RareBeast wrote:
I assume you meant to say they cannot be dodged. If you have 0% dodge, 15% of incoming attacks will be crushings. If you have 60% dodge, still 15% of incoming attacks will be crushings.
And if you stack enough Defense/Agi to reach 102.4% total avoidance (even if it's temporary from things like Badge of Tenacity and Moroes Watch) you will be dodging 100% of the incoming Crushing Blows.
AstarintheDruid wrote:
2) Crushing blows can be dodged, but if you increase your Dodge+Miss (avoidance) past ~85%, the few hits that do land WILL be crushing blows. They're the last type of hit to be pushed off the attack table (besides crits, but you can get rid of them in a different way). If crushing blows couldn't be dodges, Prot warriors and tankadins would need to exclude their Dodge % from their uncrushable calc. As is, they need combined 102.4% avoidance from Dodge, Block, Parry, and Miss.
L2read, I already said Crushing Blows are the last type of attack to be pushed off the attack table. Saying that Crushing Blows can't be dodged at all is an overly simplistic and irresponsible answer. If you're too lazy to explain the reason Crushing blows are unlikely to be dodged, don't contradict correct information.
Delekii already did a good job of explaining the attack table, but I guess I have to go over it again for your benefit. Do I need to go get the crayons and construction paper from my kids' art supplies? Or will text work for you?
Melee attacks in WoW use a single to-hit table, populated with the following possible outcomes:
Miss
Dodge
Parry
Block
Glancing Blow (only when the attack's weapon skill is 15 or more below defender's defense)
Critical Hit
Crushing Blow (only when the defender's defense is 15 or more less than the attacker's weapon skill)
Hit
Starting at 1, possible outcomes are filled in up to 100 in the above sequence. Anything beyond 100 is ignored. Here's a fairly normal example for a druid tank.
1-7 Miss (5% base +~2% from Defense skill)
8-32 Dodge (25%)
33-47 Crushing Blow (15%)
48-100 Hit (53%)
Now, let's say your Agi and dodge rating goes up a lot from Grace of Air (Agi), Blessing of Kings (Agi), Idol of Terror proc (Agi), activating your Badge of Tenacity (Agi), activating your Moroes Lucky Pocketwatch (dodge rating), etc...
1-7 Miss (7%)
8-90 Dodge (83%)
91-100 Crusing Blow (10%)
There's no chance to recieve a normal hit, because the table is already full of events that have a higher priority. You are, in effect, dodging 5% (or 1/3) of the crushing blows you could recieve.