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OK question about an idea for arena PvPFollow

#1 Mar 17 2008 at 12:42 PM Rating: Sub-Default
ok this is my first time posting ANYTHING on here but I've had this idea for a while now and i wanted to see if anyone thought it would be plausable or at least fun to try and fail at. An all hunter PVP team. OK if your wondering why i've so obviously gone mad here's my deal. I am an Infantry Sergeant serving in Iraq right now with 4th Brigade 2nd Infantry Division. Army Squad Designated Marksman so naturally i rolled a hunter, hehe. Well I had my hunter almost to 70 before we deployed and had ideas for arena PvP. I should be coming home in a little under 3 months so I started thinking about WOW some more and my crazy dreams. OK so hear me out. 5 on 5. Lets just say BM spec for the hell of it just as an example. with traps, flare, and being ranged we can engage b4 we are engaged. which means we can focus fire on 1 target (5 on 1) first. how do you keep from being focus fired? CC, well CC doesnt work on BM hunters. so we have that going for us, plus pets to keep things hectic and keep casters from getting off too many good spells (imagine 3 cats on a main healer and 2 on another, while the hunters focus fire). Also 3 multishots from 3 hunters vs 3 targets. Also, we keep enough distance so that when someone does get into melee range of us, i shoot your guy and you shoot mine so we keep up the dps, let our armor do some work. poppin rapid fire and such. problems? invincibility (ice block, pally bubble) to soak up BW time and LOS dodgers with those damn pillars. LOS might just make it easier to pick off individuals for focus fire if they're cowering, or you lay traps and make them come out to us while pets go in. I dunno, like i said, this is all wild speculation but if nothing else, a 5's hunter team would be fun to watch if they were all skilled. I kno, I kno, it would lose, but those in the know (or have done the math) tell me if it would be a crushing defeat and why, or just a defeat. ok thanx, remember I've been outta the loop for 12 months, hehe.
#2 Mar 17 2008 at 1:52 PM Rating: Good
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learn to use your [enter] button.
#3 Mar 17 2008 at 2:23 PM Rating: Good
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830 posts
If the hunters were super coordinated and could down the targets in proper sequence, it could be lethal. 5 pets alone are harsh realm to deal with, especially if a good mix of them are BM pets.

Problem is lack of healing. You have what you have in pots and bandages. Hunters are kind of squishy, not super squishy like casters, or even leather bearers, but squishy until they get good PvP gear. I know. My longetivity has gone up with each piece of PvP gear. I can actually take a few hits now.

So, 5 hunters in non-PvP gear, probably down 2-3 foes before losing. 5 hunters in full PvP gear- probably very hard to deal with. Even pally's can't hold off that kind of firepower for long.

Gear seems to be everything in Arena until you are near parity in gear unless skill is way outta parity as well. Even I can down a poor player and I'm certainly on the average side, maybe the lower end of that... Awesome players are hard to down even if their character is more weakly geared, but they tend not to be weakly geared, just the opposite. It's kinda hard to sort out gear from skill though in the arena as it tends to go so fast.

I love fighting in the arena, it makes me a better player. I've noticed as my gear goes upward, my damage is rocketing up there as well, I just hit harder now.

In BG's, I am now almost always in the top half of the BG kill stats and about half the time in the top 10. I've broken the top 5 a couple of times. I couldn't claim any of this prior to my arena experience and my better gear. I am not a great player, and it shows in the Arena, but the experience is spilling over into my PvP work in BG's.

So, while 5 hunters COULD rock, it could suck big time as well. It would be gear & coordination determining win/loss, which could be said for most combinations...
#4 Mar 18 2008 at 1:34 AM Rating: Decent
OK thanks i see what your talking about with the lack of healing.

I guess my strategy is dealing overwhelming focus fire on a key target or target of opportunity before they can do it to us. No cc involved(again we'll be immune depending on talent spec)just the fact that we have quick powerful ranged attacks, have traps to help keep from being engaged right away, and have decent armor (compared to, say, a mage).

These factors should enable us to gain the early power play advantage by dropping one of them quickest and use it to win the overall fight. Again, just in theory, gear being comparable or equal.

could be fun to try, thanx for the reply
#5 Mar 18 2008 at 2:24 AM Rating: Default
hmm maybe you havent done an 5v5 arena lately..all the teams that are 1500+ rating have 2 or 3 healers..healing is the key in 5v5 not dps...
If the other team has a holly pally or resto druid(90% of the good teams) how you will take them down.?..buble will give enough time to the opposite team to kill 2-3 of your teammates..a bm hunter can kill another bm hunter in 5-6 sec..same rogue..or mages with instance pyro.etc....the resto druid hmm..how you will see him?is stealth and is staying behind and hide in the pillars..
So as you see you dont have a chance with 5 hunters in the same team..
#6 Mar 18 2008 at 11:33 AM Rating: Decent
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1,395 posts
dorogodess wrote:
hmm maybe you havent done an 5v5 arena lately..all the teams that are 1500+ rating have 2 or 3 healers..healing is the key in 5v5 not dps...

...

Heh... must've read that wrong, hang on.

...

Wtf...

.....

Is he serious?

........

Can't be...

...

Oh shit... he is.

Look, fyi 4x MS warriors and 1 resto shammy, or 3x MS warriors, 1 enhance shammy and 1 priest/pally happens to be one of the most awesome pewpew teams there is, and that's build a lot around a single class!

However, I don't agree with a full hunter team.
#7 Mar 18 2008 at 12:05 PM Rating: Decent
OK good point, remember I am just asking for your advice on this, I realize I dont know the deal. It's not that I havent done a 5v5 in a WHILE, it's that I have NEVER had the opportunity to participate in the arena (deployed before season 1 began, yes it has been that long). So I admit I dont know and i really do appreciate all the replies, thank you.

OK how about this scenario: (I'm just bouncing ideas off you now, I honestly dont think this 5 hunter team would win but it is something I like to muse over).

ok 4 MS warriors and 1 resto shammy vs my 5 BM hunters (I know i keep saying BM, lets just go with it for these cases). We send 5 big red kitties against the shammy, lay traps, pick a war, and go to town on him. Rinse and repeat for the remaining wars maybe help kitties kill the shammy first, i dunno.

OK so in that scenario do the wars kick our asses, the shammy overcomes, or both. How badly do we lose in this case.

Again I'm just trying to understand how arena PvP works (i used to be old school so all i had was BGs and duels) thanx in advance for your input.
#8 Mar 18 2008 at 12:18 PM Rating: Decent
/wall of text crits you for 10,000

You die.
#9 Mar 18 2008 at 12:53 PM Rating: Decent
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1,256 posts
hah raid buffed I would survive long enough to FD and let the wall fall on someone else!

Damn I'm not raid buffed in the armory ATM... I guess I died too =P
#10 Mar 18 2008 at 12:58 PM Rating: Good
While i admit my little query about a 5 hunter team is dumb, probably dumb enough to warrant the standard "your dumb, you die, end of story" response, what I'm looking for is more of a "why" and less of a "because you lose" sort of answer.

But I'll take it as my job as the OP to discern the deeper truth behind your post, like its a riddle for me to figure out, and learn the answer to my question.

So your saying the wars crit the hell out of me and I die. So they focus on 1 of us and kill us off one by one? even with them in a bunch of traps and us focus firing them? or even if they try one on one, with us focus firing 4 on 1 of them (one of us would be busy hitting the shammy or trying to dodge the one war far enough away from the 4 hunters shooting at him)we get smashed? how long do we survive?

so their toughness beats our dps, or they outlast any attempts for us to kite or otherwise stay away from taking their crits and just pound us? would we even kill one? play this scenario out for me if you would, just so i can see how it goes down.

help me understand, I havent played WOW in over a year

as always, thanks in advance
#11 Mar 18 2008 at 1:37 PM Rating: Decent
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1,395 posts
You fail because your first (original) post (OP) looked like this:

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The 5x hunter arena team is not a good idea, but that's not why you fail.
#12 Mar 18 2008 at 1:43 PM Rating: Decent
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1,256 posts
Basically if your 5 hunter team were to fight... say 3 warriors and 2 healers. or 4 warriors and 1 healer... the healer would only have to keep him/herself alive for a short amount of time as you won't be able to down the healer before the Warriors come and eat you. You can't focus fire a healer in the back with a warrior trying to cut your head off.
#13 Mar 18 2008 at 2:01 PM Rating: Decent
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27,272 posts
HitashLevat wrote:
You can't focus fire a healer in the back with a warrior trying to cut your head off stunning and killing you.
#14 Mar 18 2008 at 10:02 PM Rating: Decent
OK see that's actually helpful.

So your saying that even with the healer pre-occupied and not healing any warriors, 4 hunters would not be able to kill a warrior before getting killed by the warriors.

OR- even if we DID kill one warrior (4 DPSers on 1 target at a time)we would take losses at the same time and eventually lose overall.

I guess your right because even if we sent 5 pets on the healer, eventually as we die the pets would disappear.

And trying to send one of us after the healer to help would get that hunter targeted and killed probably quicker than we could take one of them down giving them the early power play (4 wars on 1 hunter > 4 hunters on 1 war)

is this the gist?
#15 Mar 19 2008 at 6:24 AM Rating: Decent
I dont know, I think that if all 5 hunters had say, 350-400 resil, you would be unstoppable. 5 big red pets on any one, is a 2 second kill no matter what gear they have. The hunters would have to be very coordinated, and used to playing in arena with each other to work. I would say definitely give it a try, you never know, and as i said the hunters would need to be used to playing with each other, almost to the point of reading each others minds, so the practice wouldnt hurt. 5 intimidates, is gonna stop anyone from doing anything before they die.

I guess the point im trying to make is that for 18 seconds, your gonna tear some sh*t up, but as soon as bw fades, you may run into trouble.

My strat would be to strategically lay frost traps around the arena before you pop bw, that way you can kite across the length of 5 frost trap auras.

Now if you were talking about 5boxing 5 bm hunters, i would say you would definitely up your chances of success.

Edited, Mar 19th 2008 10:28am by montaghar
#16 Mar 19 2008 at 9:42 AM Rating: Decent
yea thats kind of what I was thinking. My teammates are going to be 4 other soldiers in my company (not Infantry, but no one is perfect, hehe), 2 of whom I have leveled with all the way to 70).

Coordination would be the key, I agree, and setting up a perimeter as soon as possible, trying to control the battle and not leave anyone out to dry (if we can help it, if not then he wont die for nothing cause we'll dps the hell outta 1 of them at a time.)

and def save BW for the right time

again something that would require crazy precision and teamwork but is possible (maybe).

I think we are going to try it when we come back to the states, and whatever happens, happens. It will be interesting to say the least

of course any other opinions or people that want to laugh at the very notion of this team are still very welcome
#17 Mar 19 2008 at 12:19 PM Rating: Decent
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231 posts
I laugh at the OP because his idea sounds like a hell of a lot of fun!

FYI: Proximo is an addon that allows you to keep track of what classes you are fighting in the arena, their hp and mp, and even identifies their spec, so any non BM hunters will be focussed on first.

I'm sure your team will have Vent or some kind of voice communication, which will let you coordinate very well...

Against an MS warrior/Shammy team, the shammy is lunch once the pets catch up to him. I'd suggest cats so the shammy doesnt know exactly when they are hitting, and keep rotating intimidates so he can't run away as easily. Jumping off bridges and onto pillars COULD keep him alive for a while.

The warriors will focus on 1 or two of you hunters, with charges and intercepts, so keep those frost traps, and the occasional freezing, spread out. Whichever hunters are being cut down at the time need to pop BW and just run around in the open so all the warriors can be focussed on and not run behind a pillar and therefore your kill stolen from you. Plus, 4 multies going into that group could hurt like hell (though a chain heal could solve that all on its own, so that cats better chew quick/time an intimidation well).

I think you would have a decent chance against a 4 MS warrior, 1 Resto Shammy team. Another enemy team with more mobility, mix of melee and range, or even one focused on survival and draining, might be MUCH tougher for your team.

Play around with your buddies in AB/EotS and see how well you guys do :D Defending the blacksmith could be a LOT of fun.
#18 Mar 19 2008 at 6:05 PM Rating: Decent
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99 posts
Hey...I don't know about you, but I do arena just for fun. I'm not in it for the gear. If you're like me, then your idea sounds like fun :D
And I think if anyone could pull the organization part off then it would be a person in the Army fighting with 4 of their squad mates. It would have to be some pretty insane organization/kiting/DPS-ing skill though to pull out wins (at least if your rating is somewhat respectable, or if like mine it is about 1300 :P).
And yes, it does help my self-esteem to own the crappy teams at the 1300 rating level :P
#19 Mar 19 2008 at 10:38 PM Rating: Decent
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365 posts
Ok, so I have some theory questioning...


5v5

the all hunter team is...

3 MM/sv WITH: imp stings, silencing shot, hawk eye, scatter shot standard mm pvp i guess.... whatever extra juicy stuff they can get from sv once mm build is filled... only one will have trueshot
2 SV/mm WITH: full trap talents, wyvren sting, scatter shot, maybe imp stings, deterence (The dodge parry one), counter attack, readiness, health, and if possible drain stuff from mm one will have ew

The purpose, for this...

MM/SV gives3 silencing shots and a small drain team, but also has some basic trapping skills and good burst damage, does most of the damage

SV/MM with all the cc in there these guys are essentially there to make sure that the mm don't get hit and add where they can to the drain and dps.

Each team is in full S3 with the non set epics and weapons with best buffs and gems for their class/spec...

Cenario 1 healer 4 warrior team....

every hunter drops trap at their feet
ss healer, mm and sv start dpsing KEEP HEALER SS and drained
warriors charge and get frozen...
warriors trinket out
2 warriors get wyvren stinged
2 warriors get scatter shoted and then traped.
burn down healer
keep 3 warriors cc'd (3 warriors vs 3 10/26 traps and 2 10/20 traps... can alternate SV1 MM1 SV1 MM2 or SV1 MM1 MM2 MM3 SV1 SV2 MM1 etc + readiness/2wyvren stings)
Kite 1 warrior to death
cc 2 warriors
kite 1
cc 1 warrior
kite 1
kite 1

please apply my 3mm/sv 2sv/mm team to other common teams.

Edited, Mar 20th 2008 2:42am by Darigraz
#20 Mar 20 2008 at 9:45 AM Rating: Decent
ok quick question, how long would a hunter survive getting attacked by a warrior if he couldnt get away from him, what with the new gear/talents, etc. that i havent seen yet?

could he survive long enough for another hunter or two to take down the war?

back in my day, my hunter buddy and i could stand opposite one another and if 1 war attacked me and 1 attacked him (if they were too dumb to jump one of us), we could fire at the other's attacker and kill them both before they killed us.

I am assuming that's no longer possible - and/or i'm about to hear a LOT about what terrible wars those two must have been.....
#21 Mar 20 2008 at 11:33 AM Rating: Good
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830 posts
Folks, you'll be talking theory until you are blue in the face.

The only way to truly find out if an arena team makeup will work will be to run it in against another team. If the team has already done some workups to get some basic coordination in, you can toss the 'new team' issues out and consider it a decent test.

Run 10 matches. You might actually win a fair share of them because the other team may just be clueless how to deal with you, but eventually, that advantage will go away. Play your hunter team for 2-3 weeks straight and see how you do.

If you're honest with yourselves about your skills and gear, you can get a fair (not perfectly accurate- but fair) idea of how well the team plays. Maybe you feel you just need a tweak here or there and you're good. Maybe you learn quickly that it's just too complex to coordinate.

The simple truth is, despite anyone's opinions here, it's THEORY until you actually commit to doing it. Then you'll have some hard data. You'll have to interpret it, but if done honestly, you can make a case one way or the other about a 5 hunter team.

Let us know how it turns out! ^_^
#22 Mar 20 2008 at 11:39 AM Rating: Decent
That really depends on how well geared the warrior is, and how much resil you have, and also what the warrior is aiming for. Some warriors in arena, their only job is to take a beating, and look intimidating, and distract the other team while the dpsers burn peeps down. These warriors gem for all stam/resil, and usually hit pretty weak, but will still crit pretty well. The other type is the damage dealer, his job is to do as much damage as possible. If you have one of these on you, you wont last very long if you cant get away from him. and of course the hybrid that trys to balance his stats.

On another note, i have been doing arena since season one,on all 3 of my 70's, and i have never seen a 5v5 team with more then 2 warriors, so for the most part, youll be dealing with one if any, this may not be true for other battlegroups though.
#23 Mar 24 2008 at 8:28 AM Rating: Decent
OK lemme get one more theory in here before i just let this thread die, hehe

assume 5 nelf hunters with BM and imp traps

arena begins, we send all 5 stealthed pets on the weakest armored healer

drop 4 immolation traps in close proximity and 1 frosty

shadowmeld

first person that gets in range, we (at the same time) hit steady shot, TBW, an auto shot comes out after the steady, hit multi, and jam on arcane shot, all on the same target

hopefully he goes down, but honesty from what i'm hearing about pvp gear, i'm not sure...

If he DOES, the next melee person to come at us eats 4 immo's and the general strategy would be...

pick a new target, mark, focus fire, and make sure to stack serpent stings on every opponent (still stacks 5 times i think)

keep in mind, intimidate rotation to keep a healer down for 15 seconds (and he'll prob get chewed to peices)

also if 3 opponents are close enough together for the initial assault they'll each eat 5 multi's which has to hurt at least a little

what do you think? plausable? or myth busted?
#24 Mar 24 2008 at 10:08 AM Rating: Decent
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27,272 posts
myth busted, no arena team will be dumb enough to send in their people 1 by 1.
#25 Mar 24 2008 at 10:59 AM Rating: Decent
o no they dont have to send in 1 by 1 that would be dumb as hell

even sending 4 at once, we pick 1 and light him right up

then fight as normal but as a 5 on 4, no?

this may have worked back in the day, but i'm reading that today's PVPer is CRAZY hard to kill compared to the old days with the new gear
#26 Mar 24 2008 at 12:40 PM Rating: Decent
38 posts
All 5 hunters BM/MM. That would be essential. Marksmen can be CC'd. Everyone in decent PVP gear would be another plus. I am of the opinion that it would rock on those and a couple more conditions.

Focused fire would be the most important thing. You would HAVE to ALL be focused on the called target. Everyone has to pop BW before anyone gets CCd, and someone HAS to open with aimed shot on the first and subsequent targets. The first target HAS to be someone who cannot become invulnerable (not a mage, not a paladin, not a rogue). The second target has to be jumped on quickly and brought down just as fast as the first.

Basically you have to kill at least two of them before one of you dies. If you are unable to have downed at least 2, you will lose to their healers. Priority targets are priests, shamans, druids, (especially if they are healers), warlocks, and hunters.

If you are able to accomplish that sort of coordination, then presumably when it is 5 on 3, you can handle cc'ing and playing with LOS for any of their remaining healers and finish them off.

If you can do all this, you will probably be fine up to around 1700-1800. Then you will start running into teams where even with 5 BM hunters, people will not drop fast enough.
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