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Class Stat RequirementsFollow

#1 Mar 17 2008 at 4:42 AM Rating: Decent
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403 posts
I feel that in each class forum, on alla and oboards, there should be a sticky with minimum requirements for certain events.

To put this in perspective, I joined a pugged Kara run on an alt yesterday. They had 3 healers, a druid, a priest and a paladin. Their +heal respectively were: +1100, +1000, +960. I don't think those are even adequate for a heroic run, much less Kara.

I've been in a h mech run, with an spriest party leader in blues/greens. He was out damaged by the warrior tank. Did h CoT2 with a rogue in full greens. h SP with a resto druid with +800 heal. The list goes on and on.

Aren't there certain minimum requirements for these things? I'm sure there's a listing out there somewhere; but in any event, they should probably be bolded and stickied?

In FFXI, any gimp would be instantly replaced... in an xp party. I don't understand how gimps are tolerated in heroics/kara. This post is in the spirit of helping these people out, and hopefully giving them a reference list to help them with gearing for different situations. :)
#2 Mar 17 2008 at 5:15 AM Rating: Good
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91 posts
Interesting point, but I do have a question: Who decides what those minimums are for each class? For example, for Holy Paladins I've seen it listed as a minimum of +1000; elsewhere I've seen the suggested min of +1100. I was told by someone in game that I shouldn't touch Kara until I was at least +1200. Who do you listen to?

I think part of what you see happening is people, especially in pugs, are desperate to get in. Thus they are perhaps less likely to check gear/spec, etc. Or they are allowing undergeared people in in the hopes that they will be able to get some of the gear to boost them to where they should be.

[Edited for further thought]

I think it's a great idea to have stickies on these forums, by the way (and we do have a couple of good ones on the Paladin forum here). Getting people to read them and follow the guidelines is the tough part, as is determining what is the actual standard. I was sensible enough to turn down requests for Kara when I only had 900+ healing, but Raid leaders also need to show good sense and judgement and not accept people in who aren't ready, unless they don't really care how far they get.


Edited, Mar 17th 2008 10:04am by meagherly
#3 Mar 17 2008 at 6:31 AM Rating: Decent
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599 posts
My guess is that the difference between the stats listed are because of the difference on the groups that people have been with. There is no telling that xxxx amount of +healing will be enough if you are unlucky enough to get into a group with a tank that sucks badly, or how exactly how much is the minimum +armor, VIT, DEF you'll need, if your healer is underprepared.

Maybe a good criteria would be to assume that things are slightly wrong:
For a Tank, stats needed assuming:
1 - The healer is just slightly underprepared;
2 - Deficient CC; and
3 - Your DPSs are a bit out of control.
*Or in other words, if you need to hold multiple monsters generating more threat then strong DPSs with a low and / or weak healing.

For a Healer, stats needed assuming:
1 - Tank has low health;
2 - Tank has low damage reduction; and
3 - Tank doesn't have enough tools to keep consistant aggro of all mobs.
*In other words, if you are required to do very fast and strong healing, generating low threat or being able to endure a couple of hits until someone gets it out of you.

For a Retribution, stats needed assuming:
1 - You want to compare your DMG to other DPSs.
*Joke erased*



I don't know, those are just a couple of ideas that crossed my mind.

Edited, Mar 17th 2008 10:38am by sbrubles

Edited, Mar 17th 2008 12:31pm by sbrubles
#4 Mar 17 2008 at 7:51 AM Rating: Good
Volumes are written because of such jokes sbrubles, this could turn into a 100 post thread simply because of it.

As for requirements, I pretty much have kara-ready requirements for each spec in the FAQ. Aside from the FAQ I'm pretty sure that Dil, Tool, and Thels' have put stats that you should shoot for in their FAQ as well.

I haven't put heroic ready requirements because those are much more difficult to gauge, at least for a healer. Should it be more than kara, should it be less, that debate has been going on for a while. Tanks just need to be uncrittable and have a decent health pool (preferrably >10k unbuffed) with a good amount of avoidance stacked up. Rets.... well they just need to have decent gear, dps get to slide a lot more on their gear than healers and tanks.
#5 Mar 17 2008 at 9:06 AM Rating: Default
I started seeing alot more of this after patch 2.3 in heroics and we'll see alot more of it in Kara after 2.4. Two easy ways to keep this from happening is to either start the group yourself or check out the group leader asap. Alot of times a undergeared person will start their own group, probably because they have been booted from others.

And also don't buy into the whole, "my gear sucks but I have skill" crap. If they had "skill" they'd have gear or know they need gear. Feel free to boot anyone or ask the leader to boot them. Your repair bill as a plate wearer isn't worth running with that clothy in greens.

It may be a little harder to look at someones gear and know if they're ready if you yourself haven't seen alot of endgame. Once you do though it gets a little eaiser. I know that we'll need a much better geared tank running H shatt halls then we would H UB, and I can tell just by looking at gear.
#6 Mar 17 2008 at 11:33 AM Rating: Good
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1,264 posts
ChemoshPrime wrote:
I pugged Kara with a group that was undergeared. Someone should do something to make sure it doesn't happen to me again.


FTFY.

What did you expect from a PuG raid?

Other than being keyed, there are no requirements for Kara. There are guidelines developed by players, but nothing in the game that restricts entry besides that key.

The number of people that play WoW and read Allakhazam boards are nowhere near close to each other. Having stickies with gear requirements, while great for those that care to research their class, is worthless for the vast majority who will never see the information.
#8 Mar 17 2008 at 4:04 PM Rating: Decent
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343 posts
Quote:
Aren't there certain minimum requirements for these things? I'm sure there's a listing out there somewhere; but in any event, they should probably be bolded and stickied?


Dil, Tool, Thels', and The Captian have and keep up on a GREAT FAQ and Def/Mig sticky. Not playing holy or ret I really haven't read over the other sickys, but with the mates that I've been helped by on THIS FORUM, I'm sure they are pretty good.

I follow the sticky... more for my personal rep sake and to keep up the good word (lol) that you WANT a pally tank in your group. Kinda funny this should come up though. I just posted a "am I ready" thread. Basically got a big NO. And I'm ok with that. There are standards put forth by the players... and I want to be known and added to friends lists because I'm a good tank. The guild I'm in has a high number of members... I have to do something to stand out! Most of all... I just want to be good at what I do.
Sometimes the answers are in your face in the stickys... or like the one I was looking for is avial if you scroll a bit further down the page... (sorry about that guys... nice gear list on the Def/Mig sticky btw!!)

But as I look through the Shaman and Priest forums here... they are not as well put together as the pally one. I agree fully that it would be nice to have that info avil as it is on this Class Forum.
As to who or how that standard is made? Well... I'm still a deck hand in this game! Just pass me the rum and hope for a good sticky!!!
#9 Mar 18 2008 at 6:26 PM Rating: Decent
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146 posts
I can't have been much over 1000 +healing when i did my first few heroics (and kara shortly after).

My brother was MT in both those cases and we just about got by, he was similarly geared to me (lvl 70 dungeon blues pretty much). If you know what you are doing it is absolutely doable, back then heroic badge gear was limited to FR gear, and the pvp gear available for honor was ok but not really worth investing the time in.

I think given the ease of getting quality gear today (good or bad, don't want to go into that now) has moved the goalposts in most peoples minds, kara guilds are expecting people with some combination of S1 arena gear and Badge loot, when for the first few bosses (we got up to curator pretty sharpish) you can do it in much less.

As for heroics, the lowering of the key rep and the "daily heroic" has made things hazardous for pugs. When I started I could get by with lower stats because we only did the easy heroics (BF, SP and Ramps were our favorites) and the revered rep requirement meant we had done at least 2 or 3 runs of the lvl 70 instance, and were geared appropriately. Nowadays the daily quest often sends new lvl 70s (who are just about honored as soon as they ding) to very difficult instances like Durnholde, or just plain annoying ones like Crypts, leading to a lot more failing pugs than before.
#10 Mar 18 2008 at 7:34 PM Rating: Decent
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133 posts
The guild I started doing Kara with had a requirement for the healers. It was 1000+heal for the low healer, and 1300 for the high, assuming that we were running with 3. I actually got in with 900+heal on my first one, but that was because we were using our guilds MT and OT, which were past Gruuls, and the other two healers had over 1600+heal.

I had my own personal +healing requirements for Heroic PUGs, which turned out to be 1400+heal. At that level, I could heal almost any tank given the situation.

But in all actuallity, those limits and requirements are just based on the group. You can't put an exact number on it, although people try. Someone says that 1000+healing is WAY too low for Kara, but it all really matters on the quality of the group.
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