Raglu wrote:
I'm not saying that Frost Shock is fine as it is--Cone of Cold is not great of a snare, but the mage class has many more snares to make up for it, and Cone of Cold is used more as damage with a snare effect in PvP rather than a kiting/catching tool.
Sometimes I think that if I told you the sky was blue you would argue with me. Comparing Frost Shock to Cone of Cold is beyond retarded. Every single one of the Mages' Frost spells snares, and lest we forget, they have a root in Frost Nova. Oh, yeah, and Polymorph. What the hell kind of argument is this? You pick one of their snares, arguably the worst one even though it's still not any worse than Frost Shock (shorter range, but AoE), and then pitch an argument with it? Honestly, man... just... What the hell?
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Shaman's other snare, Earthbind, is worse than Frost Shock at the moment, so they don't have a catch like mages do for their Cone of Cold. Frankly, I want to see what happens if they give Frost Shock an extra ten yards of range, maybe by talents.
Earthbind is meant to serve as a preventative measure, however poor it may be due to the fact that it can be destroyed by a level one opponent. Frost Shock is meant to be our all-purpose snare, and, unfortunately, it's our only real distance-controlling tool at the moment. Giving Frost Shock more range would be situationally helpfull, but unless they want to increase the slow speed to like 80% or something, it's not going to solve anything.
Look at some other classes:
Hunters: Ranged and melee snare, AoE snare (potential root with SV talents), incapacitate (MM), sleep (SV), CC immunity (BM), stun (BM), CC, fear (beasts), etc.
Mage: Multiple ranged and AoE snares (all of which can potentially root), AoE root, complete immunity and debuff wipe, CC, silence, damage absorb, teleport, etc.
Warrior: long-distance-closer with stun, AoE fear, undispellable snare (potential root with talents), interrupt, fear immunity, stuns galore, regenerates rage and health when impaired, etc.
Rogue: dispellable but rapidly applicable snare, teleport (ShS), high speed increase (breaks movement impairing effects with talents), stuns galore, incapacitate, CC, interrupt, ranged interrupt with arena gear, etc.
Druids: CC, long-distance-closer with stun, stun, incapacitate, root, sleep (beasts), speed increase, movement-impairing-effect-breaker, etc.
And then... there's Shaman. What do Shaman get? Our short-range AoE snare dispellable by a level 1, one spell absorb every 15 seconds (potentially 1/5 more often with gear and talents), and one mid-ranged snare that shares a cooldown with our mid-ranged interrupt. Oh, and Ghost Wolf, which, though instant with talents, still doesn't break any movement-impairing effects, is dispellable, and leaves us completely harmless and defenseless. And notice how I left "etc." on those classes up there? Yeah, there is no "etc." for Shaman. That is it. All of it.
I could go on, but I hope you've got the point by now. It's not just that our snares suck. Compared to all the other classes, we are just seriously lacking in control tools in general, and the ones we do have are so lackluster that for us, 1 + 1 + 1 + 1 = 0.
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It's not the worst snare in the game, I can't agree with that...
Remind me to take you even less seriously in the future if by some mistake I happen to pay attention to anything you say.
Edited, Mar 21st 2008 5:41pm by Gaudion