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Who wastes a global CD on it? It's usually something that get's dispelled when the priest is getting stripped from fortitude, pain suppresion etc. But in a druid + war vs disc priest rogue I don't see many dispells from the druids side. (chose those 2 setups since it's the 2 most popular setups)
Yes, but you were just talking about a
Warrior attacking
you. Disc/War isn't exactly the most common combo, but the point I was making is that Priests are vulnerable in different ways. Yeah, they have as much armor (or more!) than a Druid in caster form, but they also can't go into an animal form to escape mana drains or have that armor removed via Purge.
That works both ways, incidentally, but a straight comparison along the armor lines while ignoring other factors is just moronic.
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Quick summary; if I'm alone, having isolated myself from my partner (who won't help me anyway, because he's a meanie), all of my easy defensive CC is resisted (including Nature's Grasp, Bash, and Warstomp if you're a Tauren) and he catches my Cyclone/Root in a Pummel... then and [/b]only then[/b] will I be in even the slightest danger of dying, although since I can just spam Travel Form away and his Intercept is down it's not much of a chance.
A)I was respond to Qours senario, if you want to discuss another senario, fine by me.
Yes, I know that. The point was that the objections you raised were moronic, along the order of "but Cyclone isn't very good - people can resist it!"
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B)L2spamstring. It's really not that hard. And the slight chance of dying is not a small as you might think
If you cannot get away from a Warrior who is spamstringing, there is something truly wrong with you. Even ignoring the bit where Spamstring precludes, you know, that "Mortal Strike" thing with the changes to forms you can very, very easily get away if you're even halfway competent. And again, this is assuming that none of the other CC effects (Bash, Nature's Grasp, Warstomp->Cyclone, Cyclone, Entangling Roots, Feral Charge) work... and there's plenty of them.
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C)The slight danger you talk about is actually not so slight as you make it. A good warrior can drop a druid very fast (guess that excludes you).
Oh, snap! You got me! You got me good. You've insulted me and everything I stand for, and now I am defeated!
Deeeeffffeeeeaaattteeeeeeed!
Anyway... really, you don't drop competent Druids with anything even approaching reasonable speed. There is just too much CC even assuming the Druid is isolated, and while you can bring your partner in to help that also gives
your partner the ability to disrupt my damage.
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Druids got a nerf to one healing spell, combined with a buff to a different one. They got a bit of run speed removed off Travel Form and the range of one CC lowered slightly.
Ask e.g. sonny how much he uses regrowth. Then come back and apologize. Regrowth is one of (if not THE) most mana-ineffecient spells in the game.
Not anymore, which was kind of the point. Back to the ranting and raving.
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Heck I use tranqulity more than I use regrowth. The crying about the healing nerf is actually not even a cry for restos, but a cry for ferals and balance druids who relies a lot on the endbloom, but I don't expect you to grasp this.
Yeah... and, honestly, who cares? Druids are far from the only class to only have one really viable Arena spec, and it's not like they were any good now; indirectly making them worse is a minor concern at best.
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The range on our CC is reduced by 1/3 - that's slightly? let's remove 1/3 of your damage and let's see how you'll feel about that.
You're right, of course; removing 1/3rd of the range on one CC, thus making it comparable to the equivalents (hi, Fear!) and leaving the 30 yard range on your other primary CC is directly equivalent to lowering your damage by 1/3rd.
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The runspeed bonus was a life-saver, it's a very noticable difference it makes, especially when you got a rogue or a competent warrior up your behind shiving/spamstringing - when you've got a second DPS as a lot of rogues roll with DPS'ing you too, it really begins to make a difference.
And again, you're either playing incorrectly or you're
greatly overestimating the effectiveness of Spamstring/Shiv. It helps, to be sure, but by no means will it keep a Druid close to you for more than a few seconds at best unless you get a lucky stun off. This is true even on the PTR/TTR, where I've been spending some time playing. Try again?
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Priests got their primary support spell nerfed by 25%.
I mean, playing the victim is always amusing but you do have to recognize that there's limits. You're like the guy who got mugged complaining that the girl who got raped isn't being sympathetic enough to you.
I'm a little confused here. The primary support spell is manaburn? lol wut? next thing you'll try and convince me that starfire is druids primary support spell.
True, it's a nerf, but hardly what's gonna bring them down on par with all the other healers in especially 5s, and 3s too. (hint, they are being brought for pain supression and their dispells as well, and their heals aren't really a secondary thing either).
Was there any actual doubt, or are you just a moron? Yes, it's their primary support spell, especially in smaller arenas. That's not to say that they don't have
other support spells (Mass Dispel, mostly, although PS also comes in) but Mana Burn is definitely #1. lolwut?
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Oh and again, show us on the doll, where did the bad druid touch you? (and I'm sorry to hear you got raped, really am - don't expect sympathy from you - you are a warrior after all).
I think this was trying to be insulting, but it just came off as rambling. Try again?