (whether melee or caster).


Well, this isn't actually strictly true. More accurately, "hit is the most important stat for every DPS class until it stops effecting 100% of their attacks"; for Rogues it's huge the entire way, but for other classes where Hit continues to have effect past the special-attack cap (DW Fury Warriors, Enhance Shaman) it's generally inferior to other stats.

With that said, as a Hunter up until you reach the cap Hit is about 40% better than any other stat. It is, in fact, huge; if you want to justify it to yourself, just translate the 20 Hit Rating into 28 Crit Rating and figure out if you'd wear the item or not.



I thought I could get away with the one time not saying "except warriors/enh shamans" but clearly I have to include that in every post =\
#12 Mar 18 2008 at 3:29 PM Rating: Good
Dilbrt wrote:
RPZip wrote:
Quote:
As I've said 3 times now, hit has become the most important stat for basically every dps class in the game (whether melee or caster).


Well, this isn't actually strictly true. More accurately, "hit is the most important stat for every DPS class until it stops effecting 100% of their attacks"; for Rogues it's huge the entire way, but for other classes where Hit continues to have effect past the special-attack cap (DW Fury Warriors, Enhance Shaman) it's generally inferior to other stats.

With that said, as a Hunter up until you reach the cap Hit is about 40% better than any other stat. It is, in fact, huge; if you want to justify it to yourself, just translate the 20 Hit Rating into 28 Crit Rating and figure out if you'd wear the item or not.



I thought I could get away with the one time not saying "except warriors/enh shamans" but clearly I have to include that in every post =\


THERE IS NO ESCAPE
#13 Mar 19 2008 at 12:57 AM Rating: Decent
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1,292 posts
RPZip wrote:
Dilbrt wrote:
RPZip wrote:
Quote:
As I've said 3 times now, hit has become the most important stat for basically every dps class in the game (whether melee or caster).


Well, this isn't actually strictly true. More accurately, "hit is the most important stat for every DPS class until it stops effecting 100% of their attacks"; for Rogues it's huge the entire way, but for other classes where Hit continues to have effect past the special-attack cap (DW Fury Warriors, Enhance Shaman) it's generally inferior to other stats.

With that said, as a Hunter up until you reach the cap Hit is about 40% better than any other stat. It is, in fact, huge; if you want to justify it to yourself, just translate the 20 Hit Rating into 28 Crit Rating and figure out if you'd wear the item or not.



I thought I could get away with the one time not saying "except warriors/enh shamans" but clearly I have to include that in every post =\


THERE IS NO ESCAPE


FROM PEDANTS.
#14 Mar 19 2008 at 1:25 AM Rating: Excellent
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RPZip wrote:

THERE IS NO ESCAPE

oh yes, there is - it is sitting in the top left corner of my keyboard ;]
#15 Mar 19 2008 at 1:45 AM Rating: Decent
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I was under the impression that hit cap was 8.6%? not a big deal anyway, since im SV, but if i could help the BM hunters squeeze out even more dps, i'd love to help.
#16 Mar 19 2008 at 6:06 AM Rating: Decent
well until the next patch an easy way to get 3-350 arena points weekly, even with 10 losses is to abandon, and reform your 5v5 every week, u will start back at 1500 rating. My guild has a team of alts that we do this on, if you get 10 people, its like 20g per week.
#17 Mar 19 2008 at 7:29 AM Rating: Good
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montaghar wrote:
well until the next patch an easy way to get 3-350 arena points weekly, even with 10 losses is to abandon, and reform your 5v5 every week, u will start back at 1500 rating. My guild has a team of alts that we do this on, if you get 10 people, its like 20g per week.
Or you could, you know, just not suck? hehe, I'm just kidding, but with minimal arena gear it's not that hard to hover around 1500. I'd say reforming every week is not really worth the gold.
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#18 Mar 19 2008 at 9:06 AM Rating: Decent
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yeah that sounds slightly painful. Do you get more arena points a week from more matchs? I still haven't figured it out completely. I have only been in an arena team actually doing it for 3 weeks now. (if that)

It seems like My first set of arena points were not far off my second set... when I won 11 out of 19 the first time through... the second week I only won 2 out of 10 as we didn't have our healer... otherwise preocupied. Or is it just because the points were not split up as much amongst the team?

MY first weak everyone but 1 person had done 10 arena matches. the second week... only 3 people did our 10 matches and said hell with it.
#19 Mar 19 2008 at 9:32 AM Rating: Good
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points are based of your team's rating, regardless of how many fights you've done.

The Team needs 10 matches to get any points.
All the individuals need 30% of the matches to get points. That is all. Doing more matches is only good if you are gaining points overall. Otherwise you're losing more points then if you had played less matches. Of course it's also practice which is good, so 6 of one I suppose.
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#20 Mar 19 2008 at 9:51 AM Rating: Decent
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Ok so if my teams rating goes into the dirt does that mean I should get a different team in order to maintain a decent amount of points?
#21 Mar 19 2008 at 11:11 AM Rating: Good
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or get your rating back up
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#22 Mar 19 2008 at 11:22 AM Rating: Decent
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This team... that prolly won't happen... We always get the unlucky meeting of groups with full s3 gear with mabye the exception of the shoulders. It seems the team either hires a S3 to help raise their rating or... they intentionally lowered their rating to get some easy wins...

After reading about it doesn't matter if you win or lose... then I am going to believe the prior is true.
#23 Mar 19 2008 at 11:32 AM Rating: Decent
or its the fact you can get full S3 minus shoulders and weapon (you can even get the axe if you're a hunter) losing every game. WTB raid bosses I wipe on that gives me loot!
#24 Mar 19 2008 at 11:38 AM Rating: Decent
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LOL like the arena team "strippin for epics"?
#25 Mar 19 2008 at 2:49 PM Rating: Good
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Ignoring sure footedness and similar hit modifiers, the minimum +hit required to never miss on a target is given in the table below. It depends on the level of the mob.

 
Mob Level  +Hit Rqd  Base % Miss 
   70          79        5.0 
   71          87        5.5 
   72          95        6.0 
   73         142        9.0 


http://www.tkasomething.com/hitrating.php
http://www.wowwiki.com/Hit
http://www.wowwiki.com/Formulas:Weapon_Skill

Edited, Mar 19th 2008 3:50pm by ItsaGaAs

Edited, Mar 19th 2008 5:06pm by ItsaGaAs
#26 Mar 21 2008 at 5:05 PM Rating: Decent
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Thanks ItsaGaAs. now i wont feel so bad wearing a little extra hit gear.
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