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Question about dps gloves from badgesFollow

#1 Mar 10 2008 at 6:56 AM Rating: Good
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In 2.4 we will have some new gloves (http://www.wowhead.com/?item=34911). And, right now, I have the amount of badges to buy the old badge glove (http://www.wowhead.com/?item=33539).
My question is, wich one is better? I can wait the new badge glove with no problem, but I can't decide wich one is better. What do you guys think?
#2 Mar 10 2008 at 7:15 AM Rating: Good
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1,260 posts
From a pure dps perspective, the new 2.4 ones should be the better choice.

2.4 gloves:
- 95 total AP before HotW
- 35 agi
- 13 haste rating
- yellow socket with +2 agi socket bonus

2.3 gloves:
- 98 total AP before HotW
- 30 agi
- 25 haste rating

If it wasn't for the socket and bonus, the 2.3 gloves would have a small advantage but the socket gives the 2.4 gloves the advantage. Haste rating does help to a small extent but for the item cost it's not really worth it since a small portion of our dps comes from white damage and white damage augments our special damage less then it does for other melee classes.

From a hybrid perspective, 2.4 wins hands down with more armor, stamina and int without sacrificing dps potential.
#3 Mar 10 2008 at 7:26 AM Rating: Good
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1,888 posts
SirJac wrote:
From a pure dps perspective, the new 2.4 ones should be the better choice.

2.4 gloves:
- 95 total AP before HotW
- 35 agi
- 13 haste rating
- yellow socket with +2 agi socket bonus

2.3 gloves:
- 98 total AP before HotW
- 30 agi
- 25 haste rating

If it wasn't for the socket and bonus, the 2.3 gloves would have a small advantage but the socket gives the 2.4 gloves the advantage. Haste rating does help to a small extent but for the item cost it's not really worth it since a small portion of our dps comes from white damage and white damage augments our special damage less then it does for other melee classes.

From a hybrid perspective, 2.4 wins hands down with more armor, stamina and int without sacrificing dps potential.

That was quite my thinking too. The only small issue with that would be the bonus from T4. I mean, since it procs with each hit, wouldn't haste increase that proc? Or even with that in mind, it isn't worth?
Btw, I have the T4 helm and leg.
#4 Mar 10 2008 at 7:37 AM Rating: Good
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2,018 posts
I would say that the new ones are much better. From a tanking perspective they are obviously superior - the extra armor and stam are great. However for DPS I also think they're superior. They may lack AP, but the str and agi amount to only 3 less AP overall than the old ones. You do lose some haste and I don't exactly know the math behind that but given the yellow slot in the new ones I'd say it more than makes up for it.
#5 Mar 10 2008 at 7:44 AM Rating: Good
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1,888 posts
Admiral Placeholder wrote:
I would say that the new ones are much better. From a tanking perspective they are obviously superior - the extra armor and stam are great. However for DPS I also think they're superior. They may lack AP, but the str and agi amount to only 3 less AP overall than the old ones. You do lose some haste and I don't exactly know the math behind that but given the yellow slot in the new ones I'd say it more than makes up for it.

Witch gem would you use? I'm thinking in that orange one, that gives +4agi and +4 hit, if I'm not mistaken.
Any other better?
#6 Mar 10 2008 at 8:12 AM Rating: Decent
If you are Hit capped then ofc u won't put gem with Hit,but if u need it,put yellow one with 8 Hit..

Believe me,having 142 Hit Rating in raids is the most important stat.
#7 Mar 10 2008 at 10:10 AM Rating: Good
tvrc wrote:

Believe me,having 142 Hit Rating in raids is the most important stat.


I disagree. Hit rating is a valuable stat, but it depends what you're giving up. For gems, I suppose it's a good idea, but if you're gonna use the gloves for tanking as well you might wanna look at an orange gem with hit and strength or agility.
#8 Mar 10 2008 at 10:12 AM Rating: Good
Strictly speaking, until you're capped out Hit is about 40%-45% better than any stat available. This is compensated by going to 0% effectiveness after you hit 142, though (at least for people who don't Dual Wield).
#9 Mar 10 2008 at 10:34 AM Rating: Decent
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2,717 posts
3 AP vs. the crit from 5 agility? Since most druids are already at the point where agility > str (and this is about 5 agi vs. 1.5 str) it should be pretty obvious which is better. 12 haste rating is pretty meh too, since it barely helps special damage (will probably give an extra 0.8% chance to proc clearcasting) and only increases the white damage which makes up maybe 30% of a druid's DPS.
#10 Mar 10 2008 at 1:00 PM Rating: Good
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1,888 posts
skribs wrote:
3 AP vs. the crit from 5 agility? Since most druids are already at the point where agility > str (and this is about 5 agi vs. 1.5 str) it should be pretty obvious which is better. 12 haste rating is pretty meh too, since it barely helps special damage (will probably give an extra 0.8% chance to proc clearcasting) and only increases the white damage which makes up maybe 30% of a druid's DPS.

actually, in this scenario, it could increase a litlle bit the yellow damage too, taking in matter the bonus proc from T4. Or not?
#11 Mar 10 2008 at 1:32 PM Rating: Good
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1,260 posts
The difference in haste is roughly 0.75%, and I believe that the T4 proc rate is a flat 2%. So that's an extra attack for roughly every 135 white hits, or every 2.3 minutes. At a 2% proc rate, that extra hit will proc T4 about once every 115 minutes or about every 2 hours of constant attacking. An extra 20 energy every 2 hours won't boost your dps by any measurable amount.

Also, OOC isn't effected by haste at all, since it's a proc per minute rather then a flat proc rate like 2 piece T4


Edited, Mar 10th 2008 3:39pm by SirJac
#12 Mar 10 2008 at 2:07 PM Rating: Good
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1,888 posts
SirJac wrote:
The difference in haste is roughly 0.75%, and I believe that the T4 proc rate is a flat 2%. So that's an extra attack for roughly every 135 white hits, or every 2.3 minutes. At a 2% proc rate, that extra hit will proc T4 about once every 115 minutes or about every 2 hours of constant attacking. An extra 20 energy every 2 hours won't boost your dps by any measurable amount.

Also, OOC isn't effected by haste at all, since it's a proc per minute rather then a flat proc rate like 2 piece T4


Thanks for the maths! That was the explanation I needed. Thank you.
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