DKDruid wrote:
Jimpadan has a good point actually. If you can hit the ghost then why shouldn't it be able to bleed? If you wan't realism, they should make mechanical and incoporeal mobs immune to all physical attacks, and we don't really wan't that now do we?
So because I can hit a rock with my hammer, it should also be able to bleed, amirite?
In order to bleed, one needs veins with blood in them. It's my assumption that neither mechanical units nor ghosts possess such qualities. Unless the mech units are cyborgs, but if they implement that into the lore I'm out of here.
It's true that the game is a fantasy game and as such, certain "real life" rules do not apply, such as common knowledge and science. However, everything in the game has to build on real life rules as well, otherwise the game would become abstract and surreal (I guess that's really just two words for the same thing).
I mean, it's bad enough that bandages, which you normally apply to stop a wound from bleeding and to keep bacteria out of the open wound, can't be applied when suffering from the Deep Wound, Rip, Rend, Rake effects. I can see why applying bandages with magical DoTs on you might be impossible, since you're busy feeling pain. But to make bleed effects break bandaging, what the hell?
And now these robots that bleed and whatnot.
What'll be the next thing we crucify in the name of balanced gameplay?