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#27 Mar 23 2008 at 11:00 PM Rating: Decent
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Cyclone nerf hurts Moonkin also, and they need every bit of help they can get, not nerfs.
#28 Mar 24 2008 at 12:34 AM Rating: Excellent
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8,779 posts
help in what elustriel? pve? not really. pretty much anything that needs to be cycloned at 30 yards in pve can be cycloned at 20 yards.

pvp? well, maybe. but we have to ask ourselves; is having three viable pvp specs of druid really that important? there are some classes who have one (1) viable spec for pvp, while most sit at two. more than that, druids get the benefit of having a tanking and dps tree rolled into one that also happens to be a decent pvp tree in its own right (ive seen ferals at the 2k+ rating in 5's).

the way i see it, and i stress that this is my opnion, is that other classes with more restrictive pvp spec viability should be worked on first. druids are, as of now, a pretty complete class. we successfully fill roles in pvp AND pve with a variety of specs, with the only place of "suffering" so to speak being at the high-rated arena level. the fact remains that a good group of players with a good druid could easily take said druid as any spec to the 1700 level, which is much higher than any group would be able to take a prot war, prot pally, survival hunter or destro lock.

then theres also the larger issue of balancing in general. how would you go about improving balance as a pvp tree without, pardon the pun, unbalancing things? ultimately you have to realize that even as a 61-pt balance spec a druid can still heal better than 5/8 of the remaining classes, not to mention provide significant CC on all classes during key moments, and some of the best anti-melee CC in the game on demand.

cause ill tell ya, ive thought about this a lot, and i cant come up with anything that will help balance without helping it too much. thankfully, thats not my job; its just a hobby. i dont envy the devs at blizzard, but at the same time i dont think theyre really worrying about it too much. its a lower priority problem when placed in the context of overall spec usage based on each class.

harsh? yeah, but when you really sit down and thing about it, balance druids really could have it a lot worse.
#29 Mar 24 2008 at 3:08 AM Rating: Default
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454 posts
Qour, make that warrior of yours shut up and get a grip.

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the cyclone change *does* suck, but every scenario people have been highlighting (moving into intercept range, getting intercepted mid-cast and being unable to cyclone warrior as a result) is, quite honestly, bullsh*t. if the warrior intercepts you then he cant intercept his other target, and since youre at max cyclone range hes got to hoof it a decent distance to get back to his primary target (who now has at least 3s of time to run away, heal, conjure water, make a bandage, or just sit around with a thumb up their ***, whatever floats their boat). by the time the warrior gets back to his primary target, the druid can re-root or attempt the cyclone again, but this time without having to worry about the warrior intercepting.

wheres the freakin problem?


The warrior won't have to go to his primary target, since the primary target is YOU (wait no, you are the warrior, let's say ME instead, since I actually play a resto druid in arenas). A druid in leather has less armor than a freakin priest in cloth! Go to bear you say? riiiight, and how's that gonna help me get away from the warrior? My partner is at least 30 yards away, he can't really help me out here. Hmm - feral charge? not really viable since my partner is probably banging on the opposing teams healer who'll be >30 yards away. Bash? righto I could cross my fingers, legs, everything and hope that for in a million times it would actually land, but what do I do if it don't? try to cyclone and get pummeled? spam travel form to get away from spamstring, which will be a lot harder with the runspeed nerf as well? I could ofc also just suck it up and eat the warrior hammering on me, fake cast a cyclone/roots, but in the time it takes me to do that the warrior won't just be waiting for me, will he? I'll have a MS debuff + lost @ 30-50% of my health, depending on how much rage he had when he intercepted me, but then again, that's no so bad, is it now? Or let's assume we are against dual DPS or in 3s, RMP or in 5s - how do you think this will affect us? Disc priest are waaaay above us there, but the only nerf they get is manaburn being affected by resilience - 1 nerf, not even close to what we get.


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balance can take a talent to mitigate the range loss, which will give them an edge over restos in that regard.


Oh yeah, those 20% extra will make it like 24 yards - really an edge right there which lag ofc won't influence and make obsolete. and still inside of intercept range - great huh?


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restos kinda get boned, but i think that was the general idea. nerfs arent done to make people stronger after all. its not how i would have opted to do it, but my personal idea may have been worse. this change preserves cyclone as an undispellable banish-like effect that can be used on anyone. the other options were to add some kind of dispellability to it, or allow targets under cyclone effects to be healed, which would really kill the uniqueness of the spell.

so really, given the alternative, losing 10 yards on the cast range is nothing.


You got this right, wouldn't be too bad if we didn't get 2 other nerfs as well.
#30 Mar 24 2008 at 7:25 AM Rating: Good
Hi krq! Remember me? It's time to make you cry and stop posting for about a few months again.

krqllebqlle wrote:
The warrior won't have to go to his primary target, since the primary target is YOU (wait no, you are the warrior, let's say ME instead, since I actually play a resto druid in arenas). A druid in leather has less armor than a freakin priest in cloth!


Inner Fire; it's undispelable!

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Go to bear you say? riiiight, and how's that gonna help me get away from the warrior? My partner is at least 30 yards away, he can't really help me out here. Hmm - feral charge? not really viable since my partner is probably banging on the opposing teams healer who'll be >30 yards away. Bash? righto I could cross my fingers, legs, everything and hope that for in a million times it would actually land, but what do I do if it don't? try to cyclone and get pummeled? spam travel form to get away from spamstring, which will be a lot harder with the runspeed nerf as well? I could ofc also just suck it up and eat the warrior hammering on me, fake cast a cyclone/roots, but in the time it takes me to do that the warrior won't just be waiting for me, will he? I'll have a MS debuff + lost @ 30-50% of my health, depending on how much rage he had when he intercepted me, but then again, that's no so bad, is it now?


Quick summary; if I'm alone, having isolated myself from my partner (who won't help me anyway, because he's a meanie), all of my easy defensive CC is resisted (including Nature's Grasp, Bash, and Warstomp if you're a Tauren) and he catches my Cyclone/Root in a Pummel... then and [/b]only then[/b] will I be in even the slightest danger of dying, although since I can just spam Travel Form away and his Intercept is down it's not much of a chance.

Good story.

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Or let's assume we are against dual DPS or in 3s, RMP or in 5s - how do you think this will affect us? Disc priest are waaaay above us there, but the only nerf they get is manaburn being affected by resilience - 1 nerf, not even close to what we get.

<snip>

You got this right, wouldn't be too bad if we didn't get 2 other nerfs as well.


That's a joke, right?

Druids got a nerf to one healing spell, combined with a buff to a different one. They got a bit of run speed removed off Travel Form and the range of one CC lowered slightly.

Priests got their primary support spell nerfed by 25%.

I mean, playing the victim is always amusing but you do have to recognize that there's limits. You're like the guy who got mugged complaining that the girl who got raped isn't being sympathetic enough to you.

Edited, Mar 24th 2008 11:25am by RPZip
#31 Mar 24 2008 at 8:13 AM Rating: Default
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454 posts
Hi RP - long time, no see. Sorry I haven't had time to bonk you in the head with you own idiocracy for some time, exams have been kicking (and still are) my ***.

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Inner Fire; it's undispelable!


Who wastes a global CD on it? It's usually something that get's dispelled when the priest is getting stripped from fortitude, pain suppresion etc. But in a druid + war vs disc priest rogue I don't see many dispells from the druids side. (chose those 2 setups since it's the 2 most popular setups)

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Quick summary; if I'm alone, having isolated myself from my partner (who won't help me anyway, because he's a meanie), all of my easy defensive CC is resisted (including Nature's Grasp, Bash, and Warstomp if you're a Tauren) and he catches my Cyclone/Root in a Pummel... then and [/b]only then[/b] will I be in even the slightest danger of dying, although since I can just spam Travel Form away and his Intercept is down it's not much of a chance.


A)I was respond to Qours senario, if you want to discuss another senario, fine by me.
B)L2spamstring. It's really not that hard. And the slight chance of dying is not a small as you might think
C)The slight danger you talk about is actually not so slight as you make it. A good warrior can drop a druid very fast (guess that excludes you).

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Druids got a nerf to one healing spell, combined with a buff to a different one. They got a bit of run speed removed off Travel Form and the range of one CC lowered slightly.


Ask e.g. sonny how much he uses regrowth. Then come back and apologize. Regrowth is one of (if not THE) most mana-ineffecient spells in the game. Heck I use tranqulity more than I use regrowth. The crying about the healing nerf is actually not even a cry for restos, but a cry for ferals and balance druids who relies a lot on the endbloom, but I don't expect you to grasp this.
The range on our CC is reduced by 1/3 - that's slightly? let's remove 1/3 of your damage and let's see how you'll feel about that.
The runspeed bonus was a life-saver, it's a very noticable difference it makes, especially when you got a rogue or a competent warrior up your behind shiving/spamstringing - when you've got a second DPS as a lot of rogues roll with DPS'ing you too, it really begins to make a difference.
You even forgot to mention that natural perfection is being nerfed too, meaning more damage to us (priests get the same nerf, I know, but it's still a nerf).

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Priests got their primary support spell nerfed by 25%.

I mean, playing the victim is always amusing but you do have to recognize that there's limits. You're like the guy who got mugged complaining that the girl who got raped isn't being sympathetic enough to you.


I'm a little confused here. The primary support spell is manaburn? lol wut? next thing you'll try and convince me that starfire is druids primary support spell. True, it's a nerf, but hardly what's gonna bring them down on par with all the other healers in especially 5s, and 3s too. (hint, they are being brought for pain supression and their dispells as well, and their heals aren't really a secondary thing either).

Still not crying, you'll have to try harder (though I probably won't have the time to read/respond for the next week or two). Oh and again, show us on the doll, where did the bad druid touch you? (and I'm sorry to hear you got raped, really am - don't expect sympathy from you - you are a warrior after all).
#32 Mar 24 2008 at 9:28 AM Rating: Excellent
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Who wastes a global CD on it? It's usually something that get's dispelled when the priest is getting stripped from fortitude, pain suppresion etc. But in a druid + war vs disc priest rogue I don't see many dispells from the druids side. (chose those 2 setups since it's the 2 most popular setups)


Yes, but you were just talking about a Warrior attacking you. Disc/War isn't exactly the most common combo, but the point I was making is that Priests are vulnerable in different ways. Yeah, they have as much armor (or more!) than a Druid in caster form, but they also can't go into an animal form to escape mana drains or have that armor removed via Purge.

That works both ways, incidentally, but a straight comparison along the armor lines while ignoring other factors is just moronic.

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Quick summary; if I'm alone, having isolated myself from my partner (who won't help me anyway, because he's a meanie), all of my easy defensive CC is resisted (including Nature's Grasp, Bash, and Warstomp if you're a Tauren) and he catches my Cyclone/Root in a Pummel... then and [/b]only then[/b] will I be in even the slightest danger of dying, although since I can just spam Travel Form away and his Intercept is down it's not much of a chance.


A)I was respond to Qours senario, if you want to discuss another senario, fine by me.


Yes, I know that. The point was that the objections you raised were moronic, along the order of "but Cyclone isn't very good - people can resist it!"

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B)L2spamstring. It's really not that hard. And the slight chance of dying is not a small as you might think


If you cannot get away from a Warrior who is spamstringing, there is something truly wrong with you. Even ignoring the bit where Spamstring precludes, you know, that "Mortal Strike" thing with the changes to forms you can very, very easily get away if you're even halfway competent. And again, this is assuming that none of the other CC effects (Bash, Nature's Grasp, Warstomp->Cyclone, Cyclone, Entangling Roots, Feral Charge) work... and there's plenty of them.

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C)The slight danger you talk about is actually not so slight as you make it. A good warrior can drop a druid very fast (guess that excludes you).


Oh, snap! You got me! You got me good. You've insulted me and everything I stand for, and now I am defeated!

Deeeeffffeeeeaaattteeeeeeed!

Anyway... really, you don't drop competent Druids with anything even approaching reasonable speed. There is just too much CC even assuming the Druid is isolated, and while you can bring your partner in to help that also gives your partner the ability to disrupt my damage.

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Druids got a nerf to one healing spell, combined with a buff to a different one. They got a bit of run speed removed off Travel Form and the range of one CC lowered slightly.


Ask e.g. sonny how much he uses regrowth. Then come back and apologize. Regrowth is one of (if not THE) most mana-ineffecient spells in the game.


Not anymore, which was kind of the point. Back to the ranting and raving.

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Heck I use tranqulity more than I use regrowth. The crying about the healing nerf is actually not even a cry for restos, but a cry for ferals and balance druids who relies a lot on the endbloom, but I don't expect you to grasp this.


Yeah... and, honestly, who cares? Druids are far from the only class to only have one really viable Arena spec, and it's not like they were any good now; indirectly making them worse is a minor concern at best.

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The range on our CC is reduced by 1/3 - that's slightly? let's remove 1/3 of your damage and let's see how you'll feel about that.


You're right, of course; removing 1/3rd of the range on one CC, thus making it comparable to the equivalents (hi, Fear!) and leaving the 30 yard range on your other primary CC is directly equivalent to lowering your damage by 1/3rd.

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The runspeed bonus was a life-saver, it's a very noticable difference it makes, especially when you got a rogue or a competent warrior up your behind shiving/spamstringing - when you've got a second DPS as a lot of rogues roll with DPS'ing you too, it really begins to make a difference.


And again, you're either playing incorrectly or you're greatly overestimating the effectiveness of Spamstring/Shiv. It helps, to be sure, but by no means will it keep a Druid close to you for more than a few seconds at best unless you get a lucky stun off. This is true even on the PTR/TTR, where I've been spending some time playing. Try again?

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Priests got their primary support spell nerfed by 25%.

I mean, playing the victim is always amusing but you do have to recognize that there's limits. You're like the guy who got mugged complaining that the girl who got raped isn't being sympathetic enough to you.


I'm a little confused here. The primary support spell is manaburn? lol wut? next thing you'll try and convince me that starfire is druids primary support spell.
True, it's a nerf, but hardly what's gonna bring them down on par with all the other healers in especially 5s, and 3s too. (hint, they are being brought for pain supression and their dispells as well, and their heals aren't really a secondary thing either).


Was there any actual doubt, or are you just a moron? Yes, it's their primary support spell, especially in smaller arenas. That's not to say that they don't have other support spells (Mass Dispel, mostly, although PS also comes in) but Mana Burn is definitely #1. lolwut?

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Oh and again, show us on the doll, where did the bad druid touch you? (and I'm sorry to hear you got raped, really am - don't expect sympathy from you - you are a warrior after all).


I think this was trying to be insulting, but it just came off as rambling. Try again?
#33 Mar 24 2008 at 9:43 AM Rating: Excellent
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8,779 posts
Zip covered most of the BS, so ill just respond to this:

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A)I was respond to Qours senario, if you want to discuss another senario, fine by me.
B)L2spamstring. It's really not that hard. And the slight chance of dying is not a small as you might think
C)The slight danger you talk about is actually not so slight as you make it. A good warrior can drop a druid very fast (guess that excludes you).


for starters, learn to juke. in almost a year of arena play on both druid and warrior ive seen three (3) druids who actually tried to juke, and one that did it well (besides me). its amazing what a good juke can do, yet so few people do it.

secondly, the only time a comparably geared warrior will drop a druid "very fast" is if said warrior gets ridiculously lucky with the RNG. we're talking a heroic strike crit with sword spec proc crit + MS crit with sword spec proc crit and hamstring with sword spec proc crit all while the druid is out of bear form with barkskin down. otherwise, any druid with gear about on par to a warrior can manhandle that warrior with the greatest of ease. its always been that way, and with cyclone its even easier now.

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Quick summary; if I'm alone, having isolated myself from my partner (who won't help me anyway, because he's a meanie), all of my easy defensive CC is resisted (including Nature's Grasp, Bash, and Warstomp if you're a Tauren) and he catches my Cyclone/Root in a Pummel... then and [/b]only then[/b] will I be in even the slightest danger of dying, although since I can just spam Travel Form away and his Intercept is down it's not much of a chance.

Good story.


seconded. now that NG is castable in forms a druid doesnt even need to shift out of their high armor form to get a melee off of them. more than that, pummel is only a 4s lockout, and since the warrior has intercepted you already theres no danger of pummel > intercept > pummel to create a longer period of lockdown. in other words, youve just got to survive for ~10 seconds; 3s of stun time from intercept (wherein you use barkskin), 1.5s of using NG and having it be resisted, 1.5s of using bash and having it miss/dodge/parry/resist, and 4s of pummel lockout after you shift out and try to cast.

or just avoid bear, save the mana, toss NG on yourself, LB yourself once, if NG is resisted try for the cyclone or root and be secure in the knowledge that barkskin + natural perfection is reducing all incoming damage by 20-35% after armor. if its pummeled, who gives a crap? if these warriors are the crit machines you say they are (i know *i* personally have over 300% crit rating while naked in defensive stance, but im pretty sub-standard as far as that goes) youll have that 3 stack of NP and be a MUCH harder target than any clothie.

in other words, what im saying here is that unless youre stupid or horribly, impossibly unlucky, there is no problem.
#34 Mar 24 2008 at 10:14 AM Rating: Good
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2,717 posts
I love how he's QQing about how natural perfection got nerfed by 1%. Locks on the other hand originally got like what, 2% or so nerf PER RANK of imp shadow bolt? But no, this 1% loss of damage reduction deserves the QQ frenzy because druids should only be buffed and never nerfed!
Let's nerf warriors instead. If warriors are less powerful more druids will be asked to tank! So let's lower the armor on plate gear by 20%! Then we can give druids the ability to cast a hurricane while in bear form that will follow us around for 10 seconds like back in diablo 2, so we can have threat generation capabilities similar to that of a paladin! And hey, we need to be the most superior healers, so let us use healing touch in tree form! After that, why not make tree of life form also increase our bonus healing and mana regeneration by an additional 10%, and remove that pesky run speed debuff. While we're at it, let's make natural perfection a 5-point talent that goes up to 20% damage reduction!

Or we could accept that maybe druids aren't getting hit as bad as other classes, look at their forums and see if maybe you really deserve to QQ.

Edited, Mar 24th 2008 11:17am by skribs
#35 Mar 24 2008 at 10:58 AM Rating: Good
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2,580 posts
Smiley: popcorn
#36 Mar 24 2008 at 11:03 AM Rating: Excellent
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8,779 posts
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Or we could accept that maybe druids aren't getting hit as bad as other classes, look at their forums and see if maybe you really deserve to QQ.


thank you skribs.

this is essentially the core of it. druids are now a very strong class. we are nothing like we were back in the beginning of vanilla retail. we're actually pretty close to being balanced all things considered. as close as anything really gets in an ever-changing game.
#37 Mar 24 2008 at 1:44 PM Rating: Decent
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83 posts
So... you're ******** about Regrowth being one of the most mana-intensive spells while in the same breathe waving the fact that they're making it more efficient away, as if it were not needed?

Q. E. D.
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