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#1 Mar 09 2008 at 5:03 PM Rating: Good
This is a remake of my original thread. The purpose of it is to now collect the suggestions to the shaman class made by the regulars. Feel free to suggest them ina post and if they aren't already in the post I'll pop them in here! Be creative and have fun!!!! any other suggestions to the class will also be added on your section. O, did I mention? Every poster gets a section.


Draeneipally -

Wind portal - Much like blink, sends the shaman 20 yards ahead if there is nothing in the way. 10 second CD.

Lightning Rift - Sends the shaman ahead to a selected point, chosen with a distract like hover. Sned the shaman up to 15 yards Doing XX damage to all enemies within 5 yards of the shaman. 40 second - 1 minute CD.

Wind wall - The shaman equivilant of power word: shield. With a wind animation. No cd but places a debuff on the target so that it cannot be spammed. Only one target can be walled at once.

INSTANT GHOST WOLF UNTALENTED!!!!! =D

Wind shock - A shock spell on a seperate CD from the other shocks when used alone but on a shared CD with the shocks when another is used. Does weak XX damage and entraps the target in a cyclone for 4-5 seconds. 15 second seperate CD.

Lightning blast - Does weak XX damage and has a chance of putting a debuff on the target. See below fo debuff. Lasts 20 seconds

Electricution - A debuff placed on the target via lightning blast that does XX damage every 2 seconds to friendlies around the target.

Mud slide - A weak AoE spell doing very weak XX damage or none at all. CCs all targets surrounding the caster for 2-3 seconds. A chance to break on damage. 50 second CD.

Water bolt - The exact same spell as lightning bolt but with a water animation and less damage but a 10% chance to stun the target for 1 second.

Nature's Wrath - Sends the shaman into a dormant stage. Reducing all damage taken by 50%, all healing done by 20%. But damage done is reduced by 100%. This is a shapeshift form in the resto tree. The shaman would be transformed into a wind elemental. Dispellable.



Bamninja -

lightning totem: in a fifth set of totems that include

totem of the pack: summons a pack of wolves to fight for you and your friends

storm caller totem: periodically selects a random enemy target to hit with lightning every 3 sec

Fire shield: once all three charges have been consumed unlocks a strike that delivers 120% of the damage done to the charges. has a 10 min cooldown.

still dont have a name for, weapon: applies a debuff that, when the target is struck the one with the debuff takes an addition amount of X nature, fire, or frost damage.


Sinstralis -

Stormstrike be modified so that it stacks a 15sec debuff on the target, that reduces Resilience by 75. Stacks four times.


Jmfmb -

Gaudion -

Raglu -

Quor -

TheYardstick

Axehilt


Edited, Apr 2nd 2008 12:00pm by Draeneipally

Edited, Apr 2nd 2008 2:47pm by Draeneipally
#2 Mar 09 2008 at 7:55 PM Rating: Good
I don't think giving healers CC has been that great of an idea in the past (hi, Druids!). I don't see why it'd be a good idea now.

Quote:

Even if my feeble attempts at balancing these are flawed, I'm sure a multi-million dollar cooporations such as Activision-Blizzard can afford to do th testing.


Short version; my ideas are bad but test them anyway!
#3 Mar 09 2008 at 8:41 PM Rating: Decent
To the OP,

Good post, but I've seen most of them on the O-boards already at some point in one form or another. The playerbase has come up with lots of new, fair and balanced ideas for shaman fixes, but as always Blizzard ignores the class. I don't even think a Dev has posted on the shaman forum for about 2 weeks now...

#4 Mar 10 2008 at 6:37 AM Rating: Excellent
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2,396 posts
I don't think "More CC ideas" is the proper title for this thread. You need to change it to "Recapping CC ideas from the past year".
#5 Mar 10 2008 at 7:19 AM Rating: Decent
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454 posts
Only one question: do you want all classes to have the same abilities? because that's basicly what you are suggesting...
#6 Mar 10 2008 at 7:25 AM Rating: Decent
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454 posts
Now, show us on the doll, where did the bad druid touch you RP?
#7 Mar 10 2008 at 9:16 AM Rating: Decent
personally i think shaman doesnt really need any cc but in need of some kind of spell/ability to close the distant. i never read the shaman o-board before and the suggestion below could very well been brought up one time or another.

windshock
- instant cast spell causing XX damage (a small amount).
- surrounds the target with air and attempt to recall/teleport the target to caster.
- after recall, disorient/incapacitate/stun the target for 1 or 2 sec OR slow target's movement by 30% for 1 or 2 secs.
- share 6secs cooldown with other shocks and also on its own 20 sec cd.
- 20 sec cd can be reduced to 15secs thru talent.

this ability is like the one used by shade of aran where he recalls/ports everyone to him before he casts arcane explosion. in a way, you can also say it's the reverse of shadowstep.

this abiity will be more useful than frostshock when dealing with runners.

#8 Mar 10 2008 at 9:28 AM Rating: Good
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569 posts
Yeah, I've never quite understood the blatant lack of attention Shamans got.

Like how BlueTracker lists 74 shaman posts, with the next "least posted" class being 113 warrior posts, and the "most posted" class being 200 paladin posts. That's a huge discrepancy in terms of raw communication. (source: http://blue.cardplace.com/search.html)

Not that I feel this huge discrepancy translates to equally huge problems in PVE viability, but there's certainly a lot of PVP issues and long-running PVE weak spots that would help round the class out.

Does fixing those problems require CC? I don't think so, but I'm in the minority of shamans who feels it's possible to give the class escape moves and survivability without resorting to copying every other class in the game. In Heroic PVE content at least I feel like my offhealing, buffs, and raw DPS output in elemental spec provides more to my groups than my Mage's CC+DPS.
#9 Mar 10 2008 at 9:30 AM Rating: Good
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1,162 posts
Quote:
personally i think shaman doesnt really need any cc but in need of some kind of spell/ability to close the distant. i never read the shaman o-board before and the suggestion below could very well been brought up one time or another.

windshock
- instant cast spell causing XX damage (a small amount).
- surrounds the target with air and attempt to recall/teleport the target to caster.
- after recall, disorient/incapacitate/stun the target for 1 or 2 sec OR slow target's movement by 30% for 1 or 2 secs.
- share 6secs cooldown with other shocks and also on its own 20 sec cd.
- 20 sec cd can be reduced to 15secs thru talent.

this ability is like the one used by shade of aran where he recalls/ports everyone to him before he casts arcane explosion. in a way, you can also say it's the reverse of shadowstep.

this abiity will be more useful than frostshock when dealing with runners.



I think what most people are complaining about is not how to close the distance but how to increase it. That's why you hear about CC and ghost wolf removing snare effect.

The problem for any elemental and resto shammy is that they become useless as soon as you get in their face with no way to get out. Mages have CC and blink, hunter have CC, warlock can keep you at range with fear etc... all other caster class that benefits from being far away from the target have some abilities to help them keep that distance or make it happen when needed. Shaman have nothing of the sort.

I'm new to the class but not to the game. From my 70 warrior perspective... as soon I hit intercept the game is over for any shaman.
#10 Mar 10 2008 at 10:31 AM Rating: Decent
when i wrote my post, i was really thinking from the perspective of an enhancement shaman. so, closing the distance is vital to me. i guess my thought was bias.

#11 Mar 10 2008 at 11:04 AM Rating: Default
I love the idea of buffing Shaman...I really do. As an enhancement shaman, 2.4 sounds like it will give me insta-cast ghost wolf. No complaints here. But to a comparison between an equally geared hunter and a shaman:

Hunter has Concussive Shot/Wing Clip -> Shaman has Frost Shock
Hunter has Frost Traps -> Shaman has Earthbind Totem
Hunter has Freeze Trap -> Shaman has no immobilizing CC
Hunter has good dps at range -> Shaman has fantastic dps at melee/range (spec dependant)
Hunter can't heal himself/others -> Shaman can heal themself/others

See how that "balances"?

In PvP up to this point, if you let me close to you long enough, you die. The only chance you have at surviving is to lock me down or keep me at a distance. Let me lock *you* down and close the gap and I'd be OP in the extreme, easily matching or beating Rogues and Warriors for melee dps output.

Edited, Mar 10th 2008 12:06pm by AureliusSir
#12 Mar 10 2008 at 11:12 AM Rating: Good
I'm sorry, if I may ask, what level is your shaman?
#13 Mar 10 2008 at 11:43 AM Rating: Default
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1,121 posts
blizzard really just needs to pull some sort of ability or buff out there behind to make shaman more viable in pvp.

i can think of a few ideas that could help the shaman class for higher level pvp...

everyone wants a wind shock well here is my idea on a wind shock, wind shock deals x damage and makes shaman move 50% faster for 6 seconds, this would help shamans close gap or make distance regardless of spec.

Wind Shield would be another way to fix one of our problems, instead of dealing damage or something like that why not make it help shaman resist stuns CC and snare affects. With 3 charges you would have a 75% chance of resisting these abilities, whenever you lose a charge you would lose 25%, and you only lose a charge whenever you actually resist a CC ability. this would not be perfect but it would definitely help us out.

this would be 2 very simple and not too over powered spells that would help us a bit in pvp.

I would also like to see the cool down removed from our shock spells already is this just me? make it so 60+ shocks don't share a cool down, give us an option of dps for ele shamans while on move or while being stun locked, they can keep the 6 second cool down, i just don't see wht would make them so OP if they didn't share cool downs =P (I can dream right?)
#14 Mar 10 2008 at 12:39 PM Rating: Decent
Mistress Draeneipally wrote:
I'm sorry, if I may ask, what level is your shaman?


66 with a bullet. At level 62 my Shaman was putting up numbers that would have shamed my Hunter when I was a fresh 70. At 70 my Shaman will be putting up numbers that will have my Kara/badge geared Hunter covered with envy. As a 70 Kara/badge geared Shammy...well, let's just say I can't wait.

Shaman are all about the "give us CC". OK...what are you prepared to give up in order to get it? Restricted to cloth/leather only to put you more on par in terms of defense with mages? Severe dps nerf to put you in line with Hunters? Please tell me you don't want it all just for the sake of having it all...start with what you DO have and compare that to other classes realistically and you'll see that it's not a mad-on Blizz has for Shaman, it's a class population that wants icing on their already substantial cake.

Edited, Mar 10th 2008 2:03pm by AureliusSir
#15 Mar 10 2008 at 1:03 PM Rating: Decent
Well, You're going to start having pvp troubles at70, just trust me. I thought CC would be way OP myself until I hit 70 and got my *** kicked every time I set foot in a BG. Before that I owned EVERYONE.
#16 Mar 10 2008 at 1:15 PM Rating: Default
Mistress Draeneipally wrote:
Well, You're going to start having pvp troubles at70, just trust me. I thought CC would be way OP myself until I hit 70 and got my *** kicked every time I set foot in a BG. Before that I owned EVERYONE.


PvP at 70 normalizes gear. Which is to say you have to have very good gear or you get your *** kicked regardless of what class/spec you are. That's not something that's exclusive to Shaman...that's the nature of BGs at level 70. You hit 70 with quested greens and dungeon blues and maybe even a few "welfare" PvP epics that you picked up with marks/honor you earned in the 60-69 bracket and you're going to get beat down by people in S2/S3 gear. Get yourself a bunch of S2/S3 with the stamina/resilience to keep you alive long enough to put the hurt on someone. Spec Toughness post 2.4 so their movement impairing abilities only last half as long. If you're Enh spec, keep Shamanistic Rage up at all times and before you know it, you're boasting defenses on par with a mediocre plate wearer (but certainly much better than a mail wearer), dps potential that makes mages and rogues sit up and take notice, and the ability to pop into ghost wolf instantly and zip off somewhere to heal/bandage...even better if you can manage it after a Frost Shock.

There are options to succeed in PvP, but the first thing you have to do if you want to have your complaints that Shaman can't function in PvP seriously is to make sure you're comparing your suffering to someone who is geared equally to you. Saying an entry-level 70 Shaman is getting routinely whooped by people in full PvP epics and S2 weapons is a no-brainer. You don't get class abilities to offset gear discrepancies.

Edited, Mar 10th 2008 2:16pm by AureliusSir
#17 Mar 10 2008 at 2:24 PM Rating: Default
When I dinged 70 I had full S1 for elemental, vindicator's and all. Stilgot my *** handed to me by rogues and warriors.
#18 Mar 10 2008 at 2:53 PM Rating: Excellent
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2,396 posts
AureliusSir wrote:
Hunter has Concussive Shot/Wing Clip -> Shaman has Frost Shock
Hunter has Frost Traps -> Shaman has Earthbind Totem
Hunter has Freeze Trap -> Shaman has no immobilizing CC
Hunter has good dps at range -> Shaman has fantastic dps at melee/range (spec dependant)
Hunter can't heal himself/others -> Shaman can heal themself/others

See how that "balances"?

That may sound nice on paper and in your head, but in reality those things don't balance.

Frost Shock blows. You should know this if you PvP at all. It's the weakest snare in the game and is only usable if you're inside of 20 yards. Again, you sound like you're Enhancement, so you should know this. Frost Shock is not going to let you keep any melee from getting in your face, nor is it going to help you close the distance on other classes who can quite literally kite you indefinitely, rendering you completely harmless.

Earthbind Totem and Frost Trap would be comparable except for the fact that EBT can be destroyed. You get caught in a Frost Trap and you're... well... caught in a Frost Trap. Then you have to consider talents, which make Frost Trap way better. In any case, this is a stupid comparison.

The difference between a Hunter's great ranged damage and a Shaman's great melee/ranged damage is that a Hunter can actually work himself into a position to do that damage and potentially out of his opponent's damage thanks to all of his other options. Shaman have zero capability to obtain the range they desire, be it melee or ranged, because they have a complete lack of tools to do so. The two weakest snares in the game simply do not cut it.

If an Enhancement Shaman starts healing, it's usually a sign the fight is about to end. You may hang on a few seconds longer if you don't get interrupted (which you probably will unless NS isn't on cooldown), but it's a desperate measure for a desperate time and any DPS class is going to chew through your life quicker than you can heal it back. An Elemental may last a little longer, but the end is still likely. The moral of this story: if you're not specced Resto your heals blow.

Quote:
In PvP up to this point, if you let me close to you long enough, you die. The only chance you have at surviving is to lock me down or keep me at a distance.

Which is painfully easy to do at the moment.

Quote:
Let me lock *you* down and close the gap and I'd be OP in the extreme, easily matching or beating Rogues and Warriors for melee dps output.

I'd have to disagree completely. An Enhancement Shaman in your face is no more threatening than a Rogue or Warrior. Less so, in fact, since we lack their constant stuns and they're doing just as much damage as we are.

It doesn't have to be a CC. It doesn't have to be a snare/root breaking mobility. What it does need to be is one or the other, and until we get it in a way that is applicable to all three Shaman specs, Enhancement and Elemental are going to continue to blow in small-scale PvP and Resto is going to remain the least-desirable healer.

Thanks for playing.
#19 Mar 10 2008 at 4:55 PM Rating: Good
"We used to be considered the "Anti-mage" we put down grounding totem and they could either instant fireblast (with a 6s cooldown?) or cast and we could cockblock with an earthshock, through a rotation of either we were pretty good at holding our own against a mage. Now we get frostnova'd and icelanced to death with a counterspell at your first motion to start healing yourself.


We used to be excelent kiters! Now it's all like.. A ROGUE.. ok, here we go! FROST SHOCK... *PvP Trinket*
Shaman: Ok, we can still do this.. Earthbind till frostshock is up again
Rogue: *Cloak of Shadows*
Shaman:What the hell man.. he just ran right through it. Alright, it's down! FROST SHOCK
Rogue:*Deadly Throw*
Shaman: WHY AM I KITING, I'LL NEVER GET ENOUGH RANGE TO ACTUALLY CAST A SPELL.

((FOR ROGUES))
I personally think that rogues are amazing, they have so many ways to control, disable, or just plain make shamans cry. (Think 3x 3k lightning bolt crits and the rogue cheats death and recieves several full heals after a slacking healer realizes his job is really easy). My idea was to make weapon choice more associated with how rogues perform, linking cheat death, shiv, and cloak of shadows to certain types of weapons that rogues can wield. As it stands now, you could be brain dead.. shiv for combo points and still kill some of the best players. Any rogue that played before the expansion came out would agree that rogues got a lot of buffs, some nessecary to counteract or balance other class changes, some just completely unnessecary. While there's no reason for a rogue to complain about such changes, and I don't expect the such, I'm sure some would at least agree with me.

((BACK TO SHAMANS))

Secondly.. we used to be able to heal (With a spell damage build) and bring ourselves up in hp, although our effectiveness of that has decreased signifigantly prior to TBC coming out, with wounding poison, "Mortal-Shot" and all other types of mechanics to either prevent us from healing or prevent healing effectiveness.

Purging as an Elemental Shaman: Useful before you're about to blow someone up.. but when the target has pain suppression, or a druid has 8 hots on him in addition to passive buffs that stack whenever he gets hit on top of team buffs you find yourself asking yourself a question;
Am I mana efficient?
No.
Should I waste half of my mana doing this?
No.
Do I have time to purge inbetween casting?
Not really, until my purge deals damage, I'm going to cast something that's going to kill the other player or save me. Add a passive dispel or dispel ability to lightning bolt or shocks when a self buff is active.
(YEAH I went there..) Hunters are the only class in the game that can dispel magic WHILE dealing damage, not sure why they got this luxury, but I don't understand why we can't have it, we'd run out of mana fast enough where people wouldn't realize it even happened anyways if you ask me. If we stopped to cast purge as a priest put up power word shield or prayer of mending the break in dps would give the other team enough time to react and heal the target up or give the healer a chance to run around the ever so famous Arena Poles.

INSTANTS!

Burning Crusade brought along a whole new generation of button mashers with Mages getting icelance, Druids getting swiftmend or whatever crazy hots they have now, and Priests getting prayer of mending and pain suppression.

Why is this good?

If you're one of these classes you aren't suceptable to inturrupts! EZ mode to continue healing without any problems. Also with instant heals you don't need to stand in place, you can run in and out of line of sight to cast your instant heal and not get attacked, instantly re-appearing on the other side of a pole and saving the day with more instant heals!

Why does this make shamans terrible?

Well, it's mostly because we don't have them, and you gave hunters the ability to dispel our "kind of" instant heal (Earth Shield). and with the global cooldown on purge, and it's fiesty mana cost from way back when you implimented that base mana cost for dispels ordeal you'd short yourself on mana or time better spent healing. Compared to a paladin who brings Blessing of Protection and Blessing of Freedom to the table the only reason you'd bring a shaman over a paladin in most situations is windfury totem! Yeah, that's right.. us arena teams like to use the shamans JUST for the totems. The other downside is we CANNOT heal our teamates without standing (in the open, for all to inturrupt) with our outdated CAST-TIME heals. This makes us more suceptable to inturrupts and an easier target to deal with, whether it's charging or whatnot. It also limits us to where we can go inbetween heals, there's no time for fancy footwork when we have to stand in place to heal. Overall.. I, personally think that the resto talents with earth shield (if it were harder or, undispellable) and the kick-in mechanic to instant-heal self when low on health is pretty balanced. What is not, is our inability to deal with dispelling of a 41pt talent or compete with other classes ability to run around carelessly as we need to stand in place to heal.

Our mono-school of damage or healing constricts us when we get inturrupted which makes us the biggest joke in arena. I constantly find myself with curse of tongues, and a warrior just pummels me +pushbacks and I never have a chance to cast. I feel like the retarded kid that nobody really wants, but takes to the arena because they'd feel bad otherwise. I'm more or less a burden on all but a few makups +5v5. I get inturrupted.. (Can't heal or deal damage) and I'm slowly beaten down or my healer runs out of mana healing >>ME<< the person who wasted all of his time getting a full S1 arena set before figuring out that gear really doesn't fix our current problem of not being able to cast.


Finally,
TOTEMS!

What I'd like to address is how useless elemental totems are in pvp. You drop rock totem and.. whoops someone feared it and they destroy the stationary totem part. But you drop your fire elemental totem and they fear it.. (wait.. we have a totem to get rid of fear!) -- TREMOR TOTEM! *Fire totem continues to run around as you get senseleslly beaten down* I think you should install an error message when you drop tremor totem and fire elemental is feared saying "Your totem is useless -- reroll now!"

Totem practicality has gone down the hole.. I understand the 2mins and the effect being balanced to the time scale, but when we don't last longer than 20-30 seconds, certain totems like Windwall or Stoneskin don't ever see the light of day, actually if it weren't for tremor and earthbind I'd probably leave Earth Totem in the bank.
I understand reducing the duration and increasing the windwall and stoneskin effect to something like -250 damage taken for 20 seconds on a 30s cooldown. You would HAVE to attack the totem if you wanted to be effective at all. As it stands now you can blatently ignore most of the totems and win anyways. It would give the shamans a chance to not be focused and react or a chance for poison cleansing to take effect. It wouldn't see practicality on all totems because of raiding, and the global cooldown.. but make the totems a little more worthwhile, and try to keep it with the times, preventing the damage dealt now, not a year ago.

If you gave us some sort of BIG RED ONE -- like the hunters get, where "The shaman becomes uninturruptable for 20 seconds and cannot be ensnared or slowed. This effect removes any current stuns, ensnares and whatever else the hunter thing does" It would address our casting problem, but the --OH HERE IT COMES!

*Priest or Druid runs behind a pole*

Shaman: Oh, great.. I was just about to blow you up, without any inturrupts and this happens.. I'm going to have to call my therapst before I hurt myself over this. (It's so goddamn frustrating.) -- It wouldn't be so bad if they had to cast or we had some way to counter.

The elemental shaman has to stop moving to kill something. If the something refuses to stop with me, and circles the line of sight pole of doom, my cast does not go off.. even with frostshock, you can continue walking along the pole and I cannot attack you while you INSTANT HEAL yourself without having to stop or slow down.

I'm sure other people have already addressed other problems with resto and enhancement. Take what you can get, and try to make a real class out of shamans again.

I always tell people that shamans are the funnest class in the game -- They have windfury (Which is awesome!) And the burst they can do with elemental (is DEVISTATING) but in pvp, you get counteracted in almost any and every way possible which makes it the worst class to play, whether you want to melee dps, or spell damage dps, there are much easier and more enjoyable classes."





Edited, Mar 10th 2008 9:04pm by Draeneipally
#20 Mar 10 2008 at 5:06 PM Rating: Good
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1,245 posts
Gaudion wrote:
Frost Shock blows. You should know this if you PvP at all. It's the weakest snare in the game and is only usable if you're inside of 20 yards. Again, you sound like you're Enhancement, so you should know this. Frost Shock is not going to let you keep any melee from getting in your face, nor is it going to help you close the distance on other classes who can quite literally kite you indefinitely, rendering you completely harmless.


You know, that makes me wonder. What are your thoughts on what would happen if the range of Frost Shock was increased to 35 yards? It sounds like Enhancement Shaman would be able close the distance.

And an Earthgrab totem would be good for an Elemental Shaman to get away. But I'm sure I'm making obvious oversights?
#21 Mar 10 2008 at 6:12 PM Rating: Good
Gaudion wrote:

I'd have to disagree completely. An Enhancement Shaman in your face is no more threatening than a Rogue or Warrior. Less so, in fact, since we lack their constant stuns and they're doing just as much damage as we are.


Well, yes and no. It's decently dependent on what, exactly, you're fighting. A Warrior or Rogue without Dispel support can have serious issues with Priests and Resto Shaman; the ability to spam Purge your target is highly underrated.

With that said, they still need more ways to guarantee mobility... either in closing with a target or escaping from one. Probably the best variant I've heard is the Windshock (or whatever), similar in design to Repentance. The problem is that Shocks are built into a pretty dedicated system already, and a five or six second cooldown on even just a second or two of Gouge is not kosher (there's a reason that Earth Shock's interrupt is only two seconds long, and a full stop - even one that broke on damage - would by nature probably require a shorter duration).

You'd have to extend the cooldown on it, which counteracts with the Shock... well, design. Other possibilities, like Earthgrab or Cyclone Totem or some variant thereof seem on the weak side; either too strong or too weak, and in any event very vulnerable to disruption.

Personally, I'm a fan of upping the mana cost on Ghost Wolf but making it give you root/snare immunity innately. Leave it dispellable and it's still vulnerable to disruption (albeit different kinds of disruption) and a valid option even if you don't spec into it, although vastly superior if you do. It'd also give Elemental Shaman a bit of a choice to make between 40/0/21, i.e. "Kaboom" spec, or something with more mobility but something less like PoM Pyro.
#22 Mar 10 2008 at 6:23 PM Rating: Decent
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2,396 posts
RPZip wrote:
Personally, I'm a fan of upping the mana cost on Ghost Wolf but making it give you root/snare immunity innately. Leave it dispellable and it's still vulnerable to disruption (albeit different kinds of disruption) and a valid option even if you don't spec into it, although vastly superior if you do. It'd also give Elemental Shaman a bit of a choice to make between 40/0/21, i.e. "Kaboom" spec, or something with more mobility but something less like PoM Pyro.

Making Ghost Wolf break snares/roots and instant doesn't give Elemental Shaman a choice. It doesn't give any Shaman a choice. It's too good for PvP; you'd have to take it, which really hurts Elemental builds since they now can not afford Nature's Swiftness and/or Focused Mind, two talents I consider mandatory to any Elemental PvP build.

They either need to have a seperate mobility/root/snare/whatever option built into each individual tree or they need to make it accessable to all Shaman by default. All of our builds are already stretched way too thin as it is and we desperately need the ability to dictate spacing.
#23 Mar 10 2008 at 6:59 PM Rating: Default
Gaudion wrote:
AureliusSir wrote:
Hunter has Concussive Shot/Wing Clip -> Shaman has Frost Shock
Hunter has Frost Traps -> Shaman has Earthbind Totem
Hunter has Freeze Trap -> Shaman has no immobilizing CC
Hunter has good dps at range -> Shaman has fantastic dps at melee/range (spec dependant)
Hunter can't heal himself/others -> Shaman can heal themself/others

See how that "balances"?

That may sound nice on paper and in your head, but in reality those things don't balance.


You're right; they don't balance...if all you want to do is charge in and kill. Shaman is a hybrid class, and if you read between the lines, they have tricks and tools that other classes don't. Rather than draw this out, I'll keep it to the point:

There is a skill factor involved in playing any class. If you aren't up to par with the skill factor and QQ to have class abilities added to offset your struggles as a player, you're barking up the wrong tree. Again...you want CC? What are you prepared to give up in order to get it? The only other class in the game that wears mail as their highest defense option in terms of armor is a Hunter, and Shaman have Hunters beat for dps potential in spades. They can also heal, and they can also buff their group members in a myriad of ways that Hunters can only dream of. Are you prepared to sacrifice some of those abilities to have more CC? If you're not, then do you think maybe you're being a bit unrealistic?
#24 Mar 10 2008 at 7:43 PM Rating: Good
As long as we're talking about skill, what's your rating, Aurellius?

Enhance Shaman are quite weak at the moment in all brackets. Elemental Shaman are borderline overpowered in 5v5 but more-than-borderline godawful in 2v2 and 3v3. Resto Shaman are okay in certain 3v3 combos, mediocre in 2v2 and a decent liability in 5v5.

This isn't a "They're not weak; you're just not skilled enough to use them properly" argument. They are weak. Start nuking/healing when you're not in range as an Enhancement Shaman sounds great in theory but works incredibly poorly in practice; like every other Hybrid you will throw the occassional heal, but you've almost always lost once you do so.

Incidentally, giving CC in the form of a Shock would be 'giving up' something. Imagine if using Frost Trap put a cooldown on Arcane Shot and Viper Sting, for example; giving up interrupt abilities and your (short-duration) snare as a Shaman in favor of some short-term CC wouldn't be a completely trivial sacrifice.
#25 Mar 10 2008 at 8:37 PM Rating: Default
RPZip wrote:
As long as we're talking about skill, what's your rating, Aurellius?


My Shaman is level 66, and we're not talking about arena specifically, we're talking about PvP in general where it's not uncommon for me to trounce someone 3 levels above me in a BG, but very common for me to get trounced repeatedly while guarding a node when I watch the three teammates standing around me do nothing while a Rogue stunlocks me to oblivion. When I'm fortunate enough to get a competant PUG for a BG, I heal when the opportunity presents itself, I use totems as best I can to buff party members, and I score respectably in the KB/HK department. I'm very much interested to see how I'll stack up when I hit level 69 and focus my attention on grinding honor/marks for some welfare epics to have waiting for me when I roll over to 70.

Quote:
Enhance Shaman are quite weak at the moment in all brackets. Elemental Shaman are borderline overpowered in 5v5 but more-than-borderline godawful in 2v2 and 3v3. Resto Shaman are okay in certain 3v3 combos, mediocre in 2v2 and a decent liability in 5v5.


Hasn't Blizzard already said that PvP is balanced around 5v5? Enhancement Shaman are scheduled for some nice buffs with 2.4. Elemental Shaman have no more CC than any other Shaman spec.

Quote:
Incidentally, giving CC in the form of a Shock would be 'giving up' something. Imagine if using Frost Trap put a cooldown on Arcane Shot and Viper Sting, for example; giving up interrupt abilities and your (short-duration) snare as a Shaman in favor of some short-term CC wouldn't be a completely trivial sacrifice.


Using Earth Shock as a spell interrupt as opposed to using Shocks as they come off cooldown is already a sacrifice of sorts. I can Earth Shock more often than a Hunter can Scatter Shot, and Earth Shock is instant and targeted, unlike a trap. It depends on the environment you play in...there are a couple of classes/specs that shine in PvP no matter what you're doing, whether it's world PvP, BGs, or Arena. Shaman play group support roles, not just "omfg killz lulz"...if you want to do nothing but kill, roll a Rogue or a Warlock. The larger the group a Shaman finds themselves in, the more they bring to the table.
#26 Mar 10 2008 at 9:12 PM Rating: Good
Quote:

My Shaman is level 66, and we're not talking about arena specifically, we're talking about PvP in general where it's not uncommon for me to trounce someone 3 levels above me in a BG, but very common for me to get trounced repeatedly while guarding a node when I watch the three teammates standing around me do nothing while a Rogue stunlocks me to oblivion. When I'm fortunate enough to get a competant PUG for a BG, I heal when the opportunity presents itself, I use totems as best I can to buff party members, and I score respectably in the KB/HK department. I'm very much interested to see how I'll stack up when I hit level 69 and focus my attention on grinding honor/marks for some welfare epics to have waiting for me when I roll over to 70.


You may not be talking about Arenas, but I guarantee you everyone else is. A retarded monkey can and will succeed in BGs; serious Arena play is another story entirely. I know you have a Hunter, and at one point you were bragging about your ~1450 rating, so unless you present evidence to suggest otherwise you have;

0 experience in L70 BGs as a Shaman.
0 experience in Arenas as a Shaman.
Extraordinarily limited experience in Arenas as a Hunter.

All of which adds up to "not competent to question the skill of other people, much less make PvP suggestions". It helps to have more than a purely theoretical and second-hand understanding of PvP if you want to make adjustments to it.

Just a thought.

Quote:

Hasn't Blizzard already said that PvP is balanced around 5v5? Enhancement Shaman are scheduled for some nice buffs with 2.4. Elemental Shaman have no more CC than any other Shaman spec.


They balance it around all brackets, although what they aim for is mainly even 5v5 distribution and nothing extremely egregious in the other brackets (see: Druids in 2v2). There's a reason they're being nerfed, and it's definitely not their 5v5 performance.

For that matter, HARP was nerfed because of 3v3 and (to a lesser extent) 2v2.
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