AureliusSir wrote:
TheYardstick the Eccentric wrote:
We have great buffs, we never get the chance to fully utilize them because we are too easily CC'd and have no "oh sh*t" button and have almost no buffs to add to other players that don't go away when we die.
The lot of you are maintaining the QQ without answering the questions.
What is a CC going to do for you that isn't going to offer not more than a temporary respite from the beating that will resume as soon as that CC wears off/is broken?
Answer that question.
If I go into a BG right now and get my *** routinely beat, it would be for one of the following reasons:
1) A more skilled player beat me.
2) I charged into a stupid situation outnumbered.
3) I received no support from my teammates (it happens more often than I care to recall).
That is all. I've played a class with remarkable CC potential in a Survival Hunter (deep enough into MM tree for Scatter Shot as well). In that case, a trap was a tool to get back to range, which is where I needed to be in order to do any kind of noteworthy damage. What good is getting to range for an Enhancement Shaman? I can see for Elemental Shaman, and definately for Resto...but it's a short term solution, and the suggestions for Shaman CC that seemed to receive mounds of applause was for pseudo-CC. "Kinda like cyclone only shorter duration." "Kinda like polymorph only shorter duration."
What everyone is overlooking is that just because it seems like a good idea to the playerbase, doesn't make it a good idea in Blizzard's eyes, and you can't do a @#%^ing thing about it.
I voiced my concern about Blizzard's decision to "undo the bug" that allowed Hutners to double trap...and with the next patch, they gave us back the ability to double trap.
Shaman ***** altogether too much about too many things for Blizzard to narrow any one thing down and give them what they want.
The QQ of the month is the lack of CC Shaman have. That's likely because they bring so many other things to the table in the hands of a skilled player/group that CC should be the least of their concerns. When I ran 3v3 with a Resto Shaman, one of our most effective tactics was for me (the Hunter0 to put a trap almost on top of our Shammy. Anyone got near her and they got a little surprise. It's called teamwork. It's called making sure the rest of your group understands what you bring to the table and what you sacrifice to bring it, and working some synnergy in the mix to allow their strengths to offset your weaknesses.
FFS...if you look at the arena teams on my realm (all categories)...you'd think people were queuing for Arena as PUGs. There are groups that perform well...I've seen more than one Shaman on my realm walking around in full Elemental/Enhancement Vengeful Gladiator gear. I also see people standing around Shattrath/Ogrimmar in droves spamming trade looking for 2v2 team or 3v3 team with the, "I need a team that doesn't suck" "I'm tired of teams that suck" "I need my points for this week." So you get your scrubs in Arena PUGs mashing keys with people they hardly know and then QQing that things don't work.
NO @#%^ING KIDDING THEY DON'T WORK.
So out of all of you here, one person has mentioned they have a 1700 rating as a Shaman in Arena because they have friends that they run arena with. "Marginally successful" is hardly the "useless" you QQ monkeys are spewing on an ongoing basis. So get off your hands, learn some people skills, find a team and stick with them, and learn to work together.
If Arena is that important to you that you're going to come that close to an anxiety attack because you have no CC, then sh*t or get off the pot. Do it right. Stop sucking and expecting Blizzard to make up for your ineptitude. Arena is a team sport, not a bunch of gung-ho e-peen stroking solo artists insisting that they be able to stand alone against the combined onslaught of the opposing team.
Aurelius, here's a few things you might have noticed.
BGs are not the epitome of competitive PvP and are not what we are trying to fix, so any points involving BGs are irrelevent to the discussion and, thus, are moot. Stop bringing them up.
Aurelius, another thing. I stated that 2s are the ONLY bracket where Enhancement Shaman are borderline viable, it's not nearly as teamwork based as you claim. Also, about group roles. I KNOW my group role, I've invested hours in studying my class and this is the first class I ever took past 30, the only I took to 60, and the only I took to 70. I've spent a large amount of time grouping, raiding, doing BGs, and Arenas, I'm pretty sure I know my place in a group.
I cannot exercise my group role because I am either stunned to death, silenced, or kept away from teammates, thus rendering my totems worthless. Not only that, but they only have 5 health (excluding lolStoneclaw) which makes them the only buff and class mechanic in the game that can be dispelled by a level 1. Not only that, but they are furthered faulted by a 1.5 sec GCD, which rakcs up to a 6sec GCD to put down 4, and THEY DIE WITH US! That situation is unique to Shaman. Each class has a buff that ALL specs have that does not die with the caster, with Shaman, you have to spec 41 points to get said castable buff.
I am a good player, I've figured out ways to beat every class one on one, but that's not the game anymore. I know quite a few tricks, like that GW blocks Sap. I know what abilities to use and when, and I know kill orders and everything we just don't have the tools to do well in large scale Arenas. Shamans are the least represented class for a reason. Every good players knows the massive amount fo faults they have and how they can only break CC once every two minute, 5 minutes with the outdated trinket.
What CC would do for us is possibly lock out a class that is a threat to us for a few seconds so we can actually do something before we get stunned. Also, we could use it as a way to distance ourselves from a target or catch up to a target that is kiting us.
Tell me Aurelius, what's your arena rating and honestly, what do know about end game Shaman when you are not even 70? The game is much more different on paper than it is when you actually play it.
Edited, Mar 12th 2008 4:47pm by TheYardstick