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2.4 is AWESOME nowFollow

#27 Mar 10 2008 at 6:14 AM Rating: Default
Addendum, does anyone else feel like removing atunements/nerfing the bosses somehow cheapens the raids? Like this new Magtheridon nerf. I had to take him at his full strength, being able to do him in quest greens is insulting.
#28 Mar 10 2008 at 8:38 AM Rating: Good
I don't even do raids and I feel that way. Being able to go straight into the raid and killing Vashj and Kael is incredibly cheap. No attunement for Kara... cmon the quest isn't even that hard, and it's a nice tour of the instances if you are a fresh 70. It also cheapens the idea/lore that Karazhan can only be entered by those that Medivh wished to enter it by owning the Master's Key. Medivh must be rolling in his grave that all these rubes are running up into his tower and hosting their make out parties there.

I haven't read too much about a Magtheridon nerf. The only thing I read was he was going to be rebalanced to make him easier.. but not "Quest Green" easier, unless you were exaggerating.
#29 Mar 10 2008 at 8:46 AM Rating: Excellent
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1,004 posts
I always loved the speach Medivh gives in Black Morass, something to the tune of:

"That's Khadgar's key! Only.. I havn't given it to him yet." etc etc then explains how he hasn't even met Khadgar and has no clue who he is except that he could never wish for a greater apprentice.

Then you realize that that entire course of events had ALWAYS been destined to happen, but wouldn't have happened unless someone started messing with the past so that you would be allowed by the Keepers of Time to go back and restore it. By that logic, the events that go on in the CoT is infact THE true historical path and not merely you franticly trying to restore it.

Totally off topic, I know -- but I figure at this point we've played out the whole "Avenger's Shield not bouncing to CCed targets" subject anyway.
#30 Mar 10 2008 at 3:46 PM Rating: Excellent
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2,680 posts
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This just makes partying with rogues more useful, cause a rogue essentially being a somewhat cc class turns into a non cc class when a Paladin tank is involved.

My rogue has lost a place in several 5mans and at least 1 kara run due to the main tank being a pally. And to be honest, I totally agreed. I've even opted out of a heroic or two with a pally tank after explaining the sap problem.

This change, imo, is making something already useful even more so. And actually this makes me want to dust off my tankadin and get him up to Outlands finally.

CC is useful not only for the tank but for the party as a whole. Fewer active targets makes for more concentrated fire, simpler threat focusing and more efficient heals. It's not really a matter of if a tankadin can take on more mobs. It's a matter that with some groups it's just better to focus on fewer.

Just my two pennies.

Oh, and for the dropping of Kara attunement and other raid nerfs: I'll still be doing the attunement quests etc. at least once. 'Cause... well, ***** it that's why.
#31 Mar 10 2008 at 11:40 PM Rating: Decent
For the Magtheridon nerf:

Infernals can only spawn up to 1 per Channeler (remember that they despawn as channelers die, so now 2 locks can lock down all of the infernals for the entire fight, no problem).

The debuff cooldown for cube clicking is now 30 seconds. That is SHORTER THAN THE COOL DOWN ON BLAST NOVA. The hardest part of the fight is now gone. There is no enrage timer on Mags, don't forget.

That means you need a geared up tank, enough DPS to drop the channelers with less chaos and less danger, and then the fight is over.

The only bright side to them turning one of the harder fights of TBC (and the former TK attunement) into a loot pinata is that they are going to fill him with candy. The down side? Now every schmuck will be a "Champion of the Naaru." The title was supposed to be a reward for doing the attunement when it was actually hard. Oh well, Hand of A'dal, you will be my comfort.
#32 Mar 11 2008 at 3:31 AM Rating: Excellent
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3,909 posts
Look, it is really not hard to figure out. They're nerfing all the hard bosses because they want people to play them. If they keep it the way it is, the people in Kara now will be still struggling at Vashj when Wrath comes out and makes all their epix look like cheap candy.

They just want people to be able to smack the pit lord pinata around once or twice. Is that really horrible? You'll still be able to say "I downed Mag when he was hard." That's as much ego stroking as you need to keep you going until September.
#33 Mar 11 2008 at 4:20 AM Rating: Good
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91 posts
CapJack of the Seven Seas wrote:
No attunement for Kara...


It's going to make pugging the one or two slots you need that much tougher. You'll invite someone into your group to fill that last dps slot only to find he/she is nowhere near ready.

Of course, I've found that just because you have the key doesn't mean you're ready. I'd say hopefully people will be smart enough to stay out until they're ready gear-wise, but I know better than to think that.
#34 Mar 11 2008 at 5:08 AM Rating: Decent
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2,183 posts
meagherly wrote:
Of course, I've found that just because you have the key doesn't mean you're ready. I'd say hopefully people will be smart enough to stay out until they're ready gear-wise, but I know better than to think that.


Exactly. Look at the freshly 70, green geared people that poured into Heroics when they dropped the rep requirement ...

On the one hand I'm glad Attunements will no longer be needed. I just joined a higher end raiding guild as part of a merger, and I'm not keyed for Hyjal or BT yet, so if I had the gear I'd be able to get in those raids with 2.4. But therein lies the problem: still need the gear to be able to be worth a damn in those raids.

I also don't mind too much being able to shoot straight to Kael/Vashj cause it makes keying people much quicker and easier. Oh wait, THOSE WON'T BE NEEDED ANYMORE!

Honestly, I can see where some of these changes are being made for the betterment of the larger population of the WoW community. But at the same time, it is kindof a slap in the face to those who put forth the hours and hours of effort to do things the hard way. And as pointed out, kinda slaps their lore in the face too.

Oh well. They can't please everyone all the time. Someone will ALWAYS find SOMETHING to complain about.
#35 Mar 20 2008 at 10:27 AM Rating: Decent
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52 posts
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But at the same time, it is kindof a slap in the face to those who put forth the hours and hours of effort to do things the hard way


Come on, Blizz is gonna give ya a nifty title out of the deal....

FTW?
#36 Mar 20 2008 at 2:20 PM Rating: Decent
Quote:

Come on, Blizz is gonna give ya a nifty title out of the deal....


I would agree if you couldn't still get Champion of the Naaru. You can pretty much 15 man Mag's Lair after 2.4, I know my prot pally can handle the first 3 channelers with little problems. 5 clickers/DPS, 3 tanks, 5 healers, 2 full time DPS/back up clickers?

First tank holds 1, 2nd tank holds 2, 3rd tank holds 2.

DPS down first channeler, take 2nd off 2nd tank, DPS it down, DPS down 3rd, take 4th off 3rd tank, DPS down, DPS down 5, first Blast Wave would hit around the end of the 3rd middle of 4th. After the channelers are dead it's straight tank and spank on til dawn. A long fight this way, yes, but a loot pinata that nets you a title that was supposed to be exclusive for the people that actually put in some serious work.
#37 Mar 20 2008 at 3:14 PM Rating: Good
Loki wrote:
Quote:

Come on, Blizz is gonna give ya a nifty title out of the deal....


I would agree if you couldn't still get Champion of the Naaru. You can pretty much 15 man Mag's Lair after 2.4, I know my prot pally can handle the first 3 channelers with little problems. 5 clickers/DPS, 3 tanks, 5 healers, 2 full time DPS/back up clickers?

First tank holds 1, 2nd tank holds 2, 3rd tank holds 2.

DPS down first channeler, take 2nd off 2nd tank, DPS it down, DPS down 3rd, take 4th off 3rd tank, DPS down, DPS down 5, first Blast Wave would hit around the end of the 3rd middle of 4th. After the channelers are dead it's straight tank and spank on til dawn. A long fight this way, yes, but a loot pinata that nets you a title that was supposed to be exclusive for the people that actually put in some serious work.


He meant the Hand of A'dal title.

Which, if it wasn't so awful looking, would be a valid point.
#38 Mar 20 2008 at 3:19 PM Rating: Decent
Hand of A'dal title is almost the same, though. The hours saved by not killing VR in TK and Morogrim/Leo/Karathress in SSC are going to create a pretty major streamline toward the real bosses of the instances and being able to save 2-3 hours worth of trash and bosses is going to really allow guilds to slug it out. Granted, most will be too scrubbly to win. Anyway, I like "Champion of the Naaru" better and I hate to see it cheapened.
#39 Mar 21 2008 at 9:38 AM Rating: Decent
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375 posts
I've always liked hard attunements. It adds a good chunk of story back into the game and stirs things up some. Similar to class quests. My favorite was the Seas attunement in FFXI. It was HUGE and they had a nice little mid-point achievement break half way through. As sick of that game as I am now... I do miss those challenges >.>

Maulgak wrote:
But at the same time, it is kindof a slap in the face to those who put forth the hours and hours of effort to do things the hard way. And as pointed out, kinda slaps their lore in the face too.


Sounds like a mini-TBC expansion effect lol. Look how much got replaced with greens in the first zone of the outlands. And even quests were set-up to replace epics.

Just think of all the time put into gearing up your 70s now. And what will happen when the next expansion comes out. They might be trying to lessen the blow because there will be less fresh memories of some of the time sinks.

Kz


Edited, Mar 21st 2008 12:40pm by Killzon
#40 Mar 21 2008 at 12:53 PM Rating: Decent
Top end raiding gear (read T3) lasted well into Kara for most classes. Remember that when these guys were going into Kara, too, they weren't going in with stacked groups. Yes, general T1 and lesser T2 epics were replaced at the door in outlands, but the highest end items were useful until T4. This is supposed to be the case for WotLK also. What I don't want to see is every schmuck running around with the best in slot trash epics from MH/BT or even the tier gear. If you don't have "Hand of A'dal" as a title option, you don't deserve the loot. You didn't put in the work for it.
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