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WTB [Soul Shard]Follow

#1 Mar 13 2008 at 12:05 PM Rating: Decent
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And a way to instantly summon back minions lost to running out of range, like the Hunter can.

Being a Demo Lock is a lot of fun, especially in battlegrounds, but I burn through shards like a trigger happy Mage on crack burns through mana. And losing your minion because it runs out of range just plain sucks. I've had my pet feared (even with 240 shadow resistance it gets feared every single time) out of range so many times. That's another six seconds to summon it back, plus a shard.

Not to mention Rogues with their Cheat Death talent. It basically allows them to cheat death every minute, by reducing the damage of an attack that would otherwise have killed them by 100% and lowering all damage taken for 3 seconds afterwards by 90%. So that Shadowburn that should've done 1200 damage instead did 0 and the following damage only does 10% of its supposed average.

Usually the bastards live long enough to hit Gouge or pop a health pot, meaning my Shadowburn Soul Shard return debuff goes out the window along with the shard I blew.

Smiley: crymore

Edited, Mar 13th 2008 10:09pm by Mazra
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#2 Mar 13 2008 at 2:12 PM Rating: Excellent
I use that trinket you get from ST, park the VW someplace and run off, insta shard.
#3 Mar 13 2008 at 2:16 PM Rating: Good
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I do that too. Mana free shard (or a free sac) every 30 minutes.
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#4 Mar 13 2008 at 2:30 PM Rating: Decent
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Wordaen, The Master of Disaster wrote:
I use that trinket you get from ST, park the VW someplace and run off, insta shard.


Still have the quest in my log. Smiley: lol

Thanks for reminding me, though. Think I'll solo it before I go to bed. It's indeed a nice trinket, but I still would like a way to instantly call back "out of range" minions without having to blow a shard and spending six seconds (Master Summoner) to get it back.

A Demonology Warlock without a pet is about as useful as a Beast Mastery Hunter with no pet, no armor, no weapon and /dancing.
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#5 Mar 13 2008 at 3:18 PM Rating: Default
just get used to clicking/selecting demon stances. aggressive/defensive/passive.

brings the demon back if he strays too far following some target in BG.

shard issue on the other hand... well, have no suggestion towards that. just sucks in BGs.

[edit]

why can't they just make shadowburn shard free in BG/arena...? :$


Edited, Mar 14th 2008 1:21am by ZieLock
#6 Mar 13 2008 at 3:42 PM Rating: Good
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Took the "Uber Pet Macro" I use on my Hunter and sort-of changed it to fit my Warlock's minion. Shift-T now sends the minion to my target and Shift-T again puts it on follow. Makes it easier to call it back and send it off on rampage. I usually have it on Passive stance.

Quote:
 
#showtooltip 
/clearfocus [target=focus,dead] 
/focus [target=focus,exists]player;target 
/clearfocus [target=focus,noharm] 
/petattack [target=focus,exists] 
/petfollow [target=focus,noexists] 


That's the macro I'm using. Feel free to contribute if you have some additions or changes to it.

Ps. Just completed the "Trolls of a Feather" quest and got the trinket. EZmode, engage!

Edited, Mar 14th 2008 1:42am by Mazra
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#7 Mar 14 2008 at 3:16 AM Rating: Decent
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ZieLock wrote:
why can't they just make shadowburn shard free in BG/arena...? :$


They are free in arenas, same with pets and soul fire. At least I have never lost a shard through one of these spells. The only time I use a shard is when I summon a healthstone and actually use it.

No reason they can't do the same for BGs.
#8 Mar 14 2008 at 7:11 AM Rating: Decent
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It's very annoying, I'd like it if they made PvP Battlegrounds have free reagents all around. Also, Pet Happiness shouldn't drop, that's not quite fair on Hunters.

I recently went Demonology and I feel your pain, though I try and keep my pet in range as often as possible.
#9 Mar 14 2008 at 7:32 AM Rating: Decent
Pet happiness hasn't dropped from PvP in a like a year.
#10 Mar 14 2008 at 10:02 AM Rating: Good
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Quote:
Pet happiness hasn't dropped from PvP in a like a year.


I fail. I've not seen anything about it and just assumed it did. I've not actually PvP'd with my Hunter yet.
#11 Mar 14 2008 at 2:29 PM Rating: Good
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When your pet runs out of range, you get a shard back.

So it's a net equal in number of shards for having a pet run out of range and having to resummon it.

It does cost you the 6 seconds it takes to summon it though, but meh.
#12 Mar 14 2008 at 3:00 PM Rating: Decent
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Bigdaddyjug wrote:
When your pet runs out of range, you get a shard back.


This was my initial thought as well. I remember putting my pet on Stay and running off to get the shard back. However, last night in Eye of the Storm, my pet and I got hit by Psychic Scream which sent me running towards the Mage Tower while my Felpuppy went the other way. I didn't hit the Passive button fast enough and he went out of range.

I'm 99.9% sure I did not get the shard back then. I definitely remember going "Hmm, wait a minute.." and then I died to some Mutilate Rogue and forgot about it.

Oh, and a word of advice: Don't. I repeat, DO NOT leave one battleground to enter another while you're in ghost form. Upon resurrection by the Spirit Healer, you will receive the last summoned minion for free, however, if you decide to switch battlegrounds while waiting for the resurrection, you will lose that minion and the shard that goes with it as you will not be resurrected with your minion in the new battleground. So spawn first, then click Accept.

I'm going to have to do some further testing on the return-shard function. Could've sworn there's been times where I didn't get the shard back. In any case, the six-second summoning is a real pain still.

And for the love of god, Blizzard, make Soul Shards stack and give us the chance to loot more than one shard every kill. We drain the person's soul, but we only manage to salvage one shard of it. Why not a random number between 1-3 or something like that?

Not to mention the addition of being able to loot shards off of low level mobs would be nice. So, because they're low level, they don't have a soul we can drain? But how come Drain Soul works on even critters?

Making a class so dependent on a reagent that is so annoying to handle is not very fair. Hell, Paladins can stack their 30-minute buff reagents in 100's. I don't mind the whole farming for shards thing. It's a part of being a Warlock. It sort of belongs to the class. But they could do so many easy and fun things to improve the system.
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#13 Mar 14 2008 at 3:09 PM Rating: Decent
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Quote:
Not to mention the addition of being able to loot shards off of low level mobs would be nice. So, because they're low level, they don't have a soul we can drain? But how come Drain Soul works on even critters?


The wierd part is that you can get Soul Shards off of Soulless Ghouls in Andorhal.

Also, how is it we can't Drain the Life of a robot but we can Drain it's Soul?
#14 Mar 14 2008 at 5:30 PM Rating: Default

Quote:
They are free in arenas, same with pets and soul fire.


i'll trust it then that there were some changes as my arena preference is/was demo spec. i used emergency demon summon [0.5 sec] and i ended up loosing shards :$

Quote:
Also, how is it we can't Drain the Life of a robot but we can Drain it's Soul?


hmm, so far my experience in tk [mechanical friendly place] was that they are immune to drain life, soul siphon, but yield shards without a problem...

btw, i have to gloat a bit but i just won tonight the;


http://wow.allakhazam.com/db/item.html?witem=30107;source=live


:))))

#15 Mar 15 2008 at 7:17 AM Rating: Decent
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Quote:
hmm, so far my experience in tk [mechanical friendly place] was that they are immune to drain life, soul siphon, but yield shards without a problem...


Exactly my point. If it has no Life how does it have a Soul?
#16 Mar 15 2008 at 8:20 AM Rating: Decent
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ecirphsoj wrote:
Quote:
hmm, so far my experience in tk [mechanical friendly place] was that they are immune to drain life, soul siphon, but yield shards without a problem...


Exactly my point. If it has no Life how does it have a Soul?


Hey, in Patch 2.4 mech units will be vulnerable to bleed effects. Go figure.
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#17 Mar 15 2008 at 9:28 AM Rating: Decent
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Hey, in Patch 2.4 mech units will be vulnerable to bleed effects. Go figure.


I like the "ripped wires" justification for this. Plus it also means we may be able to... *ahem* "sap their battery power".
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