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So Multi-shot won't break sheep on PTR...Follow

#1 Mar 06 2008 at 6:19 AM Rating: Decent
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There is a post on the main forum about this, but I was looking for some hunter specific thoughts.

The kill command/steady shot macro is currently the king for DPS for BM hunters. Weaving mult-shot into it would boost DPS, but would be a mana drain.

On the plus side, there will be less hunters earning the "huntard" tag while running in groups.

#2 Mar 06 2008 at 7:43 AM Rating: Good
SquigglyLine wrote:
On the plus side, there will be less hunters earning the "huntard" tag while running in groups.




I dunno if I'd say that just yet. It's merely one of the many ways that people fail at hunter. I am still dumbfounded over the number of hunters I've met who when asked about their shot rotation (usually because they are below the tank for dps), don't use steady shot...
#3 Mar 06 2008 at 8:12 AM Rating: Good
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I think it detracts from the difficulty of the game.

Yes it doesn't relieve some hunters from 'huntard' status, but it doesn't make them any better as a player.

How much do you want to bet this change is PvP related like a lot of the other 2.4 ones?
#4 Mar 06 2008 at 8:36 AM Rating: Good
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I think Blizz is wising up a bit. I can't say I think they are addressing it from a PvP viewpoint, but rather a logical one.

If you assume the 'hunter' has control over what targets are targeted by PvP, then it would be unlikely (not impossible, just unlikely) that they'd ever actually want to target a polymorphed target with a secondary shot from multi-shot. So, if you apply that logic, pick another target for arrows 2 & 3 if they are in range. If they aren't fire fewer shots in the multi. It makes a degree of logical sense.

In case of that rare time when you actually want the poly hit, make it so that multi breaks sheep if the primary target *IS* the poly'd target.

That leave the opportunity for huntards and unlucky guys like me to still hit the sheep because of timing issues. I dislike working with mages that don't use a poly macro stating intent to poly and target. Can't tell you how many times I've had an arrow flying at a target that poly's and is immediately broken. It's a real pain in the tush.
#5 Mar 06 2008 at 8:54 AM Rating: Excellent
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will it also avoid traps and saps? and goddamn snakes rats rabbits cockroaches and not squirrels?
#6 Mar 06 2008 at 9:01 AM Rating: Good
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sloshot wrote:

That leave the opportunity for huntards and unlucky guys like me to still hit the sheep because of timing issues. I dislike working with mages that don't use a poly macro stating intent to poly and target. Can't tell you how many times I've had an arrow flying at a target that poly's and is immediately broken. It's a real pain in the tush.


From my personal experience, I haven't had a problem poorly timing a shot with a sheep. Mainly because we mark the appropriate mobs that are sheep targets. You should not be shooting at them before or after.

None of the mages I run with use a poly macro, and TBH I think it would be very annoying chatspam. As long as you know the kill order and use your skills correctly, they shouldn't be broken.

Period.
#7 Mar 06 2008 at 9:51 AM Rating: Good
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This makes Hunter/Mage a nice bit better in 2v2...

Poly healer, after 8 seconds trap, 8 seconds later poly... thats a lot of time of draining mana and CC :P
#8 Mar 07 2008 at 2:40 PM Rating: Excellent
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will it also avoid traps and saps? and goddamn snakes rats rabbits cockroaches and not squirrels?


I am the queen of rodent extermination...I so relate to this...
#9 Mar 07 2008 at 3:06 PM Rating: Decent
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sloshot wrote:
If you assume the 'hunter' has control over what targets are targeted by PvP, then it would be unlikely (not impossible, just unlikely) that they'd ever actually want to target a polymorphed target with a secondary shot from multi-shot.


That's just it. A "multi-shot" like that isn't controlled. You load up three arrows and fire them in the general direction of the primary target, hoping the two others will hit nearby targets as well. You can't lock on three targets and send three arrows to each person's heart, not controlled, anyway. Not even Robin Hood (played by Kevin Costner) could do that. He manipulated the arrows to move out to the sides, away from the middle arrow, thus hitting the two targets on each side of the primary target.

It's called a full spread shot. You fire a bunch of shots out in the general direction of the enemy, hoping that at least one of them will hit. Unless you have access to magic bullets or homing pigeons arrows, it's not going to happen.

Besides, Hunters have managed to cope with having to watch out for sheeps since the beta, right? That's three years. Why would they need to change it now? Perhaps they should tone down the difficulty of the end-game content instead of making the classes ezmode in everything.

Might as well enable god mode and noclip and be done with it.
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#10 Mar 07 2008 at 5:05 PM Rating: Good
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To be fair, arcane shot is blatantly infused with magic, maybe multi is too? :)

And if we're applying real logic to it, if you had 2 mobs with a sheep to the side, chances are you'd fire two arrows aimed towards the middle of the non-sheeped mobs.

Do not underestimate the skill of our characters! :)

But yeah, it's probably not worth thinking about in such detail.
#11 Mar 08 2008 at 8:21 AM Rating: Excellent
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Might as well enable god mode and noclip and be done with it.


IDKFA, imo. Talk about easy loot.


I don't think either party is necessarily right or wrong. I think it's disappointing in part, but honestly I don't think the "challenge" in playing hunter comes from calculating the proximity of a sheep to your primary target either. This just cleans up sloppy play...and yes, we should be encouraged not to play sloppy in the first place, but if you are a distant sloppy second, this will help.

Realism, as an argument, generally fails where magic is concerned. Multi Shot does use mana, so it's reasonable to assume there's some kind of hocus pocus going on.
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#12 Mar 08 2008 at 9:10 AM Rating: Excellent
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Mazra wrote:
It's called a full spread shot. You fire a bunch of shots out in the general direction of the enemy, hoping that at least one of them will hit. Unless you have access to magic bullets or homing pigeons arrows, it's not going to happen.


No, that's Volley, where you put a bunch of arrows in the air and hope they hit. With Multishot, you don't HOPE they hit, the DO hit. If we're going to assume for gameplay mechanic's sake that Multishot actually hits all three targets, we can assume that our character is taking time to aim, which means he's taking time to pick targets. And even if he can't distinguish which ones necessarily, he knows better than to aim one at a 2 foot sheep when there's a 6 foot naga on the loose.

If you disagree, you should argue that our arrows have an equal chance to hit the tank and melee DPS as they do normal mobs and CC mobs, if we're going to merely "hope" our shots hit the enemy.

Oh, and our shots are homing arrows. Test it on clefthoofs or other mobs where the arrow targets the head. Even the head jiggle animation can make our arrow paths fly in ways that defy physics but still find their target.

Edited, Mar 8th 2008 12:13pm by Herbnosis
#13 Mar 08 2008 at 10:09 AM Rating: Good
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With my occasional pugging, I think my repair bill will enjoy this change.
#14 Mar 08 2008 at 1:21 PM Rating: Good
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Herbnosis wrote:
Mazra wrote:
It's called a full spread shot. You fire a bunch of shots out in the general direction of the enemy, hoping that at least one of them will hit. Unless you have access to magic bullets or homing pigeons arrows, it's not going to happen.


No, that's Volley, where you put a bunch of arrows in the air and hope they hit.

Both shots build on the same principle. My point is that unless the Hunter somehow uses magic to guide the arrows/bullets, it should hit random targets near the main target (the one you're locked on to).
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#15 Mar 08 2008 at 3:36 PM Rating: Decent
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Damnit. Hunters don't need ANY more buffs. SERIOUSLY. It's already getting to the point that everyone and their mother is rolling a hunter.
#16 Mar 08 2008 at 6:29 PM Rating: Good
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ProjectMidnight wrote:
Damnit. Hunters don't need ANY more buffs. SERIOUSLY. It's already getting to the point that everyone and their mother is rolling a hunter.


My mother only plays Solitaire and Sudoku on her computer.
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#17 Mar 08 2008 at 10:54 PM Rating: Good
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Well... One of my teachers at school is a mother and she plays a hunter D:
#18 Mar 09 2008 at 6:13 AM Rating: Good
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To be honest, hunters can use a/some buffs in arena.
Simply because Steady shot is next to useless there and thats 35-50% of our damage.
And besides damage, what do we have?
#19 Mar 09 2008 at 6:45 AM Rating: Default
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Quote:
To be honest, hunters can use a/some buffs in arena.
Simply because Steady shot is next to useless there and thats 35-50% of our damage.
And besides damage, what do we have?


HAHAHAHAHAHAHAHAHAHAHAH - wait, you are serious? Seriously, you don't think you are good enough as you are? 90% of a mages DPS comes from his frostbolts, and they got the same casttime as steady, BUT THEY SUFFER FROM PUSHBACK.

Seriosuly, L2P if you can't make it work with what you got. That was what all the druids were told when arenas started and they performed bad - they did (if you look through patchnotes you'll see they didn't get any OMFGPEWPEW imba buffs like hunters and their aimed shot + arcane shot to make them viable) and now everyone cry for nerfs to them because they have learnt how to play; maybe you should try and do the same? it's not like it's tough, specc marks with enough points in BM to get imp revive pet, get a R.druid (or disc priest) and you got a 2k+ team without any skills involved. And it's not like you are worse off in 3s or 5s. So if you can't break the 1600 pts theres 2 things that might be wrong:

1)You as a player suck at your class.
2)your gear (don't go to arenas in PvE gear with 0 resilience, wtf do you expect?) (which again falls back on you as a player)
#20 Mar 09 2008 at 7:05 AM Rating: Excellent
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HAHAHAHAHAHAHAHAHAHAHAH - wait, you are serious? Seriously, you don't think you are good enough as you are? 90% of a mages DPS comes from his frostbolts, and they got the same casttime as steady, BUT THEY SUFFER FROM PUSHBACK.

Seriosuly, L2P if you can't make it work with what you got. That was what all the druids were told when arenas started and they performed bad - they did (if you look through patchnotes you'll see they didn't get any OMFGPEWPEW imba buffs like hunters and their aimed shot + arcane shot to make them viable) and now everyone cry for nerfs to them because they have learnt how to play; maybe you should try and do the same? it's not like it's tough, specc marks with enough points in BM to get imp revive pet, get a R.druid (or disc priest) and you got a 2k+ team without any skills involved. And it's not like you are worse off in 3s or 5s. So if you can't break the 1600 pts theres 2 things that might be wrong:

1)You as a player suck at your class.
2)your gear (don't go to arenas in PvE gear with 0 resilience, wtf do you expect?) (which again falls back on you as a player)


Uh...
1) Steady shot suffers push-back, so i dont know why you're freaked out about it. The problem with using steady shot in PvP is that if you're on the move steady shot adds a huge length of time before your next auto-shot. No mage is going to be weaving in frostbolt between wanding, and frost bolt has added effects over steady shot (slow and chance to root). And "the same cast time"...if by steady shot being about a 1 second cast, and frostbolt being a 2.5 second cast, that's the same thing - you need to work on your math skills a bit.
Oh, and a good mage should be using other abilities to, not just spamming frostbolt. Cone of cold, frost nova, ice lance, just to name a few.
2) As far as druids go, they were actually way OP when TBC first came out. Mangle (bear) worked just like mangle (cat), so they had to nerf the rate it could be cast and the amount of damage it did. Quickly after TBC came out, bears recieved a huge decrease in armor (from 450% to 400%) and mangle got nerfed so equally-geared tanks and DPS wouldn't be neck-and-neck on the damage charts. If druids were getting that big of nerfs, you would assume they were OP, and if druids haven't gotten buffs then you could assume that's maybe because they didn't need them at the time.
#21 Mar 09 2008 at 7:40 AM Rating: Good
krqllebqlle wrote:
HAHAHAHAHAHAHAHAHAHAHAH - wait, you are serious? Seriously, you don't think you are good enough as you are? 90% of a mages DPS comes from his frostbolts, and they got the same casttime as steady, BUT THEY SUFFER FROM PUSHBACK.

Seriosuly, L2P if you can't make it work with what you got. That was what all the druids were told when arenas started and they performed bad - they did (if you look through patchnotes you'll see they didn't get any OMFGPEWPEW imba buffs like hunters and their aimed shot + arcane shot to make them viable) and now everyone cry for nerfs to them because they have learnt how to play; maybe you should try and do the same? it's not like it's tough, specc marks with enough points in BM to get imp revive pet, get a R.druid (or disc priest) and you got a 2k+ team without any skills involved. And it's not like you are worse off in 3s or 5s. So if you can't break the 1600 pts theres 2 things that might be wrong:


You should spazz out more, Tonto. It makes the arguments that you're not smart enough to present work for you!

Wait... not so much. First off, relevant Druid buffs;

Feral Charge: It is now possible for the interrupt and root effects from this ability to be resisted separately. (Translation: You will no longer see 20%+ Resist Rates on your interrupt).
Intensity (Restoration) increased to 10/20/30% mana regeneration.
Natural Perfection (Restoration) - Now grants the Natural Perfection effect after being critically hit, reducing all damage taken by 1/3/5% for 8 seconds. Stacks up to 3 times.

But it's not like 15% less damage and more mana regeneration would be helpful or anything. Druids just got maybe 20, maybe 25% more skilled with these patches. The buffs had nothing to do with it.

Edited, Mar 9th 2008 11:44am by RPZip
#22 Mar 09 2008 at 7:43 AM Rating: Default
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You are right in #1 skribs, my bad - I actually made you look worse on paper than you are, thanks for pointing that out. The "a good mage should be using other abilities bla bla bla" is the same as saying that a good hunter should use other abilities than their steady shot like arcane shot, aimed shot (can be tough to get off but it's more or less a win if you manage to pull it off), wing clip, traps, scatter shot, siliencing shot etc. Oh and I forgot to mention your pet I guess - preventing a healer from drinking whilst mana draining him owns in arenas.

Quote:
As far as druids go, they were actually way OP when TBC first came out. Mangle (bear) worked just like mangle (cat), so they had to nerf the rate it could be cast and the amount of damage it did. Quickly after TBC came out, bears recieved a huge decrease in armor (from 450% to 400%) and mangle got nerfed so equally-geared tanks and DPS wouldn't be neck-and-neck on the damage charts. If druids were getting that big of nerfs, you would assume they were OP, and if druids haven't gotten buffs then you could assume that's maybe because they didn't need them at the time.


A) Remember, we are talking PvP, not PvE. The nerf was warrented at that time being, but go look in a mirror and try to convince yourself that feral druids aren't in need of a buff, then come back. If you manage to convince yourself, feel free to post on any forum on the internet with your arguments and watch your post get owned. As long as you remember to put feral in bold so people notice it's not resto druids you talk about.
B) Resto druids still went from being the worst healer to the best for small brackets because the druid community adapted, not becuase we were buffed like others. We had to adapt, and we always had. You manage to pull the only time druids have been OP out of your sleeve, yet you forget to talk about what the topic was originally about - wheter or not hunters should be given more tools for arena. I will once again say:

If you as a hunter don't manage to break the 2k (or AT LEAST 1850) mark there are 2 options as to why:
1)You as a player suck at your class.
2)your gear (don't go to arenas in PvE gear with 0 resilience, wtf do you expect?) (which again falls back on you as a player)

Notice: it's not becuase your class lacks the tools. You just gotta face that the nuke is dead in TBC, what wins games are to run the opposing teams healers oom.

EDIT: to RPzip - you are right, ofc we got 15% less dmg taken up all the time, actually it's more like an aura so all our party members get it - oh wait - NO. It was raised with from 2/3/4 to 1/3/5 - Do you really think it's the extra 3 percent (that's assuming the entire stack is up) brought resto druids from the worst to the best healers? If 3% kills your WF RNG luck RP I feel sad for you. So tell me again, do you really think that buff turned druids from the worst healers to the best in smallscale arena?
The FC "buff" was more of a fix imo, but ok we can call it a buff if you want.
Druids still got the worst mana regen - the intensity buff was for the moonkins first, secondly for restos. Druids rely on drinking to regain mana, and that's getting nerfed.
I still don't get how any of this warrents hunters to get more buffs? They are good enough as they are. They are better off than many other classes actually (thinking about the shamans especially here).

Edited, Mar 9th 2008 12:06pm by krqllebqlle

Edited, Mar 9th 2008 12:08pm by krqllebqlle
#23 Mar 09 2008 at 8:55 AM Rating: Excellent
Quote:
EDIT: to RPzip - you are right, ofc we got 15% less dmg taken up all the time, actually it's more like an aura so all our party members get it - oh wait - NO. It was raised with from 2/3/4 to 1/3/5 - Do you really think it's the extra 3 percent (that's assuming the entire stack is up) brought resto druids from the worst to the best healers? If 3% kills your WF RNG luck RP I feel sad for you. So tell me again, do you really think that buff turned druids from the worst healers to the best in smallscale arena?


Yeah; you're an idiot.

For one thing, you're forgetting that Natural Perfection didn't even really exist before that point. The patch notes are somewhat confusing, I'll admit, but given that you presumably have a Druid you might have remembered this from actually... you know, playing your class. My mistake.

The old one used to be a flat 10% reduction to crit damage... which didn't stack with Resilience. It was buffed to the old form (3% per stack) and then buffed again to the current form (5% per stack) before it even went live. That's a pretty significant buff by any standard.

Quote:
The FC "buff" was more of a fix imo, but ok we can call it a buff if you want.


Yeah, okay. And Warrior Intercept not automatically failing if you had a snare on you was a 'fix' too - that doesn't mean that it didn't make it massively more useful.

Quote:
Druids still got the worst mana regen - the intensity buff was for the moonkins first, secondly for restos. Druids rely on drinking to regain mana, and that's getting nerfed.


Yes, they do. On the other hand, Druids (especially Night Elf Druids) are probably the only class capable of getting [b]any[b] drinks in now, so this is hardly a Druid-targetted nerf. It'll take more coordination but it's still going to be quite possible for Druids to slip away, although also considerably more hazardous. On the other hand, every other healer has no chance of doing it.

Quote:
I still don't get how any of this warrents hunters to get more buffs? They are good enough as they are. They are better off than many other classes actually (thinking about the shamans especially here).


I never claimed they needed buffs; I just said you're an idiot. And, let's face it here, you are.

To summarize the stupidity;

Frost Bolt and Steady Shot have the same casting time. Also, Frostbolt is the majority of a Mages damage in PvP.
Druids didn't get buffed in 2.3, directly before they became by far the most dominant class in any bracket (admittedly Priests getting buffed indirectly helped Druids by making Paladins essentially obsolete, but that still doesn't play into your amazing "Druids just gotz more skillz" theory).
Hunters are the easiest class to succeed with in Arenas. The numbers are lying; you must just suck.
#24 Mar 09 2008 at 11:56 AM Rating: Good
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Hunters also weren't the least represented class in arenas before the Arcane and Aimed Shot buff...
#25 Mar 09 2008 at 9:08 PM Rating: Good
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krqllebqlle, are you a druid or a warlock? With all the QQ it is hard to tell. Also, post moar, I need some laughs.

On another note this isn't specific to hunters or multi-shot. I remember seeing the other day that it was also affecting pally's Captain America. Seems like an across the board change to all non-targeted AoEs.
#26 Mar 10 2008 at 6:02 PM Rating: Good
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skribs wrote:
2) As far as druids go, they were actually way OP when TBC first came out. Mangle (bear) worked just like mangle (cat), so they had to nerf the rate it could be cast and the amount of damage it did. Quickly after TBC came out, bears recieved a huge decrease in armor (from 450% to 400%) and mangle got nerfed so equally-geared tanks and DPS wouldn't be neck-and-neck on the damage charts. If druids were getting that big of nerfs, you would assume they were OP, and if druids haven't gotten buffs then you could assume that's maybe because they didn't need them at the time.


And now we're way below all other classes, maybe except for Retribution Paladins. It's been like this since ever. Druids get a temporary buff which is completely negated at end-game because every other class scales better.

One of the core talents needed for a Feral build gives us 150% of our level in attack power. That's 105 attack power at level 70 and guess what, it stops there. At level 80 it'll be 120 attack power, an increase of 15 attack power, or roughly 1 DPS.

Whoop-dee-doo.

It's true that Druids were severely overpowered when Mangle was put in the talent tree, but they overdid it with the nerfs. Did completely forgot about scaling.
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