sloshot wrote:
I think Blizz is wising up a bit. I can't say I think they are addressing it from a PvP viewpoint, but rather a logical one.
If you assume the 'hunter' has control over what targets are targeted by PvP, then it would be unlikely (not impossible, just unlikely) that they'd ever actually want to target a polymorphed target with a secondary shot from multi-shot. So, if you apply that logic, pick another target for arrows 2 & 3 if they are in range. If they aren't fire fewer shots in the multi. It makes a degree of logical sense.
In case of that rare time when you actually want the poly hit, make it so that multi breaks sheep if the primary target *IS* the poly'd target.
That leave the opportunity for huntards and unlucky guys like me to still hit the sheep because of timing issues. I dislike working with mages that don't use a poly macro stating intent to poly and target. Can't tell you how many times I've had an arrow flying at a target that poly's and is immediately broken. It's a real pain in the tush.
That makes sense if you consider it from the hunter point of view only. The same changes are being made to things like Frost Nova, where logic defies the outcome. If you think about the nature of Frost Nova, it's hardly selective in its targeting. Blizzard is dumbing down the restrictions that players face in order to maintain reliable CC. This is a huge boost for nublet heroic groups where broken CC is probably the second biggest cause of a wipe behind undergeared players. The benefits to both PvE and PvP are significant. In PvP, you can entirely shut down a healer (ie. Poly, Sap, Freeze Trap, etc.) and then Frost Nova everyone around them. In PvE, it'll just make the real Huntard stand out from the folks who make the occasional honest mistake but are subjected to having their own party members undermine their CC efforts with careless use of AoE attacks.