Hey
I've been using the standard BM shot rotation macro, but I've noticed something happen fairly often that's causing some trouble.
Sometimes, when a target I have been killing dies, another nearby mob is automatically selected, and my guy starts to shoot at it also (or melee if they are close). This is obviously a bit of an inconvenience, with CC'ed mobs in particular.
I was wondering if anyone else was aware of this happening. I figure it's connected to the macro and not anything else.
My current macro is
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, !Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
although I've used similar ones that basically do the same thing, and the problem happens with those too.
Thanks.