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I Never Cast Judgements... EVER...Follow

#1 Mar 06 2008 at 10:42 AM Rating: Decent
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So I got my 2-piece T5 set bonus last night after my guild's 3rd kill of Leo the Blind in SSC. Already having the shoulders from Loot Reaver, I finally take a look at the set bonus:

"Each time you cast a Judgement, your party members gain 50 mana."

Seems like a "meh" talent. Say, for simplicity's sake, that I have 10,000 mana unbuffed. Judgement costs 5% of base mana, so 10000 * .05 = 500. Plus, the cost of the seal to begin with. Say the most common in a raid situation is judgement of wisdom on the boss. Seal of Wisdom costs 270. That means that to cast SoW and Judge it costs a total of 770 mana. What you initially get back is 250 mana from the set bonus, plus the amount you get back from the seal's effect.

Here's the thing though - I almost never judge a boss. Most of the time I'm too concentrated on healing everyone to ever remember to judge the boss. Sometimes I'm in a position where I'm just too far away.

I'm assuming this is probably a big hole in my game and that I need to start doing these things. Anyone else have this problem?

Oh and here's the armory in case its needed:
http://www.wowarmory.com/character-sheet.xml?r=Kargath&n=Maniero
#2 Mar 06 2008 at 10:45 AM Rating: Good
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just a bad set bonus. even if you were up on judgements its a bad set bonus.
#3 Mar 06 2008 at 1:18 PM Rating: Decent
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As far as judgements go, considering the mana cost associated with them, unless there's a ret pally in the raid to refresh the judgement, they don't seem worth it. All that mana spent judging is a holy light taken away from healing your raid, no?
#4 Mar 06 2008 at 2:16 PM Rating: Decent
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With good enough crit/Mp5 I wouldn't think Judgeing would be too mana intense at all. Hell, even when I have to don my healing gear as Prot spec I do my best to keep a Judgement up, and I still have plenty of mana when the fight is done.

If you did have a Ret Paladin though to keep that Judgement up, each Judgeing Paladin would only cast Judgement once making that set bonus even worse then if you didn't have a Ret Paladin.
#5 Mar 06 2008 at 2:32 PM Rating: Excellent
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Quote:
Seems like a "meh" talent. Say, for simplicity's sake, that I have 10,000 mana unbuffed. Judgement costs 5% of base mana, so 10000 * .05 = 500.


Sorry if I'm a n00b, but since when does "base mana" mean "unbuffed mana"? I always thought it meant your base, if you had no extra intellect. So instead of having 10,000 mana at level 70, I'm guessing you'd have, eh, 3k? So 5% would be 150. So for casting 150 mana, everyone in your party gets 50, for a net gain of 100 mana?

Looks like this would be better on a Retribution set, honestly, as I could see them judging a lot more often. Still, I don't think it's quite as bad as your example, because I think base mana =/= unbuffed mana.

Still ****-poor for Holy, of course.

Edit: Put in the section I am talking about.

Edited, Mar 6th 2008 5:33pm by LockeColeMA
#6 Mar 06 2008 at 2:40 PM Rating: Decent
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LockeColeMA wrote:
Looks like this would be better on a Retribution set, honestly, as I could see them judging a lot more often.


Not with Crusader Strike: Judge once then forget about it. If this set bonus was to make any sense at all, it would be on a Prot set. I Judge every CD, which with my talent spec, is every 8 seconds. I wouldn't take it over current Prot set bonuses though.
#7 Mar 06 2008 at 2:42 PM Rating: Good
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Maulgak wrote:
LockeColeMA wrote:
Looks like this would be better on a Retribution set, honestly, as I could see them judging a lot more often.


Not with Crusader Strike: Judge once then forget about it. If this set bonus was to make any sense at all, it would be on a Prot set. I Judge every CD, which with my talent spec, is every 8 seconds. I wouldn't take it over current Prot set bonuses though.


rets dont JoC?
#8 Mar 06 2008 at 2:42 PM Rating: Good
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LockeColeMA wrote:
Quote:
Seems like a "meh" talent. Say, for simplicity's sake, that I have 10,000 mana unbuffed. Judgement costs 5% of base mana, so 10000 * .05 = 500.


Sorry if I'm a n00b, but since when does "base mana" mean "unbuffed mana"? I always thought it meant your base, if you had no extra intellect. So instead of having 10,000 mana at level 70, I'm guessing you'd have, eh, 3k? So 5% would be 150. So for casting 150 mana, everyone in your party gets 50, for a net gain of 100 mana?

Looks like this would be better on a Retribution set, honestly, as I could see them judging a lot more often. Still, I don't think it's quite as bad as your example, because I think base mana =/= unbuffed mana.

Still ****-poor for Holy, of course.

Edit: Put in the section I am talking about.

Edited, Mar 6th 2008 5:33pm by LockeColeMA


you are correct.
#9 Mar 06 2008 at 2:53 PM Rating: Decent
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KTurner the Meaningless wrote:
rets dont JoC?


Good point, I didn't think about that, heh.

Though from what I have gleaned from the various threads in this forum, you don't want to be Judgeing SoC every CD on the chance you will miss a proc. So with a Ret Paladin that waits to Judge until he'll need to refresh the Seal anyway, it's still not that great for a Ret. If the Ret spammed Judgement, then yes, it would be useful.
#10 Mar 06 2008 at 2:57 PM Rating: Good
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i would say its useful on both. especially a prot pally. wtb.
#11 Mar 06 2008 at 3:24 PM Rating: Decent
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Well, that definitely makes it better if it's only the BASE mana before intellect gains, which is a lot better. Honestly, I've never really paid attention to judgement mana cost, so, that's my bad.

I guess what I'm getting back to is whether its a big hole in my game that I don't constantly judge raid bosses?

It seems that we're all in agreement that the T5 2-piece set bonus blows.
#12 Mar 06 2008 at 3:38 PM Rating: Decent
T5 set bonuses are worthless. They used to be really good (increase devo aura armor where it was semi-useful and decrease HL cast time) but they nerfed it and made both set bonuses pretty much worthless.
#13 Mar 06 2008 at 3:39 PM Rating: Decent
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I have 10k manam, just logged in and JoR costs 260 mana. JoW 270.

I think the 2 piece buff is kind of worthless myself but if you are in a raid where you are having to put up JoW (cause the mana regen off that is absolutely insane) then hey, its not absolutely fricking useless, but still pretty sh'itty for a 2 piece buff.
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#14 Mar 07 2008 at 3:27 AM Rating: Good
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bodhisattva wrote:
I have 10k manam, just logged in and JoR costs 260 mana. JoW 270.

I think the 2 piece buff is kind of worthless myself but if you are in a raid where you are having to put up JoW (cause the mana regen off that is absolutely insane) then hey, its not absolutely fricking useless, but still pretty sh'itty for a 2 piece buff.


I doubt it makes you feel better, but 2pc Mage T5 bonus is nigh useless as well.
#15 Mar 07 2008 at 5:21 AM Rating: Good
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Maniero wrote:
I almost never judge a boss. Most of the time I'm too concentrated on healing everyone to ever remember to judge the boss....I'm assuming this is probably a big hole in my game and that I need to start doing these things. Anyone else have this problem?


It's not necessarily a hole in your game if you're not judging, it's a matter of, well, judgement. I think we all love the notion of Paladins as being Healing Warriors, which means we want to wade right into the middle of the fight, smash face, and then heal when needed. Unfortunately, it doesn't always work out this way. As much as your group may love you for the mana bonus, they'll hate you if you slip on your healing duties and cause a wipe because of it. I judge and do damage when I can, but try to keep in mind that my primary responsibility is to keep people alive.
#16 Mar 07 2008 at 7:43 AM Rating: Good
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This is an extremely minor point to make and veering off topic, but this all seems pretty trivial, so what the heck. I've found that if I judge Wisdom on a mob and use Rank 1 consecration, JoW always procs enough to at least pay back the cost of the seal, judgement, and consecration, assuming the mob lives long enough for consecration to run its course. If I land any melee blows or if any casters in my party are targetting the mob while the judgement is up, that mana regen is gravy.

So, bearing this in mind, and based on this thread, I'm going to give some thought to trying this on my next Illhoof fight, because that's the one raid encounter in which I'm certain to be close enough to hit the boss once every 30 seconds and I'm already dropping consecration to help our lock with the imps.

Do you think this could prove slightly useful, somewhat useful, or just an absolute distraction from the normal script? If I'm missing something obvious, I'd love to hear about it here first rather than have it explained during the corpse run.
#17 Mar 07 2008 at 8:22 AM Rating: Decent
36 posts
Quote:
I doubt it makes you feel better, but 2pc Mage T5 bonus is nigh useless as well.


At the risk of veering this thread further away from Pally stuff, Poldaran, my alt is a mage and I've posted a few things on the mage forums.

I thought that 2-piece Mage T5 was the point at which one should switch to Arcane and break up their Spellstrike/Spellfire. Is this no longer the case with the removal of the Fireball "tax"?
#18 Mar 07 2008 at 8:26 AM Rating: Decent
The removal of the fireball tax and the internal cooldown on the 1/2 cast meta gem make it so that fire/frost can put up relatively good numbers per hit and arcane becomes less sustainable MP and debuff wise. Replace all that spirit on the mage T5 with something useful and you could get a different story, though.
#19 Mar 07 2008 at 10:24 PM Rating: Good
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Loki wrote:
The removal of the fireball tax and the internal cooldown on the 1/2 cast meta gem make it so that fire/frost can put up relatively good numbers per hit and arcane becomes less sustainable MP and debuff wise.


This, pretty much. Though the cooldown on Lightning Capacitor procs didn't help arcane much either.

Anyway, my point is really that many classes have really ****** 2 pc(and sometimes even 4 pc) set bonuses. Druid Resto 4pc T6 is a great example of another ridiculous set bonus. But the good news is that there are actual good set bonuses out there.

Check out Healadin T6 if you haven't already. The two bonuses on that more than make up for the crap that you've had to deal with up til then, IMO. Mage t6 is the same way.
#20 Mar 08 2008 at 12:48 AM Rating: Decent
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I always judge bosses, but I'm prot. Judgement and seal choice are basically half of the fight for a tank. I wouldn't expected a healadin to do it unless it was incredibly necessary.

What would be better is "Every time a Judgement is cast, your party members gain X% mana. But I guess it's only a two-piece so they have to make it shoddy so that you try to get the full set.
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