Bryanthelion wrote:
All those should be useless seeing that the fact you are a holy pally in a raid you should never get hit, will never be in the same group as the tank and your auras are useless to them, and you shouldn't be using your judges since you are healing and not meleeing
Taken from Dil's sticky:
Quote:
-Aura Mastery > You're gonna be at max range for most fights so any talents that involve range are a good idea.
I don't heal, but I can only assume that since he's seen a lot of raids, there's something to our Auras that make them worthwhile to be sure as many people get as possible ;)
Also a really skilled Holy Paladin can keep a Judgement up on a boss and still do their job quite effectively. So many set bonuses have been made with that in mind, I'd venture to guess Holys Judgeing is "intended". Granted it's not necessary, and sometimes you do want to avoid it, but there's also nothing wrong, generally, with your Holy Paladin keeping up a JoW or JoL, or even a JotC if they specced into it for the 3% crit.