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Raiding Felguard spec - why mixed?Follow

#1 Mar 16 2008 at 6:12 PM Rating: Decent
I've been planning to go with a Felguard raiding spec since I started my 'lock about a month ago, so I found the recent thread on Felguard raiding very useful.

However, there was something that puzzles me: All of the specs I've seen for Felguard raids put their leftover points into both affliction and destruction. This doesn't make sense to me, so I thought I'd bring it up for discussion.

If you put your extra points into Destruction, you're going to be spamming shadow bolts for the 20% shadow debuff, so you want as many criticals as possible. You'll likely be maximizing Demonic Tactics then. So why not put five points into Devastation as well to double your critical bonus? This would also give access to Destructive Reach for some burst threat mitigation.

If, on the other hand, you intended to put more points in Affliction, you wouldn't be as focused on criticals, and would probably put fewer points into Demonic Tactics. You could then get Empowered Corruption, Amplify Curse, and Nightfall. You also have some filler points in Suppression so you don't need to worry as much about +spell hit equipment.

Both of these seem more viable to me than a mixed Felguard build, so why is a mixed build the most popular?
#2 Mar 16 2008 at 6:23 PM Rating: Decent
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You can't go raiding without 10 points in destro , more than 50% of your dmg comes from shadowbolt..
#3 Mar 16 2008 at 10:46 PM Rating: Decent
His point is more valid than just that simple answer, however in the end the "cookie cutter" build is so commonly used because it ends up putting out the best damage.

Nightfall is a very VERY powerful tool in certain situations, but on the Boss fights where it's really needed the only effect that will cause it is generally a single Corruption spell -- hardly worth the points.

As for the Destructive Reach, this is actually an extremely useful tool for 5Mans, however on the grand scope of things sacraficing Improved Corruption AND Improved Life Tap ends up dealing a major blow to a Warlock's options when raiding. You cut down the only instant-DoT to one that's better used as a CoElements or CoShadows and you're stuck a few seconds longer than you need to be -- especially on long fights.

The reach itself its more of a PVP tool, but the Agro redux is huge. Then again, if you're really in a serious Raid you should not only have multiple threat reducers -- but your Tank needs to be able to keep agro off of bigger threats than a Warlock... again not as useful as splitting the points.

You need 10 points into Destro for the .5 Second redux (a whopping 16.66% DPS increase in SBolt spam), and 7 points in Affliction for the Improved Lifetap and the Instacast Corruption.
#4 Mar 17 2008 at 4:11 PM Rating: Decent
That makes sense then. Keeping Corruption does more DPS than the 5% critical chance. OK.

Next question: A lot of FG builds include Shadowburn at the expense of a point of Demonic Tactics. From my understanding, SB is a good PVP talent that isn't really viable in raids. Is this the case, or is it worth losing the 1% crit chance for another instant?

Edited, Mar 17th 2008 8:15pm by SanityImpaired
#5 Mar 17 2008 at 4:36 PM Rating: Decent
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Shadowburn probably isn't useful in raids, unless you've got a wicked sick mana regen going and brought two shard bags filled to the top. And even then.

As a PvP Warlock, I absolutely love it, though. Nothing like firing off a Shadow Bolt and a Shadowburn right after, critting on the Shadow Bolt for 2,000 damage and the Shadowburn (due to the Imp. Shadow Bolt talent) just as much.

Most clothies crumble after that.
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#6 Mar 17 2008 at 10:17 PM Rating: Default
Burn is more of an OShi button than anything.

Thrown into ANY sort of spell Rotation it'll make good, but as Mazra said for anyone without Dark Pact it will wear out mana -- and don't even get started on how quickly you can run through 50+ Shards. In the end the fact that it eats a GCD makes it more of a pain most of the time.

Its a nice finisher on trash/grinding since you can usually count on the Shard back, and believe me on some Heroics I'm throwing Burn in on the rotation for the gnarlier bosses. Real problem with it is just sustainability.

For PVP though it's sick as hell... Defintatly worth the points if your on a PVP server at all just for the chance you'll meet a hostile. I litterally use it more than Fear.
#7 Mar 19 2008 at 5:02 PM Rating: Default
Quote:
If you put your extra points into Destruction, you're going to be spamming shadow bolts for the 20% shadow debuff, so you want as many criticals as possible. You'll likely be maximizing Demonic Tactics then. So why not put five points into Devastation as well to double your critical bonus? This would also give access to Destructive Reach for some burst threat mitigation.

I have 18 points in Affliction (I would not suggest more if you are going with Demonology). Demonic Tactics, Demonic Knowledge, Demonic Embrace and Fel Stamina are all maxed.
I dont use a minion to attack a raid boss, usually because my minoins have half my life and would get one-shotted lol. Felguard is good for added resistance and AOE evasion, but I will send it in when I am sure it wont get directly attacked.
When I did Karazhan for the first time, I used my imp and felguard mostly. Everyone said I did well, and expected that I had been there before.


Edited, Mar 19th 2008 9:09pm by sederix
#8 Mar 19 2008 at 5:04 PM Rating: Default
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[Oops, double-post. Sorry.]


Edited, Mar 19th 2008 9:08pm by sederix
#9 Mar 19 2008 at 6:53 PM Rating: Default
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It's also fairly apparent that you're an ebayer. So stop posting for a while, read the sticky and try to learn something instead of inanely babbling.
#10 Mar 20 2008 at 4:18 AM Rating: Decent
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Banatu wrote:
It's also fairly apparent that you're an ebayer. So stop posting for a while, read the sticky and try to learn something instead of inanely babbling.


Directed at the OP or sederix? Just curious...
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#11 Mar 20 2008 at 5:44 AM Rating: Decent
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Sederix, lawl.
#12 Mar 20 2008 at 8:03 AM Rating: Good
Sederix is either a troll or an idiot, I can't figure out which. It's like he posts just on the edge of "too stupid to be serious." I just rate down and move on.


The reason they distribute the points for a demo build has a lot to do with the weakness of demonology in general, too. While you gain a bit of spell power, you lose coefficients and extra spells, as well as range and utility abilities. Going all the way into Affliction means missing out on ISB and Bane, and Bane is a HUGE increase to DPS through the course of a fight (buy 5, get 1 free on shadow bolt). However, corruption is an excellent spell, usually worth casting for the 2 second cast, always worth casting for a GCD. Imp Life Tap is also a huge benefit. The mana hungry Demo spec needs it and it will help keep your felguard swinging that axe.
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