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ok firstly my main focus in my build was to get as much dmg as possible and in doing so I tried to focus on crit chance (it seems to me that crit chance will be better than crit dmg bonus)and while instability offers chance and dmg it seemed that points in pyromaniac and combustion served better and the 3% total dmg from instabilty (even non crit) fire power seemed better than instablity and arcane power AP has a 3 min cooldown and only lasts for 15 sec. while fire power is always.
If you want to focus on raiding, then this section is correct. That said, you said you wanted a well rounded build for raiding and PvP. AP PoM is not necessarily the best PvP combo, but it's still a pretty decent one.
kelexian wrote:
I skipped meditation cause I figure that I will focus on +dmg and not so much mana regen(is this a bad idea?) plus we can make water and evocate.
Ignore the making water part. Evocate is helpful, but if you're that deep in the Arcane tree, it's really a bad idea not to pick up meditation. Especially considering the incoming changes to spirit. An OOM mage does no damage, and it's not like you're giving up talents that actually help damage to get it. Concentration is the same way.
kelexian wrote:
the mana sheild and attunment seem to offer some utility but mostly i went with these to get to PoM and concentration/potency just dont sound like they will be as effective as one might think (per other posts) (is this wrong?)
Magic Absorption used to be an extremely amazing talent. However, this is no longer the case. You don't need it, so the points really are better spent in Concentration. Mana shield...no. It's not something you'll likely cast often(actually, the best idea I've ever heard suggested on the Oboards was the ability to cast Mana Shield on an enemy so you could hit them and drain their mana). Magic Attunement buffs spells that you will very rarely ever use(ok, so maybe if you're on an all DPS 2v2 or 3v3 and on a couple of specific raid fights).
kelexian wrote:
I went with imp fire blast over flame throw = more casts more crits more dmg.
Imp fireblast is indeed pretty decent for PvP, but you really will miss the ability to hit further. Trust me, if you're going fire, you DON'T want to be without it.
kelexian wrote:
why it is better and why is frost so much better for PvP?
Frost offers everything a mage could ask for in PvP. Control of your enemies via snares and roots. Survivability via a myriad of talents. Burst damage via shatter and icy veins. Everything that is brought to the table by the elemental.
kelexian wrote:
why is deeper fire better for raids?
Deep fire for raids is just like deep frost for PvP. It offers almost everything the raiding mage could want. Scalability of damage. Range to avoid AoEs. Overall high damage. Plannable spikes of damage via combustion. And a "Happy Time" where damage severely increases because the boss mob's health went below 20%, which means you can burn the enemy fast during a time which things are most likely to go really, really wrong.