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Latest from PTR - Swipe not breaking CCFollow

#1 Mar 06 2008 at 9:31 PM Rating: Decent
Latest build on the PTR's patch notes say that Swipe, Cleave & Multi-Shot will no longer hit CC'd targets.

Turning the entire game into easy mode! Where do we get a chance to display our skill as distinct to showing what our gear can do :(

Newbs can turn up and get their welfare epics and do pretty much as good a job as me, despite my months/years of experience and studying of forums and guides.

/sigh

#2 Mar 06 2008 at 10:06 PM Rating: Good
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Well, look at the scenario of the mage who polymorphs 5 seconds late most pulls, and doesn't resheep unless told to (I know "dont go with that guy" but sometimes you have no choice). So on most pulls you have to swipe right away to keep healer threat on you, even though it should be sheeped soon anyway. Well, half the pulls swipe helps, the other half the mob gets sheeped - sheep gets broke - and you have to fight with the mage and time it right to not break CC but also not lose threat to the healer.

While making things easier, this isn't "easy mode" IMO, as you still have problems with more than 4 targets (maybe you can spam swipe easier, but jumping and hitting em all is a skill I haven't mastered yet...thank goodness I'm resto now), warriors are still going to have problems with thunderclap, and paladins get no help in avoiding CC breakage. As to hunters, this will allow hunters one less area where they can be huntardish in.
#3 Mar 07 2008 at 12:17 AM Rating: Decent
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ya, i saw it too. i can see it for, say, the felguards cleave, but warrior cleave? swipe? jesus. easy mode the game more blizz.
#4 Mar 07 2008 at 12:45 AM Rating: Decent
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For those of us who already know how to tank this is hardly a help. When I swipe near a sheep it's because i WAN'T it to break :P

Give us bestial wrath instead. THAT would help us :D I would eat so many warlocks my stomach would hurt, then I would take a quick nap and go eat some more. Maybe I'd even take a quick mage snack afterwards. Mmmmm mage... /drool
#5 Mar 07 2008 at 8:06 AM Rating: Good
RareBeast wrote:
Latest build on the PTR's patch notes say that Swipe, Cleave & Multi-Shot will no longer hit CC'd targets.

Turning the entire game into easy mode! Where do we get a chance to display our skill as distinct to showing what our gear can do :(

Newbs can turn up and get their welfare epics and do pretty much as good a job as me, despite my months/years of experience and studying of forums and guides.

/sigh



I agree. This is basically saying, well lets make this game as easy as possible. Not that CC was anything hard for me before, but this is making it okay for a Hunter to spam Multi Shot. This makes it okay for our Bears to swipe, swipe, swipe...I'm not to thrilled, this game has become to easy. Progression is no longer the issue, more or less just time put into it is what matters.

#6 Mar 07 2008 at 8:20 AM Rating: Decent
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skribs wrote:
Well, look at the scenario of the mage who polymorphs 5 seconds late most pulls, and doesn't resheep unless told to (I know "dont go with that guy" but sometimes you have no choice). So on most pulls you have to swipe right away to keep healer threat on you, even though it should be sheeped soon anyway. Well, half the pulls swipe helps, the other half the mob gets sheeped - sheep gets broke - and you have to fight with the mage and time it right to not break CC but also not lose threat to the healer.


This relates to the whole easy mode factor. Now the mage can pay less attention than before and get away with it. Are they just trying to take the challenge out of the game or what? It's not like it was impossible before. If the mage is a little late with the sheep hold back on swipe and lacerate, tab, lacerate, and so on. Then back up when sheep is applied and begin swiping.

I just don't understand. It seems blizzard is just going for the money. If it takes 0 skill to play, more people will play, and blizzard makes more money.
#7 Mar 07 2008 at 8:41 AM Rating: Decent
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Well, lots of times people are able to slack off due to inavailability of other players at the time. I had really bad luck getting a group for shattered halls when I needed thrallmar rep, so after 2 days I'm gonna take what I can get, even if it's a bunch of idiots. Making it so you dont have to spend extra effort compensating for incompetence means less repair bills.

In a perfect world, all CC would be on the ball, and communication would be sufficient to allow the tank to know when to and not to swipe. But 3/4 of the people dont even use voice chat (and typing takes way too long in this situation) and there are times when you must group with idiots or else spend a few more hours in LFG.

So while I will agree we shouldn't need this change, with the level of idiots in the game I'd prefer it.
#8 Mar 07 2008 at 10:29 AM Rating: Good
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I really didnt like that change.
Prepare to see huntards use multishot at all times.
#9 Mar 07 2008 at 10:35 AM Rating: Decent
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Quote:

Prepare to see huntards use multishot at all times.


Actually that wouldn't be huntardish at all with this change, it would be an increase in DPS.

And I just read something on the wowhead forums, apparently a mage had experienced glitches where polymorphed mobs would still walk straight at the tank. This would make it so if THAT happens, CC wouldn't break.
#10 Mar 07 2008 at 10:48 AM Rating: Decent
Yeah I wasn't too big of a fan of this either. Sure it'll make things easier but I liked having to move around and position myself in just the right spot so that I could swipe without breaking other players CC. At least with the death of this challenge a new one shall arise... trying to keep threat up while hunters spam multi-shot ><
#11 Mar 07 2008 at 11:45 AM Rating: Decent
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Cunk wrote:
I just don't understand. It seems blizzard is just going for the money. If it takes 0 skill to play, more people will play, and blizzard makes more money.

You say you don't understand, but then you go on to describe the exact state of affairs - Blizzard is a business.


This game is not hard, bear tanking is not hard, and making it "easier" in this way is like making a grade 2 puzzle easier for university students by taking it down to grade 1, while at the same time making it 20% faster to do because you dont have to worry about reading the instructions. Maneuvering mobs is not challenging as it is, this will remove tediousness and nothing more.
#12 Mar 07 2008 at 1:49 PM Rating: Good
Quote:
Actually that wouldn't be huntardish at all with this change, it would be an increase in DPS.



Wanna bet?? Now when you are trying to tank 3 mobs, you will always have the hunter firing of his multi-shot getting 1k crits all the mobs. Our task of holding multiple mobs just got a LOT harder. Single target DPS is what we want them doing in most situations. It might net out to more DPS, but at least before it was easier to explain in simple words why they shouldn't multi-shot :)
#13 Mar 07 2008 at 2:39 PM Rating: Decent
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I heard they're going to hotfix the patch immediately after it's gone live to remove the cooldown on Challenging Roar and Growl.

True story.
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#14 Mar 07 2008 at 5:47 PM Rating: Decent
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Quote:

Wanna bet?? Now when you are trying to tank 3 mobs, you will always have the hunter firing of his multi-shot getting 1k crits all the mobs. Our task of holding multiple mobs just got a LOT harder. Single target DPS is what we want them doing in most situations. It might net out to more DPS, but at least before it was easier to explain in simple words why they shouldn't multi-shot :)


Well, if we have easy-mode threat on 3 targets, the 3 targets that get multi'd shouldnt be hard to keep on, now should they?
#15 Mar 07 2008 at 6:44 PM Rating: Good
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Quote:
I really didnt like that change.
Prepare to see huntards use multishot at all times.


thats the irony; huntards already multishot at every cooldown. these huntards dont get groups.

hunters with a modicum of skill and brain power dont do that. this change means the huntards will now no longer break CC because of their own retarded nature. yet, somehow, im sure these huntards will find other ways to wipe their groups.

"HAI GUYZ DUZ FAYN DETH DROP AGGROZ LOL!?!!1"
#16 Mar 09 2008 at 9:29 AM Rating: Decent
pretty much every multi target skill taht a class has now no longer affects CC'd, neutral mobs.

Multi shot
Swipe
Cleave
Chain lightning

yes its great, but does every class forum have to have a massive thread about it
#17 Mar 09 2008 at 2:38 PM Rating: Good
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yeah, pretty much every class skill except for whirlwind, thunderclap, sweeping strikes, and blade flurry has that change.

its the consistency that blizzard is implementing this change with that makes me really love it. im also oozing sarcasm from my pores.
#18 Mar 09 2008 at 3:00 PM Rating: Decent
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Blizzard may do that later, I hope they do (if they're doing all these).

What about other skills though? i.e. arcane explosion, blizzard, hurricane, volley, rain of fire, seed of corruption, etc. Those aren't changing, and IMO shouldn't.
#19 Mar 09 2008 at 5:16 PM Rating: Excellent
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seems that all class multiple target spells are being effected such as the multo shot like someone said as well as the prot paladin's avengers shield.

Doesnt look to be they are nerfing the content to make it easy mode, more of preparing for the new xp which will present much more difficult challenges. Appears to be as well, that they are offering more opportunity to people to level up, experience some high end content they may not otherwise have been able to prior to the patch and get some epics before the xp comes out and the pieces become redundant or outdated as soon as you hit northrend.

Yes, some people had to work towards what they have and it sucks, sucked to that I had to work solo so many things on my first toon that they brought down in patch 2.3 as well, but its great for my alts.

Me, I LOVE challenges, and I agree some content is just bleh now, but there are still plenty of challenges in the game, as I still solo alot so I try to push each toon to be its best and to see what I can do. This would be the same for this, perhaps now higher challenges can be met that werent possible.


#20 Mar 10 2008 at 6:39 AM Rating: Good
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RareBeast wrote:
Quote:
Actually that wouldn't be huntardish at all with this change, it would be an increase in DPS.



Wanna bet?? Now when you are trying to tank 3 mobs, you will always have the hunter firing of his multi-shot getting 1k crits all the mobs. Our task of holding multiple mobs just got a LOT harder. Single target DPS is what we want them doing in most situations. It might net out to more DPS, but at least before it was easier to explain in simple words why they shouldn't multi-shot :)

That's what I meant.
#21 Mar 10 2008 at 11:11 AM Rating: Good
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Quor wrote:
yeah, pretty much every class skill except for whirlwind, thunderclap, sweeping strikes, and blade flurry has that change.

its the consistency that blizzard is implementing this change with that makes me really love it. im also oozing sarcasm from my pores.


Well, it's a commonly known fact that Bears are capable of quickly retracting their claws when doing a swiping attack, so as to not harm the sheep or confuzzled person with the jelly-knees.

It's also a commonly known fact that Rogues and Warriors go blind when they use Blade Flurry and Whirlwind, causing them to strike random opponents.

Also, you cannot use bandages when you're bleeding and Mages have no problem conjuring great balls of fire under water.

I think someone at Blizzard HQ had a minor stroke.
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