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If the Holy Pally was BT geared running Kara,
He's not BT geared, but he's capable of going to BT. There's a huge difference there.
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A big part of druid healing comes from communicating with the other healers. If a pally is dropping a FoL on everything you LB, you're just wasting your mana and racking up some overhealing. Because druids have strong HoTs with good mana effeciency, we can heal differently than a priest, paladin, or shaman.
Our job as a MT healer is to keep HoTs ticking between Greater Heals/Holy Light. We can also get a big heal off in the form of Rejuv+Swiftmend faster than any other healer, once every 24 sec.
Our job when healing the raid is to be mobile. Pally and Shaman healers have to stand still to cast, and most priests can only cast Renew on the run. We have LB, Rejuv, and Rejuv+Swiftmend.
As far as stats go, Stacking +healing > Spi > Int > mp/5. If you can save your innervates for yourself, spirit is better mana regen than MP/5. Even if you don't always get to innervate yourself, with the changes to spirit in 2.4, it's better than mp/5. Also, if you're in the MT party, all the healers targeting the tank will get a nice boost from your aura.
Very true. The first run I did I was hotting everything and trying to heal a lot, and ended up going OOM quite a bit. This run, even though I DPSed on 2 fights, I did more healing (granted my gear was a bit better) and mana efficiency wasn't an issue at all. I didn't drink the whole time, didn't use any pots, and only innervated twice through the whole raid. The reason is because on most fights I didn't even bother with group heals, just rotated hots on the warriors.
As to stats in 2.4...I'm thinking about getting kings over wisdom in 10-mans, since that'll give me quite a bit of other stats. Even though I'd lose ~20-25 mp/5, I'd pick up a lot of int, a bit of healing (especially with our imp ds priest buffing me), and it would shoot the mana I gain via innervate up by about 1-1.5k, depending on gear.
When gemming, all blue or red sockets I use purple gems with +heal/spi, and on yellow sockets I use orange gems with +heal/int. I believe those give the most value per socket, and they provide exceptional stats.
As to rejuv+swiftmend, that's a 15 second CD, not 24 seconds. There's also the biggest nuke heal in the game, HT, which we can use in extreme emergencies (my HT hits harder than the priest's greater heal or the paladin's holy light, even though they're both way better geared than I am). Paladins have holy shock (15 second CD), priests also can cast pre-emptive PW:S on the move, and shamans have a NS talent as well. Druids are still the most mobile, but I just want to include all the other classes mobile abilities.
One secret I should mention is that natures swiftness is not on the GCD. Meaning in 3.5 seconds we can pump an insane amount of heals into a target, albeit at a high mana cost (regrowth - NS+HT - swiftmend).
Edited, Mar 12th 2008 12:14pm by skribs