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#1 Mar 18 2008 at 6:49 AM Rating: Good
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Folks;

I was in Heroic Blood Furnace last night with:

1) warrior tank
2) holy priest
3) me (affliction lock)
4) BM hunter
5) Enh Shaman

What would happen was this:

We engage 3 enemies at 1 time. One of them is taken by the hunter to an ice trap. The warrior is tanking the 2 others. The warrior would be applying sunders and such and *pow*, the 2nd mob to be killed (that the warrior is supposed to handle) is running to the priest and killing her. This happened so many times... poor priest. Was the warrior not doing something he ought to have been? I want to help this guy as he's a friend and he'll be our guild primary tank, so better for him = better for the guild.

Thanks.
#2 Mar 18 2008 at 6:55 AM Rating: Decent
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I'm just taking a stab at what the problem could be, since the mobs heading straight for the healer i'd say that he's having to drop heal-bombs on the tank way faster than he should need to...now to figuring out what the true problem is...the warrior's gear, or working more CC into the mix? Maybe try pulling out that secks goddess of a succubus and do your best to charm one of the other adds and see how things work out...if your warriors just breaking into the heroic scene he's probably not ready to take on two guys bashing his brains out so though his gear may be up to heroic entry levels he's gonna need the extra CC...i think i'm starting to ramble and i don't know if i'm helping at all so i'll stop now...
#3 Mar 18 2008 at 7:04 AM Rating: Good
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1,262 posts
I did pull the succy out on some of the fights... when we came to 4 mob pulls, you would still have 2 on the warrior (of which, one would almost always kill the healer). We finally stopped when we saw the first 5 mob pull and said, "we can't do this". The tank has okay gear, he has 11.5K health on him (unbuffed), 498 defense, 48% base avoidance.
#4 Mar 18 2008 at 7:08 AM Rating: Decent
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842 posts
tell him to open with tclap and cleave (cleave usually is the safer option not to break cc), then revenge or shield slam if it's up, then shield block as necessary and a few more cleaves and tclaps with devastates, revenges and shield slams as available. if he is really getting hammered badly and is getting a ton of rage from having two mobs beat on him, he can also concussion blow the primary or secondary target to buy himself a few seconds. this can be different from tank to tank, as some have more avoidance than others and thus those with more avoidance generate less rage from damage because they are getting hit less often. speaking for myself, i was able to tank 3 or 4 mobs at a time in heroic UB and at the end of the fight, my shaman healer had used up maybe 1k mana out of 11k. i asked him "are you healing me at all?" and he said "only sometimes". your mileage may vary.

also, if his health is not really dipping down to dangerous levels, the priest can usually get away with a renew and prayer of mending for a few seconds.
#5 Mar 18 2008 at 8:58 AM Rating: Decent
make better use of Intervene?
got Omen? have the healer and the tank check their standing in threat?
once you have aggro, don't spam Taunt too much and use it for loose mobs?
#6 Mar 18 2008 at 9:17 AM Rating: Decent
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842 posts
Kinghong wrote:
make better use of Intervene?
got Omen? have the healer and the tank check their standing in threat?
once you have aggro, don't spam Taunt too much and use it for loose mobs?


if you have to use intervene to protect the healer on the first few seconds of the opening pull, then you have already failed at tanking. your first priority is to get the mob's attention. the healer should also play his part and let the warrior's health pool give him time to establish threat.

also, taunt does not work when you already have a mob's attention.

from looking at the tank's stats, i would say that it is his skill rotation that is getting the healer killed.

Edited, Mar 18th 2008 1:17pm by fromanthebarbarian
#7 Mar 18 2008 at 9:27 AM Rating: Decent
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I actually learned this when after MT kara so many times and who knows how many heroics. "The tab key is key" if you're tanking just two mobs and you're not up to spar with easy on heals gear what you can do is throw down your thunder clap(if there was a hunter in the group I never worry about cc cuz I know he'll pull it off me soon anyways) and quickly slam 1 sunder on skull and hit your tab key which automaticly switches you to your next target instead of trying to click over them. Doing this you can hold up to three targets even if someone doesn't pay attention and Dps on X while everyone else is on skull. Just get use to using your tab key to get that second target and warriors are almost as good as a pally AOE tank =P


Me
#8 Mar 18 2008 at 9:37 AM Rating: Decent
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660 posts
ktangent wrote:
The tank has okay gear, he has 11.5K health on him (unbuffed)


This is one of the bigger problems I think. Heroic mobs hit like tanks and 11k life isn't going to last too long. Other than that I would have to say the tank wasn't splitting his attention between his targets to try and keep aggro up on both of them. Hard to do more than speculate without seeing the tanks gear.
#9 Mar 18 2008 at 10:01 AM Rating: Decent
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19,369 posts
Kinghong wrote:
make better use of Intervene?
got Omen? have the healer and the tank check their standing in threat?
once you have aggro, don't spam Taunt too much and use it for loose mobs?


Once you have agro you should never ever even touch Taunt.

Taunt doesn't work like it did it in EQ. It doesn't build threat.

It does two things;

1. It forces the mob to attack you for 3 seconds no matter what.
2. It puts your threat equal to whoever has agro.

After the three seconds if nobody else's threat is 130%/110% (ranged/melee) then the mob will stay on you.




As for the OP. It sounds like your tank needs to learn to aoe tank. Use Thunderclap at first and anytime CC isn't being used. After that you can use demo shout for small aoe threat but he'll need to learn to tab between the mobs.

Usually what I'll do is use devistate & revenge on the main mob and switch to the add and shield slam it. Shield slam generates a lot of threat and should keep it off the healer. Having devistates & revenges on the main mob should keep it off the dps in the meantime. I use thunderclap a lot by pulling my group of mobs away from sheep and frozen targets. If I can't I'll spam demo shout which sometimes is enough to keep the adds off the healer. Sometimes that's not enough and a tab-devistate or tab-shield slam is required. Cleave is also nice but it's not as direct as targeting yourself.

#10 Mar 18 2008 at 10:39 AM Rating: Decent
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1,395 posts
You keep saying he didn't do all he could in the group... but couldn't you as an afflock have CoE'd the mob, DC'd it and maybe even feared if it got hairy? I realize that would pull more mobs, but it would buy everyone a lot of time to go out and reset.

In addition: Most heroics require 2 common CC types. While Banish is extremely useful towards the end of BF, you could've used a mage or rogue for the humanoid pulls.
#11 Mar 18 2008 at 12:07 PM Rating: Good
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1,262 posts
Quote:
You keep saying he didn't do all he could in the group... but couldn't you as an afflock have CoE'd the mob, DC'd it and maybe even feared if it got hairy? I realize that would pull more mobs, but it would buy everyone a lot of time to go out and reset.


As an affliction lock, I did save the group twice, and got us in some deep stuff once, using Howl of Terror (& Curse of Exhaustion) to get mobs off the healer (who I was standing by), and using death coil.

My question to this forum was, "could he be doing something better"? I have a lvl 24 tank, but at that level, tanking <> heroic instance tanking. ;-) I have very little experience there, so I decided to ask the folks who know about such things. I've played 2 dps classes to 70 (mage & lock) and know both pretty well, additionally, my pally was prot for a long time, but prot pallies work a ton differently than prot warriors. Prot pallies can go in and cause an enormous amount of threat to mobs immediately (e.g. their 'rage' bar is blue and starts full), and their viability as a tank decreases as the fight drags on, where the opposite is true for a warrior tank (I think). I try to be a student of all classes and such, so I'm filing all this away for my tank as well.

I appreciate all the advice.

Edited, Mar 18th 2008 3:25pm by ktangent
#12 Mar 18 2008 at 12:31 PM Rating: Decent
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1,395 posts
My bad.

Well, it's not customary to have two mobs on you in heroics, since you're gonna take heavy damage and therefore healing. This creates a lot of threat, split on only two targets, and since you're only offtanking the second... you can presume a runner. While I can pretty much OT mobs with TC only in heroics... I don't know about him. I guess using TC more if he isn't already.

A lot of good advise has already been given.
#13 Mar 18 2008 at 12:47 PM Rating: Good
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1,262 posts
So in Heroics, how do you do a 5 mob pull (which exists in some instances) if you shouldn't tank 2 at a time? At max, you can have 3 CC'ed mobs and then you'd have to have the tank take 2 of them. Perhaps our group composition (shamans have no CC) contributed to this? I do appreciate the advice given so far and will share this with our guild tank.

Thanks to all.
#14 Mar 18 2008 at 1:26 PM Rating: Decent
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1,395 posts
That would be... what, SH? Most, pulls that include 4 mobs or more often contain 1 non-elite. Although I can think of a few pulls in (I think...) Slavepens where you get like 5 Elites... While you can tank a lot at once (not advised if the tank isn't geared for it), you have to sort of go all out on CC too. Pull back, trap one, hunter fear beast, sheep one, lock fear another... That's only for that specific pull though.

It's hard to say exactly what to do in general... You shouldn't loose aggro on the Main Target, so taunt should always be up for a secondary target if it runs. Maintaining aggro can he hard though, but possible with mocking blow and Conc. Blow. Basically just keeping the mob occupied in every way until DPS burns down the main target. Shouldn't take long tbh...

I can't think of much more for when you have to tank two at once... TC alot. Cleave if you've got enough rage (only mediocre threat though), keep runner busy with stuns and/or taunts, or Conc. the main target at ~20% HP and intercept/intervene the runner and start building threat.
#15 Mar 19 2008 at 1:21 AM Rating: Default
it has alot to do with balance, this tank is just on the verge of being able to tank heroics, and BF has some of the hardest hitting mobs, therefor he very likely shouldnt tank think one yet. this is not just about him staying alive, but also about keeping the healer alive. any tank needs to be able to keep aggro on 2-3 mobs at once, or hees not doing his job well enough, you might think you can keep it down to 2 with alot of CC, but accidents happen, and if you then cant pick up the mobs its not good enough.
as some have said before, the key is to spam cleave and TC(improved ofcause). if you do this you will generally be able to keep aggro on up to 4 mobs, again depending how much healing you need while doing it..
if your having much trubble for some reason you can tab around and sunder, but honestly this aint advised unless you cant do without since your aggro on main target will be close to none for quite some time.

Buzak
#16 Mar 19 2008 at 7:50 AM Rating: Good
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10,601 posts
Does he have imp TC? That makes a huge difference in threat generation from TC. Honestly in a two pull you should be burning the first guy down fast enough that the healer doesn't have time to pull healing aggro. I'd say if a tank is losing two pulls he's not doing his job right. When you're tanking 4 pulls, that's when it starts getting fun. Make sure the healer is specced into threat reduction if they can get it. Make sure the tank has imp TC. There's some potion you can drink to reduce threat too. This is a good idea in the harder heroics such as SH and I highly recommend it. Have the shaman drop the threat reduction totem if it's a problem.

I'm sort of frightened by all the mentions of sunder but not of devastate. No heroic tank should ever use sunder. Devastate applies sunders and does more damage.

Edited, Mar 19th 2008 10:52am by Xsarus
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#17 Mar 19 2008 at 9:38 AM Rating: Good
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As a healing priest, this also sounds like it could be partially the priest's fault. If a priest casts Prayer of Mending on the tank before every pull, then Prayer of Mending again as soon as that golden frisbee jumps, he'll have a hard time pulling aggro off the tank with heals. On the other hand, if the tank starts the pull down a little health (having just used Commanding Shout, for example) and has a Renew ticking, the priest could easily pull aggro before the tank can establish any, particularly on a ranged pull.

I'll assume the priest wasn't a total dope who was casting Power Word Shield right after a ranged pull or something.
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