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Being a successful TreeFollow

#1 Mar 12 2008 at 5:37 AM Rating: Decent
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What are the secrets to playing a Resto specced druid at end-game (post-Kara) level? I've heard how valuable Trees are in PVP/Arena, but the many times I've tried resto (I'm currently feral), I've found that our lack of nuke heals in tree mode, and the absence of an actual resurrection spell (20 second cooldowns ftl) really dulled our prospects of being a true main healer. Just out of curiosity, what should a resto druid aim for, stats wise, and how should they be played end-game?
#2 Mar 12 2008 at 7:17 AM Rating: Decent
Resto druid genrally need + healing, int and Spr.

When in healing i would use lifebloom, and the rejv ( the instant HOT spell) and then when things get nasty i would go healing touch or the other HOT spell but rarely it ill be this bad if you get a good tank!!

basically just keep instant cast HoT up on the main tank and if HP getting low use the other HoT or Healing touch if you are despite

keep in mind ive never been resto just feral!!

sorry cant give names atmo at work and cant remember which one is which!

Edited, Mar 12th 2008 11:17am by Plainwalker
#3 Mar 12 2008 at 8:02 AM Rating: Good
Raiding Druids are really a different ideal from 5-man or even Kara Druids. You have to put what they do independently aside from the Raid as a whole. As a Druid, we'll never be in a 25-man raid as a primary healing unit. But our HPM from rolling HoT's makes us extremely viable to offhealing and extremely good tank healing buffers. While we lack viable spike healing in Tree, we offer a Healing Aura (provided we're in the tanks group) and with our low HoT cost and high MP5 we outlast almost every other healing in mana efficiency, making us awesome for long tank-and-spank encounters where the tank requires a constant stream of HPM to keep his health up.

Logically in raiding, your HPM on a tank is like added Health. Whatever you're providing to him in streaming HPM is almost like a Health buffer on top of what he always has in a HPM sense. Once your comfortable in that skin and do well, Tree's are very viable to 25-man raids.

+Healing and Spirit/MP5 are your focus as a raid healer. Raw intellect (Mana) should already be there by the time your geared for 25-man. 9,500 to 10,500 on a raiding tree druid goes a long, long way if you play the role correctly.
#4 Mar 12 2008 at 8:33 AM Rating: Decent
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2,717 posts
I'm just speaking as a kara druid, but our group consists of 2 prot warriors, a holy pally, a holy priest, a resto druid (me), a shadow priest, and 4 DPS we pick up. Pretty much every fight, all I do is keep up HoTs on the 2 warriors. The reason is that everyone else gets topped off so fast by the pally that if I HoT em I dont even get a tick in. Extra heals come in to the tanks as needed.

Only on 3 fights do I really do anything different. On Moroes, I HoT the garroted, and toward the end of the fight I even stop rolling HoTs on the tanks. On shade and netherspite, who don't require heals on a "tank" (since shade is random targets, which the pally heals faster than my HoTs can tick, and the beam heals the tank on spite) I just go into caster form and spam starfire. I may not add much DPS, but some DPS is better than no heals.

Throughout much of the raid, we see the paladin at about 45% healing, myself at 25%, the priest at 20% (I'm rounding a bit here, me and the priest are usually within 3-4% of each other), and then via pots/stones or heals which credit the target (or other effects such as spriest or lock abilities) other people fill in the rest of the healing. Granted the pally is probably capable of jumping straight to BT (even though the only raid he's really attended is kara, a bit of ZA and a run or 2 through some others), but the priest has about 400 more +heal than I do, and I still do more effective healing.
#5 Mar 12 2008 at 9:35 AM Rating: Good
Yea, that's not a real accurate portrayal of how things with be with a little more balance. If the Holy Pally was BT geared running Kara, it's way off balance as to how even ground would settle. Without putting much effort forward, I can very easily out heal our 10-man's Holy Pally with less +Healing than him. Easily 10-15% above him. I've hit 20% above him, all while maintaining below a 5% Overheal percentage.

If the group is equal ground as far as gearing goes, a good Resto Druid with one other main healing in the group should be number 1 on the healing meter. 25-man, a good Resto Druid should be somewhere in the ballpark of 1-3 on the healing meter, IMHO.
#6 Mar 12 2008 at 10:48 AM Rating: Good
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A big part of druid healing comes from communicating with the other healers. If a pally is dropping a FoL on everything you LB, you're just wasting your mana and racking up some overhealing. Because druids have strong HoTs with good mana effeciency, we can heal differently than a priest, paladin, or shaman.

Our job as a MT healer is to keep HoTs ticking between Greater Heals/Holy Light. We can also get a big heal off in the form of Rejuv+Swiftmend faster than any other healer, once every 15* sec.

Our job when healing the raid is to be mobile. Pally and Shaman healers have to stand still to cast, and most priests can only cast Renew on the run. We have LB, Rejuv, and Rejuv+Swiftmend.

As far as stats go, Stacking +healing > Spi > Int > mp/5. If you can save your innervates for yourself, spirit is better mana regen than MP/5. Even if you don't always get to innervate yourself, with the changes to spirit in 2.4, it's better than mp/5. Also, if you're in the MT party, all the healers targeting the tank will get a nice boost from your aura.

Edited, Mar 13th 2008 12:28pm by AstarintheDruid
#7 Mar 12 2008 at 11:13 AM Rating: Decent
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2,717 posts
Quote:
If the Holy Pally was BT geared running Kara,

He's not BT geared, but he's capable of going to BT. There's a huge difference there.

Quote:
A big part of druid healing comes from communicating with the other healers. If a pally is dropping a FoL on everything you LB, you're just wasting your mana and racking up some overhealing. Because druids have strong HoTs with good mana effeciency, we can heal differently than a priest, paladin, or shaman.

Our job as a MT healer is to keep HoTs ticking between Greater Heals/Holy Light. We can also get a big heal off in the form of Rejuv+Swiftmend faster than any other healer, once every 24 sec.

Our job when healing the raid is to be mobile. Pally and Shaman healers have to stand still to cast, and most priests can only cast Renew on the run. We have LB, Rejuv, and Rejuv+Swiftmend.

As far as stats go, Stacking +healing > Spi > Int > mp/5. If you can save your innervates for yourself, spirit is better mana regen than MP/5. Even if you don't always get to innervate yourself, with the changes to spirit in 2.4, it's better than mp/5. Also, if you're in the MT party, all the healers targeting the tank will get a nice boost from your aura.


Very true. The first run I did I was hotting everything and trying to heal a lot, and ended up going OOM quite a bit. This run, even though I DPSed on 2 fights, I did more healing (granted my gear was a bit better) and mana efficiency wasn't an issue at all. I didn't drink the whole time, didn't use any pots, and only innervated twice through the whole raid. The reason is because on most fights I didn't even bother with group heals, just rotated hots on the warriors.
As to stats in 2.4...I'm thinking about getting kings over wisdom in 10-mans, since that'll give me quite a bit of other stats. Even though I'd lose ~20-25 mp/5, I'd pick up a lot of int, a bit of healing (especially with our imp ds priest buffing me), and it would shoot the mana I gain via innervate up by about 1-1.5k, depending on gear.
When gemming, all blue or red sockets I use purple gems with +heal/spi, and on yellow sockets I use orange gems with +heal/int. I believe those give the most value per socket, and they provide exceptional stats.

As to rejuv+swiftmend, that's a 15 second CD, not 24 seconds. There's also the biggest nuke heal in the game, HT, which we can use in extreme emergencies (my HT hits harder than the priest's greater heal or the paladin's holy light, even though they're both way better geared than I am). Paladins have holy shock (15 second CD), priests also can cast pre-emptive PW:S on the move, and shamans have a NS talent as well. Druids are still the most mobile, but I just want to include all the other classes mobile abilities.

One secret I should mention is that natures swiftness is not on the GCD. Meaning in 3.5 seconds we can pump an insane amount of heals into a target, albeit at a high mana cost (regrowth - NS+HT - swiftmend).

Edited, Mar 12th 2008 12:14pm by skribs
#8 Mar 12 2008 at 11:45 AM Rating: Good
I don't think he was referring to the CD time of Swiftmend being 24 seconds. Max efficiency would declare 12 seconds ticking Rejuv vs. 15 seconds CD on SM would demand a second Rejuv before SM was ready, and max efficiency involves the useof SM right at the end of a ticking HoT (Rejuv/Regrowth) to make the best of it. In a perfect world, it would work just like that...but we all know that doesn't happen.

skribs wrote:
He's not BT geared, but he's capable of going to BT. There's a huge difference there.


skribs wrote:
..a bit of ZA and a run or 2 through some others..


A bit of ZA and a few others could yield some nice gear. Didn't mean to make it sound as though I wasn't reading into what you were saying, it sounded more like he was logically "ready" for BT and not pre-BT geared and just skilled enough to go. At least that's how I read it with what you said of his raiding experience. ZA yields very nice gear.
#9 Mar 12 2008 at 12:20 PM Rating: Decent
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98 posts
What's the minimum +healing a tree druid should have for Kara? I've heard +1200 for any healing type, but when I respec to resto and put on my healing gear (which I keep in my backpack at all times even though I play feral) it only flirts with +600.

Edited, Mar 12th 2008 4:22pm by TooRetForYou
#10 Mar 12 2008 at 1:27 PM Rating: Good
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8,779 posts
the keys to being a strong tree druid are:

good quality fertilizer.

loamy soil (sandy silt or silty clay work decently in a pinch).

plenty of watering (i.e. bring a mage).

get plenty of sunshine (basically, stay out of caves).

voila! before you know it, youll be as big as that tree outside seradane.
#11 Mar 12 2008 at 4:04 PM Rating: Decent
Quor wrote:

good quality fertilizer.


Plenty of that in this Forum
#12 Mar 12 2008 at 6:11 PM Rating: Decent
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2,717 posts
The way he worded it was that we were capable of a big heal faster than others every so often, and I was making the point that we are CAPABLE of doing it more often. Druids are also capable of maintaining 3 HoTs on a target, but in general we do 2.
Quote:

A bit of ZA and a few others could yield some nice gear. Didn't mean to make it sound as though I wasn't reading into what you were saying, it sounded more like he was logically "ready" for BT and not pre-BT geared and just skilled enough to go. At least that's how I read it with what you said of his raiding experience. ZA yields very nice gear.


He's barely touched T5 content, done mag and gruul a couple times. ZA DOES yield some nice stuff, but it takes a while to get all the good drops. Instead of looking at BT, let's look at kara. A "kara ready" druid will have probably between 1000-1300 +heal, about 125 mp/5, and a mana pool of 8500. I've only got half the gear I need from kara, and I'm sitting at 130 mp/5, 8500 mana, and 1350 +heal (approximately on all those). There's a huge difference between "X-ready" and "X-geared."
#13 Mar 12 2008 at 7:28 PM Rating: Decent
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5/5 Hyjal 6/9 BT Resto here. 2k +Healing, 475 Spirit, 9500 Mana, 200 Mp5 unbuffed. ToL Spec.

In almost any situation, the most mana efficient way to heal is to stack LBs on all the tanks and keep those stack refreshed while throwing LBs to hurt raid members. Assuming you don't have atrocious lag you should be able to cast 3 LBs before refreshing the initial stack.

If the tank is still dropping health, toss in a Rejuv and use Swiftmend just before it expires.

Don't use Regrowth, it is a mana hog. Treat it and HT like Holy Light, emergencies only.
Use NS > HT first in such a situation.

I've never been Dreamstate however, hopefully one of those Druids will chime in.

LB gains 52% of your +healing (47% in 2.4), so +Healing is a main focus. Spirit is an exceptional way to regenerate mana and is being buffed even more so in 2.4. 4 Spirit with Resto talents and BoK becomes 6 Spirit which equals 1Mp5, 1.5 healing to your party, and about 3 Mp5 out of casting.

With this in mind, I use the following gems:
Red-22 Healing (or 18)
Blue-9 Healing 4 Spirit and 1 9 Healing 5 Spirit from Hero Botanica (Saving them up for 2.4)
Yellow-11 Healing 5 Intellect (or 9 Healing 4 Intellect)

I healed my first Kara at 1600 +Healing and 150 Mp5, but I had mostly S2 and some S3 when I started out. I believe the consensus is 1k +Healing and 125 Mp5 pre-Curator and 1200 +Healing and 150 Mp5 post.

My guild runs with 5 Resto Druid, one in each party. Our GM thinks the aura is worth it, especially for fights with lots of aoe damage like RoS or to accomodate for the stat loss due to SR on Mother.

Edit: Typo

Edited, Mar 12th 2008 11:30pm by Whatsit
#14 Mar 13 2008 at 7:15 AM Rating: Good
TooRetForYou wrote:
What's the minimum +healing a tree druid should have for Kara?


It's really fluctuates based on personal opinions and which portion of Kara is being run. I personally only had about 1000 +Healing, 110 MP5, and 9.5k Mana unbuffed. I found this to be more than adequate for Attunmen through Maiden. Other healers in the group is a Holy Pally (About 200 more +Healing than myself) and a Resto/Elem Shaman (About 700 +Healing mixed with caster gear). Shaman is primarily support and emergency healing. Through the first four bosses, I would be able to maintain approx. 15-20% above the Pally on the meters, so yea...that's enough.

The Curator's a gear check, though. I'm at about 1250 +Healing and 130 MP5 now and we just downed him for the first time this past weekend, after being stuck on him for a week. He's a very demanding fight, but IMO 1200-1300 +Healing and greater than 120 MP5 (along with at least 9k Mana unbuffed) should be sufficient to get through the rest of Kara. If you can down Curator you should be able to make it through the other guys. Just make sure you don't forget about Stam. It's recommended you have at least 8k Health buffed for Shade (Pyroblast is teh suxx0rz).
#15 Mar 13 2008 at 7:54 AM Rating: Good
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Yeah, for some reason I thought the CD on Swiftmend was 24 sec, no idea where that came from. I'm usually raid healing or HoTing the MT and raid healing, so I don't need Swiftmend that often.
#16 Mar 13 2008 at 8:09 AM Rating: Decent
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Quote:
Yeah, for some reason I thought the CD on Swiftmend was 24 sec, no idea where that came from. I'm usually raid healing or HoTing the MT and raid healing, so I don't need Swiftmend that often.


Maybe because one of the tier bonuses reduces the CD on NS by 24 seconds? That's where 24 seconds could have been applied to the CD of something with "swift" on it.
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