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Daggers, GGFollow

#1 Feb 29 2008 at 9:44 PM Rating: Decent
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It seems my dagger collection is destined to be larger than my sword/mace/fist collection. Blizz puts 3 dps daggers in ZA, and 2 in kara, and the best use I can think of is making them an offhand (1.5's).

Are there any definitive plans to buff dagger builds, excluding the punturing wounds change? The problem I see with mute is no one knows how to make a viable cycle with it due to the awkward CP generation.

I really want to use daggers, and obviously blizz wants us to. So whats the problem? -_-;
#2 Feb 29 2008 at 10:14 PM Rating: Decent
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I gather it's resilience. Although it's probably more complicated than that, the impression I got was that resilience negates any type of build based on timely crits, like most dagger builds.
#3 Feb 29 2008 at 10:20 PM Rating: Decent
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Im talking about raid damage, should have made that clearer in my first post.
#4 Feb 29 2008 at 10:30 PM Rating: Good
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can I has your daggers?
#5 Feb 29 2008 at 11:49 PM Rating: Excellent
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modusTollens wrote:
Im talking about raid damage, should have made that clearer in my first post.

Most encounters have several phases that require you to move around, so you're not always behind the target, which makes dagger builds all but useless. To be quite frank, since they changed the extra swing proc on Combat Swords, there's really no reason to spec into daggers unless you're going to go Mutilate, which simply won't work on certain bosses (Curator and Hydross come to mind).
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#6 Mar 01 2008 at 6:45 AM Rating: Good
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I've heard rumors that in 2.4 mechanical and elemental mobs/bosses won't have inherent poison immunity.

I don't know how this is going to effect Curator, Hydross, and Void Reaver, but it sounds like there's at least a chance they will be poisonable after 2.4

I would imagine you may find Hydross poisonable when in pure phase but unpoisonable when in poison phase, but that's a different story.

#7 Mar 01 2008 at 7:34 AM Rating: Excellent
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Bigdaddyjug wrote:
I would imagine you may find Hydross poisonable when in pure phase but unpoisonable when in poison phase, but that's a different story.

From what I've heard, they're changing Hydross so that he's not nature immune during his pure phase. Elemental shaman, rejoice!
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#8 Mar 01 2008 at 8:53 AM Rating: Decent
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Positioning sucks, you are right about that. I tried combat daggers briefly while we were starting SSC and was quite disappointed at my DPS coming from a non-dagger build.

The poisoning change to elemental bosses is nice, but won't change much. Just increase the dps of the combat rogues out there a bit. Honestly karazhan is crap for a lot of rogues since most mobs are bleed immune in the beginning/mid-range. When i started raiding i was mutilate and was behind in dps to a fury warrior that kept dying. -_-;
#9 Mar 01 2008 at 11:58 AM Rating: Good
daggers attacking from behind go through resiliance, rogue class fixed, seriously

/cry
I miss dagger pvp
#10 Mar 01 2008 at 12:12 PM Rating: Default
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darkmagepaul wrote:
daggers attacking from behind go through resiliance, rogue class fixed, seriously

/cry
I miss dagger pvp

That would completely overpower Mut in PvP.
#11 Mar 01 2008 at 12:30 PM Rating: Decent
oh heh, i forgot about that, was thinking more along the lines of ShS.
umm, ignores 1/2 of resiliance?or...doesn't ignore resiliance but ignores armour ;)
#12 Mar 01 2008 at 2:16 PM Rating: Default
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darkmagepaul wrote:
oh heh, i forgot about that, was thinking more along the lines of ShS.
umm, ignores 1/2 of resiliance?or...doesn't ignore resiliance but ignores armour ;)

Ignoring a certain amount of resilience may be possible, but not likely. They'd buff the crit% of Mut through talents. *cough*

Inverse scaling, like your armor penetration goes up as your opponent's armor goes up, is not a mechanic in the game. As such, having Mut ignore 1/2 of your opponent's resilience will never be put in the game without some drastic changes to gameplay.
#13 Mar 02 2008 at 7:53 PM Rating: Default
I say get rid of muti and make the 41 pt. talent something along these lines:

If enemy has resilience 0-100, ignore 50.
If enemy has resilience 100-200, ignore 125
200-300, 200
300-400, 275
400-500, 350

Then you would ignore all but ~140 resilience on someone who's capped, but not blow away anyone who's still in the 200s or so.


Problem is, that's not exactly a pvp change. Maybe the talent could reduce the energy cost of backstab by 15, but that's just a wish >_>;;
#14 Mar 02 2008 at 9:07 PM Rating: Decent
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Why go through all that trouble when you can make it a flat percentage of targets resillience?

But, of course, blizz won't take the most logical course of action in their "fixes." If spock were leading the patch fixes, we would have everything perfect at patch 1.0.
#15 Mar 04 2008 at 1:22 PM Rating: Decent
You know what they could do is make your energy regen rate depend on your MH weapon speed Smiley: dubious
#16 Mar 04 2008 at 1:49 PM Rating: Decent
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digitalcraft, Goblin in Disguise wrote:
You know what they could do is make your energy regen rate depend on your MH weapon speed Smiley: dubious


That... could work, but bliz already implemented it with the rage mechanics on warriors if I recall correctly.
#17 Mar 04 2008 at 1:49 PM Rating: Decent
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digitalcraft, Goblin in Disguise wrote:
You know what they could do is make your energy regen rate depend on your MH weapon speed

You know if they did this it would be a nerf though XD
ex. Daggers get our current energy regen and swords are slower...
#18 Mar 04 2008 at 2:32 PM Rating: Default
Buff Vigor and maybe add something to sporadically increase Energy regen. Shift Daggers from white damage to more special damage wouldn't be horrible either. That entire concept of daggers needs to be looked at right now because there really isn't a reason to take Daggers over Swords in PvE right now.
#19 Mar 04 2008 at 3:50 PM Rating: Decent
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The Puncturing wounds buff seems to be a decent PvE buff in ideal situations, but seeing as those happen so frequently (lol) I'm not about to trade in my BS mace over it.

The thing is, im totally fine with ShS hemo being our de facto pvp build. What I do not like is sword spec owning all other specs to the point that even offhanding a sword with a mainhand mace/fist is better dps than pure mace or fist. If daggers are going to be useless for us, and merely stat sticks for hunters, make them either useful for pvp or pve, thats all i am saying. I hate seeing good weapons go to waste because showing up to a raid with them equipped will get you laughed at.

The mutilate buff is a step in the right direction, but positional requirements and funky combo point rotations make me think it will be crap in practice.
#20 Mar 04 2008 at 4:26 PM Rating: Default
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Untoucheable wrote:
Why go through all that trouble when you can make it a flat percentage of targets resillience?

But, of course, blizz won't take the most logical course of action in their "fixes." If spock were leading the patch fixes, we would have everything perfect at patch 1.0.

HI INVERSE SCALING DOESN'T EXIST AS A MECHANIC IN WOW.
#21 Mar 04 2008 at 9:16 PM Rating: Good
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modusTollens wrote:
The Puncturing wounds buff seems to be a decent PvE buff in ideal situations, but seeing as those happen so frequently (lol) I'm not about to trade in my BS mace over it.

The thing is, im totally fine with ShS hemo being our de facto pvp build. What I do not like is sword spec owning all other specs to the point that even offhanding a sword with a mainhand mace/fist is better dps than pure mace or fist. If daggers are going to be useless for us, and merely stat sticks for hunters, make them either useful for pvp or pve, thats all i am saying. I hate seeing good weapons go to waste because showing up to a raid with them equipped will get you laughed at.

The mutilate buff is a step in the right direction, but positional requirements and funky combo point rotations make me think it will be crap in practice.


Granted, I haven't played this game for some time, but I raided a good deal using mutilate (and then combat swords) before I quit playing around the start of last school year (so sept some time). Mute cycles required a bit more "micro management" and were less "exact" that sword cycles; however, they still achieved the basic goal (to be efficient). I don't see any big changes that have occurred to mute, so I would assume that it's pretty much the same (again this is an assumption). I just talked to my brother who plays a pally in the raid guild that I was in. They have two rogues that actively raid with them, and one is mute. He said that the rogue was very competitive through all of Hyjal and BT with mute... always in (closely clustered) top 5 without a problem. I'd say that it is still plenty viable to raid with that build right now unless you are working on progression fights where the target cant' be poisoned. Hopefully you still aren't on VR/Hydross/etc...

On that note, changes to make more bosses poison-able, along with the extra 15% mute crit rate should make the build even more viable for raiding. It definitely does have it's benefits, it's fun to play, and after you've played a dagger build for quite a while, getting behind your target is second nature (you don't even think about it).

Edit: wonder if my sig will update

Edited, Mar 5th 2008 12:18am by LordMeridus
#22 Mar 04 2008 at 9:26 PM Rating: Decent
Meridus, where have you been?
#23 Mar 04 2008 at 10:31 PM Rating: Decent
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1,606 posts
Salwrathis wrote:
Meridus, where have you been?


I quit and sold my account... needed to get through my senior year of college without so many distractions. I'll be re-rolling back on Hakkar in the near future and will be joining back up with critalin. Not sure what I'm going to roll yet... either another rogue, a priest, or a druid (maybe all 3 lol). I'm not really looking to do any serious raiding until the next expansion, and I probably won't actually start up again for at least another month or two (two is more likely).

How have you been?
#24 Mar 05 2008 at 6:34 AM Rating: Decent
LordMeridus wrote:
Salwrathis wrote:
Meridus, where have you been?


I quit and sold my account... needed to get through my senior year of college without so many distractions. I'll be re-rolling back on Hakkar in the near future and will be joining back up with critalin. Not sure what I'm going to roll yet... either another rogue, a priest, or a druid (maybe all 3 lol). I'm not really looking to do any serious raiding until the next expansion, and I probably won't actually start up again for at least another month or two (two is more likely).

How have you been?


Not bad at all, just busy. We just started our attempts on Kael'thas Sunday, got him into phase 3(or his adds rather). Trying to bust a$s to make it into MH/BT before 2.4 hits.
#25 Mar 05 2008 at 10:42 AM Rating: Decent
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1,606 posts
Salwrathis wrote:
LordMeridus wrote:
Salwrathis wrote:
Meridus, where have you been?


I quit and sold my account... needed to get through my senior year of college without so many distractions. I'll be re-rolling back on Hakkar in the near future and will be joining back up with critalin. Not sure what I'm going to roll yet... either another rogue, a priest, or a druid (maybe all 3 lol). I'm not really looking to do any serious raiding until the next expansion, and I probably won't actually start up again for at least another month or two (two is more likely).

How have you been?


Not bad at all, just busy. We just started our attempts on Kael'thas Sunday, got him into phase 3(or his adds rather). Trying to bust a$s to make it into MH/BT before 2.4 hits.


Nice! I didn't realize that you guys were so far along. It seemed like when I left you were still not big enough to even do 25 man raids (thought that's just from memory - I could be wrong lol). Hopefully I'll get my **** in order soon... I have my name saved on the server in the form of an alt (on my brother's (cfrp) account).
#26 Mar 05 2008 at 10:59 AM Rating: Good
Overlord Demea wrote:
Bigdaddyjug wrote:
I would imagine you may find Hydross poisonable when in pure phase but unpoisonable when in poison phase, but that's a different story.

From what I've heard, they're changing Hydross so that he's not nature immune during his pure phase. Elemental shaman, rejoice!


Incidentally, he's never been nautre immune during frost phase. He's just always poison immune as he's an elemental, which is what they're removing (along with mechanicals).
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