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slow ranged + fast 2H = ??Follow

#1 Mar 16 2008 at 8:09 AM Rating: Decent
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so i noticed a funny thing while playing my 38 hunter today... well it started when i realized you could run between autoshots without losing any dps (ie to get closer for looting/skinning.)

you can run back and forth between range and melee while losing very little dps as opposed to staying at range only. as in:

autoshot > strafe and melee > strafe and autoshot > strafe and melee > etc.

currently i'm only really doing it to try and level up my weaponskill.

just a few thoughts/questions:

1) is this tactic common knowledge? i haven't read anything about it, but i am waaaay out of touch with range/mana classes. (out of

2) i don't use a very mana-intensive rotation. i typically will mark > send pet > serpent sting > arcane > autoshot til death, maybe throw another arcane in every now and then. i like ending fights at 85-90% mana with no downtime.... keeping a reserve in the case of adds or world pvp opportunities. my hunter still out-dps's my 48 pally on same-level mobs so i'm good with this rotation.

3) i'm pretty sure my weapon combo is pretty bad for this trick. i would guess that with the right combo it would be much better dps than straight autoshots, no? so what would the right combo be, range weap and 2H of equal speeds?

4) there's the range/melee threat issue, so it might not work with surv or marks builds.

i haven't raided in oh, 7 months (O.O omg has it been that long,) so i don't know if you ever go OOM and have to just sit and autoshot to regen, but as a former MT i think it would be hilarious to watch a hunter creep up on the boss between shots then do a shot/swing/shot/swing dance.

#2 Mar 16 2008 at 9:12 AM Rating: Decent
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Thread from a while back addressing the exact same theory.

As you can see, some of the people posting there claim that melee and ranged attacks reset each others timers. I haven't tried any of this, and I won't be any time soon since WoW no longer works on my computer.

1) Some people know of it, yes.

2) While mana efficiency is good, you can't let it take the upper hand. Finishing a fight with as much mana as possible will cripple you later in the game if you cling to it. Going all-out with at least Arcane Shot is a good tactic. It's up to you if you want to weave in Multi-Shot too. The rate of how much faster you're killing mobs makes up for the short time you have to sit down and drink (assuming you've got the highest level water in your bags). In the end it's up to you. Just offering some friendly advise to help you improve.

3) The weapons used to optimize this trick should the the following:
- As slow as possible. (To maximize damage from each attack, and to let you have more time to move around on)
- As close to each other, speed-wise, as possible. (this way you won't be clipping, for example your 3.8 speed melee weapon might not be ready every time you close into melee range after your 3.0 ranged weapon has fired ***** weapon speeds are fictional *****)

4) Indeed there is, and if it increases your DPS as much as I imagine it to; that in combination with threat increase might make BM hunters pull aggro off their pets too.

Raid: This is hardly useful in raids, or anytime you get past level 62 (ie Steady Shot).
#3 Mar 16 2008 at 9:37 AM Rating: Decent
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interesting thread. i gotta agree that waiting for aggro and backing up are going nowhere though.

just to reiterate, i'm talking about the pet keeping aggro the whole time and strafing in and out.

i can verify that the weapon timers do not reset each other, but i'll prolly have to get a real weapon and a combat log with timestamps going, but that's about #9 on my wow to-do list.
#4 Mar 16 2008 at 2:54 PM Rating: Decent
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This is a good idea until 62, when you get steady shot. After that, steady-auto rotation (which requires little movement) will trump the joust affect.
#5 Mar 16 2008 at 7:03 PM Rating: Decent
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Hmmm. It might actually work better if your pet holds aggro, since you have free movement without a mob constantly on you.

As for ending the fight with full mana, remember that your arcane shot is just long enough that you will get one tick of mana regen before firing it off again(if you don't use any mana in between). So, mark + arcane + arcane + arcane might be better mana/damage than mark + poison + arcane + arcane.

I also tried arcane shotting after a second tick would go by. Seemed to me like it had to be timed well, but it also seemed like the best way to keep your mana up.

Just some things to think about, since you seem like the experimenting type. : )
#6 Mar 16 2008 at 8:29 PM Rating: Decent
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baveux wrote:
Just some things to think about, since you seem like the experimenting type. : )

whoah whoah that was college, that was a long time ago.
#7 Mar 17 2008 at 4:34 AM Rating: Decent
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881 posts
axhed wrote:
so i noticed a funny thing while playing my 38 hunter today... well it started when i realized you could run between autoshots without losing any dps (ie to get closer for looting/skinning.)

my hunter still out-dps's my 48 pally on same-level mobs so i'm good with this rotation.



Your pally could use some work, once he does, I'd be surprised if the DPS difference is that big. A Ret pally does massive DPS up until around 50ish. Go to the pally boards and let them help your pally out in terms of your gear and spec. (drop the shield man, big SLOOOOOWWWWW 2-hander is what makes the DPS)
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