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Questions about end game tankingFollow

#1 Mar 12 2008 at 9:27 AM Rating: Good
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Now, I've spent time in every spec, and thought before that Moonkin gear was the hardest to come by for a Druid.
Having recently gone back to Feral, though, I stand corrected.
I've looked through all my loot lists, all of my everything, and can't seem to find anything in the Tier 4 range that's decent for an upgrade for a Druid tank.
I'm sitting at JUST above the required 420 Defense Rating, and -know- I can't afford to lose any.
So I look at all of the leather drops in Kara and Gruuls, and see. . . nothing.
Where does a Druid tank get upgrades to gear? I find it very hard to believe that I'll be tanking 25 man content in my Heavy Clefthoof set.
My armory profile is http://www.wowarmory.com/character-sheet.xml?r=Sisters+of+Elune&n=Wakayaja

I know I need a new headpiece and new wrists, and am a short distance from Earthwarden, but I'm stuck on where to upgrade the rest of my stuff. I mean, heck, EVERY piece of leather in Kara is healing or Agility. . . and I'm frustrated.

Any advice is well appreciated.
#2 Mar 12 2008 at 11:12 AM Rating: Decent
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107 posts
My usual two websites -

Kaliban's website - click on the Raid Content (expansion) for a detailed analysis of all the drops:

http://www.wow-loot.com/druid.htm


Emmerald's list. Fantastic site for assessing which piece of gear is better than another:

http://www.emmerald.net/Bear_Mitigation/Chest.html

Thranathiril
#3 Mar 12 2008 at 12:10 PM Rating: Decent
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292 posts
Imo, join the welfare age, get crit immune from resilience, dodge from agility and more AP, crit and stam over all.

You can more than tank any heroic/kara in S1+ Earthwarden . Gem for agility/stamina pick up the badge rewards that give you steep armor upgrades, your pretty much better geared at this point than a tank who geared through heroics and kara .

Edit- Also resilience mitigates more types of dmg, so in many ways this set up is better than def rating.

Edited, Mar 12th 2008 4:12pm by ClockWerk
#4 Mar 12 2008 at 12:27 PM Rating: Decent
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98 posts
I'm in a full blue/purple heavy clefthoof, AH and quest drop set right now and it only gives me 12,000ish health, 28% dodge and close to 15,000 armor unbuffed. I've been salivating over the welfare... err... BG reward gear which seems to be a big upgrade over my curent set. I might actually mix in gloves, helm, and shoulders from PVP rewards with my heavy clefthoof (because of the higher heavy clefthoof armor).

I'm not sure if that's a good idea. Thoughts?
#5 Mar 12 2008 at 12:30 PM Rating: Good
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1,888 posts
In Kara, you will probably take Barbed Choker of Discipline(amulet), the T4 helm, Girdle of Treachery(waist), Moroes' Lucky Pocket Watch (trinket) and the Violet Ring that you get trough rep reward by running Kara.

If I were you, I would switch your wrist for Band of the Swift Paw (35 badges) or for Vindicator's Leather Bracers (12k honor, more or less). You have to switch your staff for Earthwarden too, it only need Exalted with CE. The waist you can switch to Vindicator's Leather Belt(18k honor, more or less). If you are lacking some dodge, you can switch your boot for Vindicator's Leather Boots.


Btw, I think you need 415 def, not 420

Edited, Mar 12th 2008 5:46pm by Brisin
#6 Mar 12 2008 at 12:39 PM Rating: Decent
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292 posts
Quote:

I'm not sure if that's a good idea. Thoughts?


It is a great idea, Def rating adds alot to warrior and paladin, but for us it only gives -crit% and dodge.

Resilience give -crit% but no dodge, it also mitigates spell dmg and DoT dmg that def will not do..


Full S1, Sargents cloak and the right gems , with pvp wrist boots and belt is about the best tank set up you can get through T-4 and it slowely gets better after that.

Swap the sargents cloak for the badge cloak with all that armor on it, and the ring and your at 24k armor, your pushing into 25 man at this point..
#7 Mar 12 2008 at 4:21 PM Rating: Decent
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3,157 posts
Did I mention that I'm Alliance, and long sessions of PvP disgust me? :)
No way I'm spending 20 game hours + grinding up the honor for all the PvP gear I'd 'need.'

So what you guys are saying is, without PvP, I can't Druid tank? That's the message I'm getting, and that makes me a sad Drood :(
#8 Mar 12 2008 at 5:02 PM Rating: Default
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284 posts
Where to start...

As for your defense, you are a little confused. With 3/3 talent points in SOTF you only need to reduce your chance of being critically hit by 2.6%. This counts both defense and resilience. You are WAYYYY over that. Also, there is an enchant for your head piece that gives +16 defense and +17 dodge.

You really need to upgrade those greens. However, PVP gear is not what you want to upgrade it with. I found many upgrades you could use just be using the armory.

You should be running Kara and collecting all the badges of justice you can. There are badge of justice rewards for every piece of gear you have.

edit.. I feel I need to let you know some advice that has been given to you is not very accurate. I never PVP and have tanked up to BT. A druid tank needs to focus on armor, stamina, and dodge all while staying crit immune.



Edited, Mar 12th 2008 6:11pm by Cunk
#9 Mar 12 2008 at 5:20 PM Rating: Good
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292 posts
The OP wanted upgrades and i gave info on what i thought to be the easy, best path for that. I never said it was the only way, many druids have geared up with no pvp. You need to learn to read clearly.

I do however feel the S1 geared Druid is optimal for T-4 and good into T-5.
#10 Mar 12 2008 at 5:23 PM Rating: Decent
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3,157 posts
Hmmm, so I'm good to go for Kara you think?
I'm having trouble replacing the raw health of the green helm I have, still searching for someone to craft me the Stylin' hat that's good for tanking on my server.
Also, I'm grudgingly saving up honor for the PvP wrist, as it's looking like one of the only viable choices (I respec so much I've ruined my chance at using quest rewards unfortunately. Most of them I picked up and either D/Ed or chose the spell damage or healing rewards) *smacks head*
I forgot to say, thanks for the advice. You guys have been helpful despite my stubbornness :)
#11 Mar 12 2008 at 5:37 PM Rating: Default
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284 posts
I missed where my post had any reference to you.. but if you want it that way than fine.

ClockWerk wrote:
Also resilience mitigates more types of dmg, so in many ways this set up is better than def rating


As true as this statement is you forgot your in the Druid forum. Druids do not have all those types of mitigation resilience would benefit. Druids mitigation comes form tons of armor and DODGE. Resilience does not increase dodge. However, defense does. Therefor, defense > resilience for a druid.

ClockWerk wrote:
I do however feel the S1 geared Druid is optimal for T-4 and good into T-5.


I fail to see where PVP gear is optimal for PVE. Passing us the 2-piece T4 bonus for PVP gear is absolutely foolish.

ClockWerk wrote:
You can more than tank any heroic/kara in S1+ Earthwarden . Gem for agility/stamina pick up the badge rewards that give you steep armor upgrades, your pretty much better geared at this point than a tank who geared through heroics and kara .


If he is getting badge rewards that EVERY kara druid tank is getting how does that make his BoJ rewards better? Last time I checked heroics and kara give badges. So are you saying all these other druids your referring to dont use thier badges? Also, the gear that heroics and kara drop are better suited for PVE than S1.
#12 Mar 12 2008 at 6:31 PM Rating: Excellent
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1,764 posts
Okay, you guys are quoting each other out of context and making this place look like the o-boards.

Some of the PvP gear has decent armor and Agi, more Stam, and Resil to help with crit immunity. It's a viable alternative to the heroic drops, badges, and heavy clefthoof. Some resil to get to crit immunity helps since, at times, it's hard to reach 415 Def w/o sacrificing a lot of stamina gems.

As for comparing Def rating and Resil... Resil reduces crits and DoT damage, Def also reduces crits (at a lower rate) and adds dodge and miss. Resil is better in that it takes a lot less resil to hit crit-immunity. Def (up to crit immune) gives more mitigation than Resil, but since we get more avoidance from Agi than Def or Dodge rating, Agi is our avoidance stat.

Armor cap vs raid bosses is 35,880. If you can get past 35,880 in pure PvE gear, then you can switch one or two pieces of PvE gear for PvP gear. PvE gear almost always has more armor, PvP gear almost always has more Stam.

Edited, Mar 12th 2008 10:32pm by AstarintheDruid
#13 Mar 12 2008 at 8:26 PM Rating: Good
This thread on Emmerald's forums contains all the info you need to prepare yourself to tank Kara. It includes options for all slots including Badge Rewards, Rep Items, Crafted Items, BOE AH specials, quest rewards, Heroic & Regular instances.

A lot of the items are better than the Kara drops. The T4 helm, Gilded Thorium Cloak, T4 Gloves or Gloves of Dextrous Manipulation, Skulkers Greaves, Edgewalker Longboots, Moroes Lucky Pocket Watch are all excellent tanking items. The neckpiece Barbed Choker of Discipline is also excellent, but not as good as the Necklace of the Deep which is a fairly cheap craftable.

Most of the S1 stuff is not as good as the Kara stuff - The S1 shoulders are very good, and the chest is a bit of a side-grade from the Heavy Clefthoof). In almost all cases though, the S2, S3 & Vindicators stuff is a significant upgrade. An arena'd out feral tank would be in amazing shape.

Use the post I linked at the start of this post and Emmeralds Gear List that was mentioned by Thranathiril earlier and you can't go wrong.

#14 Mar 12 2008 at 11:54 PM Rating: Default
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292 posts
So, we all agree that def rating or resilience cant get you crit immune.
We also know that the S1 set can provide more than enough dodge to overcome the loss of def rating..

Further more, we know resilience mitigates more TYPES of damage than def rating..

Resiliance is a better stat for druid tanks at the level of the game we are talking about. I'm sorry, but the optimal T-4 early T-5 druid is in pvp gear..

I can 3 man heroic sethikk halls in a S1 set, with 2 badge rewards a cape and a ring, pvp boots belt and wrist, and engineering goggles.






#15 Mar 13 2008 at 1:13 AM Rating: Excellent
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1,180 posts
There are a few good Kara drops that others have listed above and a lot of your upgrades will probably come from badge rewards.

About the def/res debate:
Resiliance or defense can get you crit immune, resiliance is a cheaper stat than defense, but doesn't add to dodge.

NPCs spells can't crit and dot damage in raids is generally minimal and/or dispellable (at least in early 25 mans), also the amount of resiliance we are taliing about (<140 if I remember correctly) isn't going to reduce dot damage by a significant amount. So resiliance doens't really have an added bonus over defense other than the cheaper cost. Use either to get crit immune and then worry about boosting more important things.
#16 Mar 13 2008 at 3:32 AM Rating: Excellent
19 posts
Quote:
I'm having trouble replacing the raw health of the green helm I have, still searching for someone to craft me the Stylin' hat that's good for tanking on my server.


It's good that you're looking at the Stylin' Purple Hat, but until you get it I believe the Helm of the Claw from a Steamvaults quest is a good alternative.

On a side note if you're a leatherworker, the pattern for Stylin' Purple Hat drops from Blackheart the Inciter in Shadow Labyrinth so you could try to just get it yourself.

PS: Sorry I didn't post links, but I need to get to work.
#17 Mar 13 2008 at 10:05 AM Rating: Good
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1,764 posts
The DoT reduction on S1 is really trivial when you consider how little DoT damage tanks take compared to non-periodic damage, and how much more damage is mitigated by armor. All info below based on Rawr 12.1, rare gems, and fully enchanted.


PvP with: S1/Vindicators/Veterans, Deathblow X11 goggles, Earthwarden, Idol of Terror, Ring of Unyielding Force, Iron Band of the Unbreakable, Badge of Tenacity, and DM Card: Vengance

Unbuffed Stats: 15.6k health, 235 Resil, 35% Dodge+Miss, and 24.3k armor. 235 resil negates ~6% of DoT damage. 24k armor negates ~66-69% of physical damage, depending on the level of the boss.


PvE pre-Kara: HC 3-piece, Verdant gloves, Cowl of Beastly Rage, Neck of the Juggernaut, Slikk's, Shoulders of Assassination, Swiftpaw, EW, Idol of Terror, Treemender's, same rings/trinkets.

Unbuffed Stats: 15.3k health, 0 Resil, 35% Dodge+Miss, and 26.8k armor. 26.8k armor negates 69%-71.5% physical damage, again, depending on the level of the mob.


PvE upgraded to T4

Unbuffed Stats: 14.9k health, 0 Resil, 43% Dodge+Miss, and 33k armor. 33k armor negates 73.4-75% of physical damage depending on the level of the mob.


If your armor negates 66% of incoming physical damage, a hit for 10,000 is reduced to 3,400. If it negates 69%, it's 3,100, and at 73%, it's 2,700. Per swing, the PvP tank is taking 700 more damage, so a DoT would need to tick for ~11,700 in the same amount of time as a mob's swing timer and be undispellable for the PvP tank to take less damage.

PvE: 11,700 + 2,700 = 14,400
PvP: 11,700(.94) + 3,400 = 14,398

This scenario doesn't take avoidance into account, but since the PvE tank has 8% more total avoidance than the PvP tank, adding avoidance to the math favors PvE gear.

Edit: Increasing physical damage taken also increases the gap between the PvP-geared Druid and the PvE-geared Druid. IE, at 4k hits on the PvE bear, you'd need a DoT ticking for 17,750 per melee hit to favor the PvP bear.

PvE: 17750 + 15,000(.27) = 17750 + 4,050 = 21,800
PvP: 17750(.94) + 15,000(.34) = 16,685 + 5,100 = 21,785

Edited, Mar 13th 2008 2:18pm by AstarintheDruid
#18 Mar 13 2008 at 1:38 PM Rating: Decent
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3,157 posts
VERY good help from the last couple posters.
Raw stats is what I really needed. Thanks a ton.
So, I now know to ditch a piece of Defense Rating gear or two for higher armor / stamina / dodge.
I saw Helm of the Claw advised. I actually have that in my DPS set, but lose 300 HP (out of bear) to gain 200 or so armor and maybe 3 agility. I was wondering, statistically, how it's better.

Also, am I wrong in gearing for strength? I know we draw threat based on damage done, and also we heal ourselves on crit, and since strength raises healing, we heal ourselves for more.
But is strength a priority stat at all?

Thanks again for putting up with my idiocy ^_^
#19 Mar 13 2008 at 2:05 PM Rating: Default
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292 posts
Oh what care bears will say to avoid pvp lol ..

S1 is optimal for a few reasons.

1. you reach your crit immune state faster.

2. You have the dodge you need

3. You still mitigate more TYPES of dmg

4. You have more AP and Crit to go with it

You are the same brick wall, except you have a ton more dps ( not a tanking stat i know but, why not ? )

As i said through T-4 and into early T-5 your still better for the task at hand.

The S1 set is so insanely easy to get, it is still the easy fast way to gear.

Like i say it is not the only way to gear, but it is the best way to gear for starting raider.

Heroic leather drops are a joke next to S1, There are nice badge reward upgrades but you wont get them as fast as PvP rewards if your half decent..

If you are sitting in a full T-4 set then we can debate, but it isn't until T-5 where pve gear is clearly better than S1.

As the poster above pointed out, bring arena gear into the mix and we can strech this welfare epic debate out a long time..
#20 Mar 13 2008 at 2:25 PM Rating: Default
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284 posts
I am so extremely confused right now.

I was under the impression that what is optimal for a tank is taking less damage.

Isn't that what AstarintheDruid's confusing equations pointed out? Or am I totally just not getting it.

Now that I look back I don't know why we had a debate about defense/resilience when the OP has more than enough -crit. But for my own curiousity which is better for druids? Please leave out the fact that resilience is easier to get and cheaper itemization.
#21 Mar 13 2008 at 2:48 PM Rating: Decent
Quote:
Oh what care bears will say to avoid pvp lol ..


I fail to see the point of this comment in any way. One person posted maths to show that the S1 gear is about equivalent in mitigation to the non-PvP gear (I agree it is quite easy to get). They then showed (mathematically) how gear obtained from T4/Kara surpasses the S1 gear for tanking.

How does this equate to being a care bear and avoiding PvP?? I PvP a lot and have all the Vindicator's stuff and a few of the S1 items as well (plus bought several pieces of the S1 healing set). The fact is, I use whichever piece is better to tank with and that does not include and S1 gear (I do use some of the Vidicator's stuff though).

Easiest way is just to use Emmerald's list and use the best pieces you have available to you.

#22 Mar 13 2008 at 2:50 PM Rating: Default
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292 posts
My original point was that the S1 set is better than the cobbled up quest and crafted blues most ppl go for.

The debate about resilience v/s Def rating came about due to your taking me out of context.

As a entry lvl raider resilience is your best bet.

Over the long haul Def rating will become better. I think i was pretty clear on that.

I think you need to take less advice from the internet and test some things out.

What do you need to be a bear tank ? Armor,HP,dodge and -crit% when you fill that list out the best idea is not allways to keep stacking the same stats up ..

You advance your tanking stats when you become unable to tank, or are not owning the role.

As long as you have your job nailed down, why not speed things up ?

How many more ways should i phrase that ?

EDIT-- Anyway i think this thread has gone beyond what the OP asked, and i am ready to leav it alone, we can agree to disagree if you dont mind ?


Edited, Mar 13th 2008 6:53pm by ClockWerk
#23 Mar 13 2008 at 8:17 PM Rating: Decent
Quote:
Now that I look back I don't know why we had a debate about defense/resilience when the OP has more than enough -crit. But for my own curiousity which is better for druids? Please leave out the fact that resilience is easier to get and cheaper itemization.


To reach the cap it doesn't matter which you choose as long as you reach the cap. You need 156 Defense Rating or 103 Resilience or a combination of the two. After the cap, resilience gives you a little less dot damage, but as AstarintheDruid worked out, this is only a very small amount. At 70 you need 14.75 of defense rating to get 0.25% increases to each of miss & dodge. So basically 14.75 defense rating is equivalent to 0.5% dodge.

To put this in perspective, you would need about 7.35 Agi to get the same amount of dodge.

So while Def Rating is of some use after hitting the cap, it is not worth stacking. Stay at the cap and then gem & enchant for Agi or Stam is the way to go.

#24 Mar 14 2008 at 1:40 AM Rating: Decent
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1,180 posts
Personally I wouldn't worry about upping strength too much, quite a lot of tanking gear har strength on and also you should have a weapon with a nice amount of FAP on it.

Threat shouldn't be an issue for you, so best bet is to focus on mitigation stats.

Edit; In general what I do when looking for upgrades is check out Emeralds list 9which someone has linked above I believe) see what I've got and then see what my viable upgrade options are for that slot. And then compare it to the next viable upgrade and see if it's worth getting the upgrade now or waiting for next in line.

E.g. I still have the Stylin' Purple Hat, I was thinking of getting the badge helm but at the same time my guild moved onto Prince in Kara and so I decided to wait for the T4 helm as it is much better than the badge reward one.

I'm still waiting... but that's only partly due to bad luck on drops, mostly it's because I don't take my druid to Kara often.

Edited, Mar 14th 2008 5:44am by Tynuv
#25 Mar 14 2008 at 12:07 PM Rating: Decent
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1,764 posts
The majority of feral PvE upgrades are in out T4/5/6 pieces. Slots not covered by tier gear are covered by Badge of Justice gear. It's not like DPS gear, where different classes and specs need different amounts of different stats.

Head: Tier

Neck: Necklace of the Juggernaut (until you get Kae'ls head or in BT)

Shoulders: Tier

Back: Slikk's Cloak of Placation, best cloak in-game

Chest: Tier

Wrist: Bands of the Swift Paw, best bracers you can get

Hands: Tier

Belt: Waistguard of the Great Beast (or Belt of Natural Power if you can get it crafted)

Legs: Tier

Boots: Footwraps of Wild Encroachment until you get to BT

Rings: Top 3 are the ring from VE rep, the ring from turning in Mag's head, and the BoJ Ring of Unyielding Force

Trinket: Badge of Tenacity is #1, other choices are Moroes' Watch or anything with +Stam.

If you're choosing between PvP and, say, your heavy clefthoof, your heavy clefthoof pieces will let you live a little longer, but won't help you build threat as much. If your DPS is holding back because they're right below you in threat, the PvP gear may be woth the time investment until your T4 pieces drop.

And for ClockWerk, if you can find a boss that does >50% of it's damage from periodic effects, or SS a boss getting a crit with a spell, I'll concede that Resil has some PvE utility beyond crit immunity.

Edited, Mar 14th 2008 4:10pm by AstarintheDruid
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