Bigdaddyjug wrote:
When your pet runs out of range, you get a shard back.
This was my initial thought as well. I remember putting my pet on Stay and running off to get the shard back. However, last night in Eye of the Storm, my pet and I got hit by Psychic Scream which sent me running towards the Mage Tower while my Felpuppy went the other way. I didn't hit the Passive button fast enough and he went out of range.
I'm 99.9% sure I did not get the shard back then. I definitely remember going "Hmm, wait a minute.." and then I died to some Mutilate Rogue and forgot about it.
Oh, and a word of advice: Don't. I repeat, DO NOT leave one battleground to enter another while you're in ghost form. Upon resurrection by the Spirit Healer, you will receive the last summoned minion for free, however, if you decide to switch battlegrounds while waiting for the resurrection, you will lose that minion and the shard that goes with it as you will not be resurrected with your minion in the new battleground. So spawn first,
then click Accept.
I'm going to have to do some further testing on the return-shard function. Could've sworn there's been times where I didn't get the shard back. In any case, the six-second summoning is a real pain still.
And for the love of god, Blizzard, make Soul Shards stack and give us the chance to loot more than one shard every kill. We drain the person's soul, but we only manage to salvage one shard of it. Why not a random number between 1-3 or something like that?
Not to mention the addition of being able to loot shards off of low level mobs would be nice. So, because they're low level, they don't have a soul we can drain? But how come Drain Soul works on even critters?
Making a class so dependent on a reagent that is so annoying to handle is not very fair. Hell, Paladins can stack their 30-minute buff reagents in 100's. I don't mind the whole farming for shards thing. It's a part of being a Warlock. It sort of belongs to the class. But they could do so many easy and fun things to improve the system.