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#27 Mar 11 2008 at 1:47 PM Rating: Decent
RPZip wrote:
You may not be talking about Arenas, but I guarantee you everyone else is. A retarded monkey can and will succeed in BGs; serious Arena play is another story entirely. I know you have a Hunter, and at one point you were bragging about your ~1450 rating, so unless you present evidence to suggest otherwise you have;


If you keep putting words in my mouth, I'm going to be inclined to think you're stupid.

Oh wait...too late. I don't recall having ever boasted about my Arena rating...I know you lifers tend to forget this thing called new-player progression, and I'll thank you kindly to point your e-peen elsewhere.

All I'm hearing from Shaman QQ artists is, "QQ need CC QQ". They aren't talking about their role in a GROUP. They're not talking about the buffs they bring to a GROUP. They aren't talking about their hybrid role in a GROUP. They're talking about being frustrated at getting pounded in PvP. Guess what...CC doesn't mean you're going to be able to immobilize them and then wail on them. It means you're going to be able to immobilize them and then maybe give/receive a heal (which you say means the fight is already lost) or get in an extra attack. Then what? You have to break your CC to kill the other guy anyways...assuming they haven't already trinketed out of it.

CC isn't going to prevent a Rogue from stunlocking you. It's not going to prevent a feral Druid from pouncing you.

What, pray tell, are you thinking CC is going to do for you that's not a short term solution to a problem that's going to be right back in your face as soon as the CC breaks/is broken? If you look at the other melee classes (Warriors, Paladins, Rogues, and feral Druids) and the "CC" they have, it's all on relatively short cooldowns and/or can proc on a regular basis. Are you saying that's what Shaman need? If so, it comes back to the same question: what other aspects of a hybrid role are you prepared to give up in order to get it?
#28 Mar 11 2008 at 2:14 PM Rating: Good
Quote:


If you keep putting words in my mouth, I'm going to be inclined to think you're stupid.

Oh wait...too late.


Yes, your opinion of me is so very clearly my primary motivating factor.

Quote:
I don't recall having ever boasted about my Arena rating...I know you lifers tend to forget this thing called new-player progression, and I'll thank you kindly to point your e-peen elsewhere.


Hey, remember this thread? The search function and a good memory for pure, unadulterated idiocy is such a wonderful thing.

That thread was a fun read, by the way. Good times... good times.

I mean, they were pretty stupid times for you. Obscenely, hilariously stupid times. But funny for everyone else.

Quote:

All I'm hearing from Shaman QQ artists is, "QQ need CC QQ". They aren't talking about their role in a GROUP. They're not talking about the buffs they bring to a GROUP. They aren't talking about their hybrid role in a GROUP. They're talking about being frustrated at getting pounded in PvP. Guess what...CC doesn't mean you're going to be able to immobilize them and then wail on them. It means you're going to be able to immobilize them and then maybe give/receive a heal (which you say means the fight is already lost) or get in an extra attack. Then what? You have to break your CC to kill the other guy anyways...assuming they haven't already trinketed out of it.

CC isn't going to prevent a Rogue from stunlocking you. It's not going to prevent a feral Druid from pouncing you.


Because other people bring things to a GROUP and their combined GROUP strengths and PERSONAL strengths outweigh what the SHAMAN brings in anything other than 5v5, and even that's primarily because there's enough threats that you can't just pile onto the Shaman and burn him/lock him into the ground without exposing yourself elsewhere. Elemental Shaman can do okay in 3v3 in a similar group design; Warrior, Ele Shaman, Disc Priest opens you up to a beatdown if you ignore the Shaman or Burning if you ignore the Priest, but that's just about the only viable combo and it's not even that superb.

I'm really quite sure that nobody thinks that CC magically turns your opponent from a threat and an active player into a punching bag you can stand there and spam your 2 button on until they die. It does, however, open up some possibilities; once the initial stunlock has worn off, it's possible to actually get away from the Rogue (even if not by any means easy or trivial) if you can get him off you for a few seconds.

It may not let you catch (or evade) someone the first time, but neither do Shadowstep, Intercept or Blink usually work the first time; they do, however, help to exhaust their options so you can actually catch up to them at some point. It's a tool, meant to be used in conjunction with your other abilities and Arena partners to succeed. By itself it means nearly nothing, but the same can be said of literally any skill. Where anything shines is when you start using it as a member of a team... and the fact is, at the moment most classes bring more to that team than the theoretically group-buffing Shaman.

And seriously, Feral Druids? The bane of all serious PvPers is Feral Druids? That's a new level of stupidity, even for you.
#29 Mar 11 2008 at 2:29 PM Rating: Decent
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2,396 posts
AureliusSir wrote:
All I'm hearing from Shaman QQ artists is, "QQ need CC QQ". They aren't talking about their role in a GROUP. They're not talking about the buffs they bring to a GROUP. They aren't talking about their hybrid role in a GROUP.

Yeah, uh... thanks for stating the obvious? I guess?

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They're talking about being frustrated at getting pounded in PvP. Guess what...CC doesn't mean you're going to be able to immobilize them and then wail on them. It means you're going to be able to immobilize them and then maybe give/receive a heal (which you say means the fight is already lost) or get in an extra attack. Then what? You have to break your CC to kill the other guy anyways...assuming they haven't already trinketed out of it.

CC isn't going to prevent a Rogue from stunlocking you. It's not going to prevent a feral Druid from pouncing you.

You're running out of reasons for us to completely disregard everything you say. I mean, really, you've just about covered all the bases. It's quite impressive.

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What, pray tell, are you thinking CC is going to do for you that's not a short term solution to a problem that's going to be right back in your face as soon as the CC breaks/is broken? If you look at the other melee classes (Warriors, Paladins, Rogues, and feral Druids) and the "CC" they have, it's all on relatively short cooldowns and/or can proc on a regular basis. Are you saying that's what Shaman need?

Ok, now I think you've about covered all your bases. It's an idiot grand slam.

First, Retribution Paladins and Feral Druids are both suffering in small-scale PvP as well (though still not as bad as DPS Shaman), so they're not good examples to help your argument.

Second, Rogues and Warriors both stun the hell out of people on a constant basis in addition to having situational CC like Sap, Blind, Intimidating Shout, etc. It's half of the reason they make such effective melee DPS-ers in the arena where Shaman do not. The other half of the reason would be the fact that they do not suffer from a complete lack of mobility due to Intercept, Sprint, Shadowstep, etc. They can actually access their target(s) when they need to. Shaman can not. And in addition to all that, Rogues and Warriors also reduce incoming heals. Shaman offer zero utility; no stuns, no CC, no healing reduction. All they bring is straight-up damage which is painfully easy to heal through even if they're not kited/meleed into obscurity.

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If so, it comes back to the same question: what other aspects of a hybrid role are you prepared to give up in order to get it?

Hybrid roles don't work in end-game PvP. Actually, it doesn't work anywhere in the end-game. Be it raiding or PvP, you can not and will not succeed if you are mediocre at two or three things. You need to pick one thing and be excellent at it.

We are in dire need of buffs and we do not need to give up anything to get it. We are an underrepresent, underperforming class at the moment. You buff those classes to bring them more in line with their competitors. You don't charge them for it.
#30 Mar 11 2008 at 2:57 PM Rating: Decent
RPZip wrote:

Quote:
I don't recall having ever boasted about my Arena rating...I know you lifers tend to forget this thing called new-player progression, and I'll thank you kindly to point your e-peen elsewhere.


Hey, remember this thread? The search function and a good memory for pure, unadulterated idiocy is such a wonderful thing.

That thread was a fun read, by the way. Good times... good times.


If you're going to post a link to a thread, make sure it reinforces your point instead of defeating it. You claim I was bragging about a 1400 rating, where the first line in the threat you linked is pretty clear:

AureliusSir wrote:
So my 3v3 arena team has been doing so-so up to this point. We were holding steady at a 1400 rating after a few weeks. Nothing outstanding, boastworthy, or even "good", but something we were satisfied with given how long we had been at it.


So maybe if I let you go on long enough you'll just prattle on in your own way and defeat all of your points without me even trying. I know, I know...your life revolves around WoW. Your Warglaive (in your mind) speaks to how impressive a person you are. In some other minds, it speaks to how unimpressive the rest of your life must be. Your WoW accomplishments within the scope of the game may be impressive, but outside the scope of the game, they're meaningless.

Meaningless.

Read that again:

Meaningless.

And if that's all you've got going on for you, I pity you.

I mean, they were pretty stupid times for you. Obscenely, hilariously stupid times. But funny for everyone else.

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Because other people bring things to a GROUP and their combined GROUP strengths and PERSONAL strengths outweigh what the SHAMAN brings in anything other than 5v5, and even that's primarily because there's enough threats that you can't just pile onto the Shaman and burn him/lock him into the ground without exposing yourself elsewhere. Elemental Shaman can do okay in 3v3 in a similar group design; Warrior, Ele Shaman, Disc Priest opens you up to a beatdown if you ignore the Shaman or Burning if you ignore the Priest, but that's just about the only viable combo and it's not even that superb.


And plenty of buffs are on the way for Shaman (most notably, Enhancement Shaman, but other specs as well). But no CC. So QQ some more that you're not getting what you want before you've tried working with what you've already got and are already getting.

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I'm really quite sure that nobody thinks that CC magically turns your opponent from a threat and an active player into a punching bag you can stand there and spam your 2 button on until they die. It does, however, open up some possibilities; once the initial stunlock has worn off, it's possible to actually get away from the Rogue (even if not by any means easy or trivial) if you can get him off you for a few seconds.


And then what? For Enhancement Shaman, that's useless. For Resto Shaman, if your group is leaving you to the Rogue, the group deserves to lose. The only spec that would benefit from any sort of CC would be Elemental and even then it's not like pre-2.3 Hunters where you had to get to range to be even remotely effective...you can still Shock and swing as Elemental, and a Rogue has so many tricks to get back in your face after you get to range once that anything short of a <= 6 second cooldown on the Shaman CC would be worthless.

Quote:
It may not let you catch (or evade) someone the first time, but neither do Shadowstep, Intercept or Blink usually work the first time; they do, however, help to exhaust their options so you can actually catch up to them at some point. It's a tool, meant to be used in conjunction with your other abilities and Arena partners to succeed. By itself it means nearly nothing, but the same can be said of literally any skill. Where anything shines is when you start using it as a member of a team... and the fact is, at the moment most classes bring more to that team than the theoretically group-buffing Shaman.


"Theoretically" group buffing? Blizzard has already acknowledged that Shaman is one of the most complex/demanding classes to play to its full potential...when you're talking about a gaming population, many of which struggle in same-level PvE endeavors, and then provide them with a class like Shaman and all they can think of to help themselves is demanding an ability to MAKE THE BAD MAN STOP!!!...ya...weak...even for you.

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And seriously, Feral Druids? The bane of all serious PvPers is Feral Druids? That's a new level of stupidity, even for you.


I didn't say they were the bane of all serious PvPers...oh wait...that's right...the only points of mine you'll respond to in a semi-intelligent manner are the ones you embelish. Get to the facts, or GTFO. Savvy?
#31 Mar 11 2008 at 3:06 PM Rating: Default
Gaudion wrote:
AureliusSir wrote:
All I'm hearing from Shaman QQ artists is, "QQ need CC QQ". They aren't talking about their role in a GROUP. They're not talking about the buffs they bring to a GROUP. They aren't talking about their hybrid role in a GROUP.

Yeah, uh... thanks for stating the obvious? I guess?


So respond to it. Be the first to offer a cogent argument as to just why a hybrid class should get more than what they've got. If you can't, or if you won't, sod off. Your contribution to the discussion is useless.

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CC isn't going to prevent a Rogue from stunlocking you. It's not going to prevent a feral Druid from pouncing you.

You're running out of reasons for us to completely disregard everything you say. I mean, really, you've just about covered all the bases. It's quite impressive.


Just a tip: You need to provide a counter-argument, otherwise your just being childish. Or I could some up your quoted response for you:

"NO U!"

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Quote:
What, pray tell, are you thinking CC is going to do for you that's not a short term solution to a problem that's going to be right back in your face as soon as the CC breaks/is broken? If you look at the other melee classes (Warriors, Paladins, Rogues, and feral Druids) and the "CC" they have, it's all on relatively short cooldowns and/or can proc on a regular basis. Are you saying that's what Shaman need?

Ok, now I think you've about covered all your bases. It's an idiot grand slam.


Same deal...summary of your above quoted response:

"NO, U!"

Were you going to make a point and back it up at any time here?

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First, Retribution Paladins and Feral Druids are both suffering in small-scale PvP as well (though still not as bad as DPS Shaman), so they're not good examples to help your argument.


PRETTY MUCH EVERY CLASS IN PVP HAS THEIR STRENGTHS AND WEAKNESSES. IF YOU HAVEN'T FIGURED THIS OUT BY NOW, YOU LOSE. YOU FAIL. L2REROLLRUNESCAPE.

Savvy?

Even RPZip in his own self-defeating way has acknowledged that a Shaman with the right spec in 3v3 and 5v5 can make a solid contribution...it doesn't have to be overwhelming, it just has to be enough to win. So what's all the QQ about?

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Second, Rogues and Warriors both stun the hell out of people on a constant basis in addition to having situational CC like Sap, Blind, Intimidating Shout, etc. It's half of the reason they make such effective melee DPS-ers in the arena where Shaman do not. The other half of the reason would be the fact that they do not suffer from a complete lack of mobility due to Intercept, Sprint, Shadowstep, etc. They can actually access their target(s) when they need to. Shaman can not. And in addition to all that, Rogues and Warriors also reduce incoming heals. Shaman offer zero utility; no stuns, no CC, no healing reduction. All they bring is straight-up damage which is painfully easy to heal through even if they're not kited/meleed into obscurity.


Healing reduction and improved mobility on the way with 2.4. Are you still QQing?

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If so, it comes back to the same question: what other aspects of a hybrid role are you prepared to give up in order to get it?

Hybrid roles don't work in end-game PvP. Actually, it doesn't work anywhere in the end-game. Be it raiding or PvP, you can not and will not succeed if you are mediocre at two or three things. You need to pick one thing and be excellent at it.


I don't think you could call my dps "mediocre" by any stretch of the imagination. Put me in entry-level PvP gear at level 70 and the same will be true. I don't have the OMFG EXECUTE of a Warrior or the LULZ AMBUSH of a Rogue, but I have other tricks and tools that, if I look outside of the tiny little bubble around my toon with an OMFG KILLZ LULZ RAWRZ mentality, can be a huge benefit.

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We are in dire need of buffs and we do not need to give up anything to get it. We are an underrepresent, underperforming class at the moment. You buff those classes to bring them more in line with their competitors. You don't charge them for it.


We're getting buffs. They aren't what you're asking for, and they don't require that we give up anything. Do you think Blizzard is unaware that the community wants CC? Yet you're not getting it...I wonder why...

(Spare me your conspiracy nonsense...I've read the "OMFG KALGAN HATES UZZZZZ" bit, as if WoW is developed and refined by one person...)

Edited, Mar 11th 2008 4:07pm by AureliusSir
#32 Mar 11 2008 at 6:19 PM Rating: Good
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I don't have the OMFG EXECUTE of a Warrior or the LULZ AMBUSH of a Rogue,


no rogue who knows what they're doing uses ambush anymore, its dead.


Quote:
So maybe if I let you go on long enough you'll just prattle on in your own way and defeat all of your points without me even trying. I know, I know...your life revolves around WoW. Your Warglaive (in your mind) speaks to how impressive a person you are. In some other minds, it speaks to how unimpressive the rest of your life must be. Your WoW accomplishments within the scope of the game may be impressive, but outside the scope of the game, they're meaningless.

Meaningless.

Read that again:

Meaningless.

And if that's all you've got going on for you, I pity you.

Also, if your posting on a WoW forum about WoW, don't play the "i have a life card", because obviously you don't, or you wouldn't be on this thread.

The only thing a shaman has going for them is their group abilities, i don't know, but if everything i did had to revolve around being either raped or standing in the backline throwing pitiful heals out, i'd be pretty pissed off to.

I know how a rogue completely demolishes shaman, i have one...look in my sig.
and, unlike you, i've actually hit a 1700 rating, (not a HUGE thing, but if i did it with 2 peices of glad gear, your a joke), don't go into their forums when you obviously don't want anything good for their class and ***** that they don't need buffs. Yea, they bring great abilities to the table for groups, but, aren't druids supposed to be a hybrid class also? they nuke harder than shaman all day long, heal around pillars, instantly dispell any movement impairing effect in addition to having the ability to be a "tank-healer" or a "stealth-Healer". All of the other hybrid classes outweigh shaman so much that honestly, i have no idea why they shouldn't get a couple of buffs, but of course, your talking for your hunter. If shaman get some buffs, your Lawlcaneshot might actually become obsolete when they start sticking their e-peens down your throat.

#33 Mar 11 2008 at 8:51 PM Rating: Decent
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1,188 posts
AureliusSir wrote:
I love the idea of buffing Shaman...I really do. As an enhancement shaman, 2.4 sounds like it will give me insta-cast ghost wolf. No complaints here. But to a comparison between an equally geared hunter and a shaman:

Hunter has Concussive Shot/Wing Clip -> Shaman has Frost Shock
Hunter has Frost Traps -> Shaman has Earthbind Totem
Hunter has Freeze Trap -> Shaman has no immobilizing CC
Hunter has good dps at range -> Shaman has fantastic dps at melee/range (spec dependant)
Hunter can't heal himself/others -> Shaman can heal themself/others

See how that "balances"?

In PvP up to this point, if you let me close to you long enough, you die. The only chance you have at surviving is to lock me down or keep me at a distance. Let me lock *you* down and close the gap and I'd be OP in the extreme, easily matching or beating Rogues and Warriors for melee dps output.

Edited, Mar 10th 2008 12:06pm by AureliusSir


Hunter has Silencing Shot-> Shaman can't heal or cast

See what I did there?
#34 Mar 11 2008 at 8:58 PM Rating: Excellent
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1,188 posts
AureliusSir wrote:
RPZip wrote:
You may not be talking about Arenas, but I guarantee you everyone else is. A retarded monkey can and will succeed in BGs; serious Arena play is another story entirely. I know you have a Hunter, and at one point you were bragging about your ~1450 rating, so unless you present evidence to suggest otherwise you have;


If you keep putting words in my mouth, I'm going to be inclined to think you're stupid.

Oh wait...too late. I don't recall having ever boasted about my Arena rating...I know you lifers tend to forget this thing called new-player progression, and I'll thank you kindly to point your e-peen elsewhere.

All I'm hearing from Shaman QQ artists is, "QQ need CC QQ". They aren't talking about their role in a GROUP. They're not talking about the buffs they bring to a GROUP. They aren't talking about their hybrid role in a GROUP. They're talking about being frustrated at getting pounded in PvP. Guess what...CC doesn't mean you're going to be able to immobilize them and then wail on them. It means you're going to be able to immobilize them and then maybe give/receive a heal (which you say means the fight is already lost) or get in an extra attack. Then what? You have to break your CC to kill the other guy anyways...assuming they haven't already trinketed out of it.

CC isn't going to prevent a Rogue from stunlocking you. It's not going to prevent a feral Druid from pouncing you.

What, pray tell, are you thinking CC is going to do for you that's not a short term solution to a problem that's going to be right back in your face as soon as the CC breaks/is broken? If you look at the other melee classes (Warriors, Paladins, Rogues, and feral Druids) and the "CC" they have, it's all on relatively short cooldowns and/or can proc on a regular basis. Are you saying that's what Shaman need? If so, it comes back to the same question: what other aspects of a hybrid role are you prepared to give up in order to get it?


Aurelius, as an Enhancement Shaman who is rapidly progressing in Arenas (net gain of 100 rating in 2s this week), I have to say something. I'm sick of being borderline viable in only one bracket and desirable in none, I'm only in a good situation because I have friends. You want to know why Enhancement Shamans are not wanted in high-end Arenas? We can't keep ourselves alive well, we only have one way to escape CC, and most importantly our buffs die with us. Not only that, but I have to blow 4 GCDs to get my group buffs down, in that time I am often silenced or CC'd in some way when it comes to 5s. Not only that, but my buffs are dispellable by a level 1 player.

We have great buffs, we never get the chance to fully utilize them because we are too easily CC'd and have no "oh ****" button and have almost no buffs to add to other players that don't go away when we die.
#35 Mar 11 2008 at 10:35 PM Rating: Decent
TheYardstick the Eccentric wrote:
AureliusSir wrote:
I love the idea of buffing Shaman...I really do. As an enhancement shaman, 2.4 sounds like it will give me insta-cast ghost wolf. No complaints here. But to a comparison between an equally geared hunter and a shaman:

Hunter has Concussive Shot/Wing Clip -> Shaman has Frost Shock
Hunter has Frost Traps -> Shaman has Earthbind Totem
Hunter has Freeze Trap -> Shaman has no immobilizing CC
Hunter has good dps at range -> Shaman has fantastic dps at melee/range (spec dependant)
Hunter can't heal himself/others -> Shaman can heal themself/others

See how that "balances"?

In PvP up to this point, if you let me close to you long enough, you die. The only chance you have at surviving is to lock me down or keep me at a distance. Let me lock *you* down and close the gap and I'd be OP in the extreme, easily matching or beating Rogues and Warriors for melee dps output.

Edited, Mar 10th 2008 12:06pm by AureliusSir


Hunter has Silencing Shot-> Shaman can't heal or cast

See what I did there?


Marksmanship Hunters have Silencing Shot...and most Hunters in PvP are BM.

c wut I did thar?
#36 Mar 11 2008 at 10:50 PM Rating: Decent
TheYardstick the Eccentric wrote:

We have great buffs, we never get the chance to fully utilize them because we are too easily CC'd and have no "oh sh*t" button and have almost no buffs to add to other players that don't go away when we die.


The lot of you are maintaining the QQ without answering the questions.

What is a CC going to do for you that isn't going to offer not more than a temporary respite from the beating that will resume as soon as that CC wears off/is broken?

Answer that question.

If I go into a BG right now and get my *** routinely beat, it would be for one of the following reasons:

1) A more skilled player beat me.
2) I charged into a stupid situation outnumbered.
3) I received no support from my teammates (it happens more often than I care to recall).

That is all. I've played a class with remarkable CC potential in a Survival Hunter (deep enough into MM tree for Scatter Shot as well). In that case, a trap was a tool to get back to range, which is where I needed to be in order to do any kind of noteworthy damage. What good is getting to range for an Enhancement Shaman? I can see for Elemental Shaman, and definately for Resto...but it's a short term solution, and the suggestions for Shaman CC that seemed to receive mounds of applause was for pseudo-CC. "Kinda like cyclone only shorter duration." "Kinda like polymorph only shorter duration."

What everyone is overlooking is that just because it seems like a good idea to the playerbase, doesn't make it a good idea in Blizzard's eyes, and you can't do a ******* thing about it.

I voiced my concern about Blizzard's decision to "undo the bug" that allowed Hutners to double trap...and with the next patch, they gave us back the ability to double trap.

Shaman ***** altogether too much about too many things for Blizzard to narrow any one thing down and give them what they want.

The QQ of the month is the lack of CC Shaman have. That's likely because they bring so many other things to the table in the hands of a skilled player/group that CC should be the least of their concerns. When I ran 3v3 with a Resto Shaman, one of our most effective tactics was for me (the Hunter0 to put a trap almost on top of our Shammy. Anyone got near her and they got a little surprise. It's called teamwork. It's called making sure the rest of your group understands what you bring to the table and what you sacrifice to bring it, and working some synnergy in the mix to allow their strengths to offset your weaknesses.

FFS...if you look at the arena teams on my realm (all categories)...you'd think people were queuing for Arena as PUGs. There are groups that perform well...I've seen more than one Shaman on my realm walking around in full Elemental/Enhancement Vengeful Gladiator gear. I also see people standing around Shattrath/Ogrimmar in droves spamming trade looking for 2v2 team or 3v3 team with the, "I need a team that doesn't suck" "I'm tired of teams that suck" "I need my points for this week." So you get your scrubs in Arena PUGs mashing keys with people they hardly know and then QQing that things don't work.

NO ******* KIDDING THEY DON'T WORK.

So out of all of you here, one person has mentioned they have a 1700 rating as a Shaman in Arena because they have friends that they run arena with. "Marginally successful" is hardly the "useless" you QQ monkeys are spewing on an ongoing basis. So get off your hands, learn some people skills, find a team and stick with them, and learn to work together.

If Arena is that important to you that you're going to come that close to an anxiety attack because you have no CC, then **** or get off the pot. Do it right. Stop sucking and expecting Blizzard to make up for your ineptitude. Arena is a team sport, not a bunch of gung-ho e-peen stroking solo artists insisting that they be able to stand alone against the combined onslaught of the opposing team.
#37 Mar 12 2008 at 12:52 AM Rating: Default
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1,121 posts
I want to agree CC wont be as helpful as many think it might be, but that does not change the fact that shaman still need help in arena's, i am not sure if you have reached 70 yet to test it i skimmed and thought I read you where 66, which basicly means you have no clue.

as far as melee dps enhancement shaman are worst arena choice, as far as caster dps elemental have the weakest survivability then every other caster , and as far as healers we are no where near as great as any of the others.


Edited, Mar 12th 2008 4:53am by jmfmb
#38 Mar 12 2008 at 2:35 AM Rating: Decent
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2,396 posts
AureliusSir wrote:
Marksmanship Hunters have Silencing Shot...and most Hunters in PvP are BM.

c wut I did thar?

No, actually... they're not. MM/SV is the preferred arena spec. I guess I was wrong earlier. You're still finding new ways to prove that you don't have a clue.
#39 Mar 12 2008 at 5:22 AM Rating: Default
Aur, no offense, but you can't come into the shaman forums acting like a top-dog. That's gaudions job. RP is a top-dog on the forums period. You aren't even a 70 shaman yet. For your own sake, hush hush.
#40 Mar 12 2008 at 5:42 AM Rating: Decent
Scholar
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2,496 posts
My Shaman is still extremely young so I can't speak from experience but I regularly PvP with a friend of mine who is an Enhancement Shaman.

His biggest complaint is probably about being kited or not being able to escape. I know how much of a pain in the *** this can be especially when it comes to Hunters. As a 60 Rogue I regularly find myself being kited by Hunters with no escape options due to the pet bug.

At the same time I know how easy it is to deal with Shaman at 70 with my lock. The only Shaman I dislike coming across is a Resto Shaman and thats more of an annoyance then an actual concern, much like a Pally.

Anyway, this got me to thinking. What about adding some type of speed boost and/or movement impairing removal ability much like the Rogues talented sprint bonus? Maybe add it to Shamanistic Rage or a separate talent all together?

The problem I see with balancing Shaman is that you have the choice of 3 very different roles based on spec, much like a Druid. (Let's not get started on Druids) Because of this, balancing the class through "spells" is going to be extremely difficult. The only way to do it properly would be through the talents and adding talents would in turn require the removal of talents. Either that or add abilities to existing talents without making them overpowered. Finally, any added talents would have to be far enough into the tree to avoid the hybrid build as Blizz has shown Rogues time and time again that the hybrid build is not acceptable.

Edited, Mar 12th 2008 7:43am by Raolan
#41 Mar 12 2008 at 6:46 AM Rating: Good
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2,396 posts
Raolan wrote:
Anyway, this got me to thinking. What about adding some type of speed boost and/or movement impairing removal ability much like the Rogues talented sprint bonus? Maybe add it to Shamanistic Rage or a separate talent all together?

Believe me, at this point any idea you could come up with has already been rehashed a thousand different times by a thousand different people in a thousand different threads on a thousand different forums. Even if they hadn't, it's not like Blizzard needs our help to think these things up. They have the ability to fix Shaman. They just... refuse to, for whatever reason.

Quote:
The problem I see with balancing Shaman is that you have the choice of 3 very different roles based on spec, much like a Druid. (Let's not get started on Druids) Because of this, balancing the class through "spells" is going to be extremely difficult. The only way to do it properly would be through the talents and adding talents would in turn require the removal of talents. Either that or add abilities to existing talents without making them overpowered. Finally, any added talents would have to be far enough into the tree to avoid the hybrid build as Blizz has shown Rogues time and time again that the hybrid build is not acceptable.

Eh... yes and no. Shaman talent trees are bloated right now and littered with enough useless talents that we could stand to lose some here or there. Talenting the changes in would be possible, they'd just need to be deep enough that every Shaman build only has access to one. However, that's an extremely inefficient and unnecessary way of solving the problem. All three Shaman specs need the ability to control space, and no one more than the other two. Just giving us a spell or a change to an inherent spell (like making GW instant and remove movement-impairing effects without talents or giving us Hex as a trainable spell) would quickly, easily, and effectively solve many, if not all, of the class' problems as a whole.
#42 Mar 12 2008 at 7:12 AM Rating: Good
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2,069 posts
I would rather see undispellable 41 pt. talents than CC...
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#43 Mar 12 2008 at 7:49 AM Rating: Decent
Gaudion wrote:
Raolan wrote:
Anyway, this got me to thinking. What about adding some type of speed boost and/or movement impairing removal ability much like the Rogues talented sprint bonus? Maybe add it to Shamanistic Rage or a separate talent all together?

Believe me, at this point any idea you could come up with has already been rehashed a thousand different times by a thousand different people in a thousand different threads on a thousand different forums. Even if they hadn't, it's not like Blizzard needs our help to think these things up. They have the ability to fix Shaman. They just... refuse to, for whatever reason.


They haven't refused to do anything. Instant-cast ghost wolf for Enhancement Shaman (or other specs deep enough into the Enhancement tree) definately qualifies as a speed boost...it's not as fast as sprint but it lasts longer.
#44 Mar 12 2008 at 8:15 AM Rating: Good
Quote:
They haven't refused to do anything. Instant-cast ghost wolf for Enhancement Shaman (or other specs deep enough into the Enhancement tree) definately qualifies as a speed boost...it's not as fast as sprint but it lasts longer.


I think it would be cool to see an upgraded form of Ghost wolf. We get Ghost wolf pretty early on, perhaps after 65, we could get lightening wolf, or "Insert bad **** sounding element" wolf. That is affected by the ghost wolf talent option that gives you a 100% speed boost but only for say 6-8 seconds?

You still shape shift and its not as long as the rouges I don't think. It still keeps the shaman flavor and has its place in PVP without replacing one of our earlier abilites.
#45 Mar 12 2008 at 8:43 AM Rating: Good
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2,396 posts
AureliusSir wrote:
They haven't refused to do anything. Instant-cast ghost wolf for Enhancement Shaman (or other specs deep enough into the Enhancement tree) definately qualifies as a speed boost...it's not as fast as sprint but it lasts longer.

Without breaking movement-impairing effects, what Ghost Wolf essentially does is nullify any snare at 40% or less. Do you know what means? It means it nullifies Frost Shock and Grounding Totem. Awesome. In order for you to gain any kind of speed advantage over an opponent when snared, you first have to snare them back. Then you have to consider the fact that it doesn't break roots. Considering that Shaman are completely harmless and defenseless when in GW on top of the fact that you have to talent to make it instant (meaning it screws up Elemental builds and strains Restos), it should break movement-impairing effects.

This is a poorly thought-out band-aid solution. It could have been great, but they just stopped at mediocre for whatever reason.
#46 Mar 12 2008 at 11:47 AM Rating: Excellent
Quote:

If you're going to post a link to a thread, make sure it reinforces your point instead of defeating it. You claim I was bragging about a 1400 rating, where the first line in the threat you linked is pretty clear:


Look! Selective quoting!

"Even though my teammates are bad I can stay at 1450!" is bragging, incidentally. In any event, the primary point was that your Arena ratings... you know, suck? You have zero relevant experience, and absolutely no background to suggest that other people's problems are due to a lack of skill. To reiterate;

Quote:

0 experience in L70 BGs as a Shaman.
0 experience in Arenas as a Shaman.
Extraordinarily limited experience in Arenas as a Hunter.


You don't even have enough experience to realize how little you know. It's okay; accept it. Not knowing about something isn't a crime.

Not knowing the first thing about something and commenting on it makes you a moron, though.

Quote:
Boring Pop Psych


*yawn* You've tried this tact before; it's not terribly interesting. Spice it up (suggesting an Oedipus complex is a good start) or give it up.

Quote:


And then what? For Enhancement Shaman, that's useless. For Resto Shaman, if your group is leaving you to the Rogue, the group deserves to lose. The only spec that would benefit from any sort of CC would be Elemental and even then it's not like pre-2.3 Hunters where you had to get to range to be even remotely effective...you can still Shock and swing as Elemental, and a Rogue has so many tricks to get back in your face after you get to range once that anything short of a <= 6 second cooldown on the Shaman CC would be worthless.


Are you serious? Wow. Just... wow.

Like I said before; everything you do is part of a team. Psychic Scream doesn't really do anything by itself either - nothing does. It's when you use it in combination with your teammates that any ability is actually, you know, useful. Once you have ENOUGH CC abilities, you can stack them together to burn through the ways people have to avoid them.

This truly isn't a complex theory. How in the world are you not understanding this?

Maybe things look differently if you've never been on a even halfway-decent Arena team.

Quote:

"Theoretically" group buffing? Blizzard has already acknowledged that Shaman is one of the most complex/demanding classes to play to its full potential...when you're talking about a gaming population, many of which struggle in same-level PvE endeavors, and then provide them with a class like Shaman and all they can think of to help themselves is demanding an ability to MAKE THE BAD MAN STOP!!!...ya...weak...even for you.


Allow me to break this down for you; all classes are group buffing in a PvP sense. Yes, even Rogues (and Hunters). All abilities beyond straight damage work as a component of the group on the whole.

So even if your class is best at strictly buffing your teammates, so what? You still bring less to the group than other classes. Hunters provide damage and a global snare ('buffed easy escape'), in addition to decent fire-and-forget mana drains, dispels and a MS effect. Even though their only 'group buff' in a PvE sense is TSA, their group contribution is enormous.

Stop thinking in terms of PvE and start thinking in terms of PvP when you talk about PvP. I know it's hard for you, since you don't know the first thing about PvP, but then you might want to let the people who actually have a clue talk.

Quote:

Healing reduction and improved mobility on the way with 2.4. Are you still QQing?


Hi, moron!

You know they removed the FT Healing Debuff, right? I mean, you wouldn't be shooting your mouth off about the patch without actually knowing anything about the patch, right?

Wait a minute... have you already done that? Maybe in this thread, where you suggested that the patch notes indicated that Frost Nova wouldn't break CC.

Reading the patch notes helps when you're talking about the patch notes.

Quote:

Marksmanship Hunters have Silencing Shot...and most Hunters in PvP are BM.

c wut I did thar?


Most Hunters who aren't complete morons are MM in PvP, incidentally.

I mean, your main is a Hunter. You've at least hit level 70 on him, unlike your Shaman; you even have an awful PvP team on him, so you've at least been into Arenas a few times. How in the hell do you not know that?

Please, Aurelius. You have no idea what you're talking about; none, zip, zero. You have (for the third time!) no PvP experience on your Shaman and very little general PvP experience of any kind. You don't know what the Patch Notes actually say - you don't even know how to PvP on your main. You're the kid failing at non-heroic BM talking about balancing Mage vs. Warlock damage in T6 gear.
#47 Mar 12 2008 at 12:01 PM Rating: Decent
On anothetr note, how was putting ms on flametounge weapon going to help us? Gimping enhancements CC? Elemental meleetard? Resto DPS? And the totem... an ms party buff that anyone can destroy for the entireparty.

/golfclap blizz
#48 Mar 12 2008 at 1:31 PM Rating: Decent
What would you rather have to fix shaman pvp?
CC :1 (10.0%)
Anti-CC:4 (40.0%)
Mobility abilities :3 (30.0%)
MS:0 (0.0%)
Shamans are fine dumby!:2 (20.0%)
Total:10


Edited, Mar 12th 2008 5:32pm by Draeneipally
#49 Mar 12 2008 at 1:48 PM Rating: Good
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286 posts
Mistress Draeneipally wrote:
When I dinged 70 I had full S1 for elemental, vindicator's and all. Stilgot my *** handed to me by rogues and warriors.


Luckily for you, every single class in the game has 1 or 2 classes that they simply cannot kill under normal circumstances. Doesn't sound broken imo.

BTW, why are you talking about 1v1 when the issue shaman has is in arenas?

In any case, talking about arenas, perhaps your problem is that you think the only possible choices are the ones you listed in your poll above.

Edited, Mar 12th 2008 5:53pm by duvar
#50 Mar 12 2008 at 2:25 PM Rating: Decent
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2,396 posts
duvar wrote:
Mistress Draeneipally wrote:
When I dinged 70 I had full S1 for elemental, vindicator's and all. Stilgot my *** handed to me by rogues and warriors.


Luckily for you, every single class in the game has 1 or 2 classes that they simply cannot kill under normal circumstances. Doesn't sound broken imo.

BTW, why are you talking about 1v1 when the issue shaman has is in arenas?

1. For DPS Shaman it's not just "one or two classes". For them, it's more like there's maybe one or two classes they actually stand a chance against, and everything else owns them by default.

2. Try maining a Shaman and then tell us how fine we are.

3. She didn't specify 1v1. Getting your taint handed to you by Rogues and Warriors is just as graphic in 2v2 and 3v3 as it is in duels, especially since you're also getting it handed to you by that Warlock, Frost Mage, Hunter, etc...

Quote:
In any case, talking about arenas, perhaps your problem is that you think the only possible choices are the ones you listed in your poll above.

If there exist any options in her poll beyond nerfing the other eight classes in the game down to our level I'd love to hear them.
#51 Mar 12 2008 at 3:19 PM Rating: Decent
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1,188 posts
AureliusSir wrote:
Gaudion wrote:
Raolan wrote:
Anyway, this got me to thinking. What about adding some type of speed boost and/or movement impairing removal ability much like the Rogues talented sprint bonus? Maybe add it to Shamanistic Rage or a separate talent all together?

Believe me, at this point any idea you could come up with has already been rehashed a thousand different times by a thousand different people in a thousand different threads on a thousand different forums. Even if they hadn't, it's not like Blizzard needs our help to think these things up. They have the ability to fix Shaman. They just... refuse to, for whatever reason.


They haven't refused to do anything. Instant-cast ghost wolf for Enhancement Shaman (or other specs deep enough into the Enhancement tree) definately qualifies as a speed boost...it's not as fast as sprint but it lasts longer.


It also doesn't release from CC effects, unlike Sprint which does.
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