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#1 Mar 11 2008 at 9:22 AM Rating: Decent
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I am a casual gamer - although I have totally gotten into WoW. My main is a Hunter, but I created a warlock to play around a bit, and I'm still getting used to the subtleties of the class.

I am looking for some advice on playing in BG’s. I am a level 18 horde, and I am getting OWNED in WG. Granted, I’m not a hardcore gamer, and there are many players with way more mad skills than I, but I’ve held my own with my hunter (and priest), but just die A LOT with my ‘lock. I’m sure it’s 50% poor skills and 50% strategy. I’ll work on the skills – I ask for strategy help from the brotherhood of Warlocks.

1. Imp or VW? I’ve chosen the imp because it’s a damage dealer. If VW, why?
2. What is my job in WG? Support? Defense? Capture the flag?
3. I’ve tried to stay back and DoT, DoT, DoT (I’m affliction), but usually get rushed and killed in milliseconds. Is that my lot in life? Rogue fodder?
4. Do you use healthstones in battle?
5. Any other suggestions?

Thanks – any help would be greatly appreciated.

#2 Mar 11 2008 at 11:28 AM Rating: Decent
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423 posts
First you need to realise that in 19 bg bracket 1/3 rogues and hunters are twinked,meaning you can have all the skill you want but if that rogue catches you,you're dead.

I can talk about bg @ lvl 70 ,but ill try to give some tips for you.

1.Imp gets you health buff (and for your group if near) and does some dmg.
Void can be sacced and you get nice shield,he does silly dmg.(low,none)
I'd go with imp.

2.You do all of that,I wouldn't really recommend flag carrier but wth ,if you get it go for it.

3.Thats pretty much how you'll help your team in best way.As for rogues,well,what can I say,rogues are rogues, anti-warlock class.

4.I dont use unless I'm 1vs1 or if that hp you gain will help you kill that last guy guarding the node in ab or carrying the flag in wsg.

5.Dot,run,fear,evil laugh ofc.
#3 Mar 11 2008 at 4:31 PM Rating: Decent
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yeah, as stated, in the 10-19 bracket and the 20-29 bracket most of the people are "twinked" that is havign the best gear and enchants possible for their x9 level, and this gives them much more hp than others, i for example have a "twink" warrior, with close to 2k hp buffed ,while at 18 as a lock i would guess you have 800 if you are lucky. that is why you die so fast, people see a non twinked hk and think yay!.

as for pet, in that bracket i would go w/ the imp for stam buff.

dot dot dot fear works very well, sometimes on my warrior i have trouble with a non twinked lock getting me locked into fear, its annoying, as then the "twinks" come and own me while i cant do anything.

Healthstone yea i use it if i remember it, so thats up to you.

good tactics i would use are really just dot dot dot fear pray.

good luck.
#4 Mar 11 2008 at 5:42 PM Rating: Decent
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It's been too long since I've done battlegrounds at those levels, but as mentioned before, don't bother caring about performance. You'll be one-shotted and corpse camped by level 19 and 29 twinks.

At those levels, however, I recommend the Imp, simply because it's extra damage. The Voidwalker's Sacrifice ability is a godsend, but you'll have to summon a new one afterwards and not only does that cost a lot of shards, it also takes too long and burns through your mana faster than a Mage on crack.

Your job is to kill the enemy players. Now, I realize what you're asking, but know that there is no single role for a class in any battleground. You can't simply label yourself a 'defender' and go sit on the bench while the offensive players go to town in the midfield.

My advice is to find a healer, any healer, and stick to him like flies to a Tauren. Warlocks are nasty with their massive damage and relatively high survivability, but a Warlock with a healer is God's left hand. The hand he uses to ***** slap annoying people with.

Whether you run the flag, defend or go nuts in midfield depends a lot on the situation. Just note that you work best in a crowd (so you don't get singled out too easily) and that going toe-to-toe with a melee class at those levels is suicidal.

As for your approach to the battle, you should focus on staying behind the melee combatants and tossing DoTs on everything that moves. Everything. Hand those DoTs out like it was candy and don't stop until you go out of mana. This is where having a healing buddy makes it awesome. Simply Life Tap and watch those heals roll in along with your mana. Rinse and repeat.

Do I use Healthstones in battle? But of course, if I have any. I usually do a quick calculation on chance of survival first, though. There's no reason to waste a Healthstone if you're being jumped by four Rogues. It'll only delay the inevitable. However, if you're one-on-one and that Healthstone might make the difference, by all means, pop it.

I suggest you find a Holy Paladin and stick to him. Blessing of Protection, which the Paladin learns at level 10, makes you immune to physical damage for 6 seconds if the Paladin casts it on you.

That's six seconds of button mashing and tossing DoTs. Having no way to defend yourself against any class that can stun, you'll have to rely on outside help in order to increase your survivability. With Blessing of Protection, Cleanse (or Purify at those levels, I guess) and Blessing of Freedom, a Paladin would be my first pick if I could.

Don't leave home without one.
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#5 Mar 12 2008 at 5:00 AM Rating: Good
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Well, as one who has done a lot of battlegrounds at lvl 19 (on my semi-twinked rogue), I look for any clothies I can find and used to 2 shot them. I got bored of that and have now leveled my rogue, but at lvl 19, he had 1500 health (borderline low for a twink) but his ambush would crit for 400 against a clothie and both had firey on em (which is also a bit substandard). The only warlock that can do semi-well in the lvl 19 battlegrounds are twinked ones, all others will be 2 shotted and die quickly... the spirit healer will be your friend, you will be able to give her eulogy you know her so well.

BGs don't start getting interesting until 39, IMO, as 29 is still pretty twinked out.
#6 Mar 12 2008 at 9:24 AM Rating: Good
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ktangent wrote:
The only warlock that can do semi-well in the lvl 19 battlegrounds are twinked ones, all others will be 2 shotted and die quickly...


This is very true, I died a TON on my lock in the 10-19 BGs. But I had a blast still because it's amazing how much damage you can crank out as you insta-cast dot everyone you see before you go down (and it's pretty gratifying when you see people dying after you due to your dots.

Support was fun too, you follow the FC, DOT, fear anyone that gets close to him or that stupid hunter pasting him from a distance. Or camp out in your flag room and fear anyone who gets near your flag (or grabs it). But on D you're probably going to want to have someone else with you as you're probably not going to be able to take him down alone.
#7 Mar 12 2008 at 3:02 PM Rating: Decent
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I used to hate doing Battlegrounds on my Warlock. She doesn't own a single piece of PvP gear yet, meaning she's very fragile, even with Soul Link. And the main problem was my Druid. I'm too used to jumping into the heat of it and soaking up the damage. Can't really do that with my squishy Warlock yet.

Now I just find a healer and stick to him/her. They know I can unleash a world of pain on the enemies so they tend to heal me quite often (having two dedicated healers in Alterac Valley is pure awesome).

Seed of Corruption is my new favorite spell. Managed to put a load of them on an attacking Horde group in Alterac Valley today. They were crossing the bridge at Dun Baldar and I just tossed as many Seed of Corruption as I could. Since none of them were taking damage - yet - the Seed stayed on for a while. Then they came within range of the archers...

Watching at least three of them pop at the same time, in such a closed environemnt, with so many enemies, my screen was covered in damage numbers. Scored three killing blows in that carnage. Some poor Shaman got hit twice by a crit as well. That's 4k damage right there, plus 1.5k from a standard hit. Poor bloke was battered already from the archer bombardment and so was his fellow players.

The Rogues and Warriors had a field day after that. Mind you, we were at least two Warlocks on defense, both of us tossing Seeds left and right. The other guy got off at least just as many Seeds during the initial bombardment from the archers.

Imagine being hit by six Seed procs within two seconds. Healers must've been crying out loud.
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#8 Mar 13 2008 at 3:19 AM Rating: Decent
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lol i had the same thing hapen to me the other day in av w/ seed. horde was startign to turtle at rh since some fool capped fwgy before rh. and i must have put seed on at least 5 people. €Watchign all that damage in just under a few seconds is the single coolest thign in a battleground ever.
#9 Mar 13 2008 at 4:09 AM Rating: Decent
as warlock, in all levels, we're fresh meat, specially for those "nice" rogues...and for hunters...and for warriors...and for enhancement shamans...LoL... just take the advice, dot every player you see around, and do not release spirit until they're dead xD

and about seeds, one day in AV I broke the table with about 385 k of damage, first in all the battle xD (with a S1 set)
#10 Mar 13 2008 at 4:46 AM Rating: Good
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Quote:
Seed of Corruption is my new favorite spell.


I was with a fellow warlock last night in AV (alliance, so we lose most of the time) and we were spamming SoC at every opportunity. If a warlock doesn't lead in the 'damage done' in AV, then they are doing something wrong. With the nature of zerging, SoC is the blacksmith's hammer that pounds zergs flat. We two kept 3 times as many horde away from IBGY while help came. If you have a priest nearby, then you turn into a SoC spitting MACHINE. It is by far the most fun I have as a warlock.

The only time I've seen more numbers that are yellow floating up is when I was AOE grinding on my mage, but then... those numbers weren't in the thousands. :-)
#11 Mar 25 2008 at 4:42 PM Rating: Decent
yeah ur prob not geared fir that level 15 out 20 players in the game r prob gonna be twinks, every class has trink possibilities but the ones who excel dont wear cloth yah dig?
#12 Mar 27 2008 at 7:13 AM Rating: Decent
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Ah yes, this thread had me recollecting the several conversations that I had with the spirit healer when I rolled with my lock in the level 1x WSG bracket. Needless to say, I spent a lot of my times dead due to sheer number of twink players, specifically rogues and hunters. That bracket requires a completely different mindset when compared to the later brackets. As mentioned above, it is imperative that you run with a group - In this bracket, most players go straight for the clothie so you are most likely going to be focused on first. If you are on your own, you are generally a free kill. At least running in a group gives you better chances of survival.

I did best when I ran in a fellow group and insta-dotted everything and "attempted" to hide behind the heavies. You won't get very many killing blows but your damage puts great pressure on the opposing team - That opposing twink rogue is attacking one person while your dots are killing 3 (maybe more) of his teammates . Of course fear was used extensively (first on healers if no one was attacking them). If I knew the end was near, I would tab like mad and refresh all the dots.

In terms of pets, I used the imp…mainly to stay undercover. IMO, the blueberry just drew too much attention to me. I always got hammered first when I had the blueberry out…Even if I sacced him, the opposing team would continue to beat on me till I was dead.

I hope this helps…In my opinion, locks are squishy in the 1x, 2x, and 3x brackets. We start to reverse the tables in the 4x bracket when we get deathcoil (oh sh#$ button) and easily attainable yet very effective gear becomes available
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