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rogue's raid dps rotation?Follow

#1 Mar 10 2008 at 1:01 PM Rating: Decent
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hey guys, i have a quick question and don't have the time right now to sift through the threads for info. i am specced fury for raids and often wonder how rogues with around the same level of gear can put out significantly more dps than me (maybe 5% or so more). i figure this has something to do with being able to drop threat (vanish?), using a rotation built around slice and dice and putting out a lot of white damage, and using cloak of shadows to stay in melee range longer than i can as a warrior... but i am not sure of the specifics. if you guys could fill me in that would be great. i am trying my hardest to dps on the same level as the rogues but i'm not sure how much is attributable to gear (which i can address) and how much to class differences (which i can't).
#2 Mar 10 2008 at 1:14 PM Rating: Decent
SS, SnD, 5SS, Rupture

For-the-win.
#3 Mar 10 2008 at 1:25 PM Rating: Good
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/agree

Common rotations (assuming combat spec and improved SnD) are 2s/5r or 1s/4r but on bleed-immune it's 2s/5e
(s = slice n dice, r = rupture, e = eviscerate)

Also note that many rogues don't bother with interrupts or stuns in groups/raids. Which is a waste, imo, of one major skill we have that can really be useful. But interrupting can drop your total dps a bit which is why many rogues just ignore it and keep up their rotations.
#4 Mar 10 2008 at 2:36 PM Rating: Decent
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ah, i assumed as much about SnD and white damage. i've compared void reaver WWS between rogue and fury warrior dps in the past (which i believe to be a fairly melee friendly fight), and rogue dps always seemed to be made up more of white damage than yellow damage, with the inverse being true for fury warriors. i'd also suspected that's why you guys stack so much hit rating, to get the most out of SnD. thanks for the replies.
#5 Mar 10 2008 at 4:27 PM Rating: Excellent
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http://rogue.raidcal.com/

This will give you your optimal rotation based on talent spec and any gear bonuses. However, given Improved SnD (which you should have if you're at all serious about PvE), 1s/5r rotations are the way to go.
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#6 Mar 10 2008 at 4:30 PM Rating: Good
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Quote:
ah, i assumed as much about SnD and white damage. i've compared void reaver WWS between rogue and fury warrior dps in the past (which i believe to be a fairly melee friendly fight), and rogue dps always seemed to be made up more of white damage than yellow damage, with the inverse being true for fury warriors. i'd also suspected that's why you guys stack so much hit rating, to get the most out of SnD. thanks for the replies.


As I know pretty much nothing about fury warrior DPS, I'm a bit confused on this point...Wouldn't fury dps be just as dependent on white damage?

@demea: Is 1s5r still viable once you move past the t4 2set bonus into t5 gear? Seems you'd need some really lucky CP procs to maintain that cycle.

Edited, Mar 10th 2008 5:31pm by beardownmanup
#7 Mar 10 2008 at 5:44 PM Rating: Good
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beardownmanup wrote:
@demea: Is 1s5r still viable once you move past the t4 2set bonus into t5 gear? Seems you'd need some really lucky CP procs to maintain that cycle.

As soon as I get my hands on some T5, I'll let you know. :P
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#8 Mar 10 2008 at 6:38 PM Rating: Decent
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Concerning beardownmanup post about the question on warriors white hit vs yellow hit I think this thread had a pretty decent discussion on it.

http://wow.allakhazam.com/db/class.html?wclass=1;mid=1204225435271557616;num=27;page=1
#9 Mar 12 2008 at 7:04 AM Rating: Decent
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TherionSaysWhat wrote:
/agree

Common rotations (assuming combat spec and improved SnD) are 2s/5r or 1s/4r but on bleed-immune it's 2s/5e
(s = slice n dice, r = rupture, e = eviscerate)

Also note that many rogues don't bother with interrupts or stuns in groups/raids. Which is a waste, imo, of one major skill we have that can really be useful. But interrupting can drop your total dps a bit which is why many rogues just ignore it and keep up their rotations.


Try not kicking Juliet's heals in Kara...I dedicate interrupts on that fight alone, DPS comes second.
#10 Mar 12 2008 at 7:39 AM Rating: Decent
beardownmanup wrote:
@demea: Is 1s5r still viable once you move past the t4 2set bonus into t5 gear? Seems you'd need some really lucky CP procs to maintain that cycle.

Edited, Mar 10th 2008 5:31pm by beardownmanup


No, 3s5r is the optimum rotation to maintain 100% SnD uptime if you use a (non-dagger)combat build and do not have the 2pc tier 4 bonus.

If you get some lucky Relentless strike procs, you can keep a 2s/5r rotation, but I can almost guarantee that at some point during the fight that SnD will not be active.
#11 Mar 13 2008 at 10:32 AM Rating: Good
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Salwrathis wrote:
If you get some lucky Relentless strike procs, you can keep a 2s/5r rotation, but I can almost guarantee that at some point during the fight that SnD will not be active.

In my experience (which is not extensive by any means) there are times when SnD will drop with the 2s/5r rotation. But these drops are very minimal and don't seem to effect my output as much as losing another global cool-down might be if I went for 3s/5r. This is of course, with imp SnD. Don't leave home without it!

ThomasMagnum wrote:
Try not kicking Juliet's heals in Kara...I dedicate interrupts on that fight alone, DPS comes second.

Exactly. The Shade is another one where I've learned that interrupts are vital (the longer you keep his mana up, the better). I just wish more rogues--and for that matter all dps classes--learned that being on top of the meters is not always the be-all end-all of your performance.
#12 Mar 13 2008 at 11:10 AM Rating: Decent
TherionSaysWhat wrote:
Salwrathis wrote:
If you get some lucky Relentless strike procs, you can keep a 2s/5r rotation, but I can almost guarantee that at some point during the fight that SnD will not be active.

there are times when SnD will drop with the 2s/5r rotation.


Which makes it not optimal. The dps spreadsheet works off of the assumption that you are keeping SnD active 100% of the time while you are actively dpsing. If it is not up, it effectively lowers your white damage, enchant procs, sword spec procs and combat potency procs.

Edit for grammar.

Edited, Mar 13th 2008 2:10pm by Salwrathis
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