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Sharpening stones useable by druids in 2.4?Follow

#1 Mar 06 2008 at 6:49 PM Rating: Good
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Was reading the patch notes for 2.4 and saw

Quote:
Weightstones and Sharpening Stones: The bonus damage from these temporary enchantments now works while shapeshifted.


from:

http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

right above the user interface section. Does this mean that the added damage will be given to our feral forms? I have heard that this trinket http://wow.allakhazam.com/db/item.html?witem=32654;source=live adds to our white damage, so it sounds like they are making weight stones also add to your white damage.

Anyone test this out on the Test Server?
#2 Mar 06 2008 at 8:45 PM Rating: Good
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Yup, it's been known for a while now:

RPZip wrote:

ShadowfireUS wrote:
From the test realm patch notes: Non-corporeal Undead and Mechanical creatures are now susceptible to bleed effects.

now how many bosses and what not this affects in kara and up im not sure as iv never done them myself (yet) but at least to me it seems like a great change :)



You missed one.

Patchnotes wrote:
Weightstones and Sharpening Stones: The bonus damage from these temporary enchantments now works while shapeshifted.



Stones add 12 damage per attack (and 14 Crit Rating, although it's not clear if that counts as well or not). Cats attack at 1.00 speed, which means that this is the equivalent of a ~170 AP boost - admittedly only to autoattacks, but still.


http://wow.allakhazam.com/db/class.html?wclass=6;mid=1202393741317309791;num=26;page=1
February 11th.

Not to nitpick, it's an awesome change and definitely worth bringing up :D Huzzah stones!
#3 Mar 07 2008 at 3:11 AM Rating: Decent
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Adamantite weightstones work now =) I sell them to another druid friend, cause i'm too stingy to give them away... lol
#4 Mar 07 2008 at 2:48 PM Rating: Good
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Sharpened Claws, lulz.

The bleed effect on mechanical and ghosts sucks. Don't get me wrong, it's awesome for tanking and DPS as a Kitty, but seriously, has realism gone out the ******* window or what?

And I thought it was silly that you couldn't apply bandages while bleeding. Now ghosts apparently bleed ectoplasma and mech units bleed oil or whatnot. So I'm guessing the bleed effects are unstoppable on mech units, seeing as they don't regenerate. Cut an oil pipe and it'll leak until it's empty. The oil won't coagulate (at least not for the first few months) and the pipe won't grow back together.

This game is almost ridiculous now.
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#5 Mar 07 2008 at 4:00 PM Rating: Good
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Well, I think it comes down to what's more important, the suspension of disbelief, or game play. About the sharpening stones and the Ogri'la trinket... the damage from Mangle and Shred are:

Mangle (Cat) rank 3: 160% base damage + 264
Shred, rank 7: 225% base damage + 405

I was under the impression that the Ogri'la trinket also increased Shred and Mangle damage, but not finishers (since they scale with AP).
#6 Mar 07 2008 at 6:55 PM Rating: Good
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AstarintheDruid wrote:
About the sharpening stones and the Ogri'la trinket... the damage from Mangle and Shred are:
Mangle (Cat) rank 3: 160% base damage + 264
Shred, rank 7: 225% base damage + 405

I was under the impression that the Ogri'la trinket also increased Shred and Mangle damage, but not finishers (since they scale with AP).


So what's the word on the impact/value of the Ogri'la Trinket's +7 weapon damage? I always assumed it didn't affect us, and wrote it off.

I ask because I dumped an old +dps trinket (like +40 on equip and +180on use, something like that) when I got the Skyguard Silver Cross which has nice +crit but procs its 30-second AP boost only 50% of the times you land a killing blow, which makes it much less valuable in group environments. I wish I had my old AP trinket back, I think.

So net-net, which is better for dungeon/raid dps?
+7 wep damage and +216 for 10 seconds every 2 minutes
+34 crit and +180 for 30 seconds 50% of the times you yourself land a killing blow

Edited, Mar 7th 2008 6:55pm by JeeBar
#7 Mar 09 2008 at 10:54 AM Rating: Good
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Mazra wrote:
"stuff", but seriously, has realism gone out the @#%^ing window or what?
"stuff"


Did you seriously just make a remark about realism in a fantasy game? lmao

Last I checked in the "real world" you couldn't hurt a ghost reguardless of whether it bleed or not cause it was already dead (if you believe in ghost in the first place). And I'm sure giant robots could care less if your using kitty claws to scratch it's paint lol.

Sorry man but I couldn't resist, was just too epic.
#8 Mar 10 2008 at 2:41 AM Rating: Good
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Jimpadan has a good point actually. If you can hit the ghost then why shouldn't it be able to bleed? If you wan't realism, they should make mechanical and incoporeal mobs immune to all physical attacks, and we don't really wan't that now do we?
#9 Mar 10 2008 at 7:27 AM Rating: Good
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DKDruid wrote:
Jimpadan has a good point actually. If you can hit the ghost then why shouldn't it be able to bleed? If you wan't realism, they should make mechanical and incoporeal mobs immune to all physical attacks, and we don't really wan't that now do we?


Uhm, swing your BIG 2h mace at a mechanical target enough times and im sure it would stop bothering you at some point :P

and to Mazra? Uhm Gameplay vs realism in a fantasy MMORPG? :P
#10 Mar 10 2008 at 7:34 AM Rating: Good
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Quote:
Uhm, swing your BIG 2h mace at a mechanical target enough times and im sure it would stop bothering you at some point :P


Say that to the Fel Reaver.
#11 Mar 11 2008 at 4:10 AM Rating: Decent
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baveux wrote:
Quote:
Uhm, swing your BIG 2h mace at a mechanical target enough times and im sure it would stop bothering you at some point :P


Say that to the Fel Reaver.


baah, just shoot some holes in my argument :P
#12 Mar 11 2008 at 5:32 AM Rating: Decent
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DKDruid wrote:
Jimpadan has a good point actually. If you can hit the ghost then why shouldn't it be able to bleed? If you wan't realism, they should make mechanical and incoporeal mobs immune to all physical attacks, and we don't really wan't that now do we?


So because I can hit a rock with my hammer, it should also be able to bleed, amirite?

In order to bleed, one needs veins with blood in them. It's my assumption that neither mechanical units nor ghosts possess such qualities. Unless the mech units are cyborgs, but if they implement that into the lore I'm out of here.

It's true that the game is a fantasy game and as such, certain "real life" rules do not apply, such as common knowledge and science. However, everything in the game has to build on real life rules as well, otherwise the game would become abstract and surreal (I guess that's really just two words for the same thing).

I mean, it's bad enough that bandages, which you normally apply to stop a wound from bleeding and to keep bacteria out of the open wound, can't be applied when suffering from the Deep Wound, Rip, Rend, Rake effects. I can see why applying bandages with magical DoTs on you might be impossible, since you're busy feeling pain. But to make bleed effects break bandaging, what the hell?

And now these robots that bleed and whatnot.

What'll be the next thing we crucify in the name of balanced gameplay?
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#13 Mar 11 2008 at 9:12 AM Rating: Decent
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This wasn't written about mmo's but it's pretty funny anyways and there is a point in it about the current arguement.

Quote:
Gojira Axiom
Giant monsters capable of leveling cities all have the following traits:
Low intelligence
Enormous strength
Projectile attacks
Gigantic teeth and claws, designed, presumably, to eat other giant monsters
Vulnerable to weapons 1/10,000th its size
Ecologically sensitive


You really think Mag or any other giant boss cares if your stabbing their ankles with a toothpicks?


As for the bleed effects on bandages you have a point mazra, though you would have to eliminate the healing bonus from bandages as well to make them more "real". Applying a bandage should stop bleeding but it wouldn't magically make you healthier.

And as far as game realism in bleed effects goes if you bleed a mob it should bleed until it bandages and every time it gets hit afterwards should make it bleed worse. If you cut your finger and it's bleeding, smashing that same finger with a hammer would make it bleed more.

Think of the game balancing issues of being "real" with bleed effects. A single player bleeds a mob once and 12 other people pound on that same wound opening it up wider and wider until very very soon the mob has no blood and topples over. Boss fights on bosses that can bleed would last all of 2 minutes.

The point of all of this is you can't get too "real" in a fantasy game. There will always be mechanics that don't quite make sense and loopholes that leave you scratching your head and the only excuse is "hey it's a fantasy game".
#14 Mar 13 2008 at 12:10 AM Rating: Decent
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Every one knows you use a Luffa to stop bleeding pfft...
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