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1 raid spot left. What to do?Follow

#1 Mar 05 2008 at 10:29 AM Rating: Decent
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If it came down to the last raid spot and you had to pick between a Feral Druid and a Balance Druid which would you pick and why? This spot is DPS only being we have an offtank already.
I believe Feral spec puts out slightly more dps but would it be better to have a Moonkin to make it easier to Battle Rez and Innervate?
Thanks in advance..
#2 Mar 05 2008 at 10:37 AM Rating: Good
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2,717 posts
If all you need is DPS...either would work. As to how much overall damage they do, its going to vary dependant upon gear (moonkin itemization is crap), so I'd look more at what you provide for the group. A heavily melee raid would benefit from a feral druid, as you provide 5% crit and some healing for the melee group. However, a moonkin will increase the crit chance of the healers - particularly useful if you have a paladin.

I'm assuming you mean 10-man raids, btw. In a 25-man you'll need a lot more tanks (5 on mag), and you'll need a tank for kara group 2 when you start that, so you may wanna look at feral for those reasons. (Not to mention if one of the tanks can't make it, you can be the off-tank and not force the other tank to solo tank it). And for netherspite, it's best to have 4 people soak up the red beam.
Balance has it's benefits, too. Battle-rez and innervate aren't an issue for either spec, as you can just pop them and go back to form. Hibernate, however, is, once you get to ZA a balance druid will provide incredible CC while the feral druid will require healing. You have the benefit of insect swarm, which is a huge boost for the survivability of your tanks, and outdoors you got even more CC. On netherspite you can still hold the red beam, I'd just recommend you bring a bit of +stam gear (although my resto druid in healing gear held it just fine, even though half of it is cloth).

Basically, it's up to you. Both have their advantages and disadvantages, which I hope I listed fairly lucidly.
#3 Mar 05 2008 at 10:52 AM Rating: Decent
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284 posts
Thanks for all the good advice. As of right now I am only worried about 10 mans being we are all RL friends.

skribs wrote:
A heavily melee raid would benefit from a feral druid, as you provide 5% crit and some healing for the melee group. However, a moonkin will increase the crit chance of the healers - particularly useful if you have a paladin.


Excellent point. We will be mostly range so I'm leaning towards Moonkin.

skribs wrote:
As to how much overall damage they do, its going to vary dependant upon gear (moonkin itemization is crap), so I'd look more at what you provide for the group.


Being we will be running 10 mans would it be a smarter choice to go with a feral druid being they have better itemization? Or am I just over thinking this whole thing because the DPS difference will be minimal?
#4 Mar 07 2008 at 2:02 PM Rating: Decent
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1,668 posts
I get the feeling you're probably other thinking it

It's not really any more difficult to innervate or battle res as a feral than it is as a moonkin, both will interrupt your DPS but if the situation calls for it both are well worth it.

Feral obviously is more flexible, being able to jump into a tank role, but you mightn't need that and might benefit more from the spell crit and ranged damage instead..
#5 Mar 07 2008 at 4:10 PM Rating: Good
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You probably have 5 DPS in your typical 10-man. If 3 or more are Hunter/Rogue/Warrior/Retadin/Enh Shaman, get a feral druid. If 3 or more of them are Mage/Warlock/Priest/Ele Shaman, get a Balance druid. The only real difference between them is whether you want 5% spell crit, or 5% melee/ranged crit. Also, if you already have a feral druid tank, get a moonkin.
#6 Mar 08 2008 at 3:28 PM Rating: Decent
I'd pick the best player. All I hear is people talking about spec and gear. The player is just as important.
#7 Mar 11 2008 at 7:37 PM Rating: Decent
bsgnitro wrote:
I'd pick the best player. All I hear is people talking about spec and gear. The player is just as important.

I think the OP was saying it is the same player just which spec. I would go feral for the extra role when needed (tank,dps,heal)
#8 Mar 11 2008 at 7:49 PM Rating: Good
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12,049 posts
Well, I'd pick Moonkin for the Prince fight. One less guy to run out of range; or if you're light on melee, take a step back and keep nuking.
#9 Mar 11 2008 at 8:52 PM Rating: Good
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all other things being equal (gear, player skill, etc.) id go with the one that best helps your group comp. melee heavy? bring the feral. caster heavy? the boomkin.

course, you could take the opposite approach, using the feral in a caster-heavy group, and vice versa for the moonkin, but i prefer to play to strengths instead of trying to compensate for weaknesses.
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