Forum Settings
       
Reply To Thread

Fighting Warriors ...Follow

#1 Mar 14 2008 at 1:37 PM Rating: Good
*****
11,852 posts

I know it's an uphill fight ... but still, I need help.

Look at my armory for gear. It's half-nub, half-decent. I'm 20/0/41 and use an S1 mace. I can't fight warriors for crap.

Here's how it goes ...

I open w/ Garrote. Hemo. Ghostly. Rupture.

Evasion (keep them out of Zerker stance).

Hemo. Hemo ...

Die.

I can't touch the amount of damage they are doing to me.

Any suggestions?
#2 Mar 14 2008 at 1:49 PM Rating: Good
***
2,680 posts
Quote:
Evasion

Most warriors will hit you with Overpower after a dodge. I'm no expert in PvP, but after learning this one, well, it helps a bit.

Good luck
#3 Mar 14 2008 at 2:04 PM Rating: Good
*****
11,852 posts
TherionSaysWhat wrote:
Quote:
Evasion

Most warriors will hit you with Overpower after a dodge. I'm no expert in PvP, but after learning this one, well, it helps a bit.

Good luck


It forces them into Arms stance, so they can't use all their neat zerker tricks...
and they often lose rage for switching (no tactical mastery, which is easy to see when you have their talent build displayed in the new version of X-perl).

I'm not a newbie ;) I'm just a newbie at L70 Rogue.
#4 Mar 14 2008 at 2:15 PM Rating: Good
I usually open with a Cheap shot, hemo, Kidney Shot,hemo,hemo, rupture or envenom (if i have Deadly Poison on).

You really should work on your Vindicator's gear. And some S3 gear would help a lot. I use maces as well i put Executioner on my main hand and mongoose on my Off hand. i like it a lot better than mongoose on both
#5 Mar 14 2008 at 2:16 PM Rating: Good
***
2,826 posts
Premed, garotte, rupture, hemo a few times and stun them.

They will most likely trinket out of the stun, but that can't be helped.

If you don't have any bleeds on you vanish, prep and start the whole process over.

This time they won't have the trinket and you can choose to open with cheap shot and try and stun lock them if you took off a decent chunk of their health the first time.

If they are still over 70% you will probably just want to bleed them again.

One thing I love doing to warriors is sprint away from them then shadowstep behind them.

You can usually get off a couple hemos before they realize what you did.

Edited, Mar 14th 2008 5:20pm by Bigdaddyjug
#6 Mar 14 2008 at 2:16 PM Rating: Good
Terrorfiend
*****
12,905 posts
my only advice is stay behind him better than he can handle. i assume you are talking about a group PvP setting. if duelling, then you can do the kite i've heard about, which i've never tried.

and yeah, evasion is a good idea.
#7 Mar 14 2008 at 2:19 PM Rating: Good
*****
11,852 posts
Devilsslave wrote:
I usually open with a Cheap shot, hemo, Kidney Shot,hemo,hemo, rupture or envenom (if i have Deadly Poison on).

You really should work on your Vindicator's gear. And some S3 gear would help a lot. I use maces as well i put Executioner on my main hand and mongoose on my Off hand. i like it a lot better than mongoose on both


I've been 70 for 15 days ... I will have the S3 weapon in 2 weeks. After that, I'll keep my S1, vindicator gear, and save my arena points for S4.

I'm going to put executioner on the S3 sword when I get it.

The difference between S1 and S3 is moderate... the difference between S1 and S4 is going to be huge. I'll make S1 gear do until then, and start S4 with a bang.
#8 Mar 14 2008 at 2:44 PM Rating: Decent
*****
13,048 posts
Premed, garrote, shiv, rupture, vanish, cheap shot, hemo to 5 cps, rupture again, because you should be 5-8 kiting to regain energy while building cps, rinse, repeat. If they ever get you with a sudden piercing howl + intercept, evasion, shiv, and get to range.

EDIT: I don't have problems with warriors anymore, tbh. And don't ever put Executioner on a weapon. Use double Mongoose at all times.

Edited, Mar 14th 2008 3:45pm by Theophany
#9 Mar 14 2008 at 3:46 PM Rating: Good
TherionSaysWhat wrote:
Quote:
Evasion

Most warriors will hit you with Overpower after a dodge. I'm no expert in PvP, but after learning this one, well, it helps a bit.

Good luck


By comparison, if you don't use Evasion they hit you with their autoattack, Mortal Strike and then Overpower you anyway after you dodge their Hamstring. The trick to Evasion against Warriors is to use it early, not late; it won't save you if a single Overpower is going to kill you anyway, but early in a fight it's quite strong.

Gear helps, but try to learn how to Rupture kite.
#10 Mar 14 2008 at 4:00 PM Rating: Good
****
8,779 posts
i wouldnt save for s4 jord. its going to be some time before it comes out, and blizz will announce it well in advance they said.
#11 Mar 15 2008 at 3:41 PM Rating: Decent
**
329 posts
Everyone has brought good points, but the other thing that I may have missed, but... Poison?!?!?!?

Crippling Poison is required in order to properly kite... are you using crippling poison on your weapons? Second poison is going to be what ever you prefer and what type of fights you are doing. Deadly poison is another good option, but it eliminates (hinders) your blind ability if you need a quick bandage in a one on one scenario.

If you are in a group fight like Arena, then the Wound Poison is your next best friend against a warrior to reduce healing from their teammates, or go with mind numbing poison to slow down the casters. Regardless, one of your weapons should always have crippling poison for any PvP and any mobs that like to run.

My $.02 which surprisingly is now only $.01 in Canadian... jk
#12 Mar 15 2008 at 6:53 PM Rating: Default
*****
13,048 posts
WhiskeyDuck wrote:
Everyone has brought good points, but the other thing that I may have missed, but... Poison?!?!?!?

Crippling Poison is required in order to properly kite... are you using crippling poison on your weapons? Second poison is going to be what ever you prefer and what type of fights you are doing. Deadly poison is another good option, but it eliminates (hinders) your blind ability if you need a quick bandage in a one on one scenario.

If you are in a group fight like Arena, then the Wound Poison is your next best friend against a warrior to reduce healing from their teammates, or go with mind numbing poison to slow down the casters. Regardless, one of your weapons should always have crippling poison for any PvP and any mobs that like to run.

My $.02 which surprisingly is now only $.01 in Canadian... jk

Wound/Instant poison is better on your MH, IMO. Wound definitely in BG/Arena, but it's debatable in duels. I prefer would because if the warrior ever tries to bandage, he'll usually have to wait for WP to tick off, unless he's dumb.
#13 Mar 15 2008 at 9:58 PM Rating: Default
Warrior wants you to go toe to toe and fight.. : ) My 59 warrior will eat a rogue if he just trys to out dps me. Better stun him up. Vanish. Anything to open again when he can't attack you.
#14 Mar 16 2008 at 9:39 AM Rating: Good
Official Shrubbery Waterer
*****
14,659 posts
Is a 5-point EA worth it against warriors? Does the answer depend on the setting (BG, Arena, duel)? Does Imp EA change your answer?
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

#15 Mar 16 2008 at 10:46 AM Rating: Decent
*****
13,048 posts
Demea wrote:
Is a 5-point EA worth it against warriors? Does the answer depend on the setting (BG, Arena, duel)? Does Imp EA change your answer?

No, no, and no.
#16 Mar 16 2008 at 1:06 PM Rating: Good
****
8,779 posts
i think in arena, if you have imp KS and 2-3 physical dps on the warrior, yeah, EA is worth it. but those are very narrows requirements, and i dont know many rogues that run with two other physical dps besides themselves. in all my arena experience, ive only had a situation like that once. it killed me right fast, but the next time we faced them i was able to counter it by avoiding zerker stance and putting on my shield early.

so i suppose this is just a fancy way of saying "what theo said".
#17 Mar 16 2008 at 1:28 PM Rating: Excellent
You're not fighting the warrior, as much as you're fighting his RNG (random number generator).

I've had warriors white hit me twice during an Evasion, and both hit proced mace stuns. I lose those pretty bad and well, there's truly nothing you can do about it. Despite the odds of thing like that happening being fairly low, it seems to happens a lot based on my experience (then again, it's all about perception).

You have the correct idea on how to deal with them Jord, with more gear eventually, you WILL beat them in a 1v1 fight... assuming their RNG don't go insane on you.



Edited, Mar 16th 2008 5:32pm by Tyrandor
#18 Mar 16 2008 at 2:24 PM Rating: Default
*****
13,048 posts
Quor wrote:
i think in arena, if you have imp KS and 2-3 physical dps on the warrior, yeah, EA is worth it. but those are very narrows requirements, and i dont know many rogues that run with two other physical dps besides themselves. in all my arena experience, ive only had a situation like that once. it killed me right fast, but the next time we faced them i was able to counter it by avoiding zerker stance and putting on my shield early.

so i suppose this is just a fancy way of saying "what theo said".

I think double rogue and rogue/feral (what I run) are the only two comps that are going to be double melee 2s. There's really no point in EA on a warrior in those cases, though, since you're going to be on the warrior's druid/paladin and peeling the warrior in that situation.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 205 All times are in CST
Anonymous Guests (205)