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Sneak peak...Follow

#1 Mar 07 2008 at 4:31 AM Rating: Decent
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73 posts
Found this on the official forums from one of the devs (Klagan):

We definitely feel the need for warlocks to gain some sort of active defense so we don't have to try to balance them around the assumption that they're "tanking" melee classes. For example, an idea we're running with internally is the concept of a warlock being able to cast a spell that places a circle of demonic power on the ground. The warlock would be able to teleport to this location from within a relatively short range (ie: 40 yards), and would also be able to summon demons more quickly if they're standing within the circle.

Note: this idea is intended as a sneak peek, it's not something that we're planning for 2.4, it would be more likely as an expansion ability, and may change entirely before said time.
#2 Mar 07 2008 at 5:04 AM Rating: Decent
39 posts
This would be fun skill to have but doesn't this pretty much sound like "blink 2"? And the fast summoning sounds like a joke, considering that demonology warlocks can summon their demons already in 0,5sec.

I know this was said by blizzard officials, so it must have some truth in it but nevertheless I wouldn't raise my hopes yet.

Edited, Mar 7th 2008 8:38am by Irvileuka
#3 Mar 07 2008 at 5:49 AM Rating: Good
Irvileuka wrote:
This would be fun skill to have but doesn't this pretty much sound like "blink 2"?

The difference being that the location is fixed in advance, preferably behind a trap of some sort. ...and if the 40 yards is not LoS, I can see a few uses for it.
Quote:
And the fast summoning sounds like a joke, considering that demonology warlocks can summon their demons already in 0,5sec.

But afflic and destro 'locks can't. Porting and summoning after my pet has bought the big one is a skill I'd certainly like to have.
#4 Mar 07 2008 at 6:45 AM Rating: Decent
39 posts
ohmikeghod the Venerable wrote:

But afflic and destro 'locks can't. Porting and summoning after my pet has bought the big one is a skill I'd certainly like to have.


Make no mistake, I would love to have this ability as well (also the blink2 ability), but I feel that they provide nothing new and mages/demonology locks would start whining over them. Why putting talent points into fel domination and master summoner if every lock has demonic circle to do the same thing "talent free"?

That said, the summoning ability might give blizzard possibility of giving demonology locks completely new talent to replace fel domination, which could get interesting... I Didn't think of that earlier :)

A New Hope....
#5 Mar 07 2008 at 6:52 AM Rating: Decent
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821 posts
Well nothing to write home about, this spell is early alpha-stadium, would be great if they implemented something like that, though.
#6 Mar 07 2008 at 7:46 AM Rating: Decent
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2,754 posts
heh, that ability is almost identical to the one I suggested to them... seems they 'may' have liked the idea :D also yeah, would love to see something like this. would sort alot of the issues with melees
#7 Mar 07 2008 at 8:22 AM Rating: Decent
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992 posts
Quote:
Make no mistake, I would love to have this ability as well (also the blink2 ability), but I feel that they provide nothing new and mages/demonology locks would start whining over them. Why putting talent points into fel domination and master summoner if every lock has demonic circle to do the same thing "talent free"?

That said, the summoning ability might give blizzard possibility of giving demonology locks completely new talent to replace fel domination, which could get interesting... I Didn't think of that earlier :)

A New Hope....


For one thing, I doubt the speed will be as fast as a Fel Domination resummon, and secondly Fel Domination still has an advantage: it allows you to resummon the pet and get back into the action without wasting your "Warp to Circle" cooldown and making your way back.
#8 Mar 07 2008 at 10:07 AM Rating: Good
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2,754 posts
for the 'warp thing' to be a viable escape spell it'll have to be on a fairly short cd. 1min at most imo, so it'd be a much better choice than fel dom most time. and for it to be viable to 'escape+resummon pet' then it'd probably need to be nearing a 50% cast time reduction.
#9 Mar 07 2008 at 10:23 AM Rating: Good
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514 posts
Uh, you mean like the 2 spells they "accidentally' slipped into the PTR files?
Nether Shell
Nether Shell
8% of base Mana
Instant cast 5 min cooldown
The caster turns ethereal, becoming immune to physical but still vulnerable to magic. In addition, the warlock cannot attack or cast spells and is slowed to 50% of normal movement speed. Lasts 10 sec.


Nether Cloak
Nether Cloak
24% of base Mana
3 sec cast
The warlock becomes shrouded in nether energy, making <him/her> immune to the next physical damage attack. In addition the attacker's chance to hit is reduced by 25% and his resistance to Fear and Horror effects is reduced by 10% for 6 sec. Lasts 10 min.



Edit: LoL and rated down for it, good game people.

Edited, Mar 7th 2008 2:18pm by PriestOfSouls
#10 Mar 07 2008 at 11:36 AM Rating: Good
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992 posts
Heh, I linked those here the other day, most seem to think they're just lightening the load for the 3.0 patch. Of course, a couple more buffs wouldn't go amiss =D
#11 Mar 07 2008 at 4:50 PM Rating: Decent
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2,754 posts
both of those have been in the files for both ptr and live since like back in betas. seem 'em posted a million times. they're either mob abilities or old possibilities for warlocks that never got implimented, but due to blizzard being lazy they never bothered removing them either.
#12 Mar 09 2008 at 3:59 AM Rating: Good
Out of the many different things that blizz tests, this is one of the few that I am very confident that will be implemented in due time. I play on a PvP server but I know a lil about the lore of warlocks and how they were basically mages that delve too deeply into the "dark" magics. So if you think about it, it almost comes out to be a reverse blink, and I hope it does the same things as blink does. Think about putting a circle down quickly 30ft behind a choke point in AV or anywhere in a arena. Or in even in raids when something comes your way very quickly why not just teleport away from danger and continue casting as you were?!?!
On the other hand the summoning part seems VERY situational to me like in Arenas when a Sl/Sl lock loses their buffs when their FelHunter bites the dust. And for those that are Demo Speced that loses their FG will just laugh at this with Fel Domination. But anyways, the only doubts I have is if Blizz skrews it up and makes it visible to other players or doesnt let you escape things like blink lets you. I dont belive they will tho, because a visible circle will kinda defeat the purpose because in a BG I garuntee a rogue will love that one. It would be truely amazing to see this happen and it will also be amazing to see other classes see us get this o.O

Edited, Mar 9th 2008 8:18am by Mahattma

Edited, Mar 9th 2008 8:21am by Mahattma
#13 Mar 09 2008 at 11:59 AM Rating: Default
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2,754 posts
blizzard stopped caring about lore with classes the moment they released TBC. all they care about now is 'balance'.
#14 Mar 09 2008 at 1:43 PM Rating: Decent
Unfortunatly even tho I care as much about the lore as Blizz does, I'll have too agree. I wrote about it tho because how much sense it would make to give a warlock a spell like that.
#15 Mar 09 2008 at 4:33 PM Rating: Good
49 posts
Am I the only one that sees this as a potential problem. If we can blink to a spot in pvp people will acctually have a sound argument for nerfing fear even more. Situation goes about like this.

"Ohh crap I got jumped." blink over to circle-DC-Fear run to a distance away from it casting insta dots. "muhahah" When they finally catch up if the CD is too low just blink back to it aggain. Rinse and repeat. Hell don't even need Death coil 40 yds is enough distance to get regular fear off in. I just don't want to see us get hit with a huge nerf bat because of one buff is all.
#16 Mar 10 2008 at 9:20 AM Rating: Decent
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592 posts
I don't see this as a precursor to more fear nerfs.

Since blizz specifically mentions they can't balance warlocks 'tanking' melee classes, I have a feeling melee is going to scale even better against clothies in WotLK.

Since mages, druids, and rogues already have their bevy of escape tricks, they have to give us something to stay up and away.

Sure, this might leave shammies out in the cold, again, but who knows what is coming for them.
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