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Heroic Tanking QuestionFollow

#1 Mar 11 2008 at 3:45 PM Rating: Decent
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139 posts
So I am getting close to Heroic tanking and was wondering, what are a few Heroics that are good for starting out? I was told Ramps, Underbog, and Mech are easy Heroics, but that was from a war tank, didn't know if that would translate to pally tanks or not. Any suggestions would be appreciated.
#2 Mar 11 2008 at 4:17 PM Rating: Good
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133 posts
SP and UB are cake. Ramps is also good, but the second boss can be brutal if your group doesn't understand that Felhunters = Worthless tank with a pally.

Mech is relatively easy for a pally, except when the Destroyers or whatever get their Glowy Hands.

Order that I went with was SP, UB, Ramps, Mech, SV, and then at that point I was able to do all the others and Kara.
#3 Mar 11 2008 at 4:29 PM Rating: Decent
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139 posts
Awesome, thats the kind of response I was looking for. I'm hoping to get let into a couple Kara runs just for some easy bosses with nice loot to leech off that they dont need (Chess and Nightbane would be nice). I'll get a little more def and head to SP/UB and hope for the best.
#4 Mar 11 2008 at 7:16 PM Rating: Excellent
I range tank the second boss in Ramps. If no one melees with him, he will just sit there and spam shadow bolts. I just hold aggro with Avenger's Shield, Exorcism and Righteous Defense and the run goes as smooth as a baby's bottom.
#5 Mar 11 2008 at 7:45 PM Rating: Good
Terrorfiend
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12,905 posts
Sp and UB definitely the easiest. mech is just a tad tougher.
#6 Mar 12 2008 at 10:57 AM Rating: Decent
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84 posts
There's no need to range tank the second boss in Ramparts if you are a protection paladin...if your dps can down him fairly quickly. All I do is judge+stun the first felhunter and focus it. On the second I judge it (this is only to get it's aggro on me) and then when I see either of them casting mana burn I just arcane torrent. As long as you have the felhunters on you it shouldn't be much of a problem honestly...better you than the caster dps/healer. =)
#7 Mar 12 2008 at 9:49 PM Rating: Decent
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2,183 posts
DDDevilz wrote:
and then when I see either of them casting mana burn I just arcane torrent.


I'll let you use my SoV if you give me that racial ...
#8 Mar 13 2008 at 9:38 AM Rating: Good
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1,004 posts
Arcane Torrent and SoV are the real faction specific abilities in my opinion. Seal of Blood is useless in 99% of any situations that I would get into and just doesn't offer anything to offset the the boss-threat generation of SoV (which is pretty much useless against anything but bosses).

Arcane Torrent on the other hand... Takes one of the 3 biggest Paladin weaknesses and gives us a little bone :D

I giggle inside everytime I see Alliance pallies crying on the O-Boards that Seal of Blood is "THE ZOMG BOMBZ!" and they just don't realize that the damage caused by it will NOT result in any meaningful mana regen through Spiritual Attunement. And because they're obviously Ret.

As for the OP... yea, what they all said. Mech is almost the exact same Heroic as it is Normal, even the hits you take aren't much worse. SP and UB are significantly harder than the NORMAL versions of them, but come on.. the normal versions have what.. level 64 mobs in them? Still a cakewalk.

Steam Vault isn't too bad either on Heroic.
#9 Mar 13 2008 at 9:41 AM Rating: Decent
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133 posts
Well Seal of Blood isn't that bad. If you have a two-hander slower than 3 and get a Windfury Proc. Mmm....Windfury. Jung likes Shaman.

EDIT: I CANT SPELL!

Edited, Mar 13th 2008 10:42am by Jungabon
#10 Mar 13 2008 at 10:54 AM Rating: Decent
Seal of Blood provides better DPS than SoCom. Try it, you may like it.
#11 Mar 13 2008 at 8:00 PM Rating: Decent
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375 posts
Quote:
Arcane Torrent on the other hand... Takes one of the 3 biggest Paladin weaknesses and gives us a little bone :D


and

Quote:
Seal of Blood provides better DPS than SoCom.


is greater than

Quote:
the boss-threat generation of SoV (which is pretty much useless against anything but bosses).


Keep in mind.. SoV takes awhile & with a good group/raid you really don't have the time... or at least shouldn't be asking for it if your a good paladin IMO. Only time I use it is if my threat has been very good and I can count on being where I need to be on the list. Part of that has a lot to do with smart DPS.

I use it in normal 5-man boss fights. Holding threat is easy & my spike is very high at the start. When I up-grade for avoidance & stam for heroics or kara my +SD isn't as nice, so I need to front load more holy and keep up with it. PLUS SoV is really only usable on tank-n-spank bosses. Anything special (fear, blind, stun, threat wipe, ect...) and it's worse than SotC. Well ok, maybe not THAT bad, but it doesn't live up to SoR when all you can get are 1-2 stacks & tiny little judgments.

The only way SoV/JoV will be better than SoR for all bosses is if its a 100% proc. That way you can build the needed threat earlier and maintain better threat than SoR/JoR. I'd trade SoB for SoV. 99% of the normal stuff I run is a pain to keep up on mana... at least it would help a little AND do the front end holy damage needed :P

Kz

#12 Mar 13 2008 at 9:56 PM Rating: Good
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1,004 posts
Quote:
Well Seal of Blood isn't that bad. If you have a two-hander slower than 3 and get a Windfury Proc. Mmm....Windfury. Jung likes Shaman.


I'll never be wielding a 2 hander, nor a slow 1 hander.

Quote:
Seal of Blood provides better DPS than SoCom. Try it, you may like it.


I wouldn't spec for Command, but in the case of those who DO DPS... There are Theorycraft threads on Paladin forums just waiting to be searched that illustrate just how much more you get out of SoB in prolonged use (although it can't account for the reliability factor) and the difference for Ret Pallies is MUCH MUCH less than the threat difference of SoV for Protection. And the mana-regen through Spiritual Attunement is next to nil.

I have an older Alliance tanking Paladin that I play less and less (not because of the available skills, but rather because of friends and the fact that I only really played Alliance in the first place for Pallies pre-BC) and I've got to say that as a Main Tank, SoV was a HUGE difference in the ~450 spell Damage area.

I'm not saying Seal of Blood is useless to EVERYONE -- there are those that it will benefit, to whatever degree. I'm just saying that a Main Tank gets MUCH more out of SoV than any DPSer will get out of SoB anyday. Which brings me back to the first statement I made in my last post on the matter.. In my oppinion (which is based on my point of view, MT) Arcane Torrent and SoV are the REAL faction abilities, and SoB might as well be invisible.

Edited, Mar 14th 2008 12:57am by Losie
#13 Mar 13 2008 at 9:57 PM Rating: Decent
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2,183 posts
Killzon wrote:
Anything special (fear, blind, stun, threat wipe, ect...) and it's worse than SotC.


/disagree

Having that DoT ticking when a boss/mob decides to reset aggro is really nicecause it'll help grab aggro back to you (conversely, I tried Doomwalker on my Lock and had DoTs ticking when he changed aggro ... the other Lock and I died fast). If you can frontload enough threat, SoV should be perfectly fine as long as it's a longer fight. Short fights we've established SoV is the suck, but longer fights, especially "special" ones, SoV is very nice. Also helps when you have to taunt while Judgement is on CD so the mob(s) doesn't just go right back to it's previous target because you couldn't Judge it.

If the only reason to not use SoV is because, "It might not stack fast enough," then why use SoR? "It might get resisted." Unless you're totally hit capped, most abilities in this game will have some chance to not do what it's supposed to, but that doesn't mean you shouldn't use it ;)

EDIT: reading the post above mine brought up a random question: those BE Rets that refuse to take SoC because SoB does better DPS, what do you do for fights like Prince in Kara? Do you just use SoR, hope you get lucky, or respec for those fights? Just curious why anyone would ever NOT take a talented spell that is within their reach o.O

Edited, Mar 13th 2008 11:14pm by Maulgak
#14 Mar 17 2008 at 11:23 PM Rating: Decent
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63 posts
hmn this thread is getting interesting since tank requirements for heroics in the priest thread is always being discussed.

my question is, and i just can't seem to find the thread at the moment, at what point do u know gear wise, that you are ready to tank the easiest of heroics?

#15 Mar 18 2008 at 4:56 AM Rating: Decent
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403 posts
You know you're ready... when you're running out of mana in normal instances.

Built-in difficulty meter ftw!
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