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Patch 2.4 to nerf Shamanistic Rage?!?Follow

#1 Mar 12 2008 at 12:28 PM Rating: Decent
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64 posts
Ok, I was just perusing the 2.4 notes and I saw this:

Quote:
Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.


OK, so now it can't be dispelled...but who would bother wasting a dispel on it? It only last 15 secs! Sure 30% of my AP is nice and all, but comon!! Shaman have been plagued since day one with a severe shortage of mana, patches in the past, and reworking gear itemization have helped, but not enough imo. Now the final slap in the face is to nerf the only enhancement ablilty that has the apower to make us have the longevity necessary for end game raid content.

I like some of the other patch changes, and I'm not ranting about "OMG were nerfed again", but Im wondering if anyone can enlighten me as to why Bliz would do this? Is there some super combo with this ability that I am unaware of that makes it an "I win" button under current patch rules? I know it cant be because it would make us OP in PvP - lawl.

How about this - leave it alone at 30 sec's. Furthermore, I might suggest something like this:

"Spiritual Communion" - 3 point Resto Tree Talent
*Requires 5 points in 'Tidal Focus'
1pt: All mana regeneration and gains from spirit, totems, spells and effects (but not potions) is increased by 33% while IN combat.
2pts: +66%
3pts: +100%


Some input would be great as Im contemplating putting something like this in the Bliz offical suggestion boards.

Cheers.
#2 Mar 12 2008 at 12:32 PM Rating: Decent
This is really a huge buff for pvp. It get's dispelled all the time and that AP may save your life.
#3 Mar 12 2008 at 12:37 PM Rating: Good
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2,069 posts
what is it now? 15% for 30 seconds? I don't know the math, but it seems about the same. But now it's undispellable. Does it have a cooldown like windfury? If so then it would be different, but if not, it's the same but undispellable.


Did anyone understand that? I sure didn't.
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#4 Mar 12 2008 at 12:37 PM Rating: Decent
Don't worry, my brain went all "AFASSAFGVHNFGETUSFGADRTFWSRZBGERTG"
too...
#5 Mar 12 2008 at 12:44 PM Rating: Decent
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1,121 posts
ok so they cut the time on it in half but doubled the mana gain so for pve it is gonna be about even as far as how much mana it will yield (for a shaman with 1500 ap thats 450 mana on procs). Big bonus It can not be dispelled so when used in PvP it means you wont have to worry about it being purged in seconds, but it not lasting as long makes its usefulness against rogues and any other class that cant purge it (or was to dumb too) now gives you less time to try to lower the amount of damage your taking in.

I don't see this as a big problem, but they should really put it back to 30 seconds and keep the 15%, this change was not ment to hurt pve, you basically still should get about same amount of mana, although this is a way blizzard buffed and nerfed us for pvp again. this is a 41 point talent no reason it should need a buff and a nerf we invested 40 points just to get the half *** talent, make it work good.
#6 Mar 12 2008 at 12:51 PM Rating: Good
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1,245 posts
The problem I've heard before was that Shamanistic Rage (and Earth Shield) was a 41-point talent that was dispelled/purged all too frequently in PvP for people to feel that it was justified to be taken over Nature's Swiftness.

The math of it, 15 seconds of 30% gain, is the same as 30 seconds of 15% gain. In a PvE environment, this means the ability is relatively unchanged.

In a PvP environment, changing it from Magic to Physical makes it undispellable. However, shortening the time-span made makes it possible to be wasted (almost) anyway because a shaman can be CC'd for a large portion of the buff's duration.

Blizzard wanted it to be made better, but are still playing it safe, and made the duration <-> mana regen switch so that it would not be "too powerful" in its new form.
#7 Mar 12 2008 at 1:50 PM Rating: Decent
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64 posts
Ok, I see...i thought it was 30 secs @ 20-25% previously, not 15%, and so I didnt realize it was more of a side-grade. That makes a little more more sense. Kinda.
Still a bit odd, but I can wrap my brain around it better. Still think they need to fix our mana problems. =P
#8 Mar 12 2008 at 1:50 PM Rating: Good
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569 posts
It took this thread a while to realize the basic implication of the change: basically reducing the duration of the 30% damage resistance without changing the amount of mana gained (minus slight variance in attack speed/skill rotations, and being CCed will have a greater impact.)

Not sure I'd agree with the idea that Blizzard was smart in preemptively offsetting their buff with this nerf. It's a common tactic Blizz uses which generally works pretty well, but in this case I feel Enhancement is pretty far behind most specs in terms of PVP viability. This ability is basically the majority of an Enh Shaman's defenses against physical damage dealers in PVP.
#9 Mar 12 2008 at 2:07 PM Rating: Decent
wtf are you talking about?, you think it ever lasts the full 30 secs in arena right now? without being dispelled it is actually going to last longer than 2-3 seconds.
#10 Mar 12 2008 at 2:16 PM Rating: Good
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2,396 posts
ZANGzadam wrote:
wtf are you talking about?, you think it ever lasts the full 30 secs in arena right now? without being dispelled it is actually going to last longer than 2-3 seconds.

It doesn't matter. Nature's Swiftness is still infinitely better for PvP.
#11 Mar 12 2008 at 2:29 PM Rating: Good
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569 posts
Quote:
wtf are you talking about?, you think it ever lasts the full 30 secs in arena right now? without being dispelled it is actually going to last longer than 2-3 seconds.


Hmm, so are you saying 15 secs of 30% damage resistance is the cure to all the problems Enhancement shamans have against physical damage dealers in PVP?

Because that's all I'm saying: it isn't the cure and with all the problems plaguing Enh in PVP it probably wouldn't be overpowered to leave it at 30 secs.
#12 Mar 23 2008 at 9:31 AM Rating: Decent
32 posts
usually i just bloodfury+shamanistic rage and i get alot more mana bak....mostly equal to 80% if i dont shock much and i rely on ss and autoattack.
#13 Mar 23 2008 at 9:40 AM Rating: Good
Gaudion wrote:
ZANGzadam wrote:
wtf are you talking about?, you think it ever lasts the full 30 secs in arena right now? without being dispelled it is actually going to last longer than 2-3 seconds.

It doesn't matter. Nature's Swiftness is still infinitely better for PvP.


Not anymore.
#14 Mar 23 2008 at 10:06 AM Rating: Excellent
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1,245 posts
parlafunkadelic wrote:
usually i just bloodfury+shamanistic rage and i get alot more mana bak....mostly equal to 80% if i dont shock much and i rely on ss and autoattack.


Isn't Shamanistic Rage's mana proc on a PPM system? If it's not listed as a percentage chance, usually it's a proc-per-minute system.
#15 Mar 23 2008 at 7:19 PM Rating: Good
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2,396 posts
RPZip wrote:
Gaudion wrote:
ZANGzadam wrote:
wtf are you talking about?, you think it ever lasts the full 30 secs in arena right now? without being dispelled it is actually going to last longer than 2-3 seconds.

It doesn't matter. Nature's Swiftness is still infinitely better for PvP.


Not anymore.

Now I'm curious. You honestly think 15 seconds of 30% less damage is worth the life you can get back with Nature's Swiftness?
#16 Mar 23 2008 at 9:12 PM Rating: Good
I'm just glad some dumb@$$ huntard can't remove my 41 point talent anymore!
#17 Mar 23 2008 at 9:43 PM Rating: Good
Gaudion wrote:
RPZip wrote:
Gaudion wrote:
ZANGzadam wrote:
wtf are you talking about?, you think it ever lasts the full 30 secs in arena right now? without being dispelled it is actually going to last longer than 2-3 seconds.

It doesn't matter. Nature's Swiftness is still infinitely better for PvP.


Not anymore.

Now I'm curious. You honestly think 15 seconds of 30% less damage is worth the life you can get back with Nature's Swiftness?


Absolutely, without a doubt... yes. You don't have much AP (and, therefore, SD or Healing) in your PvP gear. I asked an Enhancement Shaman in my guild who PvPs what his SD is in PvP gear, which is ~450 with UR up. Without an MS effect up, a NS heal buys you about 2700 HP... with one up, it's even less significant.

There's an argument to be made for NS CL as part of bonus burst, but as a heal? No... not really. You'd only need to get hit a few times to get a larger effective heal out of SR than you do out of NS. SR has problems; like being CCed while it's up, but that's not really as significant as it seems, but NS also has issues (like being stunned/feared or people getting the god-dispel off).

The mana return also isn't completely insignificant, since it's not like nobody ever mana burns an Enhancement Shaman (or a Retadin) to help neutralize them.
#18 Mar 23 2008 at 10:41 PM Rating: Decent
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1,188 posts
voydangel wrote:
Ok, I was just perusing the 2.4 notes and I saw this:

Quote:
Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.


OK, so now it can't be dispelled...but who would bother wasting a dispel on it? It only last 15 secs! Sure 30% of my AP is nice and all, but comon!! Shaman have been plagued since day one with a severe shortage of mana, patches in the past, and reworking gear itemization have helped, but not enough imo. Now the final slap in the face is to nerf the only enhancement ablilty that has the apower to make us have the longevity necessary for end game raid content.

I like some of the other patch changes, and I'm not ranting about "OMG were nerfed again", but Im wondering if anyone can enlighten me as to why Bliz would do this? Is there some super combo with this ability that I am unaware of that makes it an "I win" button under current patch rules? I know it cant be because it would make us OP in PvP - lawl.

How about this - leave it alone at 30 sec's. Furthermore, I might suggest something like this:

"Spiritual Communion" - 3 point Resto Tree Talent
*Requires 5 points in 'Tidal Focus'
1pt: All mana regeneration and gains from spirit, totems, spells and effects (but not potions) is increased by 33% while IN combat.
2pts: +66%
3pts: +100%


Some input would be great as Im contemplating putting something like this in the Bliz offical suggestion boards.

Cheers.


I can make it through entire raids on Water Shield alone, if you're running out of mana with SR and WS, then you need to rethink your playstyle, or possibly your build.
#19 Mar 24 2008 at 2:21 AM Rating: Good
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2,396 posts
RPZip wrote:
... stuff about SR and NS.

I suppose. I don't think I'd go so far as to say that SR is better than NS for PvP, but that may be entirely a matter of opinion at this point. Personally, my opinion would be that even if one is technically better than the other, they both suck. For Enhancement, anyways.
#20 Mar 24 2008 at 4:05 AM Rating: Good
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1,121 posts
Seems to me SR may find more of a use in bgs where you might be attacked by quite a few enemies at once, and if you have a healer close by the extra dmg reduction could help save your skin. But the extra quick heal for yourself or a teammate may find more use in a arena match...

But ya I will agree with Gaudion both are still rather week in a pvp situation regardless for an enhancement shaman. On the plus side at least SR finds its uses in pve for enh shaman in raids so if you don't like respecing a lot this could save you some cash just sticking with SR.

It is a shame though that they dont just leave the duration alone, i don't think the full 30 seconds is going to make us OP at all in any situation.
#21 Mar 24 2008 at 6:56 AM Rating: Excellent
Overall, this puts the talent where it should have been originally. But lets take a closer look at the change...

1. PVE: slight nerf. Explaination: PVE raiders dont need to worry about the effect getting dispelled, so the only usefull things are the damage reduction and the mana returns. Now, the mana returns overall, on average, about the same amount as pre 2.4. However, the duration reduction means that you dont have the opportunity to have some time with essentially free spells (meaning that you're shocking and totem twisting, burning mana at the same rate that you get it back from SR) since all the 15 secs will probably be dedicated to refilling the mana bar. The duration reduction is a also a slight nerf, as you could theoretically have the 30% reduction for ~1/4 of a fight if you pop it every cooldown. Still not a big change however as many fights have predictable times to use it (i.e. bursting Na'jentus' shield, eat a doomfire, eat a bloodrage or fixate, etc).

2. PVP: Huge buff for 5v5, slightly less for 3v3, sidegrade for BG's. Explaination: Good players use dispells in arena matches. Making it non dispellable means you get more duration for damage reduction, and the higher proc means you dont have to stay in range as long to get some mana back. Had Blizz left the duration alone while keeping the 30% damage reduction, you could spend 25% of an arena match with that up. Now, I know enhance is generally somewhat lacking in arena, but that kind of ability is OP. Besides, if you want to substitute NS for it, you have to make some choices about talents in the enhance tree to give up (guardian totems, the new imp. ghost wolf, mental quickness, anticipation, and weapons/enhancing totems comes to mind) to get the 21 into resto.
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