bawbaag - thank you for providing a different perspective. I was hoping someone would chime with a more realistic perspective than a typical "u ret, so u suk n00b" rant.
My point is, sans the true lousy player who sucks playing any class let alone ret, retribution paladins have more use than most people give them credit for. It seems like the venom I read on these forums are pointed more towards bad players who happen to play Ret, instead of properly evaluating the class itself.
Pound for pound, as far as what each DPS class brings to a raid, you have to argue that ret brings a lot of value themselves. Argue these points if you wish:
Pros: no mana dependence - can fight forever, well armored (can't be one shotted), can emergency tank if needed by pulling out a 1-hander and shield and changing stances
Cons: DPS output is generally less than other DPS classes, brings nothing else to the party
Pros: insane DPS, ability to sap (CC), ability to stealth and scout
Cons: can be one shotted very easily, ability to sap (it's a non-combat CC, and only on humanoids), brings no other utility to the raid
Pros: very high DPS and awesome AOE, frost mages can help slow down trash mobs, refreshment table, combat CC (sheep) for humanoids/animals, spellsteal, counterspell
Cons: easily killed, mana dependent (esp arcane)
Pros: different pets bring various abilities to a fight, soulstones, healthstones, good DPS/DoT's, banish-ability on elementals
Cons: easily killed, mana dependent, very limited CC ability
Pros: very good single target DPS, tough spellcaster in moonkin form (rarely one-shotted), Innervate ability can help healers that are
low on mana, combat rez
Cons: has only CC for animals, rooting can only be used outdoors, DPS is generally lower than most DPS classes, 20 minute cooldown on rezzes
Pros: very high burst DPS (enhancement spec), totems, non-combat rez, self/emergency healing, good armor
Cons: still fairly easy to kill (mail armor), mana dependent and mana-hungry, no CC capability
Pros: high DPS with DoT abilities, mana regen capability, emergency healing, non-combat rez, undead CC capability
Cons: easily killed, mana dependent, limited CC capability
Pros: very high burst damage, judgements and seals during combat help increase mana regen/health/damage/crits, auras, emergency/self healing, non-combat rezzes, spell interrupts (stuns and repentence), well armored (can't be one-shotted), can emergency tank by pulling out a 1-hander and a shield
Cons: no real CC capability (turn undead has limited use), mana dependent
I don't think you can just look at the damage meter and decide that ret sucks. Besides, being 2nd or 3rd on a DPS meter while bringing 90 to 95% of a rogue's or mage's damage output isn't something to be ashamed of. So really, can you call ret pallies useless in raids? I'd choose a ret pally over a fury/arms warrior or balance druid.
Edited, Mar 12th 2008 1:02pm by TooRetForYou Edited, Mar 12th 2008 1:03pm by TooRetForYou